쉐도잉 연습: The business of eSports - 6 Minute English - YouTube로 영어 말하기 배우기

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6 Minute English from BBC Learning English Hello and welcome to 6 Minute English.
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I'm Neil.
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And I'm Sam.
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Now, Sam, how would you define e-sports?
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E-sports?
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Well, this is essentially competitive video gaming.
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Individuals and teams take part in competitions where they play video games.
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Ah, so just like me and my kids at the weekend.
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Well, no. Esports is enormous.
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Tens of thousands of people turn up to watch these events.
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The players are professional and get paid huge salaries.
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The best ones are millionaires.
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Well, maybe I'm not quite in that league yet,
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but the business of esports is our topic for this programme.
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Before we press play on the subject, though, a question.
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Approximately how much was generated by esports and video games in the last year?
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Was it a. $130 million, b. $13 billion, or c. $130 billion?
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What do you think then, Sam?
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I'm going to say $130 billion.
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It's a huge amount, but I think it's that successful at the moment.
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OK, we'll find out if you're right at the end of the programme.
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Not so long ago, the idea of making a living playing computer games would have seemed impossible.
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However, times have changed as technology has improved.
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Esports are even going to be included in the 2022 Asian Games,
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so it might not be long before they make an appearance at the Olympics.
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Gabriel Rao is a pro e-sportsman.
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He was interviewed for the BBC programme In Business.
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He thinks e-sports are going to grow and grow.
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But does he think that's a bad thing?
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It's becoming more of a normal sports thing.
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With this generation about to have children and moving forward,
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I feel like it might even become a staple.
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Might become as normal as sports sports are right now.
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I don't think it necessarily has to be a bad thing.
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It is time consuming though so I feel like if you do want to introduce anybody,
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especially children into video games,
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discipline is the way to go.
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So is the growth of eSports a bad thing?
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Not according to Gabriel.
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He thinks that people having children now have grown up with computer games
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and these are beginning to be seen in the same way as traditional sports.
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In fact, thinks they will become a staple.
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And what does he mean by that?
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Something that is a staple is a basic element, something we expect.
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For example, in the UK,
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we talk about potatoes being a staple food and football being a staple of the school curriculum.
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Ah, but he does mention a disadvantage, doesn't he?
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Yes.
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He speaks quite quickly, but he says that but it is time-consuming.
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It eats up a lot of time.
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Ah yes, I know that from my own experience.
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I can start playing a game and then find that many hours have passed and it's the middle of the night.
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And that's why Gabriel goes on to talk about the need for discipline.
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This is having strict controls and restrictions and importantly, sticking to them.
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So for example, if you say you're only going to play for an hour every day,
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you have to stop playing after an hour,
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even if you want to carry on.
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That's discipline.
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And he makes the point that this is important if you're introducing children to video games.
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Not everyone involved in eSports wants to be a player.
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It's now possible to study the business of eSports at university,
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where you can learn how to manage eSports events.
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These are the thoughts of a student on one of those courses,
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talking about her response to seeing a big eSports event.
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When you look at the background of how it all comes together
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and the people that spend all that time getting into it,
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for me I would love to put something like that together,
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not so much play it,
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but to put that together and create that experience for other people.
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and that was just my main aspiration really.
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So she doesn't want to play, does she?
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No, she doesn't.
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She seems more interested in putting together an event,
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which means setting up and managing an event for others to take part in.
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That, she said, was her aspiration, her ambition.
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Right, before we review the vocabulary,
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let's have the answer to our quiz question.
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Approximately how much was generated by e-sports
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and video games in the last year? a. $130 million b. $13 billion or c. $130 billion What did you say, Sam?
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I thought $130 billion.
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And for once, you're right, so well done.
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The actual figure was approximately $137 billion,
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which was more than the music industry when you include music sales and concerts.
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Right, on now to remind ourselves of some words and phrases from today's programme.
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Yes, we've been looking at eSports,
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the world of competitive video gaming.
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We heard that it was becoming so normal that it it might become a staple – an expected basic activity,
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in the same way sports like football are.
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But be warned, playing video games is very time-consuming.
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It eats up a lot of time.
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So you need to have discipline.
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That means you need to have and keep to restrictions,
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such as the length of time you play or the time of day you play.
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That is particularly important for children.
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If you organise an event,
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you can say that you put it together.
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And your ambition, your hope for the future, is an aspiration.
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And my aspiration is to beat my high score on my favourite game.
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So are we done now, Neil?
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Yes, it's game over for today.
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We'll see you again soon and don't forget to look out for more from the BBC Learning English team online,
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on social media and on our app.
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Bye for now.
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Bye everyone.
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6 Minute English from BBC Learning English Thank you so much for watching this video.
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I hope you enjoyed it.
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We have many more exciting videos to help you improve your English.
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맥락 및 배경

