跟讀練習: How to Ruin Geometry Dash - 通過影片學習英語口語

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Geometry Dash is probably one of the most popular mobile games of all time.
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If you check the Google Play or App Store, it is consistently at the top of both the paid and free charts.
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Which is kind of crazy, because most of these games lose all relevance within a year or two.
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Safe to say, the game is doing really really well.
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The developer, RobTop, is a single person who started from the very bottom with pretty subpar programming skills.
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And now? Well, he was able to change one of those.
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The thing is, RobTop has always had great visions as a game developer.
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He knew how to set his work up for success back when companies were still figuring out how to do mobile games.
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But things have changed since then.
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Nowadays, the average mobile game looks like this.
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And Geometry Dash is very stuck in the past.
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I'm sure RobTop has already gotten pretty rich off of his game, but he could be doing so much better.
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Which is why in this video, I want to propose some ideas for Geometry Dash so that players can have a more...
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modern mobile gaming experience.
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In other words, let's ruin Geometry Dash by making it free-to-play.
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Now, I know what you're thinking- Geometry Dash already has multiple free versions.
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And RobTop has even admitted that this is how he makes most of his money.
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So I think it would be smart to start by breaking down how they work.
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In Geometry Dash Lite, you have access to most of the game's official levels, as well as the first and currently only floor of the tower.
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There's no custom levels, but if you're new to the game this is still a great place to start off.
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The only catch is that every few attempts, an ad will play.
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You'll also see one whenever you pause, and you can willingly watch them to earn 10 exclusive rewards.
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And... that's literally it.
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For this game, at least.
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Geometry Dash Meltdown and SubZero both contain three more original levels, and World has ten shorter ones.
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But World also serves as a demo for online levels.
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You can play the daily level, weekly demon, and a list of almost 2,000 featured levels that hasn't been updated in seven years.
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There's also a shop which comes with the option to watch an ad for 100 mana orbs.
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Overall, World provides a really nice sneak peek into the infinite content that the full version provides.
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Just don't think too much about the fact that it's monetizing people's custom levels.
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I could get into RobTop's previous game, Boomlings, and how it had power-ups and in-app purchases and stuff, but I don't think it's too necessary.
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But I do like how it says that ads lead to more updates, so if we want Geometry Dash 2.21 to come out...
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I think I know where to start.
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In every mobile game, advertisements come in three flavors.
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First is bribery, where you willingly watch an unskippable ad for something that you want.
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And games really like waving these in your face.
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Second is what I call "shut up and watch", where a shorter ad will just randomly appear against your will.
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And finally, there's banner ads, which block a portion of the screen while you're trying to draw your Rattledash fan art.
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Surprisingly, a lot of big games have been cutting down on the second and third ones.
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Instead, they just lock a lot of things behind unskippable ads that people are sure to watch, because that's what makes the most money.
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And if we wanna turn the full version of Geometry Dash into a free game, we need to break even with the $3 that you'd normally spend.
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So let's just take everything players would really want, and lock it behind an ad.
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Earning orbs?
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Already done.
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Opening daily chests?
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Sure! All out of quests?
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Watch an ad!
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Need to download the song for a level?
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Sure, bandwidth can be expensive!
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In fact, a lot of fake Geometry Dash games, and free games in general even let you revive in the middle of a level, because who wouldn't say no to that?
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We could easily make this work by using the game's auto-checkpoint system to figure out where to respawn you, and to really sell it, let's mark all the completions with this as 100% valid.
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Maybe it's just not allowed on leaderboards or something.
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By the way, this game is also gonna have to run its own ads.
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Fortunately, that's already being worked on!
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This is a real ad for Geometry Dash Lite that RobTop made for YouTube, and he even confessed that adding this "Noob VS Pro" thing made it way more successful.
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I like how it shows a level that you can't even play in Lite, because that's very on brand for mobile game ads.
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Of course, most ads nowadays are a lot less honest, so maybe it's best to just build something really awful in platformer mode, and then showcase that.
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Or use that annoying TikTok voice, like this I don't know.
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Okay, maybe ads suck after all.
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But I know something even more powerful than them.
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I would like to propose two brand new collectibles for Geometry Dash.
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And by collectibles...
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I mean currencies.
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There's a bit of a recurring joke about how if Geometry Dash was owned by a bad company, it would say things like "Pay $4.99 to unlock this icon".
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But most games would never actually do this.
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They'd tell you to pay with 500 gems instead.
