シャドーイング練習: SANA-Video: Efficient Video Generation with Block Linear Diffusion Transformer, [ICLR 2026, Oral] - 動画で英語スピーキングを学ぶ

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125 文
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Thank you, Luke, for the amazing opening.
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So good morning and thanks for having me.
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My name is Jun Song.
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I'm from the University of Hong Kong and NVIDIA.
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It's really my great honor to present this work, SANA Video, for our SANA team.
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So currently, generative AI is evolving rapidly with model sizes growing larger and larger.
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At At the same time, AVIDIA GPUs are becoming increasingly powerful.
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We can foresee that the future visual generative models will demand even more computational resources.
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So actually, generating images and videos are significantly more computationally demanding than processing just text.
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For example, the inference for Flux or CogVideoX exceed the Lama 3,
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and an order of magnitude higher than the VIT models.
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So they are restricted to cloud deployment and remain impractical for consumer GPUs or age devices.
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So actually, efficiency is a forever topic.
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So far, we have explored several directions for efficient video generation.
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First, in Sanaa, we tried to reduce input tokens by using our self -developed deep compression autoencoder, DCAE.
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We also try to use linear tension to replace Softmax 1, enhance the architectural efficiency of the model.
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And we also already explored inference step distillation in Sanaa's spring project.
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The fewer the inference steps, the faster the speed.
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So the last part is what we are going to talk about today, the hybrid AR plus diffusion for long video generation.
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Actually, we can generate video block by block causally and diffuse within the block.
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So video generation requires much more computation than images.
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SANA can generate one image within just one second.
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However, generating a five -second video with one model actually takes nearly 30 minutes.
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So to boost the video generation efficiency, we focus on three key technical areas, the high ratio VAEs and leaning attention mechanisms,
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especially optimized for video tasks.
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Crucially, the block KV cache based on leaning attention enables the generation of much longer videos.
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So to get a video generation model, actually, we have two ways to go to try to choose.
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First, we can just train from scratch.
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But only when we have hundreds or thousands of GPUs,
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like H100 GPUs, and it will take you almost several months to train one model.
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And it's, of course, not affordable.
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Or actually, we can start from a semantic aligned text -to -image model.
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Here we start from our SANA 1 .5, which is a 1 .6 billion parameter text -to -image model trained on our DCAE.
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Actually, since our video model is based on image model, so the linear tension DIT actually is almost the same as our SANA,
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but we're introducing two modules for temporal modeling, and we will talk about them later.
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Finally, on the left at the top, we implement block causal linear tension module to achieve constant kv cache memory.
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So for any length video generation, So first, let's talk about linear attention in video generation model.
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Actually, in video tasks, linear attention provides even more significant acceleration than in images,
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as the video length and resolution are much larger.
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Our results show that for long videos, SANA video is 1 .5 times faster than the one model.
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And additionally, at high resolution, our linear attention is four times faster than the flash attention.
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And these improvements make a long form, high resolution video generation much more practical.
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However, we find that the linear attention map is far different from the softmax attention.
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As you can see in this figure, the linear attention is super dense, while the softmax attention is rather sparse.
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And this demonstrates that the local contacts captured by the linear tension is actually insufficient.
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To enhance the temporal modeling, we introduced two key improvements.
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First is the 3D rope for the linear tension and temporal convolutions.
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And both are highlighted in the orange box.
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While 3D rope doesn't solve the tension map sparsity problem entirely, it do help improve attention low quality.
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Combined with our spatial temporal mix FFN, it significantly boosts the overall performance.
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Here we have the training loss.
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The green line stands for the 3D rope and the additional temporal convolution.
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And to further support long video generation, we leverage the unique properties of linear attention to implement an efficient block KV cache.
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So let's quickly review how this works.
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In linear attention, we call it the attention map, or the state.
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Actually, it has a fixed shape of D times D, regardless of the input sequence length.
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So when processing the first block here, we obtain the state, S1.
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And for the second block, the state is updated additably,
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meaning that we only need to add the current block's contribution to the previous cache.
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And generally for any block I,
