シャドーイング練習: Linear combinations, span, and basis vectors | Chapter 2, Essence of linear algebra - 動画で英語スピーキングを学ぶ
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In the last video, along with the ideas of vector addition and scalar multiplication, I described vector coordinates, where there's this back and forth between,
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for example, pairs of numbers and two -dimensional vectors.
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Now, I imagine the vector coordinates were already familiar to a lot of you, but there's another kind of interesting way to think about these coordinates, which is pretty central to linear algebra.
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When you have a pair of numbers that's meant to describe a vector, like 3, negative 2, I want you to think about each coordinate as a scalar,
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meaning think about how each one stretches or squishes vectors.
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In the xy coordinate system, there are two very special vectors, the one pointing to the right with length 1, commonly called i hat, or the unit vector in the x direction,
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and the one pointing straight up with length 1 commonly called j hat, or the unit vector in the y direction.
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Now, think of the x coordinate of our vector as a scalar that scales i hat, stretching it by a factor of 3.
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And the y coordinate as a scalar that scales j hat, flipping it and stretching it by a factor of 2.
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In this sense, the vector that these coordinates describe is the sum of two scaled vectors.
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That's a surprisingly important concept, this idea of adding together two scaled vectors.
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Those two vectors, i -hat and j -hat, have a special name, by the way.
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Together, they're called the basis of a coordinate system.
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What this means, basically, is that when you think about coordinates as scalars, the basis vectors are what those scalars actually, you know, scale.
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There's also a more technical definition, but I'll get to that later.
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By framing our coordinate system in terms of these two special basis vectors, it raises a pretty interesting and subtle point.
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We could have chosen different basis vectors and gotten a completely reasonable new coordinate system.
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For example, take some vector pointing up and to the right, along with some other vector pointing down and to the right in some way.
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Take a moment to think about all the different vectors that you can get by choosing two scalars, using each one to scale one of the vectors, then adding together what you get.
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Which two -dimensional vectors can you reach by altering the choices of scalars?
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The answer is that you can reach every possible two -dimensional vector, and I think it's a good puzzle to contemplate why.
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A new pair of basis vectors like this still gives us a valid way to go back
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and forth between pairs of numbers and two -dimensional vectors, but the association is definitely different from the one
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that you get using the more standard basis of i -hat and j -hat.
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This is something I'll go into much more detail on later, describing the exact relationship between different coordinate systems,
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But for right now, I just want you to appreciate the fact that anytime we describe vectors numerically, it depends on an implicit choice of what basis vectors we're using.
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So anytime that you're scaling two vectors and adding them like this, it's called a linear combination of those two vectors.
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Where does this word linear come from?
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Why does this have anything to do with lines?
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Well, this isn't the etymology, but one way I like to think about it is that
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if you fix one of those scalars and let the other one change its value freely, the tip of the resulting vector draws a straight line.
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Now if you let both scalars range freely, and consider every possible vector that you can get, there are two things that can happen.
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For most pairs of vectors, you'll be able to reach every possible point in the plane.
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Every two -dimensional vector is within your grasp.
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However, in the unlucky case where your two original vectors happen to line up, the tip of the resulting vector is limited to just this single line passing through the origin.
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Actually, technically there's a third possibility too.
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Both your vectors could be zero, in which case you'd just be stuck at the origin.
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Here's some more terminology.
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The set of all possible vectors
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that you can reach with a linear combination of a given pair of vectors is called the span of those two vectors.
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So restating what we just saw in this lingo, the span of most pairs of 2D vectors is all vectors of 2D space, but when they line up,
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their span is all vectors whose tip sit on a certain line.
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Remember how I said that linear algebra revolves around vector addition and scalar multiplication?
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Well, the span of two vectors is basically a way of asking, what are all the possible vectors you can reach using only these two fundamental operations,
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vector addition and scalar multiplication?
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This is a good time to talk about how people commonly think about vectors as points.
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It gets really crowded to think about a whole collection of vectors sitting on a line, and more crowded still to think about all two -dimensional vectors all at once, filling up the plane.
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So, when dealing with collections of vectors like this, it's common to represent each one with just a point in space.