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This is called a premium currency, and it's usually the kind you spend real money on so that whenever the game says no to you, you can just pay instead.
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I'm talking Robux, Gems, Keys, Cat Food, you'd be lying if you said you've never seen one.
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The end goal is to make it harder to realize how much you're actually spending on a game, since we tend to disassociate these things with real world money.
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I feel like diamonds would be a really good choice for Geometry Dash, but it already has them, so I say we stick with good old fashioned gems.
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As for what they'll actually be used for?
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Well, you'll just have to wait and see.
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The second currency I wanna add is, of course, energy.
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Because why play the game, when you could be spending that time...
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not? In case you've never seen an energy system before, a lot of games will only let you play a certain number of times before forcing you to either pay up, or wait a few hours.
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It sounds stupid on paper, but in reality, it causes you to play more often so that you never feel like you're wasting your limited energy.
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It's a manipulation technique through and through, but it's insanely effective.
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So how do we make this work for Geometry Dash?
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1 energy per attempt?
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Per level? Are we counting practice mode?
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Well, if we wanna be mean, I'd say let's go with a max of 100 attempts per hour, with one regenerating every minute or two.
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But since that's also the usual length of a level, maybe it also costs a little bit to actually start playing.
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Okay, however you put it, an energy system just doesn't work for a game like Geometry Dash.
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But I also said that about Angry Birds, and here we are.
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So might I suggest what I call the reverse energy system, which you may have seen in games like Brawl Stars and Project Sekai.
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Here, you can play as much as you want, but you just get way less rewards when you don't have any energy left.
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So it makes you feel kind of bad for being impatient.
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And I think we could absolutely work with that.
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Let's give everyone, say, 25 max energy.
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And when you play a level, you'll be given the option to spend some of it.
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Maybe equal to the level's star count.
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If you beat the level but didn't spend any energy, it'll still say 100%, but you won't get any stars, orbs, or diamonds from it.
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I know that sounds cursed, but it's the price you pay for being a broke bch.
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Actually, maybe the energy option could be on the level complete screen, but I think doing it here is way more evil.
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Also, as you'd expect, you can restore energy by watching ads or by spending some of the gems I talked about earlier.
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So if we're gonna make this free-to-play thing work, we should probably visit all the existing collectibles as well.
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Stars, moons, and coins are... fine.
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They all serve a very specific purpose, and they do it well.
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Mana orbs are interesting, and I like that you don't need to fully beat a level to earn them.
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This would obviously be the game's primary currency, like how most games have coins and gems.
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I've got no complaints with how they work, but maybe you should be able to cash in your gems for them.
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Diamonds are an interesting one, because they kind of conflict with the whole gems idea.
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The way I see it, diamonds are an event collectible.
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You get them from timed occasions like gauntlets, quests, and daily levels.
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It makes you feel good if you participated in them, and makes you feel left out if you didn't.
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And thanks to the diamond shop, we can cash in on that!
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So I would remove diamonds from daily and treasure chests to make them harder to farm.
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And I think I would switch quests to give you gems, but not a lot of them.
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Demon keys are also pretty interesting, since you get one for every 500 mana orbs earned.
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But that's confusing, so, let's just make them buyable instead.
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And maybe up the price, because I have some...
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plans for these things.
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But more on that later.
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Finally there's shards, which always felt kind of out of place to me.
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It's completely random, and the whole system feels like a huge gimmick.
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I genuinely don't know if this will make it better or worse, but we could probably turn shards into a currency, where certain icons cost specific ones to unlock.
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Oh, and by the way, I think we need to address hacking.
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Geometry Dash is a very easy game to hack, because most of it is client-side.
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In other words, the game stores and calculates everything on your device, and you can easily mod it to do whatever you want.
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However, if we moved all your save data to RobTop's server, which is called server-side, there's suddenly no way to change these values.
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It's kind of like how you have no control over online levels, since they're not stored on your computer.
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Except instead of these levels, it's your own stats.
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The only problem is that it comes with two main drawbacks.
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First off, it's more expensive, so you need more money.
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We're working on that.
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Secondly, players will always need to be connected to the internet to play the game.
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Good! Now you'll have to watch more ads.
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Also, this allows us to add things like daily streaks to make them even more addicted.
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But hear me out, we could move icons to the server side.
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This would mean that you can't hack them anymore, but also that new ones could frequently be added to Geometry Dash without having to wait for an update.
