跟读练习: Why Life Feels Boring (And Skyrim Doesn’t) - 通过视频学习英语口语

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Why is it that we can spend hours walking around games like Skyrim, completing quests, and improving imaginary skills,
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yet we struggle to apply this same motivation to our real life?
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I don't believe that games like this are only fulfilling for us because they are a form of escapism,
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they also satisfy one of the most essential parts of human nature, that is, the will to power.
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This is a term made popular by Nietzsche and it describes the desire to pursue challenges.
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It is that drive in us towards self -actualization.
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And this is exactly what is at the heart of video game psychology.
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Think about one of the biggest differences between real life and a game like Skyrim.
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In a game, there is always a path forward.
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You may not know exactly how you are going to defeat Alduin, take out the Emperor, or whatever quests you choose to do,
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but you do know that you can.
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You are the protagonist.
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The game itself holds your hand and guides you to succeed.
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And I believe it is that certainty that changes everything.
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You are a lot more willing to take risks
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and to put in the effort to develop skills because you know that you are going to succeed.
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In real life however there is no such thing as certainty.
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We have too much freedom and I think as a result of this we don't always know what we want to become.
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Even when we do have a goal there is no quest log
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that tells us the next 10 steps we need to take in order to achieve it.
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Nobody tells us you need to go to this place, speak to this person, or improve the specific skill in order to progress through the story.
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Games also present us with challenges that are perfectly calibrated to the level we are at.
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It is always a push for us, but still within our reach.
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In real life, we don't know what is too difficult for us or what is within our reach.
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And I think we can very easily attempt things that are outside of our skill level.
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And when we fail, we think that we are not good enough and we just give up.
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However, I find that there is one other thing
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which I believe has the biggest impact on how motivated we feel within a game versus real life,
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and that is the use of contained boredom.
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In games, you are usually given the freedom and time to explore on your own.
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It is up to you to seek out stimulation.
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I've noticed that when I play, I really enjoy just walking around, sitting in an inn and talking to people,
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taking in the atmosphere, but once I've enjoyed it enough, I am very eager to head back out and do something,
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to take on a new quest.
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And in that world, what else would I do?
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If you imagine Skyrim as a fully immersive reality,
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you are sitting in a little wooden house and there is literally nothing to entertain you.
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There's no phone, no TV, you pretty much have books and farm work,
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you would eventually be bored out of your mind and it is that boredom that drives you to just do something.
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Now imagine introducing something like TikTok into that world.
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Instead of having to travel across half the land to do some tedious quest,
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you can stay at home and just scroll and get instant entertainment every few seconds.
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You would no longer need to seek out challenge, novelty, or achievement?
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Why would you put in the effort to seek out stimulation when you have it on demand?
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And I think that's very similar to how many of us live today.
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I notice it in my own life.
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As a student who mostly works from home, I can spend days within the same four walls just staring at my computer screen all day.
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And sometimes I really wonder, if I didn't have all of these very easy distractions, how bored would I be?
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What would I seek out to do instead.
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We are really living in the age of instant dopamine, where any moment we feel bored, there's something new waiting for us within arm's reach.
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Usually achieving goals in real life is what releases dopamine, or more specifically, it is the anticipation,
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the pursuit of goals that releases it in order to help keep us motivated.
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However, a lot of modern distractions, such as social media trigger
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that same release of dopamine without having to put in any effort or struggle in order to receive it.
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And because of this, we become stagnant, unable to motivate ourselves to do anything more difficult in comparison.
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And I think this is what becomes so dangerous because the threshold is on the floor.
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It is so low because we no longer need to put in the effort to pursue anything to be rewarded.
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You can just sit there on an app like TikTok and any second you feel disinterested, you scroll and you have something new served up.
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You're just like that rat hitting the dopamine button while it starves, even if it's ruining its own life.
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But the thing is, this isn't just a waste of the finite amount of time you have in your life,
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it also has a far worse effect.
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It lowers the threshold of how much you're willing to struggle in order to succeed.
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So why do we need challenge in the first place?
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Why should we seek out challenge instead of just being comfortable?
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Well, how many of you have played games where you have everything you want and everything is perfect,
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easy, and comfortable? probably no one so why is it then
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that we are drawn to challenge and difficulty
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and overcoming struggles why do we choose to do this with our free time
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and why do we gain enjoyment from it one of the
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most basic human instincts is described in the will to power it is the desire for more
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but it isn't just about the attainment of our desires because
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that would then leave us without an object to desire
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that would just be boredom it is the desire to pursue our desires it's what's also described as self -mastery
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or self -actualization humans are made to desire to always want more
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and that is what games understand
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so well at the beginning of a game you are weak you have limited skills
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and equipment and you are in a world full of things
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that can easily defeat you but through Through every challenge you overcome, you grow stronger and you're eventually able to take on challenges
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that would have been impossible for you to do at the beginning of the game.
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The reward isn't just the loot, but the feeling of improvement you get from it.
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And this is exactly why we enjoy the process of playing the game more than the completion of it.
