쉐도잉 연습: Does Hytale Have Glitches? - Hytale A Perfectly Balanced Game With No Exploits - YouTube로 영어 말하기 배우기

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Hello there, ladies and gentlemen, I'm the Spiffing Brit, and welcome to a very special, exciting, brand new game.
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1
Hello there, ladies and gentlemen, I'm the Spiffing Brit, and welcome to a very special, exciting, brand new game.
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This is Hytale.
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It's been in development for a very long time, and it's finally released into early access after a brief period of being completely and utterly cancelled.
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Now, this isn't a proper game release.
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This is one of the earliest versions of the game that they have available.
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So the developers themselves tell us to expect bugs and many changes as they work towards a full release.
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Now some of you might have played the alpha for Minecraft back in the day in 2010, and there's a very real chance that some of you watching the video
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and playing this game weren't even alive at the time Minecraft first came out.
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But to the vast majority of our audience, you might want to turn up your hearing aids over the sound of your creaking bones.
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So what is Hytale?
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It's an open world sandbox game.
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However, this one puts a little bit more of a focus on having a fleshed out world with some lore
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and some things to actually explore rather than Minecraft's relatively barren landscape that really requires a player's touch to actually come alive.
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I've been playing this game for a few hours, and in my time, I've exclusively been attempting to find bugs, glitches, and exploits, because I think it would be best that I share them with everyone.
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Yes, that being sharing it with you, the wonderful community, so that way you can have some fun with them before they get patched out, and also to share them with the developers,
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so that that way they can improve and fix their game to make it more exciting and fun for others.
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Now if you've seen one of my videos before, you know that basically all I do is break video games, but the structure of this video is going to be a little bit different.
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We're mostly going to be hopping between crazy different things that you can do in this game, that really push it to its extremes,
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and can allow you to do anything from duplicating blocks to bypassing the laws of physical reality.
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The sky's the limits with Hytale, and I love this game engine.
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So pour yourselves a nice warm cup of Yorkshire tea, give the video a like, and let's have some fun today.
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So welcome to the landscape of Hytale.
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It's very beautiful.
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We have ourselves particle effects.
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We have ourselves stone rubble.
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And most importantly, the game actually runs.
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I know it's fantastic.
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And what a lovely world it is.
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We've got nice bright skies, glorious forested landscapes, weird terrain formations that invoke excitement,
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and also an actual proper in-game working map.
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It's amazing how far we've come since 2010.
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So first things first, there is one fun little bug that I wanted to show off to the developers.
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It's not exactly a problem, but it is very entertaining.
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So developers, something I noticed is that when playing the game, I like to normally play games at a relatively high FOV.
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So sometimes I like to drag my field of view settings up all the way to the maximum.
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From a game testing perspective, this is a very useful way of seeing
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if there's some odd interactions with the placing of blocks
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and reaching objects that can occur at really wide or confined FOVs but we'll be getting onto those glitches later.
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So something I noticed when I dragged my FOV to maximum, and then increasing the screen distortion from sprinting, something rather silly can occur.
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Let's say we set it to just a nice 1.1.
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Well, what happens
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when we run is the sides of the screen slightly bend back a bit to give you
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that sense of motion and fluidity.
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Lots of video games use this trick.
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It's very good.
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There's just one slight issue.
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If I go into the settings and crank this bad boy up to the maximum of 1.5, we enter into what can only be described as the Star Wars hyperspace mode,
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as the entire world folds back on itself, and we quite simply can look under the map, as well as get this very cool visual effect.
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I mean, this is just truly glorious.
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Wow.
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This is actually how I prefer to play all of my video games, on a linear flat plane.
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Yeah, it can only be described as truly magical.
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Now, even though it will make you feel like you're going exceedingly fast, this doesn't actually increase the pace at which we're moving.
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It just feels really good.
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So yes, you might want to ever so slightly change the calculations you're using, guys.
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But as you can tell, not exactly a groundbreaking necessary thing.
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You need to rush off and cancel the game over.
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So let's quickly set our FOV back to normal before you guys end up vomiting at your screen or something.
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So welcome back, ladies and gentlemen.
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I've been running around the mines, gathering various things and there's some you know evil creatures down here
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that sure i might be able to try and fight
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but realistically with a crude sword it's not going to go well the problem is i am deep underground
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and it's going to be quite challenging for me to work
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my way out of here however i have myself a little solution using a creative game mechanic i know
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so if you find yourself deep underground and you can't be bothered to make your own way out of it, allow me to demonstrate a brand new, glorious, alternative technique.
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Simply dig into a wall just a little bit.
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Here we're going to quite simply do a little bit of a secret method using a diagonal jump trick.
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All you want to do is make sure you have a nice bit of surface ahead of you.
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Then above the third block, you're going to want to chisel yourself out a little bit of space and remove these two blocks here.
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And then you're going to want to try and mantle your way up.
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Now you'll notice something visually interesting happens where we kind of just teleport upwards.
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How very good indeed.
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What we then want to do is place a block right here.
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So quite simply, what we're going to do is diagonally mantle like so, which the game is then going to interpret as moving me to the right one block because I'm mantling diagonally.
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And because the space above me right now is free, it's going to allow me to mantle.
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Whereas if I try and jump up here, I can't.
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But because I'm going to mantle one space to the right and then mantle upwards into that block there, the game gets a little bit upset and teleports me through the floor
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and tries to find the nearest safe point of terrain that I can attach myself to.
