跟读练习: 11 AI Breakthroughs You Didn’t Know Existed - 通过视频学习英语口语
选择练习模式
每种模式都会打开全屏练习室。
385 句
如果句子过短或过长,请点击 Edit 进行调整。
1
So every week I like to make an end -of -week AI news breakdown video where I share everything
2
that happened in the world of AI for the week.
3
Usually those videos are very focused on some of the bigger labs.
4
They're the ones that get most of the news.
5
OpenAI, Anthropic, Microsoft, Google, NVIDIA, companies like that.
6
However, there's often some really cool news that flies under the radar.
7
There's a lot of research going on and smaller tools that not as many people, including myself, are talking about right now.
8
So in this video, I want to share some of the cooler things
9
that I've come across recently that haven't made the bigger end -of -week news videos.
10
Let me know in the comments if you like this style of video,
11
and I'll probably make them more often and share some stuff that's not from the big labs.
12
But let's start here with Fish Audio.
13
Fish Audio released a model called Drama 3, and it's a text -to -speech model where you direct the
14
performance in plain English instead of picking from like a menu of emotional presets.
15
So like most voice tools, they'll give you a dropdown for happy, sad, angry, things like that.
16
Drama three, however, it lets you write the direction the way you'd like explain it to an actor.
17
You put it in square brackets right in the script.
18
So for example, here's some spoken text with no direction.
19
I'm fine.
20
Really go on without me.
21
And now here's one where there's some direction written in, barely holding it together, forcing a smile.
22
I'm fine.
23
Really.
24
Go on without me.
25
And you can even pick specific words.
26
Like right here, they specifically tell it to whisper, go on without me.
27
I'm fine.
28
Really.
29
Go on without me.
30
So you can like scope and affect two specific words.
31
You could drop in sound effects, things like a small laugh, shaky breath, and you could put them exactly where you want them.
32
I'm fine.
33
Really, go on without me.
34
You can even have multiple speakers with multiple voices.
35
You were there that night.
36
I was home, asleep.
37
Then why is your coat still wet?
38
It rained.
39
They even licensed
40
Uncle Roger's voice for the demo page, which is kind of hilarious.
41
Haiya!
42
Nephew, why you put ketchup in egg fried rice?
43
Fried rice need soy sauce, need MSG, need wok hay, not tomato sauce uncle roger cannot watch this
44
if you've ever watched like any of the uncle roger videos it's actually pretty spot on
45
if we take a quick peek at artificial analysis here we can actually see
46
that fish audio drama 3 here scores the highest on pronunciation
47
so it's really good at pronouncing words even scoring higher than 11 labs
48
and spacex ai's text -to -speech model which is one that i actually demoed in last week's news video.
49
However, when looking at the arena leaderboard preference,
50
which, you know, sort of did a blind taste test where people listen to a bunch of different models
51
and pick their favorites without knowing what model they were picking.
52
Well, it didn't quite do as well.
53
So, you know, it reads hard words better than almost anything else, but a lot of people still prefer other voices.
54
It also appears to be open weight available on hugging face.
55
It is a 36 billion parameter model.
56
So you're going to need some pretty decent hardware in order to run it.
57
People have reported that you need roughly a 46 gigabyte VRAM card,
58
or you can get away with 32 gigabytes with a community quantitized four bit version,
59
but neither of those are going to run on like most laptops.
60
A couple other quick notes that I found about this one.
61
So the license is free for commercial use, but only if you're making under half a million a year
62
which is probably a non -issue for most people the api is about 10 per million characters right now
63
but that is a launch discount that jumps to 50 after november 12th
64
and fish audio takes do vary so plan on generating a few
65
and keeping the best one and
66
if you are going to use the api double check
67
that you set the model to drama 3
68
because it often will quietly fall back to older models
69
and you'll still get billed even if you're using the older models
70
so make sure you check that but
71
if you head on over to fish .audio slash drama 3 click try drama 3 for free
72
you can play around with it right now and
73
if you make audiobooks or game dialogue
74
or anything with characters probably worth trying out all right
75
while we're talking about voices once you have
76
that voice performance you might want like a face to go with it well ByteDance recently released OmniHuman 2 .0.
