Shadowing Practice: Hot Wheels Infinite Rush: My Reaction! - Learn English Speaking with Video

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Hey everybody, it's Overdrive and this is a new Hot Wheels game
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that was just announced with a trailer and it's called Hot Wheels Infinite Rush and it's being developed by Milestone,
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the same developers of Hot Wheels Unleashed 1 and 2.
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So this is going to be my first reaction to this and I'll give some thoughts after.
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So, let's see.
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Okay, obviously, you know this is gonna be a very good looking game just based on the- Whoa!
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Uh, their track record with graphics.
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Oh, is this like an open world thing?
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Wait a second.
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This is looking very different from the Unleashed games actually.
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Wow, this looks like so good.
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Like graphically.
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Why did the ducks cross the road?
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Uhhhhhh.. okay sooooo...
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This looks really open world, like these aren't...
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I mean there's track pieces but...
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Okay what are those?
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Okay that's what those do.
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Oh wait it's lagging.
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Oh.
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Okay maybe I need to turn off 4K because apparently that's not working.
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Okay that's it I guess.
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Hot Wheels Infinite Rush.
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September.
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September this year.
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Okay.
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PlayStation 5, Xbox Series X, Steam, Nintendo Switch 2, Epic Store, made with Unreal Engine, of course.
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Yeah, Milestone and Mattel.
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Okay.
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Well, I guess that's the trailer.
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That basically told me almost nothing about the game, but...
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I mean, it basically showed that there were some new track elements compared to the Unleashed games.
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And some of the cars were similar that we've seen before.
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I think a few of those were new that we haven't seen in the other games.
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And it seemed really open world.
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Like, that was a huge environment.
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Like, not like the other enclosed environments.
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Like, you know, it wasn't all taking place inside of, like, a bedroom or a house or something like that.
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It was actually pretty wide open.
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So that was kind of interesting.
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I think there's a, you know, a website that goes with this.
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So I'm going to check out the website, see if I can get some more info real quick.
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Okay.
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So this is the website available September 24th, 2026.
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Uh, let's see.
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They're probably just going to give like a basic overview.
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Uh, four islands to explore Rome free on four islands, each with its own personality.
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Race through the buzz of a city that never sleeps.
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Enjoy lush green parks and resorts.
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Have fun through neon lit water canals or drift your way through a scorching desert.
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This is just a taste of what this world has in store for you.
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Okay.
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So yeah, they're leaning into the whole open thing.
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Build your ultimate collection.
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Discover and collect 150 plus vehicles through events, activities, and challenges.
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Okay, four vehicle types, all-out versatiles, massive titans, agile drifters, and lightning-fast speeders.
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So versatiles, titans, drifters, and speeders.
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Okay, drifter, these are the types.
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I guess we can click these.
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Hit events on the fly, or just roam freely and stumble into activities scattered across the environment it.
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Some so seamlessly integrated you won't even have to stop driving.
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Yeah, this is going to be very different.
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This is, this could be very good if it's done well, I think.
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It's like Joyride in Hot Wheels Velocity X, but taken to an extreme.
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You know, it's just like like I haven't played it, but I think this is kind of what like Burnout Paradise is like.
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This is
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yeah this is interesting um each island is ruled by a
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rush master the ultimate boss to defeat complete events to unlock their challenge
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and beat them to claim their car and title
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a variety of game modes play solo with friends
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or online yeah of course i they gotta have online play uh
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so they have quick race still they have elimination uh that's brought back from Unleash 2.
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I love elimination mode.
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Waypoints.
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That one's pretty fun too.
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Smashing wheels.
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So you're hitting targets, I guess.
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That one wasn't in the last game necessarily.
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Time attack, of course. And Driftmaster.
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I hate Driftmaster.
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Driftmaster sucks.
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I hated that mode in Unleash 2.
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I just wasn't that good at it.
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But eventually I figured out a strategy to do better.
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if you like boost on the turns.
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Anyways, that's a whole other thing.
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Okay, so some of the returning stuff, that same spider that's been in both of the Unleashed games.
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The boost pads look a bit different.
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The tracks...
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What are these track connection pieces?
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These pieces look really different.
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These spots...
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I wonder what...
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Does that mean anything, or is that just what they look like now?
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I guess they just changed it up.
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so they still have the fans that kind of boost you push you into the turn and stuff new track builder
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it's probably going to be the same exact type of track builder and of course
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car customization
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you have to have that people literally spend hours in these games making custom cars
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and they make like the craziest stuff imaginable and people also recreate old cars too which is
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honestly my favorite is when people do that uh explore the unleashed series so they're also
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kind of advertising this series I think they're clearly done with the Unleashed series.
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Like Unleashed 1, I feel like it did much better in terms of sales.
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This could, maybe this isn't true, but it just feels like it did way better because there's way more hype with Unleashed 1 because it was very unique.