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This is quite an easy little trick to do, so we've warped ourselves up another cave system, and then I can repeat this process by breaking all these blocks like so, and once again mantling my way up.
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And would you look at that, I've just found daylight.
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Huzzah.
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Oh, and a mysterious floating tree.
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Sorry, sir, you're gone too.
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Yum, yum, yum, yum, yum.
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So we've just been off exploring, looting and stealing anything that was or wasn't bolted down.
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You know, like a true British gentleman does.
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Hello there, tiny creature.
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Goodbye, tiny creature.
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Now I'm just going to head back to our spawn location so we can continue our exploits.
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Of course, we have got actually quite a distance to travel, and that can be quite frustrating.
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But luckily for us, the game actually has a little solution.
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You see, if you simply hold down the space bar and do a power attack with the daggers, you get a nice little lunge forwards like this.
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There's just one slight issue you can do this over
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and over again to chain together a nice amount of speed and travel really quickly across the landscapes.
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The developers, however, have balanced this by making it so that you can only power attack if you have stamina.
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There's just one slight issue.
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If you eat some kind of food that gives you stamina regeneration, you can pretty much chain this back to back over and over again, endlessly allowing you to power attack jump.
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It's all very good and lets us travel the map pretty easily, but there's a way to do it even faster.
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You see, if you start the animation, but then quick switch away to something else, you can actually more rapidly fire off the next boost, allowing you to build up a greater top speed.
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Like this.
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Very nice indeed.
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But it goes an extra step further than that.
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For those of you who are really good at video gaming, if you quick switch away from the item, soon after you start the animation of the power attack, but before the stamina is taken away,
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you're able to sometimes have the power attack go off without it actually consuming any stamina.
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Just like that there.
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It is really hard to get the timing of this right, and the only way to do it is to practice over and over again.
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There we go, I managed it there again.
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But once you get the timing sorted, it then becomes making traveling the map really, really easy.
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You can speed up this entire process by using a keyboard macro, and it will allow you to achieve a speed faster than the game can actually comprehend.
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Oh, and also allow me to demonstrate my brand new favorite weapon of the game, rock.
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Quite simply, without any cooldown, you can just hurl a rock at something.
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Yes, it only does two damage, but it is quite fun.
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So one of the interesting aspects about Hytale is that unlike Minecraft, it has a very advanced building system,
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which allows you to very rapidly build up magnificent mega projects with glorious scope and scale to them.
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There's just one slight issue.
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The gathering of the resources can take a lot of time.
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I mean, sure, chopping down a tree in one go is really satisfying, but when you're having to do it a thousand times to build a wooden fortress, it's not exactly a great feeling.
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Luckily, I have a workaround for you.
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You see, like most video games, when we place a block, the block is taken outside of our inventory and placed on top of a structure.
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There's just one slight issue.
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If instead we get quite a distance away from the block, about as far away as we can get, and then try and place it like so, you'll notice that I still have 67 wood in my hotbar.
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This is because the way the game processes things is quite interesting.
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Provided I am a sufficient distance away from what I'm placing, it's technically not going to take it out of my inventory.
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Now this works for wood, it works for cobblestone, in fact it works for every single placeable block in the entire game.
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So a brand new lovely day.
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And with this day we're going to make ourselves something quite unique.
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We're going to make a repair kit.
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It might not seem very useful, but it's actually one of the most powerful items in the entire game.
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So for example, take this door.
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Quite simply I can press F to interact with it when I'm close to open and close it.
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But of course, if I walk too far backwards, I can no longer interact with the door and open it.
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How very frustrating.
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But if I do something very interesting and switch to having the repair tool in my hand, suddenly I can interact and open and close these doors.
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Despite the fact that if I don't have the repair kit in my hand, I can't.
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How very interesting.
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So is there a limit at the range I can interact with these doors?
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Well, if I run all the way over here and build myself a little podium using these wooden blocks.
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There you go.
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I can see the wooden door over there.
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I can press F and I can still open and close it.
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How very interesting indeed.
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So yes, provided it's in your render distance, using a repair kit, you can interact with anything in the game.
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This includes my bed, allowing me to teleport across the map.
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We can also open up our chest and take items from it, despite it being really far away.
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Access our workbench, use the tanning rack, open up the furnace, do some crafting.
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Right, so I've decided to demonstrate the main power of using the repair kit
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and why I honestly don't think it should necessarily be patched because it allows me to traverse great distances with relative ease.
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I have built what I can only describe as something that maybe your mother used back in the day.
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The pole network.
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Quite simply, construct a pole anywhere on the landscape and place on top of it a random stool.
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Then using the repair kit, you can warp on top of the pole by pressing F.
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Then all you need to do is sight the next pole in the network.
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So I've got this bad boy here who I just press F and warp to from over there.
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Then I've got another pole just located over there.
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So I warp over here.
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Huzzah, I'm traversing great distances now.
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Then I have another one there.
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So one quick warp later.
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Turn myself around, find the next little location to warp to.
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And then suddenly, oh my goodness, is that all of my stuff, including my bed?
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Yes, it is.