77
Now this model will take a single image and an audio track,
78
and then it'll generate a video of the person talking or singing or acting it out.
79
Now this is the 2 .0 version.
80
And the biggest difference is that the previous version topped out at just 60 seconds.
81
This one will allow you to go up to five minutes in one continuous shot.
82
So you don't have to like stitch a bunch of short clips together.
83
and hope that you don't see the seams or hear the seams.
84
So here's some examples.
85
The kingdoms called it a legend.
86
Tonight, I make it real.
87
And it even works with singing. Did you catch that?
88
You can also add in text prompts to control camera moves or add things that weren't in the original photo.
89
Now it generates in 720p resolution and it doesn't just have to be humans.
90
It can work with like cartoon characters and animals and things like that as well.
91
Now, if I'm being totally honest, I still think these lip syncing models have a long way to go.
92
When I watch a video with like an AI lip sync attached to it, it still just like isn't working for me.
93
We're getting closer and closer.
94
I mean, like we're way better than we were a couple of years ago, but it still has a lot to be desired.
95
I don't know.
96
What do you think? let me know in the comments.
97
As far as pricing goes, the price on this one dropped from 12 cents a second
98
in the last model down to seven cents per second in this model.
99
So if you are making a full five minute video, it's still going to cost you about 21 bucks.
100
Now, a few other quick things to note about this one.
101
Everything I'm showing you is ByteDance's own demo reel.
102
And some early viewers did notice like background shifting around in their clip.
103
Again, it's only 720p you're not going to get 1080p or 4K out of this.
104
And because this is only one photo plus any audio, there's some pretty obvious potential deep fake concerns with stuff like this.
105
Although if you saw what I just saw, I don't think we have to worry about too many people being fooled just yet.
106
This one is available now through Byte Plus and through their API.
107
All right, now let's talk about one of my more favorite topics recently.
108
I've been absolutely loving these.
109
Let's talk about world models.
110
So these are AI models that generate a video world that you could move around in.
111
And Tencent's Arc Lab released one called World Crafter recently.
112
And this one starts from just a single image or a single line of text.
113
Now, one of the big issues that we've had with world models is
114
that if you're inside a world model and you look away from something and then turn back, a lot of times it's like gone
115
or changed the model only remembers the last few seconds of what it showed you
116
and if you move around the room everything kind of goes wonky now world crafters fix is a memory
117
that you look up by camera position so
118
when you point the camera somewhere it pulls the past views
119
that match where you're looking and feeds those back to the generator
120
so when you turn back to the original restaurant it remembers what it saw the first time
121
so they prove it with this little trick here they take the video the model generated
122
and rebuild a 3d point cloud from it if the world were inconsistent
123
that 3d reconstruction would come out as just like mush instead you get clean geometry
124
and the camera path lines back up
125
when it revisits a spot it handles moving things too like a character going out of frame
126
and then later actually coming back into the frame like we
127
can see with this horse video here where the camera takes the horse out of frame
128
and then when the camera pivots back around to the right you can see
129
that the horse is still there even though it was moving
130
now on their own benchmark of 145 different scenes they say
131
that it beats the other models they tested on revisit consistency
132
and camera control but just keep in mind that that is their benchmark so you know take that with a grain assault.
133
The code for this is available on GitHub right now,
134
and there's even a version on hugging face that you can go and play around with right now.
135
In my own testing, though, telling it what to generate, it's kind of not the fastest thing in the world, but eventually it gets there.
136
ByteDance also showed off their own version of a world model recently at an event in Beijing.
137
My buddy, Tim from Theoretically Media, he posted some footage that somebody sort of took during the event.
138
So it's like this bootleg camera version.