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The point at the tip of that vector where, as usual, I want you thinking about that vector with its tail on the origin.
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That way, if you want to think about every possible vector whose tip sits on a certain line, just think about the line itself.
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Likewise, to think about all possible two -dimensional vectors all at once, conceptualize each one as the point where its tip sits.
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So, in effect, what you'll be thinking about is the infinite flat sheet of two -dimensional space itself, leaving the arrows out of it.
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In general, if you're thinking about a vector on its own, think of it as an arrow.
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And if you're dealing with a collection of vectors, it's convenient to think of them all as points.
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So, for our span example, the span of most pairs of vectors ends up being the entire infinite sheet of two -dimensional space
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but if they line up, their span is just a line.
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The idea of span gets a lot more interesting if we start thinking about vectors in three -dimensional space.
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For example, if you take two vectors in 3D space that are not pointing in the same direction, what does it mean to take their span?
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Well, their span is the collection of all possible linear combinations of those two vectors,
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meaning all possible vectors you get by scaling each of the two of them in some way and then adding them together.
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You can kind of imagine turning two different knobs to change the two scalars defining the linear combination, adding the scaled vectors and following the tip of the resulting vector.
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That tip will trace out some kind of flat sheet cutting through the origin of three -dimensional space.
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This flat sheet is the span of the two vectors, Or, more precisely, the set of all possible vectors whose tips sit on
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that flat sheet is the span of your two vectors.
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Isn't that a beautiful mental image?
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So, what happens if we add a third vector and consider the span of all three of those guys?
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A linear combination of three vectors is defined pretty much the same way as it is for two.
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You'll choose three different scalars, scale each of those vectors, and then add them all together.
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And, again, the span of these vectors is the set of all possible linear combinations.
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Two different things could happen here.
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If your third vector happens to be sitting on the span of the first two, then the span doesn't change.
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You're sort of trapped on that same flat sheet.
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In other words, adding a scaled version of that third vector to the linear combination
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doesn't really give you access to any new vectors.
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But if you just randomly choose a third vector, it's almost certainly not sitting on the span of those first two.
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Then, since it's pointing in a separate direction, it unlocks access to every possible three -dimensional vector.
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One way I like to think about this is that as you scale that new third vector, it moves around that span sheet of the first two, sweeping it through all of space.
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Another way to think about it is
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that you're making full use of the three freely changing scalars
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that you have at your disposal to access the full three dimensions of space.
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Now, in the case where the third vector was already sitting on the span of the first two, or the case where two vectors happen to line up,
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we want some terminology to describe the fact that at least one of these vectors is redundant, not adding anything to our span.
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Whenever this happens, where you have multiple vectors and you could remove one without reducing the span, the relevant terminology is to say that they are linearly dependent.
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Another way of phrasing that would be to say
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that one of the vectors can be expressed as a linear combination of the others, since it's already in the span of the others.
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On the other hand, if each vector really does add another dimension to the span, they're said to be linearly independent.
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So with all of that terminology, and hopefully with some good mental images to go with it, let me leave you with a puzzle before we go.
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The technical definition of a basis of a space is a set of linearly independent vectors that span that space.