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So for example, the shops could have a rotating stock, where once an icon is gone, it won't show up again for several months.
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Obviously, icons are the main cosmetic of Geometry Dash.
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And that makes it the best money-maker you could ever ask for.
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Plus, along with that we even have trails, death effects, ship fires, and even animations now.
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And there's probably room for even more stuff, like profile themes, or even particle effects.
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I saw Fundy's video about the Chinese version of Minecraft, and, you can buy footprints, I kid you not.
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But you know what we really need?
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A bunch of random rarities for all the icons.
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And we could piggyback off the featured system for this.
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This guy? He's a common.
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This one? Eh, epic, I don't know.
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The rabbit icon?
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That's a mythic right there, and people will pay real money to have it.
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But we can't give it to them that easily.
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First, they're going to have to go through the dreaded treasure room.
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Because why work your way towards achievements when you can...
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gamble? aw dang it Yep, we're going full gacha system.
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We've already got the loot boxes and overpriced keys and everything.
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So here's how this will work.
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First off, no orbs from chests, since that's how you're buying keys.
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And no diamonds either, because that might be pay-to-win.
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Shards are still fair game though, and it goes well with the shop system I pitched earlier.
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Keys can be bought with orbs like I mentioned earlier, but the easier method will be getting them through bundles that cost real money.
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If you didn't already know, rewards in the treasure room are fully predetermined, but shuffled randomly.
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And we can NOT have that.
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So instead, there's gonna be infinite chests, and to top it all off, you'll have a pretty good chance of pulling icons that you already have.
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'Cause that's how they get you.
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As for the different chest types, well, I think it's best to just make them way cheaper to open, and throw a limited time banner on each one.
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For those of you that are...
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normal, that basically means a really cool collection of icons that are all super rare, and everyone wants them.
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But, they're only around for a week, and the chance of actually getting them is like, 1 in 100.
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So you have no choice but to spend an ungodly amount of money, and start gambling.
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For those pixels you really want.
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It's perfect.
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By the way, there should probably be some kind of public collection, so that even if you want to use a specific icon, you can still flex all the rare ones that you have.
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It could even be a stat, kind of like creator points.
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Just, anything that adds meaningless value to these things.
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Now, obviously a lot of players aren't even going to bother with cosmetics, but they're cringe, so any comments they leave aren't valid.
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Really, all we need is a small handful of people who are willing to spend more on Geometry Dash than their personal hygiene.
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In the gaming industry, these guys are called "whales", and they actually make up a TON of the game's total earnings.
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So if that's you, then, congrats on being a statistic I guess.
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Go celebrate by taking a shower.
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Anyways, that's one predatory cosmetic system out of the way.
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But to a lot of people, this feels like gambling, so it would be nice to also have some kind of paid skill-based system.
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RobTop, you have made this too easy for me.
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So, the path system in this game already vaguely resembles a battle pass, so it shouldn't be too hard to finish the job.
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Normally, you pay a bunch of mana orbs to unlock one of ten paths, which the stars and moons that you collect will contribute to.
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For every 100 that you collect, you unlock a new icon and inch towards the grand prize at 1,000.
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If you're never seen a battle pass before, first of all I envy you, but it's basically this with a few key differences.
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Firstly, it costs real money to unlock.
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Second, the rewards swap out every month or so.
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And finally, If you don't reach the end of the pass by the end of the month, uh, sucks to suck.
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Thanks for the money.
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There's usually also a free pass with boring rewards, that's always placed next to the sparkly paid one showing you what you could be earning.
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The idea is that if you're a super dedicated player that grinds the game anyways, you might as well pay up to get way more rewards for it.
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Because if you don't, you'll miss out on all these limited time icons forever and all your friends will make fun of you.
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It's still a fairly new thing for free-to-play games, but it's been popping up everywhere.
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Like why does Subway Surfers have one now?
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I really like how Geometry Dash has ten paths to choose from, since we can potentially force players to choose from ten different battle passes with different rewards.
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But I don't think anyone actually wants to do that, so maybe they could be reworked as alternating seasons.
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So December could be the month of the ice path, where you get ice shards and winter-themed icons.
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And then after that comes blood month or something.
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As far as actually progressing through the path goes, honestly, I have zero complaints with the current system.
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Featured levels are genius, because it's literally infinite content for the game.
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Many people already voluntarily grind these out, but with a battle pass, now they can do it in order to get the Niko cube.