139
Now, the wildest demo they shared was they took a scene from Stephen Chow's movie,
140
King of Comedy, and generated a brand new camera path through it.
141
It's like reshooting a shot that was filmed decades ago.
142
You can now get new angles on that shot.
143
You can also type a description to get a world,
144
spawn a giant spoon, and then climb it and walk through a portal from a room into outer space.
145
Now there is a catch and that's that we can't use it yet.
146
It doesn't even have a public name yet.
147
And there's no release date.
148
And the only footage I've actually seen of it was from people who recorded it at this event as you know,
149
Tim from theoretically media shared here.
150
So yeah, we'll keep an eye on that one, but I'll see you soon it looks pretty impressive real quick before
151
we get back to the video
152
i wanted to show you guys how i've been using
153
this new feature dots from openai now i've talked about this in a recent ai news video
154
and since then i've dug into it even more basically dots are these always on ai agents
155
that you can assign ongoing responsibilities to
156
and they keep on working on them even
157
when you're not using chat gpt anymore
158
so for example i've been using my dot to help me with my youtube analytics
159
and updating them automatically every time I post.
160
I connected it to my YouTube channel and it pulls views
161
and engagement data to find patterns across my titles and topics and angles and post times.
162
And I also have a shared space with my team where my dot keeps all this organized
163
and creates new sub pages with weekly reports and video ideas based on what's working.
164
What's cool is that each dot has its own cloud computer
165
and can use chat GPT work
166
and codecs to get things done it's powered by gpt6 astra
167
and learns my preferences so it can proactively suggest things without me having to ask
168
so check it out in the link in the description
169
and thanks so much to open ai for sponsoring this portion of today's video all right
170
so we already saw two world models trying to fix the
171
memory problem well skyworks matrix game 4 .0 takes a completely different approach
172
this one stops asking the ai to remember the world at
173
all with a normal world model the ai is doing everything it's drawing the frame
174
but it's also the physics engine the game rules and the memory
175
when something leaves the screen the only record it ever existed is in the pixels the model already drew
176
and that's kind of why things tend to vanish matrix game splits
177
that job into two an ordinary game engine runs the game it knows where every enemy is what happens
178
when you shoot something what's behind you it draws a cheap blocky low poly version of
179
that scene then the video model's only job is to repaint
180
that blocky frame so it looks finished
181
so we can see in some of these models down here
182
on the right is what the game engine actually draws on
183
the left is what you see it's the same frame in the same moment
184
but the engine handles the gameplay and the AI handles the look that's skinned over the gameplay.
185
Since this game engine is keeping track of everything, the world's not going to forget a pyramid behind you is still in the engine's map,
186
whether the AI is drawing it back in or not.
187
Here's another example of a car game.
188
You can see the blocky early rendered version and then AI putting its own graphics over the top.
189
So the game engine only has to remember this
190
and the ai does that there's also another piece
191
if you ask for something the game rules don't cover a coding agent writes new rules into the engine
192
and updates the prompt the video model uses
193
so the world can change mid -game without the ai having to invent new physics on the fly down here
194
we can see three games a medieval castle shooter an ancient egypt shooter
195
and city racing these long play sessions can run up to about a minute
196
and a half without any sort of cuts now there are some catches each game has its own model
197
and each one is about five billion parameters each trained just for
198
that scene so it's not really a general make me any game model
199
and the output is 480 by 864
200
so it's not anywhere near hd now the project page does talk about running on a single rtx 5090
201
but the model card does say there's no guaranteed frame rate consumer gpu memory fit
202
or exact scene reconstruction so it may not totally fit into your gpu's memory
203
and fast camera moves and long sessions still can cause some drift
204
and the actual training code isn't included but you can get the weights
205
and the inference code under apache 2 .0 license
206
so you can use them commercially
207
now there is a hugging face space listed here for hugging apps matrix game 4 .0
208
so you should be able to play around with it here they do have some examples
209
that are pre -cached in
210
if you want to check out some of those examples
211
now personally i think this engine plus like ai paint job
212
or ai reskin is a pretty realistic path to ai games at least more
213
so than like asking a model to do everything turns out nvidia thinks
214
so too next up let's talk about something
215
that came out of nvidia called stream render h3
216
this is actually a pretty similar concept to what we just looked at it uses kind of
217
that same split code runs the world
218
and then a video model draws
219
it in real time the difference with this one is how
220
little the game actually hands the ai matrix game gives the model a blocky 3d render nvidia gives
221
it a color -coded map every pixel is a flat color
222
that means road or grass or barrier
223
or rival car there's no lighting no textures the video model actually draws everything you see
224
so here's the game engine's own view the color map that it actually sends
225
And then the final frame that, you know, the user sees now because the map carries no like looks at all,
226
you can actually restyle the whole game by swapping one reference image.