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Now, given how I described a basis earlier, and given your current understanding of the words span
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and linearly independent think about why this definition would make sense in the next video I'll get into matrices
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and transforming space see you then
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このレッスンの語彙とスピーキングのポイント
このC1レベルのスピーキングレッスンは、動画「Linear combinations, span, and basis vectors」を教材にしています。 繰り返し出てくる語は次のとおりです:vector, span, scalar, coordinate, dimensional。 この動画には、シャドーイング用の文が91文、単語が1667語あります。 音声の長さは9:26です。 話す速さは1分あたり約177語で、日常会話に近い自然なペースです。 英語の頻出3,000語に含まれる単語は79%だけなので、語彙は難しめです。
この動画の重要語彙
動画の中で特に難しい単語15語を、発音と意味つきで紹介します。
| 単語 | 発音 | 意味 |
|---|---|---|
| vector 名詞 | /ˈvɛktɚ/ | ベクトル |
| scalar 形容詞 | /ˈskeɪ.lə/ | スカラー |
| dimensional 形容詞 | /daɪˈmɛn.ʃə.nəl/ | -次元の |
| terminology 名詞 | /ˌtɝ.məˈnɑ.lə.d͡ʒi/ | 用語, 専門語 |
| multiplication 名詞 | /ˌmʌltɪplɪˈkeɪʃən/ | 掛け算, 乗法 |
| algebra 名詞 | /ˈæl.d͡ʒɪ.bɹə/ | 代数 |
| puzzle 名詞 | /ˈpʌzəl/ | 難題, 難問 |
| dimension 名詞 | /daɪˈmɛn.ʃən/ | 面積, 寸法 |
| contemplate 動詞 | /ˈkɑn.təmˌpleɪt/ | 熟考する |
| etymology 名詞 | /ˌɛtəˈmɑləd͡ʒi/ | 語源 |
| implicit 形容詞 | /ɪmˈplɪsɪt/ | 暗黙の |
| redundant 形容詞 | /ɹɪˈdʌn.dənt/ | 冗長 |
| unlock 動詞 | /ʌnˈlɑk/ | 開ける, 解錠する |
| sweep 動詞 | /swiːp/ | 掃除する, 掃く |
| grasp 動詞 | /ɡɹæsp/ | 掴む |
動画に出てくる句動詞
| 単語 | 意味 |
|---|---|
| fill up 動詞 | 満たす |
| go back 動詞 | 戻る, 帰る |
注意したい発音
話し手はyou're, I'll, you'llなど、短縮形や弱形を19回使っています。聞こえたとおりの短い形で発音しましょう。
- 「sh」と「zh」の音: dimensional /daɪˈmɛn.ʃə.nəl/, multiplication /ˌmʌltɪplɪˈkeɪʃən/, combinations /kɑmbɪˈneɪʃənz/, dimension /daɪˈmɛn.ʃən/
- 長い単語(アクセントの位置に注意): coordinate /koʊˈɔɹ.dəˌneɪt/, dimensional /daɪˈmɛn.ʃə.nəl/, terminology /ˌtɝ.məˈnɑ.lə.d͡ʒi/, multiplication /ˌmʌltɪplɪˈkeɪʃən/, combinations /kɑmbɪˈneɪʃənz/
日本語話者が苦手な音:
- /r/ と /l/ の区別 — /l/ は舌先を歯茎につけ、/r/ はどこにもつけない: freely /ˈfɹili/, algebra /ˈæl.d͡ʒɪ.bɹə/, revolve /ɹɪˈvɑlv/, randomly /ˈɹændm̩li/, alter /ˈɔl.təɹ/
- /v/ — /b/ にならないように、上の歯を下唇に当てる: vector /ˈvɛktɚ/, revolve /ɹɪˈvɑlv/
- /f/ — 「フ」ではなく、上の歯と下唇で出す: freely /ˈfɹili/, transform /tɹænsˈfɔɹm/
この動画での練習方法
- まず声を出さずに動画を最後まで聞き、知らない単語をメモします。
- まず0.75倍速で一文ずつシャドーイングし、慣れてきたら通常の速度に戻します。
- 自分の声を録音して元の音声と比べます。vector, scalar, dimensionalなどの単語に特に注意しましょう。
シャドーイングとは?英語上達に効果的な理由
シャドーイング(Shadowing)は、もともとプロの通訳者養成プログラムで開発された言語学習法で、多言語習得者として知られるDr. Alexander Arguelles によって広く普及されました。方法はシンプルですが非常に効果的:ネイティブスピーカーの英語を聞きながら、1〜2秒の遅延で声に出してすぐに繰り返す——まるで「影(shadow)」のように話者を追いかけます。文法ドリルや受動的なリスニングと異なり、シャドーイングは脳と口の筋肉が同時にリアルタイムで英語を処理・再現することを強制します。研究により、発音精度、抑揚、リズム、連音、リスニング力、そして会話の流暢さが大幅に向上することが確認されています。IELTSスピーキング対策や自然な英語コミュニケーションを目指す方に特におすすめです。
























