跟读练习: Rubik's Cube: How to Develop FASTER Turning Speed! - 通过视频学习英语口语
正在创建课程...
1
If your goal is to be a faster cuber, how much does it help to just pick up a cube and do this?
2
and then start timing it for fun.
3
So what I'm actually trying to improve on is regular solves, and this is slightly related, but specifically what I'm doing here is something I would never have to do normally.
4
It also takes away from practicing more important things, and it also tires me out so I would perform worse.
5
When you think about it that way, it might sound kind of dumb, but what I really just described to you is going to the gym to get better at sports.
6
So you don't have to do things that are technically useless like this.
7
What you can do instead is just the algorithms you would normally use during your solves.
8
And when you practice these, you don't want to just go at your normal speed, you want to go faster than you think you can.
9
For example, if I wanted to do a J perm with a guarantee I don't mess up, it would look something like this.
10
But if I want to go faster than that and improve my potential speed, then it would look something like this.
11
Thank you.
12
Notice how much I'm messing up, because I'm going faster than what I can control.
13
And you can make it more fun by getting your timer and trying to set PBs to see if you're actually improving.
14
Or if you want a tool to help you keep track of these, you can use jprim .net as your algorithm trainer.
15
Next is finger tricks.
16
So if you're starting out, you want to make sure you have finger tricks for the most basic situations.
17
For example, for this sequence, you would always do it like this.
18
And for the reverse sequence, you would always start here and do it like this.
19
For Sledgehammer, you would do it like this and end with your thumb.
20
And anytime you see these situations in algorithms, you would always just do it that way.
21
And make sure that you don't end up with bad habits such as this.
22
It should be this.
23
But as you get faster, you want to use a greater variety of finger tricks so
24
that you don't have to change how your hand grips the cube all the time.
25
And that's called a re -grip, which isn't all that slow, but if you know what you're going to do next, then having to re -grip before you do it can be really slow.
26
So if you just do a re -grip right now, I guarantee you, you cannot do that as fast as just doing R.
27
That's because for a re -grip, I dodge these corner pieces, and for R, I don't.
28
So most of the time, re -gripping is worse than adding one move.
29
gets more than one move in before the one with the re -grip even begins.
30
But something you'll also notice is that near the end of the algorithm, I re -gripped again for both of them.
31
And this re -grip is actually okay, because I'm doing a U' move as I do the re -grip.
32
So it's in this situation where a re -grip isn't bad, because I can do it while doing another move.
33
And just to finish off the comparison, these are both re -gripless T -perms to start, but one of them avoids the final re -grip as well.
34
As you can see, neither one really has an advantage, because I'm not saving any time by eliminating that re -grip.
35
So if you want to learn all the finger tricks you need to do this, such as what I did in the beginning of the T -perm, then you can check that out in the finger tricks video.
36
But here, I'm just going to show you all the finger tricks that people tend to be too lazy to learn.
37
So first is this one that I talked about.
38
This happens when your thumb is on top.
39
And instead of doing this, you can also replace it with this, which is pretty much just as good, and can be done in any hand position because you're using the other hand.
40
Also, being able to do either of these for U' is great as well.
41
And then there's D2 with ring pinky or pinky ring.
42
but you should also be able to go in the opposite direction, which is really important.
43
So our first example is this Eperm.
44
Just kidding, don't use this algorithm.
45
I know a lot of people who do use it, and if you use it, you're just being lazy.
46
The reason anyone uses this Eperm is because you only have to do the regular D move and not the reverse kind.
47
But if you use the regular Eperm and just learn how to do that in reverse, then you can do it really fast.
48
Next is this OLL, and I told you earlier that if you're more of a beginner, then this sequence in the middle, you would always do it like this.
49
but that's not going to be true for this all anymore
50
because if you try and go through the whole algorithm without re -gripping then you end up being
51
in this position as you get to those moves.
52
And as you can see, I'd have to re -grip to get thumbs on front to do that same trigger again.
53
So instead, from here, you'd have to do this as your only possible way of doing you
54
and then the rest of it goes like that, and then f' here like this.
55
And notice that this way of doing f' is really just the way of doing u' I showed earlier like this.