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It's the age -old paradox how with any game, you can only gain enjoyment from it if you have a genuine desire to win,
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but the moment you win, you lose enjoyment because the game has come to an end.
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The will to power is found in that in -between.
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It is the process of striving before you have reached your goal.
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It's why the most fulfilling goals can never be attained once and for all.
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And if you attach yourself to a specific goal that you want so badly, often when you achieve it,
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you are back in a state of apathy or boredom.
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You may feel disappointed even, and it's because it was the pursuit of it that gave you fulfillment.
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I feel like this is also reflected really well in Alan Watts' concept of the dream of life,
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and I want to read you just a few lines from it.
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Let's suppose that you were able every night to dream any dream you wanted to dream, and that you could, for example,
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have the power within one night to dream 75 years of time, or any length of time you wanted to have.
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And you would, naturally, as you began on this adventure of dreams, you would fulfill all of your wishes.
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You could have every kind of pleasure you could conceive.
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And after several nights of 75 years of total pleasure each, you would say, well, that was pretty great.
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But now let's have a surprise.
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Let's have a dream which isn't under control, where something is going to happen to me
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and I don't know what it's going to be
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and you would get more and more adventurous and you would make further
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and further out gambles what you would dream
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and finally you would dream where you are now you would dream the dream of living the life
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that you are actually living today this is something i have thought about
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so much and i find it to be very true it's
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that very idea that we don't just want happiness or the eternal fulfillment of all of our desires.
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What we want is to test ourselves against challenges.
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That is ultimately what is play for us.
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And just think about it.
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This is what makes any story interesting to us.
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Even as kids, when we use our imagination, there are always stakes involved.
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There is nothing but boredom in the attainment of all of our desires.
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What we truly want is challenge.
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So what does this mean for real life?
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How can we use this same framework to apply to our own life?
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To live as the main character, to go after our goals and overcome challenges while finding enjoyment in it?
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I've broken this down into three mechanisms that games use that you can also apply to real life.
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The first thing is boredom.
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Boredom creates the kind of Skyrim environment that leaves you seeking out adventure.
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Last year, as an experiment, I did what people would probably call a dopamine detox,
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but really, I was just trying to remove any and all easy distractions from my life.
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It was exam season for me, so for a few months, I really wanted to try to get my focus back,
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and I still used my computer for study and work, but everything else I avoided.
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I left my phone on airplane mode, I didn't use any TV, social media, even listening to music,
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all of those kind of little things that I would just use to fill my time.
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And admittedly, the first few days were awful.
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I found it incredibly hard, which I didn't actually expect, and it made me realize how dependent
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I had become on this kind of instant stimulation to fill any moment of boredom or silence.
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But the good news is that after those first four days, it completely changed.
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I instead felt dread at the thought of having to use any kind of device.
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After just a few days of this, I also noticed that I started to become a lot more productive, even though I didn't even mean to.
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It was just because as soon as I would finish what I was working on, I would close my computer, and all of a sudden,
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I realized that I would just sit there
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and look around the room for maybe 10 minutes look out the window
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and i would get so bored that i would naturally get up
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and find something to do i started
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so many creative projects in this time i started working out more i actually enjoyed doing things
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that took more effort cooking dinners
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that were more complicated than i usually would make
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i did a lot of writing in the time i enjoyed reading so much more because it really felt like a reward.
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Everything felt more vivid
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and I also noticed how much my attention span improved just by not having any quick entertainment to pass the time.
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And it's funny because I was also the most productive in that month that I had probably been in the whole year,
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even though I wasn't actually trying to be.
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It wasn't hard, it wasn't a matter of having to lock in and force myself to be disciplined,
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it just came down to the fact that I would choose to do something over doing nothing.
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Without all these kind of distractions, it really felt like in Skyrim, where you just wander around until you find a quest,
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which seems kind of interesting to do.
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But this experiment really made me realize how much all these distractions
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and quick dopamine are ruining our natural desire for adventure and pursuing our goals.
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So instead of trying to force yourself to do the things you know you should be doing, use boredom just like games do.
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If you have nothing else to do, you will naturally reach for those things you've been avoiding.
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Now the second thing is quests.
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In Skyrim, you are given a direction.
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You have a main quest, side quests, skills to improve,
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places to discover, you always have a clear sense that there is always more waiting for you to do.
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However, real life doesn't give us that.
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We aren't told that we are dragonborn, handed a map, and then told where to go and what to do.
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We have freedom, but that freedom can just become uncertainty because we don't know what we're supposed to be doing, and even if we do,
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we might not know what the next steps are.
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So you have to start creating quests for yourself choose a big goal you have this is your main quest
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and look it doesn't have to be perfect this doesn't have to be your lifelong dream
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because even in games or stories we read a main quest is more often than not something
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that is placed upon a character but they can still find fulfillment through pursuing it
