シャドーイング練習: The business of eSports - 6 Minute English - YouTubeで英語スピーキングを学ぶ

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6 Minute English from BBC Learning English Hello and welcome to 6 Minute English.
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6 Minute English from BBC Learning English Hello and welcome to 6 Minute English.
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I'm Neil.
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And I'm Sam.
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Now, Sam, how would you define e-sports?
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E-sports?
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Well, this is essentially competitive video gaming.
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Individuals and teams take part in competitions where they play video games.
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Ah, so just like me and my kids at the weekend.
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Well, no. Esports is enormous.
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Tens of thousands of people turn up to watch these events.
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The players are professional and get paid huge salaries.
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The best ones are millionaires.
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Well, maybe I'm not quite in that league yet,
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but the business of esports is our topic for this programme.
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Before we press play on the subject, though, a question.
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Approximately how much was generated by esports and video games in the last year?
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Was it a. $130 million, b. $13 billion, or c. $130 billion?
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What do you think then, Sam?
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I'm going to say $130 billion.
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It's a huge amount, but I think it's that successful at the moment.
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OK, we'll find out if you're right at the end of the programme.
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Not so long ago, the idea of making a living playing computer games would have seemed impossible.
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However, times have changed as technology has improved.
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Esports are even going to be included in the 2022 Asian Games,
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so it might not be long before they make an appearance at the Olympics.
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Gabriel Rao is a pro e-sportsman.
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He was interviewed for the BBC programme In Business.
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He thinks e-sports are going to grow and grow.
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But does he think that's a bad thing?
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It's becoming more of a normal sports thing.
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With this generation about to have children and moving forward,
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I feel like it might even become a staple.
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Might become as normal as sports sports are right now.
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I don't think it necessarily has to be a bad thing.
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It is time consuming though so I feel like if you do want to introduce anybody,
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especially children into video games,
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discipline is the way to go.
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So is the growth of eSports a bad thing?
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Not according to Gabriel.
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He thinks that people having children now have grown up with computer games
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and these are beginning to be seen in the same way as traditional sports.
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In fact, thinks they will become a staple.
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And what does he mean by that?
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Something that is a staple is a basic element, something we expect.
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For example, in the UK,
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we talk about potatoes being a staple food and football being a staple of the school curriculum.
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Ah, but he does mention a disadvantage, doesn't he?
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Yes.
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He speaks quite quickly, but he says that but it is time-consuming.
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It eats up a lot of time.
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Ah yes, I know that from my own experience.
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I can start playing a game and then find that many hours have passed and it's the middle of the night.
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And that's why Gabriel goes on to talk about the need for discipline.
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This is having strict controls and restrictions and importantly, sticking to them.
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So for example, if you say you're only going to play for an hour every day,
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you have to stop playing after an hour,
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even if you want to carry on.
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That's discipline.
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And he makes the point that this is important if you're introducing children to video games.
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Not everyone involved in eSports wants to be a player.
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It's now possible to study the business of eSports at university,
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where you can learn how to manage eSports events.
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These are the thoughts of a student on one of those courses,
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talking about her response to seeing a big eSports event.
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When you look at the background of how it all comes together
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and the people that spend all that time getting into it,
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for me I would love to put something like that together,
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not so much play it,
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but to put that together and create that experience for other people.
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and that was just my main aspiration really.
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So she doesn't want to play, does she?
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No, she doesn't.
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She seems more interested in putting together an event,
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which means setting up and managing an event for others to take part in.
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That, she said, was her aspiration, her ambition.
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Right, before we review the vocabulary,
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let's have the answer to our quiz question.
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Approximately how much was generated by e-sports
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and video games in the last year? a. $130 million b. $13 billion or c. $130 billion What did you say, Sam?
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I thought $130 billion.
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And for once, you're right, so well done.
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The actual figure was approximately $137 billion,
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which was more than the music industry when you include music sales and concerts.
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Right, on now to remind ourselves of some words and phrases from today's programme.
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Yes, we've been looking at eSports,
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the world of competitive video gaming.
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We heard that it was becoming so normal that it it might become a staple – an expected basic activity,
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in the same way sports like football are.
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But be warned, playing video games is very time-consuming.
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It eats up a lot of time.
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So you need to have discipline.
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That means you need to have and keep to restrictions,
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such as the length of time you play or the time of day you play.
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That is particularly important for children.
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If you organise an event,
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you can say that you put it together.
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And your ambition, your hope for the future, is an aspiration.
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And my aspiration is to beat my high score on my favourite game.
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So are we done now, Neil?
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Yes, it's game over for today.
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We'll see you again soon and don't forget to look out for more from the BBC Learning English team online,
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on social media and on our app.
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Bye for now.
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Bye everyone.
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6 Minute English from BBC Learning English Thank you so much for watching this video.
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I hope you enjoyed it.
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We have many more exciting videos to help you improve your English.
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So be sure to subscribe to our channel to get the full experience of our YouTube channel.
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See you there!

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このレッスンについて

このレッスンでは、eスポーツに関する英語の語彙とフレーズを学びます。特に、eスポーツがどのように成長しているか、そしてその影響についての考え方に焦点を当てます。リスニングやリーディングを通じて、関連する表現を練習し、英語の発音を良くするための具体的なトレーニングも行います。

重要な語彙とフレーズ

  • eスポーツ - 競技的なビデオゲーム
  • 競技 - 競い合うイベント
  • プロゲーマー - プロのビデオゲームプレイヤー
  • 時間を消費する - 多くの時間を必要とすること
  • 世代 - 時代を共有する人々の集団
  • 基本的な要素 - 期待される重要な要素
  • スポーツ - 競技や運動全般

練習のヒント

このビデオでは、英語の話し方が速く、豊かな感情を伴っています。シャドウスピークとして知られる方法で練習すると効果的です。具体的には、次のステップを試してみてください:

  • まず、発音の特徴を意識してリスニングします。特にイントネーションやリズムに注意しましょう。
  • 次に、ビデオを一時停止して短いフレーズを繰り返します。自分の声を録音して、身につけた表現を確認すると良いでしょう。
  • さらに、shadow speech の練習として、話者の声を模倣します。この際に言葉の速さを少しずつ上げて、自信を持って話せるようになることが目標です。
  • 特に、shadowspeakでは、コーチにフィードバックをもらうのが効果的です。他の学習者と一緒に練習して、お互いの改善点を指摘し合いましょう。

このような練習を通じて、英語の発音を良くするためのスキルを向上させることができます。

シャドーイングとは?英語上達に効果的な理由

シャドーイング(Shadowing)は、もともとプロの通訳者養成プログラムで開発された言語学習法で、多言語習得者として知られるDr. Alexander Arguelles によって広く普及されました。方法はシンプルですが非常に効果的:ネイティブスピーカーの英語を聞きながら、1〜2秒の遅延で声に出してすぐに繰り返す——まるで「影(shadow)」のように話者を追いかけます。文法ドリルや受動的なリスニングと異なり、シャドーイングは脳と口の筋肉が同時にリアルタイムで英語を処理・再現することを強制します。研究により、発音精度、抑揚、リズム、連音、リスニング力、そして会話の流暢さが大幅に向上することが確認されています。IELTSスピーキング対策や自然な英語コミュニケーションを目指す方に特におすすめです。

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