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While under the pressure of a 1 month time limit.
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Getting 1,000 stars honestly isn't that bad, but when you combine it with the energy system I proposed earlier, yeah good luck.
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You're gonna be watching a lot of ads to replenish that.
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I do think that quests should also contribute to paths in some way, simply because the system is kind of OP for it.
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You're given a bunch of daily objectives with a time limit, and they encourage playing even more levels.
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The final thing this battle pass needs is a better name.
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Unfortunately DashPass is already taken by...
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food... so might I suggest GeoPass?
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Geometry Premium?
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Ultra Dash?
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Extended HyperDash?
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Alright, I'll admit I suck at this.
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So, what other in-app purchases can we shoehorn into this thing?
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We've got demon keys, gems, the Scratch Pass, But why stop there?
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Surely there's many more things that players want.
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Like an overpriced starter bundle, with some gems, keys, shards, and other stuff.
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Or something like a fourth quest slot, so you can be even more efficient at not having a life.
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There's probably some potential for paid level packs, but they would need to have unique stuff that can't be done in the editor.
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Actually, wait a minute.
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The editor!
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We could sell that!
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I know that sounds ridiculous, since it's basically the game's lifeblood, but it's also the whole reason Geometry Dash costs money in the first place!
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It's also not even that uncommon.
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The Bloons TD 6 editor is partially paywalled, and certain objects even cost extra!
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Could you imagine having to pay money to unlock pixel blocks?
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'Cause that's honestly not a bad idea.
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Though I think song packs would make more sense, like paying a couple bucks for a certain artist, with a cut of that money going towards them.
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Anyways, Geometry Dash is only 3 bucks on mobile, but for most games nowadays that's totally underselling it, so let's charge 5 for the editor alone.
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Better yet, 5 per month.
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And if the editor costs more money, then maybe there will be less garbage uploaded to the server.
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Which is good news if you're annoying and hate creativity, and bad news if you're EVW.
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By the way, Geometry Dash could totally give a cut of its earnings to creators.
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Like, through a code you enter or something.
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But I think that's a little biased towards YouTubers, so might I suggest the ultimate way to ruin Geometry Dash: The partner program.
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Now, whenever you spend money or watch ads, a portion of that money goes directly to the creator of the level.
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It could work like YouTube shorts, where the earnings are split across all of the featured levels that you've played recently.
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So now, you're not just building for creator points, you're building for REAL MONEY.
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Creators are what keeps Geometry Dash going, so let's give them a chance to turn it into a full-time job.
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If they take it seriously enough, they'll be rushing out tons of levels which leads to more content for players!
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And if you're worried about a decrease in quality, the featured rating could just determine the cut you get!
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So a legendary level pays way more than one that's just rated.
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The funniest thing is that most Geometry Dash players are like, 10, so this might be child labor?
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But we just added a battle pass, so all morals are gone at this stage.
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Anyways while we're at it, let's pay the moderators too.
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But like, based on how many good levels they send.
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And how about 20 bucks to whoever gets the top comment on the daily level?
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Is this taking it a bit too far?
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Maybe. But it would definitely get people talking about the game, and most players are gonna stick around regardless.
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So, there you have it.
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Geometry Dash...
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2. Play now for free on IOS and Android.
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Wow. This kinda sucks, I'm not gonna lie.
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But the most nightmarish part is that it's not even that unrealistic!
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Geometry Dash is one of the most popular mobile games of all time, and the fact that it isn't doing all this honestly a miracle.
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Because it means that we have a developer who cares.
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A developer that's happy with the amount of money he has, and cares more about giving his players a great experience.
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And is also way too lazy to code everything I talked about.
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I spent like five bucks total to buy this game on mobile and PC, and I've been making YouTube videos about it for almost ten years now.
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So although this video is obviously a joke, it genuinely made me realize just how much we take Geometry Dash for granted.
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Because RobTop could have sold out a long time ago, and I'm sure there's tons of developers in the mobile game industry who think he's stupid because he didn't!
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It's kind of the same philosophy that I have with YouTube, since it's my own decision to not hire editors, and writers, and make stuff solely to please an algorithm.
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It's so rare to see people that just want to make things because it's fun, so I really admire all the developers who sacrifice money in order to do that.
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This is definitely one of the sillier videos I've made.
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So I hope you enjoyed it, but maybe also learned a few things about the free games we've all gotten so used to.
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Feel free to comment your own ideas for ruining Geometry Dash, and don't forget to use code "cologne" for 1,000 gems and a free epic cube.