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It had been a long time since a normal Hot Wheels game released.
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and a lot of people were talking about it
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but with unleashed 2 even though i feel like it was
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an objectively better game it had quality of life improvements over the first game
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and it also had more modes like like all the elimination modes the single player mode was better
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and more fleshed out but i don't think it did as well
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because like i feel like nobody really talked about this one as much as the first game
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and uh yeah i just feel like people just didn't really
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talk about this one as much even though in my opinion it was better
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and probably most people would agree that it's better
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but uh maybe they're just moving away from unleashed
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and kind of trying something very different
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which is what they're doing here to try and get people hooked
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because honestly a lot of the people who played the first game
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when the multiplayer servers kind of started becoming really dead
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and there was no one playing them then they also kind of stopped playing
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so it's kind of a compounding effect
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and then they didn't want to buy a second game
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and then where the multiplayer online is just going to have like nobody playing it
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so they just didn't you know a lot of people bought the first one
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but didn't get the second one
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and some people probably also didn't think the second one was different enough to warrant buying it
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and i think it was like 50 maybe 60 on launch i don't remember
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but it went on sale pretty quickly which in my opinion kind of indicates
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that the sales weren't what they were hoping at first
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and they had to uh just discount it very quickly
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and it got like steep discounts i've seen unleashed 2 for
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less than 30 before i'm sure it's gone even lower than that but
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it's not necessarily a bad thing again i think both these are good games
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and i'm really interested to see what they do with infinite
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rush uh not to be confused with hot wheels infinite loop
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so yeah this is all the stuff e for everyone not
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surprised i don't think they were going to put anything crazy
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in a hot wheels game is there anything else on here there's a news button latest news uh
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so there's different digital and physical editions
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because of course every modern game has like 10 editions
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but uh is there gonna be anything additional in here for
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the first time you'll be able to freely explore a hot wheel sized world
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yeah so there's wait there's some more information here actually you'll be able to collect try
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and choose and customize every car to create your perfect rush squad i don't know what a rush squad is but
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ferrari car split screen up to four players with full cross
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play that's really important depending on Nintendo Switch 2 not included with cross-play.
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Okay, I'm not surprised.
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I don't even have a Switch 2.
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And Nintendo Switch 2 will have six competitors per race.
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So obviously the Switch 2 is limited hardware-wise and is getting a slightly worse experience than the other platforms,
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but I'm definitely going to get this game and try it out and i would be getting on pc for sure
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uh probably on steam or something uh let's see uh climb the leaderboards asynchronous
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and synchronous challenges new wheel customization okay yeah
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that is new uh enhanced track builder will allow you to
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create the craziest tracks ever thanks to the new snap tool
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you'll be able to use the whole environment to your liking okay we'll see about
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that i mean the snap tool was kind of iffy before maybe they finally fixed it
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and made it much better i mean that seems to be what they're saying
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but i don't know we'll have to see
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that in action another great feature will be the ability to
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add virtual opponents to your tracks by adding special action markers to guide the ai controlled vehicles
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so basically you can actually have ai playing on custom tracks now
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which they've never been able to and so now developers are actually implementing
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that which a lot of people kind of wanted that
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because you can only play your custom tracks with other actual people
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so uh yeah that's good that's good okay over the next
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few months we will dive deeper into this new exciting hotwoods universe join our discord community
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if you want to read exclusive content from a dev team follower channel to not miss any news
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and yeah and with
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so it releases on the 24th of september with early access on the 21st
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so like a few days before okay uh okay i think
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well there was there was like one more news thing let's
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see uh i guess i'll go through this i don't really care about this
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but there's different additions uh there's okay
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so there's like pre-ordered bonuses yeah i'm not really gonna like
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get into all this stuff i i don't know this i don't really care about any of this
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but i'll definitely just get the standard
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but here here's in case you are interested in that standard deluxe
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and ultimate i think they did the same thing with both of the Unleashed games, they have like three tiers.
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So you get some sort of vehicle pass, a Ferrari expansion pack, car collection pack.
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Then there's pre-purchase bonuses.
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Physical edition, interesting.
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What is ROG Xbox Ally?
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ROG Xbox Ally X.
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what does that mean is that a rog i actually have no idea what
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that means now i feel dumb okay well anyways um yeah that's gonna do it for this video
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so that's hot wheels infinite rush so let me know what you guys think about
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that that was a really short trailer and there still isn't
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that much information on the game
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but it looks to be a big direction change for milestone
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and i think I'm glad they did it
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because a Hot Wheels Unleashed 3 would have probably been
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so similar to Unleashed 2 at this point that I think they decided to really go for something different.
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So this is going to be interesting.
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We'll see how this plays out.
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Thank you so much for watching, and I will see you some other time.