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So using just this random repair kit, I'm able to teleport vast distances without having to move those pesky legs.
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Yes, this is the nice and lazy way to play the game.
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Right, welcome back to the main menu, ladies
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and gentlemen my goodness for the next set of bugs
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and glitches i want to show off we won't be using
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our survival world i mean we could they do work in the basic survival mode
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but it's just a lot easier for me to use creative for the purposes of our demonstrations
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but before i do
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that i also want to bring some attention to the my avatar section of the game developers
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if you're watching this you've done a splendid job the amount
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of insane characters you can put together in this game already
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is wild I've seen it push to its limits with One Punch Man, Hatsume Miku from Fortnite, and more Nintendo IPs than you can wave a cease and desist letter at.
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Wait, what's that moving towards me?
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Oh god, it's a segue!
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Of course, if you want to look even better than these avatars, you should go to spiffing.store today and buy these amazing things.
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Look, a mug for your tea.
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How incredible.
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Anyway, back to the video.
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All right, welcome to our world, ladies and gentlemen.
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A glorious untapped landscape ready to be decimated by my exploity mind.
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So you might remember that previously I've shown you how to climb out of any surface using exploits.
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But we don't just have to travel vertically when we're doing our exploits.
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No, allow me to demonstrate with something that requires a very advanced and complex item.
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I'm of course talking about a door.
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You need a two block space that you can walk in.
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Then all you need to do is walk into the side where you place the door.
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The door covers half of the block, you see.
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However, there's a slight problem.
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When we swing the door closed, the game can't find a location to put us, so it pushes us back a space.
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But that puts us inside of a wall, which then means as we are inside of a wall, we get put out underneath the map.
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Now that we are underneath the map, we can actually move around at quite an incredible pace.
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This allows us to get extra spicy again
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when we crank up the field of view in the sprint effects and the world gets really weird.
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Ooh, look at this.
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How on earth do you want to interpret this art?
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But yes, we've basically just teleported across the map and we ended up in a nice pool of lava.
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Right, and now that I'm back on the surface, I can demonstrate a few other exploits that are potentially a bit easier to pull off.
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Its first one is rather easy and it involves rail.
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Quite simply, if you take yourself a little minecart and go down into the ground like so,
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you can end up in a very unique situation where your minecart doesn't quite behave as it's meant to.
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Basically, if you find yourself going at a 45 degree angle on a minecart, the game once again doesn't know how to position your player model.
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And so it decides to just quite simply move you in incredible directions
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until you find yourself level at another point that matches the hype mode of where you set off.
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But considering how common it is for minecart tracks to, you know, have a habit of going downhill, it does create a bit of a problem if every time you hit a 45 degree angle,
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your entire character is being sent into the wacky world of adventure.
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Oh look, I've just ended up in a cave system somewhere.
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But depending on the angle at which I disembark my minecart, I can actually get teleported back to my starting location.
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But using this, it allows us to kind of have a one-way optional teleportation,
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where provided we get off our minecart in an entirely solid environment we do stay in our designated location
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or if we prefer and stay in the immaterial world we can choose to disembark
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and get sent straight back to where we began.
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Now once again the angle you face the minecart
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and get on it at is the one that actually matters here
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and you generally go off in a 60 degree angle away from the direction you're facing
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but here we go we've managed to use it to teleport
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ourselves all the way from around about here to here in
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a matter of seconds rather than having to use our pesky legs.
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Now you only get stopped on the minecart when you hit an open cavern.
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So this means that if you're a player and you're trying to build a high-speed rail network, provided you can create a solid tunnel of matter between you and your destination,
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you can move across the map at an incredible rate, albeit providing you can learn to master the glorious art of angling your minecart at the start of your war.
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We can do something pretty funny with our minecarts by laying them out in a very strange way.
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You see, if you place your rail on top of a block like
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so and then break the block underneath it the rail is of course gone
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but instead if you place another piece of rail next to it
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and then break the block the floating levitating piece of rail stays
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and you can even attach more rail to it
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because as far as the game is concerned we have ourselves a solid block under there somewhere
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so once again we can attach ourselves with more rail angle it around the corner like so
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and as i you've got even more levitation going on of
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course you do want your rail to also increase in height
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and the way in in which we do this is quite simply like so.
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Break the blocks in this triangle and we've got ourselves a levitating roller coaster that we can actually start to walk under.
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No, it's just like the Blackpool Pleasure Beach where no one's quite sure what's holding everything together anymore.
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Also, when inside of a minecart, you can just noclip for all of the railway tracks, which is, you know, I guess something to remember.
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Maybe look into that, not really that important.
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And there you have it, ladies and gentlemen.
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That just about wraps up everything that I have to show to offer you today in Hytale.
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I've only had my hands on the game for a day now, but I thought it'd be good fun to show off all of the things I discovered.
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So that way you can use them all with your friends before they get patched by the developers.
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Anyway, I'm sure you've all subscribed, liked the video and commented and all of that jazz now.
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So all that's left is for me to say one last farewell where I show you one final glitch.
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Are you ready, ladies and gents?
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Let's go.
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Hey, you are finally awake.