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because at the end of the day we just need any goal to strive towards
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This can be completing a degree, building a business, or choosing to become really good in your craft.
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Next, you want to create side quests.
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This is something I've been doing for a few years, and I really, really recommend.
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You want to keep a list of any little thing that you have wanted to do.
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And this can be a lot of fun if you sit down and you just create a big,
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long list of anything that's ever caught your interest.
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Maybe you want to learn an instrument, maybe you want to visit a certain place, a few spots in your city.
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All of these kind of things will go into side quests.
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And the reason why this is important is because we can get
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so stuck in routine that we stop living and enjoying life.
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Side quests are there for us to seek out novelty.
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When we get bored of working on the main quest, we can choose something
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that will give us new experiences side quests are what keep life interesting as the main quest develops slowly
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now you can also think of skills for your character alongside
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this what skills do you need to develop in order to reach these goals
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and finally we have rewards in a game you complete a quest
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and you are rewarded
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you may receive experience loot access to a new place a new weapon whatever it is what matters is
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that it followed effort.
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I remember the first time I ever played Skyrim, I played on someone else's account and I didn't realize that it was heavily modded.
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So I started the game with pretty much all the best items already from the get -go.
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And I remember feeling really disappointed about this
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because it felt like it had ruined
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so much of the value of these things for me because now that I already had them, they were worthless.
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It didn't mean anything to me and now I wouldn't get to experience the enjoyment of pursuing them for myself.
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If you already have everything that you will desire throughout the game from the start, then there's no point of playing it.
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And this is the problem with, in real life, giving ourselves rewards before we have the chance to actually earn them.
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We tend to only value things for the effort it cost us to get them,
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and this is a really good thing because it means it's something you can use in your favor.
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Like I mentioned earlier about dopamine being released in the anticipation and pursuit of a desire, this is the part we enjoy the most.
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In real life, we can use delayed gratification to bring back this sense of anticipation.
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This is something that I have always loved doing and I think I unknowingly had used to motivate myself.
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Because especially when younger, anything that I really wanted,
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I would hold off on getting it in order to savor it and make it feel more special.
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This could be a movie that I really wanted to watch, a little thing that I wanted to buy,
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anything that made me excited at the thought of it.
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I would save these up and then I would use them as rewards for myself
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when I've done something I don't want to do.
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This way, not only do I have something to look forward to, but I also enjoy it so much more when I actually get these things.
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So try to make a list of all of these things you can think of
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that you would want or that you would enjoy, such as episodes of a favorite show, a snack, any little thing like this,
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a little gift to yourself.
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And keep these things as rewards when you've done something to earn it.
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Think of them as the rewards you get at the end of a little quest.
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Obviously, the bigger the quest, the bigger the reward you can give yourself.
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So to sum it up again, remove instant dopamine and create boredom use quests to pursue your goals in life,
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and finally, use rewards and delayed gratification.
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Games feel meaningful to us because they simulate the arc we want in our real life, beginning from nothing, overcoming challenges,
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growing stronger, and having a purpose to pursue.
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And I'm pretty sure many protagonists you admire will have this exact same arc.
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It is the self actualization arc.
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I think this is why so many of us feel unfulfilled in life, because beneath all those distractions and the uncertainty,
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we know that there is more potential inside of us.
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That is why it's worth taking game psychology seriously.
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You can take all the same mechanics that make you want to explore
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and overcome challenges and get stronger and apply them to the one project with real stakes, which is your life.
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And sure, it will be harder and it will take longer, there will be more distractions,
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and there's no guarantee that you will get exactly what you want.
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But this is what also makes it more meaningful.
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You have to start seeing your life as the most real open world game you will ever play.
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And it's up to you to decide what your character is going to become.
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In games, anyone can start playing and experience the thrill of adventure
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and developing their character to become exactly who they want to be.
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But in real life, we often neglect this, even though it is our nature to do exactly this.
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It is normal that we will always want more, and that is because one of our greatest needs is the need for self -actualization.
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We want to pursue and overcome challenges in order to grow.
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And while this might not be comfortable, we can find enjoyment in the challenge.
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It can be incredibly fulfilling for us.
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I think people often mistake happiness and comfort as the goals in life, but that is very different from fulfillment.
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Fulfillment is what makes us feel alive.
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It's like Camus says, the purpose of life is whatever keeps you from ending it.
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Now, I've obviously had to rephrase that for YouTube, but it's the same idea.
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And I really believe this.
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I think it isn't as pessimistic as it seems.
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It's in fact incredibly hopeful.
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It is that very existential task of creating your own project in life
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and giving it meaning
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because we live in an inherently meaningless world every game you play you are choosing to take seriously
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and to give meaning and
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that is why you find enjoyment from it you can do the exact same thing for your own life
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so i hope you enjoyed this video i would love to hear your thoughts on this as well
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so please let me know in the comments and i will see you next time Bye.

