跟读练习: How I'd learn UX Design (if I could start over) - 通过YouTube学习英语口语

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This is how I would learn UX design if I could start over.
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This is how I would learn UX design if I could start over.
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I'm a full-time product designer.
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I've done agency, I've done freelance work.
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My route to breaking into tech is a little bit of a weird one.
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So in order to find out what I would have done differently,
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let's go back and find out how I got there in the first place.
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So I've been designing since I was 18 years old.
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Sort of.
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My parents have their own tattoo studio.
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They've been tattoo artists for decades and I wanted to follow in the family footsteps and become a tattoo artist as well.
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This taught taught me the basic principles of design
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and communicating with a client on a vision but ultimately I found out
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that I didn't really want to be doing that forever.
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Fast forward to university I was doing a business degree which taught me the foundations of general product design,
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market research, competitor analysis, product life cycle
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which in my day-to-day job is actually really helpful
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when talking about the bigger picture of tech products to companies that I'm working with.
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Fast forward again to now and I'm currently working as a freelancer working with big enterprise companies on their tech products.
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My work involves topics like competitor analysis,
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market research, user personas, success mapping,
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user testing, affinity mapping, Kano analysis,
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feature prioritization, and service blueprinting.
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And if you're looking to break into tech or learn UX design,
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you should definitely take note and go research some of those.
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And let me clear up the difference between UI and UX.
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UI design, so user interface design,
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is the very very front-facing screen that you see when you open an app or a website,
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some sort of software, what the buttons look like,
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what is the pixel width between certain icons,
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color palette, even sometimes information architecture.
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UX design, user experience design,
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involves UI design towards the end,
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however it encompasses quite a bit more in terms of the research,
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figuring out what features are needing to be included in the first place,
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creating the experience that the user is going to go through when using the software.
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You You might think becoming a UX designer,
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the main thing to learn is visual design,
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but I'd actually argue that one of the most important things to learn is about psychology and user research.
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Empathy for what the user is going through,
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empathy for what the user needs in certain specific kinds of software.
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When it comes to user research,
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I think one of the best ways I can get across how important it is is the way
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that a 90-year-old granny is going to use her banking app
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is completely different to how someone of my generation is going
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to use their banking app user research needs to go in
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to discover how can you make a software usable for every kind of person that needs to use it.
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Doing research into the user gives your design purpose
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and lets you know who's going to be using it and in what context they're going to be using it.
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All other parts of UX design can be traced back to user research.
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So you think that I'm about to tell you that you should learn about user research right?
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Not exactly.
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If you are just trying to break into UX design with no experience who are you going to research with?
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What are you going to research?
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You don't usually have have access to a user base to test with.
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In addition to that, you're just starting out.
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You wanna play around with designs,
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you want that instant gratification and that's okay.
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Doing a bunch of user research and all
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that kind of stuff is not going to give you the
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most bang for your buck at this stage in your learning process when you're just starting out.
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However, if hearing that makes you want to just jump straight into designing, hold up.
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Jumping straight into design without any sort of logic behind it
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or or reasoning is gonna result in a probably pretty but useless design.
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UX design with no logic or no ground, no basis is useless.
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That kind of defeats the purpose of UX design in the first place.
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I would really recommend going to the Laws of UX website
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and doing a little bit of research there first about the different kinds of principles
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and laws that we apply to our designs.
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For instance, the aesthetic usability effect where users perceive designs that are more aesthetically pleasing as more useful and functional,
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or Hicks law, showing that the time
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that it takes to make a decision on screen increases with the number and the complexity of choices presented to the user.
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Also look at the M3 website.
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They go into detail about certain kinds of components.
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The material design content and the laws of UX come up all the time in my job.
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I'm always referencing them.
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So once you've got familiar with design,
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you can start to think about applying these ideas to breaking into the industry via course,
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a bootcamp, volunteering, an internship.
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A lot of people are learning,
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studying, and changing their career path.
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And Course Career is changing the way that people start their careers without degrees.
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Many of their graduates don't have previous experience or a degree
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and are using their course as well as their own skills
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and talents to get ahead in the job market and break into that new industry.
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I don't have a degree,
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anything to do with tech yet,
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here I am, years into my dream career.
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So if I can do it, you can do it.
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Course Career helps people like you start at entry level position without that prior experience.
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You get a free introduction to the course,
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teaching you about the career and what kind of people are suited to it.
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And then in the paid course,
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they teach all the skills and knowledge that you need to be able to build your portfolio and land your first role.
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As you're learning, there's going to be some ups and some downs.
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You're going to be discouraged,
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demotivated, and you're going to find that passion again.
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Just keep pushing through because it's a skill that you can learn like any other.
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If you're wanting to make a career change,
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it's going to be a bit awkward at first.
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You're learning a new thing,
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and that's part of the joy of learning something new is feeling like a complete noob.
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Embrace the first days and the first stages of learning something new because you only get to experience that once.
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In addition to skill building and portfolio building,
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Course Career also helped you to network and make those connections that you need to break into the industry.
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They help you to format your CV,
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your LinkedIn, how to find jobs,
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what to do in an interview,
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and when you finish you get a certificate of completion as well as a shareable website portfolio of your work.
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You'll also be added to an employer platform where employers and hiring managers can find you,
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request interviews, and you can secure a job without actually having to directly apply to companies.
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Course Career has If you have a free introductory course,
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click the link in my description to sign up
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and find out exactly how you can start your UX design career with no degree and no experience.