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推薦影片

為什麼要通過這個影片練習口語?

練習口語是學習英語的重要組成部分,而通過觀看影片來進行口語練習則更具趣味性和實用性。本影片內容圍繞《Geometry Dash》這款廣受歡迎的手機遊戲展開,涵蓋了遊戲開發者的創意、商業模式以及廣告策略等方面。這些主題不僅能讓你瞭解遊戲市場的現狀,還能幫助你在交流中使用相關的詞彙和表達。例如,影片中提到的“free-to-play”(免費遊戲)和“custom levels”(自定義關卡)等術語,都是當今熱門遊戲中的常見詞彙,能幫助你在談論科技和娛樂時更有深度。通過模仿影片中的表達,你可以有效提升自己的英語口語能力,實現真正的英語口語練習。

語法與表達的上下文

在影片中,講者使用了一些引人注目的表達和語法結構,以下是幾個關鍵的例子:

  • 現在完成時:如“RobTop has always had great visions”,這表明他持續的影響和狀態。
  • 條件句:如“If we want Geometry Dash 2.21 to come out...”,用於表達假設和結果,幫助學習者學會使用條件語句。
  • 非謂語動詞:如“to start by breaking down how they work”,展示了動詞的不定式用法,可以幫助學習者理解動作的目的。
  • 主動與被動語態:講者頻繁交替使用主動與被動語態,例如“an ad will play”與“an ad for 100 mana orbs”,幫助學習者更好掌握不同語態的結構。

常見發音困難

在影片中,有些單詞的發音可能會對學習者造成困擾。以下是幾個需要注意的發音陷阱:

  • Geometry(幾何)的發音,尤其是中間的“ge”音,可能會讓初學者感到困難。
  • Developer(開發者)的重音位置可能不易掌握,常常容易讀錯。
  • 短語“free-to-play”中的連音現象在快速語速時尤其明顯,聆聽時需特別留意。

通過模仿影片中的發音,你不僅能提升自己的英語口語能力,還能更好地適應真實交流中的口音和語速。這是一個從《Geometry Dash》獲取啟發的優秀方式,讓你在“看YouTube學英語”的過程中,掌握更自然的表達方式。

影片中的語法

說話人最常用的結構,並附上影片中的原話:

結構影片中的用法
條件句 if + 從句,will/would + 動詞 — 條件及其結果if we wanna be mean, I'd say · if you don't, you'll miss · If they take it seriously enough, they'll be
現在完成進行時 have/has been + -ing — 以前開始、現在仍在繼續的動作have been cutting · it's been popping · I've been making
現在完成時 have/has + 過去分詞 — 過去發生但與現在仍有關聯的事has always had · have changed · has already gotten
被動語態 be + 過去分詞 — 強調發生了什麼,而不是誰做的been updated · being worked · was owned

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