Shadowing-Übung: The business of eSports - 6 Minute English - Englisch Sprechen Lernen mit YouTube

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6 Minute English from BBC Learning English Hello and welcome to 6 Minute English.
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6 Minute English from BBC Learning English Hello and welcome to 6 Minute English.
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I'm Neil.
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And I'm Sam.
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Now, Sam, how would you define e-sports?
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E-sports?
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Well, this is essentially competitive video gaming.
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Individuals and teams take part in competitions where they play video games.
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Ah, so just like me and my kids at the weekend.
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Well, no. Esports is enormous.
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Tens of thousands of people turn up to watch these events.
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The players are professional and get paid huge salaries.
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The best ones are millionaires.
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Well, maybe I'm not quite in that league yet,
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but the business of esports is our topic for this programme.
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Before we press play on the subject, though, a question.
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Approximately how much was generated by esports and video games in the last year?
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Was it a. $130 million, b. $13 billion, or c. $130 billion?
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What do you think then, Sam?
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I'm going to say $130 billion.
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It's a huge amount, but I think it's that successful at the moment.
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OK, we'll find out if you're right at the end of the programme.
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Not so long ago, the idea of making a living playing computer games would have seemed impossible.
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However, times have changed as technology has improved.
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Esports are even going to be included in the 2022 Asian Games,
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so it might not be long before they make an appearance at the Olympics.
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Gabriel Rao is a pro e-sportsman.
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He was interviewed for the BBC programme In Business.
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He thinks e-sports are going to grow and grow.
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But does he think that's a bad thing?
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It's becoming more of a normal sports thing.
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With this generation about to have children and moving forward,
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I feel like it might even become a staple.
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Might become as normal as sports sports are right now.
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I don't think it necessarily has to be a bad thing.
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It is time consuming though so I feel like if you do want to introduce anybody,
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especially children into video games,
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discipline is the way to go.
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So is the growth of eSports a bad thing?
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Not according to Gabriel.
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He thinks that people having children now have grown up with computer games
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and these are beginning to be seen in the same way as traditional sports.
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In fact, thinks they will become a staple.
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And what does he mean by that?
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Something that is a staple is a basic element, something we expect.
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For example, in the UK,
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we talk about potatoes being a staple food and football being a staple of the school curriculum.
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Ah, but he does mention a disadvantage, doesn't he?
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Yes.
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He speaks quite quickly, but he says that but it is time-consuming.
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It eats up a lot of time.
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Ah yes, I know that from my own experience.
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I can start playing a game and then find that many hours have passed and it's the middle of the night.
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And that's why Gabriel goes on to talk about the need for discipline.
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This is having strict controls and restrictions and importantly, sticking to them.
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So for example, if you say you're only going to play for an hour every day,
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you have to stop playing after an hour,
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even if you want to carry on.
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That's discipline.
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And he makes the point that this is important if you're introducing children to video games.
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Not everyone involved in eSports wants to be a player.
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It's now possible to study the business of eSports at university,
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where you can learn how to manage eSports events.
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These are the thoughts of a student on one of those courses,
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talking about her response to seeing a big eSports event.
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When you look at the background of how it all comes together
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and the people that spend all that time getting into it,
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for me I would love to put something like that together,
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not so much play it,
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but to put that together and create that experience for other people.
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and that was just my main aspiration really.
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So she doesn't want to play, does she?
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No, she doesn't.
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She seems more interested in putting together an event,
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which means setting up and managing an event for others to take part in.
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That, she said, was her aspiration, her ambition.
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Right, before we review the vocabulary,
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let's have the answer to our quiz question.
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Approximately how much was generated by e-sports
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and video games in the last year? a. $130 million b. $13 billion or c. $130 billion What did you say, Sam?
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I thought $130 billion.
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And for once, you're right, so well done.
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The actual figure was approximately $137 billion,
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which was more than the music industry when you include music sales and concerts.
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Right, on now to remind ourselves of some words and phrases from today's programme.
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Yes, we've been looking at eSports,
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the world of competitive video gaming.
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We heard that it was becoming so normal that it it might become a staple – an expected basic activity,
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in the same way sports like football are.
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But be warned, playing video games is very time-consuming.
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It eats up a lot of time.
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So you need to have discipline.
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That means you need to have and keep to restrictions,
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such as the length of time you play or the time of day you play.
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That is particularly important for children.
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If you organise an event,
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you can say that you put it together.
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And your ambition, your hope for the future, is an aspiration.
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And my aspiration is to beat my high score on my favourite game.
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So are we done now, Neil?
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Yes, it's game over for today.
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We'll see you again soon and don't forget to look out for more from the BBC Learning English team online,
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on social media and on our app.
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Bye for now.
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Bye everyone.
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6 Minute English from BBC Learning English Thank you so much for watching this video.
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I hope you enjoyed it.
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We have many more exciting videos to help you improve your English.
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So be sure to subscribe to our channel to get the full experience of our YouTube channel.
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See you there!