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actually the current state is updated as adding the current block contribution the KV here to the previous cache to ask.
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So now let's see how we enable long video generation with block of causal linear attention.
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For the first block here, the green one, we compute the state as one, shown in the green box.
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After we compute first block the state, we cache it, it's shown in the red box.
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Then we calculate the KV for the next block and add it to the previous one.
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Here we take the cached state from block one in the red box and updates it into the block two, which is in the green color.
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And the subsequent process follows the same logic.
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The new state is cached, and once the next block competition is finished, they are summed together. And so on.
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So, token in Valenian attention will become larger, more and more as the video length become larger and larger.
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While our causal linear tension maintains a constant KV cache potentially make minute length video generation possible.
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So here in conclusion, we can have two advantages of block linear tension.
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First, we have constant memory usage regardless of the input sequence length and second we have the global history context.
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So one last question is how to achieve causal FFN with temporal conf.
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So let's take two block situation as example.
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During causal training the block one cannot foresee block two so we pad a zero token here between the two blocks.
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However block two must see block one's token so that it's correct the causal modeling.
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So here we catch the last token from block one as the first token in block two.
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So finally the two blocks are separated by the zero padding token
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which is subsequently removed to to avoid affecting the final computation.
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And the block two used the last token from block one making the the causal modeling available.
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So here's some results, compared to the current state -of -the -art video models, Sonar Video performs competitively on VBench,
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and it takes only 18 seconds to generate a 1K resolution video on a single H100 GPU.
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Here we show some examples.
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On the left we have text to video examples, And on the right, we show the image to video examples.
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And using SANA video as a base model, it can be applied to tasks like physical AI and real -world models.
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Actually, by fine -tuning SANA video on a small data site with just a few safety steps,
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we enable it to generate videos for robotic manipulation and gameplay play.
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We also combine with the post -training tech in long lab, which is a three long test long method.
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And this method is also accurate poster and is also from our group.
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We also implement the DMD step distillation to further accelerate our model.
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And finally, Sonar Video you can also generate minute -length video within just 36 seconds,
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achieving 27 FPS real -time generation.
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So, finally, there is one more thing.
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Based on linear attention, we have much more potential applications to discover.
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We believe the efficiency of linear attention
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and deep compression auto encoder will facilitate streaming video generation
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and also the development of long form like minute -length or even hour -length, real -world models.
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And we are working on this project and we'll see if we can keep pushing the efficiency boundary.
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And all of our projects, including the code and checkpoints,
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are all open -source to encourage further exploration in efficient generative AI system.
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So that's all for my talk today.
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And we will have a poster session right after this aural, maybe in the afternoon.
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Welcome everyone to discuss more.
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Thanks so much.
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Thank you.
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Time for a quick question, if any.
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Yeah, please go to the mic.
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Thank you for your speech, and I have a question.
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I think it's something similar to the auto -aggressive video diffusion models like cause of it
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and something similar to the block causal linear attention you introduced.
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So I wanted to ask what are the key differences and if we are thinking about infinite long video generation,
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which one do you think would be better choice?
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Thank you.
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Thank you for your question.
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Actually the cause V something like that, they actually perform on soft max extension.
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So as I talked before, the soft max extension has an open square computation complexity.
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So if you want to generate mini lens or even hour lens video, it's not possible to do it on soft max extension.
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So if you want to generate mini lens video, so you have to keep the computation within like a sliding window or something like that.
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So the main difference here is our linear tension has the global context.
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It has memory from the first second to the final second.
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So if you want to do some project or task like world model,
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it has to be maintaining overall all the cache or the memory.
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So I think that's the main advantages of getting attention.
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Yeah, thank you.
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Thank you.