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Woordenschat en spreektips bij deze les

Deze spreekles op niveau B2 is gebaseerd op de video “Hot Wheels Infinite Rush: My Reaction!”. Deze woorden komen het vaakst terug: unleashed, wheel, track, hot. Deze video bevat 196 zinnen en 1992 woorden om na te spreken. Het gesproken deel duurt 13:34. De spreker praat in een gelijkmatig tempo van ongeveer 147 woorden per minuut, prettig om te shadowen. 82% van de woorden hoort bij de 3.000 meest gebruikte Engelse woorden; de rest kun je beter vooraf bekijken.

Belangrijke woorden in deze video

De 15 moeilijkste woorden uit de video, met uitspraak en betekenis:

WoordUitspraakBetekenis
unleash werkwoord/ʌnˈliʃ/loslaten, vrijlaten
infinite bijvoeglijk naamwoord/ˈɪnfɪnɪt/oneindig, eindeloos
milestone zelfstandig naamwoord/ˈmaɪlˌstoʊn/mijlpaal, mijlsteen
builder zelfstandig naamwoord/ˈbɪl.dəɹ/bouwer, bouwster
speeder zelfstandig naamwoordhardrijder
versatile bijvoeglijk naamwoord/ˈvɜː.səˌtaɪl/veelzijdig, pluriform
developer zelfstandig naamwoord/dɪˈvɛləpɚ/ontwikkelaar, ontwerper
asynchronous bijvoeglijk naamwoord/eɪˈsɪŋ.kɹə.nəs/asynchroon
discord zelfstandig naamwoord/ˈdɪskɔɹd/onenigheid
enclose werkwoord/ɪnˈkloʊz/omheinen
excite werkwoord/ɪkˈsaɪt/prikkelen, opwinden
objectively bijwoord/əbˈd͡ʒɛktɪvli/objectief
scatter werkwoord/ˈskætɚ/uiteenspatten, uiteengaan
scorch werkwoord/skɔɹt͡ʃ/schroeien, verzengen
seamlessly bijwoordnaadloos

Phrasal verbs die je zult horen

WoordBetekenis
check out werkwoordonderzoeken
figure out werkwoorduitvogelen, er achter komen
turn off werkwoorduitzetten, uitschakelen

Zinnen om te herhalen

Korte, volledige zinnen uit de video die je in alledaagse gesprekken kunt gebruiken:

  • I mean there's track pieces but...
  • I just wasn't that good at it.
  • We'll see how this plays out.