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Warum mit diesem Video sprechen üben?

Das Video über die Geschäftswelt des E-Sports bietet eine hervorragende Möglichkeit, die Englische Aussprache zu verbessern. Indem Sie sich mit den Inhalten beschäftigen und die Sätze nachsprechen, können Sie nicht nur Ihre Sprachfähigkeiten, sondern auch Ihr Verständnis für ein faszinierendes Thema weiterentwickeln. E-Sports sind nicht nur ein Trend, sondern sie werden zunehmend als echte Sportart anerkannt. Durch das Üben mit diesem Video können Sie sich mit der Terminologie und den Konzepten vertraut machen, die in der modernen Geschäftswelt von Bedeutung sind. Dies ist besonders vorteilhaft, wenn Sie im Bereich Technik oder Unterhaltung arbeiten möchten.

Grammatik & Ausdrücke im Kontext

Im Verlauf des Videos werden einige nützliche Ausdrücke und grammatikalische Strukturen verwendet, die für Englischlernende von Interesse sind:

  • „take part in“: Dieser Ausdruck wird häufig verwendet, um die Teilnahme an Veranstaltungen oder Wettbewerben zu beschreiben. Beispiel: „Individuals and teams take part in competitions.“
  • „might become“: Der Gebrauch von „might“ zeigt Möglichkeiten an. Beispiel: „It might become a staple.“ Dies ist eine wichtige Struktur, um Hypothesen zu formulieren.
  • „is going to“: Diese Formulierung deutet zukünftige Entwicklungen an. Beispiel: „Esports are going to grow and grow.“ Damit können Sie Vorhersagen über zukünftige Ereignisse machen.
  • „it eats up a lot of time“: Hier wird eine personifizierte Formulierung verwendet, die ausdrückt, dass etwas viel Zeit in Anspruch nimmt. Diese Art von Metaphern bereichert Ihr Vokabular.

Häufige Aussprachefallen

Bei der praktischen Anwendung der englischen Sprache kann die Aussprache eine Herausforderung darstellen. Hier sind einige Wörter und Phrasen aus dem Video, die Schwierigkeiten bereiten könnten:

  • „e-sports“: Das kann oft zu Missverständnissen führen, wenn es um die Betonung geht. Üben Sie, es klar und deutlich auszusprechen.
  • „staple“: Achten Sie auf die richtige Betonung, da dies sonst den Sinn verfälschen kann.
  • „generation“: Diese Silbenstruktur kann knifflig sein, besonders wenn Sie versuchen, sie schnell auszusprechen.
  • „time-consuming“: Eine häufige Stolperfalle, die aufgrund der Zusammensetzung aus mehreren Silben zu Schwierigkeiten führen kann.

Durch das gezielte shadowing dieser Phrasen und Ausdrücke in unserem shadowing site, können Sie Ihre Aussprache und Intonation entscheidend verbessern. Nutzen Sie die Gelegenheit, um diese wertvollen Lernmöglichkeiten zu erfassen!

Was ist die Shadowing-Technik?

Shadowing ist eine wissenschaftlich fundierte Sprachlerntechnik, die ursprünglich für die professionelle Dolmetscherausbildung entwickelt und durch den Polyglotten Dr. Alexander Arguelles populär gemacht wurde. Die Methode ist einfach aber wirkungsvoll: Du hörst englisches Audio von Muttersprachlern und wiederholst es sofort laut — wie ein Schatten, der dem Sprecher mit nur 1–2 Sekunden Verzögerung folgt. Anders als passives Hören oder Grammatikübungen zwingt Shadowing dein Gehirn und deine Mundmuskulatur, gleichzeitig echte Sprachmuster zu verarbeiten und zu reproduzieren. Studien zeigen, dass es Aussprachegenauigkeit, Intonation, Rhythmus, verbundene Sprache, Hörverständnis und Sprechflüssigkeit signifikant verbessert — was es zu einer der effektivsten Methoden für die IELTS Speaking-Vorbereitung und reale englische Kommunikation macht.

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