跟读练习: The business of eSports - 6 Minute English - 通过YouTube学习英语口语
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6 Minute English from BBC Learning English Hello and welcome to 6 Minute English.
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6 Minute English from BBC Learning English Hello and welcome to 6 Minute English.
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I'm Neil.
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And I'm Sam.
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Now, Sam, how would you define e-sports?
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E-sports?
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Well, this is essentially competitive video gaming.
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Individuals and teams take part in competitions where they play video games.
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Ah, so just like me and my kids at the weekend.
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Well, no. Esports is enormous.
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Tens of thousands of people turn up to watch these events.
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The players are professional and get paid huge salaries.
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The best ones are millionaires.
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Well, maybe I'm not quite in that league yet,
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but the business of esports is our topic for this programme.
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Before we press play on the subject, though, a question.
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Approximately how much was generated by esports and video games in the last year?
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Was it a. $130 million, b. $13 billion, or c. $130 billion?
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What do you think then, Sam?
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I'm going to say $130 billion.
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It's a huge amount, but I think it's that successful at the moment.
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OK, we'll find out if you're right at the end of the programme.
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Not so long ago, the idea of making a living playing computer games would have seemed impossible.
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However, times have changed as technology has improved.
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Esports are even going to be included in the 2022 Asian Games,
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so it might not be long before they make an appearance at the Olympics.
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Gabriel Rao is a pro e-sportsman.
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He was interviewed for the BBC programme In Business.
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He thinks e-sports are going to grow and grow.
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But does he think that's a bad thing?
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It's becoming more of a normal sports thing.
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With this generation about to have children and moving forward,
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I feel like it might even become a staple.
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Might become as normal as sports sports are right now.
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I don't think it necessarily has to be a bad thing.
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It is time consuming though so I feel like if you do want to introduce anybody,
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especially children into video games,
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discipline is the way to go.
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So is the growth of eSports a bad thing?
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Not according to Gabriel.
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He thinks that people having children now have grown up with computer games
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and these are beginning to be seen in the same way as traditional sports.
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In fact, thinks they will become a staple.
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And what does he mean by that?
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Something that is a staple is a basic element, something we expect.
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For example, in the UK,
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we talk about potatoes being a staple food and football being a staple of the school curriculum.
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Ah, but he does mention a disadvantage, doesn't he?
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Yes.
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He speaks quite quickly, but he says that but it is time-consuming.
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It eats up a lot of time.
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Ah yes, I know that from my own experience.
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I can start playing a game and then find that many hours have passed and it's the middle of the night.
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And that's why Gabriel goes on to talk about the need for discipline.
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This is having strict controls and restrictions and importantly, sticking to them.
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So for example, if you say you're only going to play for an hour every day,
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you have to stop playing after an hour,
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even if you want to carry on.
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That's discipline.
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And he makes the point that this is important if you're introducing children to video games.
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Not everyone involved in eSports wants to be a player.
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It's now possible to study the business of eSports at university,
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where you can learn how to manage eSports events.
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These are the thoughts of a student on one of those courses,
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talking about her response to seeing a big eSports event.
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When you look at the background of how it all comes together
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and the people that spend all that time getting into it,
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for me I would love to put something like that together,
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not so much play it,
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but to put that together and create that experience for other people.
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and that was just my main aspiration really.
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So she doesn't want to play, does she?
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No, she doesn't.
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She seems more interested in putting together an event,
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which means setting up and managing an event for others to take part in.
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That, she said, was her aspiration, her ambition.
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Right, before we review the vocabulary,
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let's have the answer to our quiz question.
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Approximately how much was generated by e-sports
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and video games in the last year? a. $130 million b. $13 billion or c. $130 billion What did you say, Sam?
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I thought $130 billion.
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And for once, you're right, so well done.
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The actual figure was approximately $137 billion,
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which was more than the music industry when you include music sales and concerts.
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Right, on now to remind ourselves of some words and phrases from today's programme.
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Yes, we've been looking at eSports,
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the world of competitive video gaming.
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We heard that it was becoming so normal that it it might become a staple – an expected basic activity,
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in the same way sports like football are.
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But be warned, playing video games is very time-consuming.
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It eats up a lot of time.
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So you need to have discipline.
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That means you need to have and keep to restrictions,
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such as the length of time you play or the time of day you play.
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That is particularly important for children.
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If you organise an event,
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you can say that you put it together.
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And your ambition, your hope for the future, is an aspiration.
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And my aspiration is to beat my high score on my favourite game.
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So are we done now, Neil?
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Yes, it's game over for today.
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We'll see you again soon and don't forget to look out for more from the BBC Learning English team online,
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on social media and on our app.
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Bye for now.
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Bye everyone.
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6 Minute English from BBC Learning English Thank you so much for watching this video.
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I hope you enjoyed it.
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We have many more exciting videos to help you improve your English.
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So be sure to subscribe to our channel to get the full experience of our YouTube channel.
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See you there!
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在这个视频中,我们探讨了电子竞技的商业世界,这是一个快速发展的领域。练习这个主题的口语可以帮助你了解现代社会的新趋势,并提高你的英语表达能力。通过模仿演讲者的语调和用词,你不仅能增强口语流利度,还能在与他人讨论时自信应对相关话题。无论是在朋友聚会上还是商务场合,了解电子竞技如何影响全球经济,都是一个引人入胜的讨论点。加入这个话题,你就可以利用 看YouTube学英语 的机会,轻松提升自己的英语口语能力。
语法与表达在语境中
在视频中,演讲者使用了几个关键的语法结构和表达方式,以下是几个示例:
- 分词短语:例如,“becoming more of a normal sports thing”,这个短语展示了变化的过程,有助于理解语言的动态性。
- 一般现在时:如“esports are going to grow”,常用于描述事实或普遍情况,简单易懂。
- 情态动词:“might become a staple”,这表达了可能性,让听者考虑未来的变化。
- 对比结构:“it is time-consuming though”,这种对比使得信息更加突出,能有效增强表达的清晰度。
掌握这些结构将帮助你在表达复杂观点时更加自如。
发音常见陷阱
视频中有几个发音和重音的难点,值得关注:
- “esports”:注意“e”音的发音,确保清晰让听者易于理解。
- “competitive” :这个词语结构复杂,发音时要注意节奏,避免拉长音。
- “millions”:确保在复数形式的发音上做到清晰,一定要准确传达数量感。
通过在shadow speak 练习这些词汇,你能够大幅提升自己的发音水平,并在与他人交流时更有自信。尽量重复练习这些发音,使其成为你的自然表达方式,从而有效利用您在看YouTube学英语时学习到的内容。
什么是跟读法?
跟读法 (Shadowing) 是一种有科学依据的语言学习技巧,最初开发用于专业口译员的培训,并由多语言者Alexander Arguelles博士普及。这个方法简单而强大:您在听英语母语原声的同时立即大声重复——就像是一个延迟1-2秒紧跟说话者的影子。与被动听力或语法练习不同,跟读法强迫您的大脑和口腔肌肉同时处理并模仿真实的讲话模式。研究表明它能显着提高发音准确性,语调,节奏,连读,听力理解和口语流利度——使其成为雅思口语备考和真实英语交流最有效的方法之一。