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このレッスンの語彙とスピーキングのポイント

このスピーキングレッスンは、動画「SANA-Video: Efficient Video Generation with Block Linear Diffusion Transformer,」を教材にしています。 繰り返し出てくる語は次のとおりです:block, attention, model, linear, generation。 この動画には、シャドーイング用の文が125文、単語が1634語あります。 音声の長さは12:46です。 話す速さは1分あたり約128語で安定しており、シャドーイングしやすいペースです。 英語の頻出3,000語に含まれる単語は80%だけなので、語彙は難しめです。

この動画の重要語彙

動画に出てくる覚えておきたい単語15語を、発音と意味つきで紹介します。

単語発音意味
cache 名詞/kæʃ/キャッシュ
generate 動詞/ˈd͡ʒɛn.ə.ɹeɪt/生む, 生み出す
tension 名詞/ˈtɛnʃən/緊張, 不安
token 名詞/ˈtoʊkən/トークン
efficiency 名詞/ɪˈfɪʃ.ən.si/効率性, 効率
extension 名詞/ɪkˈstɛnʃən/拡張, 拡大
introduce 動詞/ˌɪntɹəˈdus/紹介する, 引き合わせる
implement 動詞/ˈɪmpləmənt/実行する, 実現する
lens 名詞/lɛnz/レンズ
rope 名詞/ɹoʊp/ロープ, 綱
sequence 名詞/ˈsiː.kwəns/順序
contribution 名詞/ˌkɑntɹɪˈbjuʃən/貢献
explore 動詞/ɪkˈsploɹ/探検する
poster 名詞/ˈpoʊstɚ/ポスター
lean 動詞/ˈliːn/傾ける

この動画の文法

話し手がよく使っている文型を、動画の実際の表現とともに紹介します。

文型動画での表現
受動態 be + 過去分詞 — 誰がするかより、何が起きるかに焦点を当てるare restricted · is based · are highlighted
関係詞節 who / which + 節 — 人や物について情報を加えるtwo, which is · lab, which is

注意したい発音

話し手はdoesn't, I'm, we'llなど、短縮形や弱形を4回使っています。聞こえたとおりの短い形で発音しましょう。

  • 「sh」と「zh」の音: cache /kæʃ/, tension /ˈtɛnʃən/, efficiency /ɪˈfɪʃ.ən.si/, extension /ɪkˈstɛnʃən/, efficient /ɪˈfɪʃənt/
  • 長い単語(アクセントの位置に注意): efficiency /ɪˈfɪʃ.ən.si/, contribution /ˌkɑntɹɪˈbjuʃən/, automobile /ˈɔː.tə.məˌbil/, potentially /pəˈtɛnʃ(ə)li/, mechanism /ˈmɛk.ə.nɪ.zəm/

日本語話者が苦手な音:

  • /r/ と /l/ の区別 — /l/ は舌先を歯茎につけ、/r/ はどこにもつけない: linear /ˈlɪn.i.əɹ/, temporal /ˈtɛm.pə.ɹəl/, regardless /ɹɪˈɡɑɹd.lɪs/, explore /ɪkˈsploɹ/, practical /ˈpɹæk.tɪ.kəl/
  • /v/ — /b/ にならないように、上の歯を下唇に当てる: solve /sɒlv/, discover /dɪˈskʌvə/, aggressive /əˈɡɹɛs.ɪv/, leverage /ˈlɛv.(ə.)ɹɪd͡ʒ/, evolve /ɪˈvɑlv/
  • /f/ — 「フ」ではなく、上の歯と下唇で出す: efficiency /ɪˈfɪʃ.ən.si/, efficient /ɪˈfɪʃənt/, flash /flæʃ/, fewer /ˈfjuː.ɚ/, affordable /əˈfɔɹ.də.bəl/

この動画での練習方法

  1. まず声を出さずに動画を最後まで聞き、知らない単語をメモします。
  2. 通常の速度で一文ずつシャドーイングし、話し手のリズムに合うまで繰り返します。
  3. 自分の声を録音して元の音声と比べます。cache, generate, tensionなどの単語に特に注意しましょう。

シャドーイングとは?英語上達に効果的な理由

シャドーイング(Shadowing)は、もともとプロの通訳者養成プログラムで開発された言語学習法で、多言語習得者として知られるDr. Alexander Arguelles によって広く普及されました。方法はシンプルですが非常に効果的:ネイティブスピーカーの英語を聞きながら、1〜2秒の遅延で声に出してすぐに繰り返す——まるで「影(shadow)」のように話者を追いかけます。文法ドリルや受動的なリスニングと異なり、シャドーイングは脳と口の筋肉が同時にリアルタイムで英語を処理・再現することを強制します。研究により、発音精度、抑揚、リズム、連音、リスニング力、そして会話の流暢さが大幅に向上することが確認されています。IELTSスピーキング対策や自然な英語コミュニケーションを目指す方に特におすすめです。

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