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推荐视频

本课的词汇与口语要点

这节口语课以视频“Why Life Feels Boring”为素材。 这段视频共有 246 个句子、3503 个单词可供跟读。 讲话部分时长为 20:00。 说话人语速自然,每分钟约 175 个词,接近日常对话。 86% 的单词属于英语最常用的 3,000 词,其余的词建议在练习前先学一下。

视频中的重点词汇

视频中 15 个值得学习的单词,附发音和释义:

单词发音释义
quest 名词/kwɛst/探索, 尋求 /寻求
reward 名词/ɹɪˈwɔɹd/報酬 /报酬, 獎勵 /奖励
pursue 动词/pɚˈsu/追求
enjoyment 名词/ɪnˈd͡ʒɔɪ.mənt/享受, 愉快
overcome 动词/ˌəʊ.vəˈkʌm/征服, 克服
bore 动词/boɹ/煩擾 /烦扰
adventure 名词/ədˈvɛn.t͡ʃə/奇遇, 冒險 /冒险
instant 名词/ˈɪnstənt/瞬間 /瞬间, 剎那 /刹那
fulfill 动词/fʊlˈfɪl/履行
motivate 动词/ˈmoʊ.tɪ.veɪt/激发
ruin 名词/ˈɹuː.ɪn/遺址 /遗址, 廢墟 /废墟
pursuit 名词/pɝˈsut/追求
stimulation 名词/stɪm.jʊˈleɪ.ʃən/刺激
earn 动词/ɝn/掙 /挣, 賺 /赚
happiness 名词/ˈhæpinɪs/幸福, 快樂 /快乐

视频中出现的短语动词

单词发音释义
get up 动词起床
give up 动词投案, 自首
look around 动词環顧 /环顾
look forward to 动词期待, 向往
look out 动词当心, 小心
sit down 动词坐下, 坐
take out 动词取出
work out 动词/ˌwɝk ˈaʊt/計算 /计算, 算出

值得反复跟读的句子

视频中简短而完整的句子,可以直接用在日常对话里:

  • You would no longer need to seek out challenge, novelty, or achievement?
  • Why should we seek out challenge instead of just being comfortable?
  • However, real life doesn't give us that.
  • I think it isn't as pessimistic as it seems.