227
We can see here that this is all the exact same drive, but when we fast forward a little bit,
228
they can swap out the scene for anywhere they want and put the exact same drive in any different scene.
229
It's the same exact input.
230
What we see in the middle, just rendered out in different locations and different settings during the day
231
and things like that
232
so one thing to notice here this is kind of one of the hard parts for this model is
233
that the color map paints all of the rival cars the same exact color
234
so the model has to actually remember on its own
235
which car is which and make sure to keep the same paint job across the various cars
236
so a fun fact about this model is they actually handed
237
clod code the job of building a faster video decoder for this they gave it a speed target
238
and then they had a working version running in the pipeline in about three hours.
239
Now this does actually require some serious hardware.
240
Each rendering step takes about 218 milliseconds.
241
However, that's on eight GB 200 GPUs.
242
These are like the chips that they put into data centers from Nvidia.
243
So this isn't something you're going to be running on your gaming PC, at least not for a while.
244
Also, it's only been trained on racing
245
so far that's why all the demos are like race cars
246
so you can put this one kind of next to matrix game
247
which we just looked at
248
and you get a decent picture of the trade -off matrix
249
game aims for one consumer gpu at like lower resolution where nvidia is going for photo real
250
but on a rack of data setter hardware okay this one's a little weird
251
but i want to show it off because it's also kind of cool
252
so odyssey the world model company
253
that launched odyssey 3 not too long ago posted a clip saying
254
they put a fruit fly brain inside their world model
255
and now it flies around imagined worlds by itself
256
so this fly brain wasn't actually created by odyssey
257
it's a simulation built by a company called eon systems from
258
a complete map of a fruit flies brain about 140 ,000 neurons and 50 million connections.
259
Odyssey swapped out the virtual body that brain was hooked up to
260
and connected it to a camera moving through an Odyssey three world.
261
I don't know.
262
I thought this one was fun, but there's like no paper, no code, no explanation of how the two are connected.
263
And people in the comments did note that the fly never actually tries to land anywhere, which, you know, if it was a real fly,
264
it probably would, but it's brought up a lot of questions about you know simulation theory like does this fly believe it's real
265
and in a real world but it's actually the simulation and
266
if so what are the implications of round simulation theory for you know humans
267
and stuff we don't need to go down that rabbit hole though
268
while you can't actually play with this fly flying around inside of odyssey 3
269
you can actually mess around with odyssey 3 itself just head
270
over to experience .odyssey .systems give it a prompt of what you want it to create, and you can actually interact in this world.
271
I am steering this fox right now.
272
I'm telling it to jump.
273
I'm telling it which direction to go.
274
I'm changing camera directions.
275
All of this is me actually controlling this.
276
Pretty cool.
277
All right, moving into 3D.
278
Preferred Networks, which is based in Japan, just released Telescope, which turns a set of photos of a place into a detailed 3D mesh,
279
like from a single object all the way up to city blocks.
280
Now the usual way to get a high quality mesh from
281
photos is to spend a long time fitting a model to that one specific scene.