이번 6 Minute English 에피소드에서는 e스포츠의 비즈니스에 대해 다룹니다. 발표자인 닐과 샘은 e스포츠가 무엇인지 설명하며, 최근 몇 년간 이 분야가 어떻게 성장했는지에 대해 논의합니다. e스포츠는 경쟁적인 비디오 게임으로, 개인이나 팀이 경쟁에 참가하여 플레이합니다. 이 프로그램에서는 e스포츠가 이제는 전통적인 스포츠와 같은 지위를 얻고 있다는 점을 강조하며, 기술의 발전이 그 기여도를 높였음을 이야기합니다. 샘은 어렸을 때는 생각할 수 없었던 직업이 이제는 많은 사람들에게 현실이 되고 있음을 깨닫습니다.

일상적인 의사소통을 위한 5가지 주요 표현

  • How would you define e-sports? - e스포츠를 어떻게 정의하나요?
  • It's becoming more of a normal sports thing. - 이제 e스포츠는 정상적인 스포츠가 되어가고 있습니다.
  • Discipline is the way to go. - 규율이 중요합니다.
  • It is time-consuming. - 시간 소모가 큽니다.
  • Might become as normal as sports sports are right now. - 현재의 스포츠처럼 일반화될 수 있습니다.

단계별 쉐도잉 가이드

영어 쉐도잉 연습은 언어 능력을 향상시키는 데 매우 유용합니다. 이 비디오를 통해 e스포츠에 대한 영어 표현들을 배우기 위해 다음 단계를 따라 해보세요.

  1. 비디오 시청: 처음에는 비디오를 전체적으로 시청하면서 내용의 흐름과 주제를 파악하세요. e스포츠의 개념을 이해하는 데 집중하세요.
  2. 구문 청취: 두 번째로, 주요 구문들이 등장하는 구간을 반복해서 들어보세요. 닐과 샘의 대화를 들으면서 발음을 듣고 따라 해보는 것이 중요합니다.
  3. 쉐도잉 실습: 비디오의 각 구문을 들으며 즉각적으로 따라하는 쉐도잉을 실시하세요. 이때, shadow speech 또는 shadowspeak 기술을 활용하여 발음과 억양을 연습합니다.
  4. 의미 파악: 각 구문이 무슨 의미인지 확인하고 그 문맥을 이해하세요. 이 과정에서 IELTS 스피킹과 같은 시험 준비에 유용한 표현들입니다.
  5. 반복 연습: 이 비디오를 여러 번 반복 시청하며 연습합니다. 다양한 문맥에서 동일한 표현을 사용해보세요.

이러한 단계를 통해 e스포츠에 대한 이해도를 높이며 말하기 능력을 향상시킬 수 있습니다. 구조적인 쉐도잉 연습은 영어 대화에서 더욱 자신감을 가질 수 있도록 도와줍니다.

쉐도잉이란? 영어 실력을 빠르게 키우는 과학적 방법

쉐도잉(Shadowing)은 원래 전문 통역사 훈련을 위해 개발된 언어 학습 기법으로, 다언어 학자인 Dr. Alexander Arguelles에 의해 대중화된 방법입니다. 핵심 원리는 간단하지만 매우 강력합니다: 원어민의 영어를 들으면서 1~2초의 짧은 지연으로 즉시 소리 내어 따라 말하는 것——마치 '그림자(shadow)'처럼 화자를 따라가는 것입니다. 문법 공부나 수동적인 청취와 달리, 쉐도잉은 뇌와 입 근육이 동시에 실시간으로 영어를 처리하고 재현하도록 훈련합니다. 연구에 따르면 이 방법은 발음 정확도, 억양, 리듬, 연음, 청취력, 말하기 유창성을 크게 향상시킵니다. IELTS 스피킹 준비와 자연스러운 영어 소통을 원하는 분들에게 특히 효과적입니다.

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