视频中的语法

说话人最常用的结构,并附上视频中的原话:

结构视频中的用法
现在完成进行时 have/has been + -ing — 以前开始、现在仍在继续的动作you've been avoiding · I've been doing
现在完成时 have/has + 过去分词 — 过去发生但与现在仍有关联的事I've noticed · I've enjoyed · have played
被动语态 be + 过去分词 — 强调发生了什么,而不是谁做的are usually given · be rewarded · are drawn
定语从句 who / which + 从句 — 补充说明人或事物student who mostly · stakes, which is

需要注意的发音

说话人用了 39 次缩略和弱读形式,例如 don't, didn't, I've。请按听到的简短形式来说。

  • “th” 音: threshold /ˈθɹɛʃ(h)oʊld/, beneath /bɪˈniːθ/, worthless /ˈwɜːθ.ləs/, thrill /θɹɪl/, apathy /ˈæ.pə.θi/
  • “sh” 和 “zh” 音: distraction /dɪsˈtɹæk.ʃən/, anticipation /ænˌtɪs.əˈpeɪ.ʃən/, stimulation /stɪm.jʊˈleɪ.ʃən/, threshold /ˈθɹɛʃ(h)oʊld/, examination /ɪɡˌzæm.ɪˈneɪ.ʃən/
  • 长单词——注意重音位置: naturally /ˈnæt͡ʃ.(ə.)ɹə.li/, incredibly /ɪŋˈkɹɛdɪbli/, anticipation /ænˌtɪs.əˈpeɪ.ʃən/, stimulation /stɪm.jʊˈleɪ.ʃən/, disappointed /ˌdɪsəˈpɔɪnɪd/

中文母语者容易读错的音:

  • /v/ — 不要读成 /w/,上齿轻触下唇: overcome /ˌəʊ.vəˈkʌm/, adventure /ədˈvɛn.t͡ʃə/, motivate /ˈmoʊ.tɪ.veɪt/, productive /pɹəˈdʌk.tɪv/, strive /ˈstɹaɪv/
  • 词尾辅音 — 要读清楚,后面不要加元音: quest /kwɛst/, reward /ɹɪˈwɔɹd/, enjoyment /ɪnˈd͡ʒɔɪ.mənt/, instant /ˈɪnstənt/, motivate /ˈmoʊ.tɪ.veɪt/
  • /r/ 和 /l/ 的区别: naturally /ˈnæt͡ʃ.(ə.)ɹə.li/, incredibly /ɪŋˈkɹɛdɪbli/, explore /ɪkˈsploɹ/, threshold /ˈθɹɛʃ(h)oʊld/, scroll /skɹoʊl/

如何用这段视频练习

  1. 先完整听一遍视频,不要开口,记下不认识的单词。
  2. 先用 0.75 倍速逐句跟读,熟练之后再回到正常速度。
  3. 录下自己的声音并与原声对比,特别注意 quest, reward, pursue 这类单词。

什么是跟读法?

跟读法 (Shadowing) 是一种有科学依据的语言学习技巧,最初开发用于专业口译员的培训,并由多语言者Alexander Arguelles博士普及。这个方法简单而强大:您在听英语母语原声的同时立即大声重复——就像是一个延迟1-2秒紧跟说话者的影子。与被动听力或语法练习不同,跟读法强迫您的大脑和口腔肌肉同时处理并模仿真实的讲话模式。研究表明它能显着提高发音准确性,语调,节奏,连读,听力理解和口语流利度——使其成为雅思口语备考和真实英语交流最有效的方法之一。

影子跟读法: 阅读完整分步指南 →