282
Telescope actually skips all that.
283
It's a generative model so it's learned what surfaces generally look like
284
and it fills in gaps where you didn't get many photos.
285
It also handles shiny and glass surfaces which normally wreck photo based 3D.
286
So the name is actually the method itself.
287
It builds the whole scene at low detail first, then zooms in on areas that need more detail and refines them like a telescope.
288
The colors here show which level each surface came from.
289
So if we look here, we have a Gaussian wrapping, which is sort of the standard method.
290
And if you look at this, it looks pretty good, but it's lacking a lot of detail.
291
Now, this is telescope and there's so much more detail here
292
so here's the original Gaussian wrapping
293
and here is telescope like it's a pretty big difference here's another example of Gaussian wrapping
294
and when I move this over you can see their version
295
and all of the details pop into focus
296
now there is a little bit of a catch
297
you do need a lot of photos to achieve
298
this you can see this one took 256 this one also took 256 right here
299
This one actually only took 56, which isn't too bad, and it can only rebuild what's inside the area your camera actually moved around.
300
This is one we don't have any sort of real access to.
301
It does say the code is coming soon, but it looks like a pretty promising leap from what we got out of Gaussian splatting.
302
Here's another pretty cool one called Gaussi Animate, and this one's actually used for animating 3D characters.
303
It's designed for rigging up characters that are soft on the outside
304
but rigid on the inside so people in loose clothes animals
305
or garments just on their own so a normal animation skeleton gives you control
306
but a loose shirt or like a dog's belly doesn't move like bones
307
so this adds on a whole bunch of other floating nodes
308
on top these additional floating nodes sort of capture all the jiggle
309
and flow and the additional physics that come along with the, you know, the cloth or the material on top of the bones.
310
So we can see here that it finds this sort of shape, but then once it finds the shape,
311
it actually puts a skeleton in the middle to figure out which parts need to actually be rigid.
312
Once it figures out the points that need to be rigid, then it figures out what points need to sort of flow outside of the bones.
313
So here's some other examples, like a clothed human, you have the skeleton, you've got the bones you've got the skinning
314
and then everything combined where you can see the the dress sort of flow
315
now you do need a captured motion sequence of the character first
316
it's not going to just work from like a single image
317
but the code for this one is available on github
318
and available for research use right now all right now this is the last one
319
and it's actually not ai but i just thought it was really cool
320
so i wanted to share it anyway this one's called world gasha i think I'm pronouncing that right.
321
And it's actually a free browser tool from a Japanese developer
322
that actually creates random fictional regions that has mountains and rivers
323
and coasts and towns and railways and race patties and almost anything you can imagine.
324
And it draws it as like this manga style line art.
325
Well, this one's actually not in that manga style line art.
326
This is a randomly generated city, but you can see if I add it with the lines, you kind of start to get that look.
327
You can also put it on lines and tone and you get like a black and white version.
328
You can put it on this like clay mode.
329
And this is again, a randomly generated seed.
330
I could reroll the dice and it's going to build me a whole new town or city or whatever.
331
So now I can zoom in on this city that it just created.
332
We can also change it to downtown.
333
It's going to build us a new city that looks like a downtown area or skyscrapers.
334
It'll build us a new city
335
and these are again all randomly generated every single time
336
and you could zoom into different views
337
so let's say we want like a top view
338
we can look straight down on this city like this maybe want an eye level view of central street
339
and it actually brings us into the city where we can look around
340
and wander around in this city now imagine using something like this
341
and then re -scanning it with like one of the ai models
342
we were looking at earlier you can build a pretty primitive looking city
343
and then use AI image or video models to reskin it into something really realistic
344
and maybe even build scenes for like films and animations and stuff.
345
Again, this is not actually an AI model.
346
There's no outside data.
347
It's just random numbers and math generating all of this.
348
And if you do like a specific scene, you can actually export it as a PNG or an SVG or even a 3D object file.