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In order to begin actually designing,
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you're going to need a desktop or a laptop and learn a design platform.
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There are so many tutorials online you've got Figma tutorials,
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Sketch tutorials, WXD tutorials.
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All of these kinds of platforms are what UX designers use in order to create their designs.
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They all function a little bit differently so you can try them out and see what one you like working with best.
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Specifically Figma is starting to become more industry standard.
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You see a lot of the job listings that are posted nowadays require you to be able to use Figma.
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It's hard to exchange information and designs if you're all working across different platforms
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if the job listing says we use figma then that's the one
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that you should be proficient in i love figma i'm a figma girly look up a couple tutorials
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and as you go through you'll learn about things like frames
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wire frames prototyping once you have the basics down of how
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to use your platform i want you to take a screenshot
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of an app in your phone paste it into figma or sketch or wxd whichever one you choose
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and make a one-to-one copy of it.
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Just trace it.
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And as you're tracing it,
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you'll learn how it was put together and what goes into the design in the first place.
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Once you have the basics of how to use the platforms and the basics of design down,
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you're ready to start designing your own portfolio piece.
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I'll tell you a little bit about my first portfolio piece in a little bit,
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but my advice would be to start with an app
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that already exists on the app store
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and look to make some improvements on it based on the reviews that you can see down below.
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Take a note of what the most common theme that comes up in the reviews is.
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What is the most consistent thing that people are complaining about or that they wish the app had?
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Compile them into some solutions and a feature list.
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I have a stab at making a redesigned version.
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For me, one of my first portfolio pieces ever was redesigning the Steam app.
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If you have ever used the Steam app,
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you know how dated it is.
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It's pretty much just the website squeezed onto a phone screen.
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I did the same process.
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I went on the App Store,
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took some screenshots, looked at the reviews,
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found the pain points that people were talking about and tried to redesign around that.
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So as I was studying and building up my knowledge,
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I used the reviews on the Steam app app store to redesign something and add that to my CV.
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While you're doing your redesign,
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you're going to naturally learn about topics like information architecture and a bit about wireframing,
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a bit more about prototyping,
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and a little bit of that user research comes up there when you're taking those reviews,
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implementing that into features and a redesign.
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If you want to try something a little bit more unique or close to home,
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personal,
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you can try to come up with a design idea around something
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that already frustrates you in day-to-day life so you know
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when you're going to the grocery store and you forget
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if you already have soy sauce you could create an app design
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that allows you to keep track of your groceries
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or something that's something that I tried out
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when I was first beginning it looks terrible
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but it's just a learning process or just think about an app
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that you already use
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that you wish had a certain feature just to make life
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easier those little hints of frustration are exactly the things that you should be looking out for.
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They're like little pearls of inspiration that you can turn into a portfolio piece.
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When you're designing, steal things, steal ideas, steal concepts.
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Get inspired by everything you possibly can.
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Don't steal one-to-one, come on,
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let's be smart about it.
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You need to start learning from people who are already good at what they do.
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Absorb all that information, you need to be a sponge.
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And again, for just portfolio pieces,
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there's no point reinventing what's already there.
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Figma community has an amazing resource of icons,
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vectorized shapes and stuff, flat icon has so many cool PNG icons,
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as well as Pexels has great stock photos that you can just drag and drop into your design.
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There's no point sitting there trying to design your own iconography or take your own pictures for your designs.
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Take that from the resources that people are sharing online and learn from your fellow designer.
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You're ready to start building a network.
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There are a couple of things that I wish I knew
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when I started doing this as someone with little to no experience.
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For starters, I wish I just understood how much asking for help can get you further.
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You don't have to pretend you know everything because let's be honest, you don't.
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You don't know everything.
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And acting like you do will only make people think that you're up yourself.
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It's better to just be honest.
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You're never gonna know as much as a UX designer who's been doing this 10 years.
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Just ask for help, ask for advice.
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Reach out to some people on LinkedIn and ask
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if they'd be kind enough to review your portfolio and give some advice and feedback.
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Try to build that relationship with multiple designers on LinkedIn in sort of industries and companies that you're interested in working in.
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And eventually they're gonna see you grow as a designer from your posts or your messages,
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they'll see your progress and they will keep you in mind for future positions.
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And when you are applying,
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always, always, always reach out to a designer on the team of the company you applied to and ask them,
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hey, what does the team look like here?
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What's the design team like?
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Do you like working here?
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Do you have any tips for the hiring process?
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I've done that so many times.
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I've messaged people on LinkedIn asking for help on the hiring process or tips for the hiring process.
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And a lot of the time,
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they're really willing and open to give me some hints,
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either of what the questions are gonna be or at least what I should prepare for the interview.
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Throughout the stages of learning how to design the theory,
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the practice, applying to jobs,
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getting knocked back from jobs,
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you're going to feel discouraged or demotivated,
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and that's okay, that's normal,
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it's natural, but just keep pushing through.
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This is a skill like any other.
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You can relearn and change your career path at any stage in your life,
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no matter your age, no matter your experience, you've got this.
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I've known people who have broke into UX and tech from all different kinds of backgrounds,
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from like finance, people who studied law,
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people who studied psychology, people who just did art.
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There's so many avenues.
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Also, definitely look into your local area to see if there's any career building days,
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UX design days, UX design functions,
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events, all that kind of stuff.
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It helps you build those connections and see what opportunities are out there that you didn't even know there were.
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Subscribe, comment, like, and I'll see you in the next video.
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为什么要通过这个视频练习口语?