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맥락 및 배경

안녕하세요, 여러분! 오늘은 최근에 출시된 게임, Hytale에 대한 흥미로운 대화 내용을 살펴보겠습니다. 이 비디오의 주인공인 스피핑 브릿은 Hytale의 초기 버전을 시험하며 많은 버그와 재미있는 기법들을 발견하고 이를 공유하고 있습니다. 이 게임은 오픈 월드 샌드박스 게임으로, 탐험과 이야기를 중심에 두고 있다는 점에서 마인크래프트와 차별성이 있습니다. 스피핑 브릿은 자신의 경험을 통해 게임의 기능과 재미적인 요소를 강조하며, 우리에게 흥미로운 정보를 전하고 있습니다.

일상 대화를 위한 5가지 중요 표현

  • 안녕하세요, 여러분! - 비디오의 시작에서 자주 사용되는 인사말입니다.
  • 이 게임은 정말 아름다워요. - 게임에 대한 호감을 표현하는 문장입니다.
  • 진짜 멋진 그래픽이네요! - 그래픽의 품질을 언급하는 좋은 표현입니다.
  • 버그를 찾고 있어요. - 게임 테스트에서 발견한 내용을 공유하는 데 필요한 문장입니다.
  • 즐거운 시간을 보내요! - 다른 사람들에게 긍정적인 메시지를 전달하는 방법입니다.

단계별 쉐도잉 가이드

이 비디오를 통해 영어 쉐도잉 실력을 향상시키기 위해 다음 단계를 따라 해보세요. 보는 동안 우선 콘텐츠의 주제와 흐름을 파악하고, 그 다음 구체적인 표현을 반복해 보세요.

  1. 비디오의 첫 번째 몇 분을 바라보며 주요 아이디어를 메모합니다. 이때, 듣기와 이해에 집중하세요.
  2. 멈추고 중요한 문장을 반복적으로 말해보세요. 예를 들어, “안녕하세요, 여러분!”이라는 인사말부터 시작하여 자연스럽게 따라 말합니다.
  3. 영어 발음 교정을 위해 속도를 조절하고, 정확한 억양과 발음을 연습하세요. 문장을 여러 번 반복하는 것이 중요합니다.
  4. 비디오의 흐름을 따라가며 shadow speak을 시도해 보세요. 다양한 표현을 섞어서 연습할 수 있습니다.
  5. 마지막으로, 비디오가 끝난 후에는 배운 내용을 스스로 요약해보며 영어 쉐도잉 실력을 점검하세요.

이 과정을 통해 더 나은 영어 실력을 쌓고 유튜브 영어 공부를 통해 재미있게 학습해 보세요!

쉐도잉이란? 영어 실력을 빠르게 키우는 과학적 방법

쉐도잉(Shadowing)은 원래 전문 통역사 훈련을 위해 개발된 언어 학습 기법으로, 다언어 학자인 Dr. Alexander Arguelles에 의해 대중화된 방법입니다. 핵심 원리는 간단하지만 매우 강력합니다: 원어민의 영어를 들으면서 1~2초의 짧은 지연으로 즉시 소리 내어 따라 말하는 것——마치 '그림자(shadow)'처럼 화자를 따라가는 것입니다. 문법 공부나 수동적인 청취와 달리, 쉐도잉은 뇌와 입 근육이 동시에 실시간으로 영어를 처리하고 재현하도록 훈련합니다. 연구에 따르면 이 방법은 발음 정확도, 억양, 리듬, 연음, 청취력, 말하기 유창성을 크게 향상시킵니다. IELTS 스피킹 준비와 자연스러운 영어 소통을 원하는 분들에게 특히 효과적입니다.

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