349
So you could theoretically create a world and then pull it into unreal engine
350
and build a game inside of it or something like
351
that i know i usually focus on ai stuff
352
but really you know the theme of my channel is just cool stuff
353
that i come across online that i want to share
354
and sometimes it's not always ai
355
but that's what i got for you today again
356
i make a news video every single friday where i break down all of the news
357
that came out in the ai world each week
358
but it's usually the biggest stories with the most impact on the most amount of people
359
i'm sort of trying to filter out the signal from the noise of everything that's going on
360
and help you understand what might actually change what you do on a day -to -day basis
361
and in doing that sometimes I miss some of these smaller research projects
362
that don't get a ton of love
363
and not a lot of people talk about
364
and I find all this stuff really cool and really fascinating and
365
if you go back like three years on my channel
366
this is the type of stuff
367
I used to talk about a lot more frequently until all of the big labs
368
and big companies started having new launches every single week
369
and I kind of shifted more focus to that
370
but I want to get back to my roots a little bit
371
and make these videos a little bit more often so
372
if you like videos like this where I sort of dig
373
and find some more underground things that are happening in the world of like AI
374
and just cool tech research let me know I'll make sure to make more videos like this
375
I'm planning on making at least one of these a month
376
because it's just really fun for me to dig in and find some of this stuff.
377
But again, that's what I got for you.
378
If you like videos like this and you also want to be super looped in
379
and informed on all the latest AI news, I'm going to keep up with all of that for you.
380
I put out a video every Friday with all of the news.
381
I also put out a newsletter twice a week.
382
You can subscribe for free over at futuretools .io.
383
But thanks so much for hanging out with me, nerding out with me today.
384
There's a lot to nerd out on i really really appreciate you
385
and hopefully i'll see you in the next one bye
FOR YOU
推荐视频
本课的词汇与口语要点
这节口语课以视频“11 AI Breakthroughs You Didn’t Know Existed”为素材。 这段视频共有 385 个句子、4734 个单词可供跟读。 讲话部分时长为 25:16。 说话人语速较快,每分钟约 187 个词,会出现较多连读和弱读。 84% 的单词属于英语最常用的 3,000 词,其余的词建议在练习前先学一下。
视频中的重点词汇
视频中 15 个值得学习的单词,附发音和释义:
| 单词 | 发音 | 释义 |
|---|---|---|
| odyssey 名词 | /ˈɑ.dɪ.si/ | 遠航 /远航 |
| audio 形容词 | /ˈɔ.di.oʊ/ | 音頻 /音频, 伴音 |
| telescope 名词 | /ˈtɛl.əˌskoʊp/ | 望遠鏡 /望远镜 |
| bone 名词 | /boʊn/ | гўдў, гўдўзы |
| hug 动词 | /hʌɡ/ | 擁抱 /拥抱 |
| simulation 名词 | /ˌsɪm.jəˈleɪ.ʃn̩/ | 模擬 /模拟 |
| uncle 名词 | /ˈʌŋ.kl̩/ | 伯父, 伯伯 |
| physics 名词 | /ˈfɪz.ɪks/ | 物理學 /物理学 |
| hardware 名词 | /ˈhɑɹdˌwɛɹ/ | 硬件, 硬體 /硬体 |
| wrap 动词 | /ɹæp/ | 包裝 /包装, 包 |
| demo 名词 | /ˈdɛm.oʊ/ | 示範 /示范 |
| randomly 副词 | /ˈɹændm̩li/ | 随机 |
| skeleton 名词 | /ˈskɛlətən/ | 骨骼, 骸骨 |
| rigid 形容词 | /ˈɹɪd͡ʒ.ɪd/ | 硬性, 僵硬 |
| theoretically 副词 | 理論上 /理论上 |
视频中出现的短语动词
| 单词 | 发音 | 释义 |
|---|---|---|
| figure out 动词 | 弄清楚 | |
| break down 动词 | 壞了 /坏了, 出故障 | |
| bring up 动词 | 撫養 /抚养, 養大 /养大 | |
| check out 动词 | 退房 | |
| come out 动词 | /ˌkʌm ˈaʊt/ | 出, 出來 /出来 |
| go back 动词 | 回去, 返回 | |
| go down 动词 | 下降, 下去 | |
| look around 动词 | 環顧 /环顾 |
值得反复跟读的句子
视频中简短而完整的句子,可以直接用在日常对话里:
- Then why is your coat still wet?