Grammatica in deze video

De structuren die de spreker het meest gebruikt, met de exacte woorden uit de video:

StructuurIn de video
Present perfect have/has + voltooid deelwoord — iets uit het verleden dat nu nog teltwe've seen · haven't seen · haven't played
Lijdende vorm be + voltooid deelwoord — het gaat om wat er gebeurt, niet om wie het doetwas just announced · is ruled
Betrekkelijke bijzinnen who / which + zin — extra informatie over een persoon of dingtoo which is · people who played

Uitspraak om op te letten

De spreker gebruikt 56 samentrekkingen en verkorte vormen, zoals don't, I'm, they're. Spreek ze kort uit, zoals je ze hoort.

  • De klanken “sh” en “zh”: unleash /ʌnˈliʃ/, elimination /ɪlɪmɪˈneɪʃ(ə)n/, smash /smæʃ/, flesh /flɛʃ/
  • Lange woorden — let op de klemtoon: elimination /ɪlɪmɪˈneɪʃ(ə)n/, multiplayer /ˌmʌl.tiˈpleɪ.əɹ/, developer /dɪˈvɛləpɚ/, asynchronous /eɪˈsɪŋ.kɹə.nəs/, imaginable /ɪˈmæd͡ʒɪnəbəl/

Klanken die Nederlandstaligen lastig vinden:

  • Stemhebbende eindmedeklinker — /b/, /d/, /g/, /z/, /v/ niet verscherpen: anyways /ˈɛn.iˌweɪz/, customize /ˈkʌs.tə.maɪ̯z/, discord /ˈdɪskɔɹd/, enclose /ɪnˈkloʊz/, lag /læɡ/
  • /æ/ — opener dan de Nederlandse “e”: imaginable /ɪˈmæd͡ʒɪnəbəl/, scatter /ˈskætɚ/, lag /læɡ/, pad /pæd/, enhance /ɪnˈhæns/
  • /g/ — een harde plofklank, geen Nederlandse “g”: lag /læɡ/, integrate /ˈɪn.tɪ.ɡɹeɪt/, graphics /ˈɡɹæfɪks/

Zo oefen je met deze video

  1. Luister de hele video één keer zonder te spreken en noteer de woorden die je niet kent.
  2. Spreek zin voor zin na op normale snelheid en herhaal elke zin tot je ritme gelijk is aan dat van de spreker.
  3. Neem jezelf op en vergelijk met het origineel; let daarbij op woorden als unleash, infinite, milestone.

Wat is de Shadowing-techniek?

Shadowing is een wetenschappelijk onderbouwde taalleermethode die oorspronkelijk is ontwikkeld voor professionele tolkentraining en gepopulariseerd door polyglot Dr. Alexander Arguelles. De methode is eenvoudig maar krachtig: je luistert naar native Engelse audio en herhaalt het onmiddellijk hardop — als een schaduw die de spreker volgt met slechts 1–2 seconden vertraging. In tegenstelling tot passief luisteren of grammaticadrills, dwingt shadowing je hersenen en mondspieren om echte spraakpatronen tegelijkertijd te verwerken en te reproduceren. Onderzoek toont aan dat het de uitspraaknauwkeurigheid, intonatie, ritme, verbonden spraak, luisterbegrip en spreekvaardigheid aanzienlijk verbetert — waardoor het een van de meest effectieve methoden is voor IELTS Speaking-voorbereiding en echte Engelse communicatie.

Shadowing-techniek: lees de volledige stap-voor-stap-gids →