跟读练习: What are eSports? - 通过YouTube学习英语口语
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Welcome to I Am Your Target Demographic and today we're discussing eSports.
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Welcome to I Am Your Target Demographic and today we're discussing eSports.
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This video is not intended for people that are familiar and know this topic inside and out but rather for folks that don't know what this means or don't understand its significance.
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So if you're in the first category, share this video with someone in the second category.
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What does the term "esport" mean?
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It's literally short for "electronic sports," meaning video games that can be played competitively, either as an individual or as a team.
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This idea of competing has existed since video games themselves have existed.
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We had people playing Space Invaders to beat the high score.
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Arcades were places where heroes could be made, people breaking records and becoming local celebrities.
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When PC gaming became popular, this is where people began to play against strangers, people who could be in other countries even.
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This launched the era of international icons, teams and players that could claim to be the best in the world.
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We jump forward to now, this is NOT a history lesson.
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There are many games that are considered esports and have tournaments and prizes and plenty of chances for people to compete.
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If you're a developer and you can find a way to make your game competitive, this can extend the lifetime of a game considerably.
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However many games tout themselves as an esport but if they don't gain traction, their competitive scene is not strong, this could make or break the reputation of a game.
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Now let's look at some prime examples.
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One of the most well-known is something called League of Legends, which I have an entire video describing.
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This game was released formally in 2009 and has been supported since, with competitions and tournaments around the world.
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The 2016 world championship for League of Legends attracted over 43 million viewers online and the prize pool was over 6 million dollars.
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This is their job, these people that travel and compete.
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They're sponsored by companies, with endorsements that can support them financially between competitions.
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The latest estimate is that over 100 million people play League of Legends in an average month.
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This game was created and sustained by Riot Games.
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League's biggest competitor is called Dota2 which is short for Defense of the Ancients.
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Dota's latest tournament held at the Key Arena in Seattle gave over 9 million dollars to the winning team alone, plus millions more to the runners up.
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This competition was streamed across the internet as well as being aired on various ESPN channels.
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Esports don't always look like this genre of game.
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A recent example is Overwatch, a team-based shooter that has gotten much traction, from Blizzard, the same company that created the games Warcraft and Starcraft, both of which I have videos describing.
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Check out the description if you're curious about those games.
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Now like actual sports, these competitive teams have staffs of trainers and scheduling coordinators.
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They're also owned like sports teams are, some with very notable owners including professional athletes like Shaquille O'Neil, Magic Johnson, and Alex Rodriguez, who all own or co-own their own teams.
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Since this can be a lucrative career, many young people might want to pursue this, to live the dream.
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They likely start playing young, they might even choose universities that have prestigious esports programs or teams.
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It's becoming more and more common for universities to treat these competitors as other athletes are, meaning there are significant scholarships for these athletes to attend a given university.
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Knowing that a successful team can boost that university's prestige at an international level.
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Also like professional athletes, injuries can be devastating.
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A wrist injury could ruin your career at just 20 years old.
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A case of carpel tunnel could cost you millions.
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The injuries might be very different but the effect is just as significant, hence why they might focus on conditioning and training for intensive gaming.
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So in a nutshell, this is a legitimate movement and it doesn't show any signs of slowing down.
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It's a billion dollar industry and one that you'll likely see more and more of, once it gets more mainstream coverage.
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Do you play any games competitively?
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If so, let me know in the comments.
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Hopefully you found this interesting, thanks for watching.
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Hey there, thanks for watching our video, we have hundreds of videos just like this.
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So check out some recommended ones right here, based on what this video is about.
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Make sure you subscribe, because we've got tons of stuff and I would really appreciate it.
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So check those out and thanks for watching!
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背景及背景
在這段視頻中,講者探索了電子競技(eSports)的定義和重要性。他從電子競技的歷史起源談起,介紹了競爭性遊戲如何演變成一個全球化的產業,吸引了數百萬玩家和觀眾。這段內容特別適合那些對電子競技不太了解的觀眾,藉此讓他們認識這個不斷成長的領域,並鼓勵他們參與和分享這個話題。
日常交流的五個關鍵語句
- “電子競技的定義是什麼?” - 用來詢問對於eSports的基本了解。
- “有哪些著名的電子競技遊戲?” - 可以引入討論關於熱門遊戲的話題。
- “參加競賽的獎金通常有多少?” - 引發對賽事回報的興趣。
- “你的遊戲風格為什麼吸引你?” - 幫助與他人建立個人化的交流。
- “你認為電子競技的未來會怎麼樣?” - 探討對電子競技未來的看法,增加互動。
逐步模仿指導
觀看這段視頻時,你可以使用影子語言學習法來提高英語口語能力。以下是一些具體步驟:
- 選擇片段:從視頻中挑選自己喜歡的片段,最好是具有挑戰性的部分。
- 反覆收聽:先聆聽片段一至兩次,熟悉發音和語調。
- 逐句模仿:試著跟著講者,模仿他們的說話方式。可以暫停視頻以便重複,這可以在看YouTube学英语時提高口語技術。
- 錄音回放:把自己的練習錄音,然後跟視頻中的內容進行比較,找出可以改進的地方。
- 持之以恆:持續進行練習,每周設定一個目標,逐漸提高難度。
透過上述的反覆練習,你不僅能掌握電子競技的專業術語,還能提高你的口語能力。這種方法也可以應用於其他領域的內容,成為你的shadowing site的好幫手。讓我們一起學習並享受這個過程吧!
什么是跟读法?
跟读法 (Shadowing) 是一种有科学依据的语言学习技巧,最初开发用于专业口译员的培训,并由多语言者Alexander Arguelles博士普及。这个方法简单而强大:您在听英语母语原声的同时立即大声重复——就像是一个延迟1-2秒紧跟说话者的影子。与被动听力或语法练习不同,跟读法强迫您的大脑和口腔肌肉同时处理并模仿真实的讲话模式。研究表明它能显着提高发音准确性,语调,节奏,连读,听力理解和口语流利度——使其成为雅思口语备考和真实英语交流最有效的方法之一。