- Nephew, why you put ketchup in egg fried rice?
- Did you catch that?
- We're getting closer and closer.
- What do you think?
视频中的语法
说话人最常用的结构,并附上视频中的原话:
| 结构 | 视频中的用法 |
|---|---|
| 现在完成进行时 have/has been + -ing — 以前开始、现在仍在继续的动作 | i've been using |
| 现在完成时 have/has + 过去分词 — 过去发生但与现在仍有关联的事 | I've come · you've ever watched · have reported |
| 被动语态 be + 过去分词 — 强调发生了什么,而不是谁做的 | be desired · being fooled · was filmed |
| 定语从句 who / which + 从句 — 补充说明人或事物 | page, which is · model which is · people who recorded |
需要注意的发音
说话人用了 69 次缩略和弱读形式,例如 I'm, don't, you're。请按听到的简短形式来说。
- “th” 音: mathematics /mæθ(.ə)ˈmæt.ɪks/, cloth /klɒθ/
- “sh” 和 “zh” 音: simulation /ˌsɪm.jəˈleɪ.ʃn̩/, capture /ˈkæp.(t)ʃɚ/, shooter /ˈʃuːtəː/, reconstruction /ˌɹiːkənˈstɹʌkʃən/, mesh /mɛʃ/
- 长单词——注意重音位置: reconstruction /ˌɹiːkənˈstɹʌkʃən/, explanation /ˌɛkspləˈneɪʃən/, ordinary /ˈɔɹdɪnɛɹi/, hilarious /hɪˈlɛə.ɹi.əs/, artificial /ˌɑː.tɪˈfɪʃ.əl/
中文母语者容易读错的音:
- /v/ — 不要读成 /w/,上齿轻触下唇: rival /ˈɹaɪvəl/, impressive /ɪmˈpɹɛsɪv/, virtual /ˈvɜɹt͡ʃuəl/, vary /ˈvɛəɹi/, developer /dɪˈvɛləpɚ/
- 词尾辅音 — 要读清楚,后面不要加元音: generate /ˈd͡ʒɛn.ə.ɹeɪt/, matrix /ˈmeɪ.tɹɪks/, telescope /ˈtɛl.əˌskoʊp/, lab /læːb/, hug /hʌɡ/
- /r/ 和 /l/ 的区别: randomly /ˈɹændm̩li/, rival /ˈɹaɪvəl/, realistic /ˌɹɪəˈlɪs.tɪk/, rebuild /ɹiːˈbɪld/, roughly /ˈɹʌf.li/
如何用这段视频练习
- 先完整听一遍视频,不要开口,记下不认识的单词。
- 先用 0.75 倍速逐句跟读,熟练之后再回到正常速度。
- 录下自己的声音并与原声对比,特别注意 odyssey, audio, telescope 这类单词。
什么是跟读法?
跟读法 (Shadowing) 是一种有科学依据的语言学习技巧,最初开发用于专业口译员的培训,并由多语言者Alexander Arguelles博士普及。这个方法简单而强大:您在听英语母语原声的同时立即大声重复——就像是一个延迟1-2秒紧跟说话者的影子。与被动听力或语法练习不同,跟读法强迫您的大脑和口腔肌肉同时处理并模仿真实的讲话模式。研究表明它能显着提高发音准确性,语调,节奏,连读,听力理解和口语流利度——使其成为雅思口语备考和真实英语交流最有效的方法之一。