通过观看和模仿这段关于UX设计的视频,学习者能够有效提升英语口语技能。一方面,这段视频包含了与设计相关的专业术语,能够帮助学习者在特定领域建立词汇基础;另一方面,演讲者的表达方式和语调为学习者提供了良好的发音和语感示范。使用shadowspeak的方法,积极模仿演讲者的语音语调,学习者可以提高自己的口语流利度和自信心,从而更好地参与与他人沟通。

语法与表达在语境中的应用

在视频中,演讲者使用了几种重要的句型和表达方式,以下是一些关键的结构分析:

  • "I would learn UX design if I could start over." - 这个句型使用了条件句,用于表达虚拟情境,适合用来探讨假设情况。
  • "This taught me the basic principles of design." - 使用简单的过去式,清晰表达过去的经验,适合在讲述个人经历时使用。
  • "Empathy for what the user needs." - 该表达强调了理解用户需求的重要性,适合用于讨论用户体验设计时的核心原则。
  • "All other parts of UX design can be traced back to user research." - 这句话展示了因果关系,适合用来总结观点,强调研究的重要性。

常见发音陷阱

在这段视频中,某些词汇和表达的发音可能对学习者造成困扰,例如:

  • "UX design" - 学习者可能会在"UX"的发音上犯错,确保正确发音为 /juː ɛks/。
  • "Empathy" - 此词可能会因为元音的不同而造成发音问题,正确发音为 /ˈɛmpəθi/。
  • "Features" - 这个词的发音易被忽略,应为 /ˈfiːtʃərz/,注意重音和辅音组合。

通过在看YouTube学英语时,注意这些发音陷阱,学习者可以在掌握专业术语的同时提升自己的沟通能力,降低交流障碍,扩大自己的社交圈。

什么是跟读法?

跟读法 (Shadowing) 是一种有科学依据的语言学习技巧,最初开发用于专业口译员的培训,并由多语言者Alexander Arguelles博士普及。这个方法简单而强大:您在听英语母语原声的同时立即大声重复——就像是一个延迟1-2秒紧跟说话者的影子。与被动听力或语法练习不同,跟读法强迫您的大脑和口腔肌肉同时处理并模仿真实的讲话模式。研究表明它能显着提高发音准确性,语调,节奏,连读,听力理解和口语流利度——使其成为雅思口语备考和真实英语交流最有效的方法之一。

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