56
Next is aprim from this angle specifically, so of course being able to do the d2 flicks.
57
Thank you.
58
And then at the end here, instead of regripping to do U' because I need my left hand for U' usually, here I could do this move.
59
and that saves me another regrip.
60
Or I could do it like this, which is what I prefer.
61
Also, the special way of doing U or U' is really, really important for F2L.
62
So this pair, inserting with L' U' L, oop, I re -gripped.
63
Instead, anything front -slot -related should always start with thumbs on front.
64
Then I can do it like this.
65
This is one of those things that a lot of people are not comfortable with at first, but trust me, all the pros are doing it, just learn it.
66
Another thing that can make you faster and more consistent is learning algorithms mainly on one hand.
67
A lot of people will learn these two cases as the same case, one is just right -handed and one is just left -handed.
68
If you're just learning this, I would say that's fine because you're learning two algorithms for the price of one.
69
However, once you've learned a lot of the important algorithms like all of OLL and PLL, then you should start thinking about changing them all to be one hand, most likely a right hand.
70
And so this one would still be the same.
71
But then this one would go like this.
72
Now this isn't true for every case and you can see how often I do this in my OLL and PLL videos.
73
Now the main reason why you want to think about this is
74
that one of your hands will be often the one re -gripping, while the other one stays in this exact grip.
75
So just re -gripping one hand is less prone to mistakes
76
and having to switch from a right -handed algorithm to a re -gripped left -handed algorithm is much worse.
77
And I know a lot of people don't prefer to practice
78
their algorithms in favor of more important things like look ahead and efficiency.
79
While those are of course necessary, it's always important to keep pushing your turn speed as well.
80
If you don't have much time to practice and you just want to solve, That's totally fine.
81
But come on, just give it a try.
82
How fast can you do a Jperm?
📺 同频道
✨ 推荐视频
本课的词汇与口语要点
这节 B1 级别的口语课以视频“Rubik's Cube: How to Develop FASTER Turning Speed!”为素材。 视频中反复出现的词有:grip, algorithm, tricks, finger, faster。 这段视频共有 82 个句子、1385 个单词可供跟读。 讲话部分时长为 6:06。 说话人语速较快,每分钟约 227 个词,会出现较多连读和弱读。 85% 的单词属于英语最常用的 3,000 词,其余的词建议在练习前先学一下。
视频中的重点词汇
视频中最难的 15 个单词,附发音和释义:
| 单词 | 发音 | 释义 |
|---|---|---|
| grip 名词 | /ˈɡɹɪp/ | 柄 |
| algorithm 名词 | /ˈælɡəɹɪðm̩/ | 算法, 演算法 |
| thumb 名词 | /ˈθʌm/ | 大拇指, 拇指 |
| cube 名词 | /kjub/ | 立方體 /立方体 |
| lazy 形容词 | /ˈleɪ̯zi(ː)/ | 懶 /懒, 懶惰 /懒惰 |
| beginner 名词 | /bəˈɡɪnɚ/ | 初學者 /初学者, 新手 |
| timer 名词 | /ˈtaɪmɚ/ | 定時器 /定时器, 計時器 /计时器 |
| dodge 动词 | /dɑd͡ʒ/ | 躲避, 躲開 /躲开 |
| insert 动词 | /ɪnˈsɝt/ | 插入, 插上 |
| tire 动词 | /ˈtaɪ̯ɚ/ | 勞累 /劳累, 累 |
| trainer 名词 | /ˈtɹeɪnɚ/ | 教練 /教练, 教練員 /教练员 |
| technically 副词 | /ˈtɛk.nɪˌkəl.i/ | 嚴格來說 /严格来说 |
| eliminate 动词 | /ɪˈlɪm.ɪ.neɪt/ | 消滅 /消灭, 消除 |
| anytime 副词 | 隨時 /随时, 任何時候 /任何时候 | |
| habit 名词 | /ˈhæb.ɪt/ | 習慣 /习惯 |
视频中出现的短语动词
| 单词 | 释义 |
|---|---|
| end up 动词 | 到达 |
| go through 动词 | 通過 /通过 |
| pick up 动词 | 拾取, 撿 /捡 |
视频中的语法
说话人最常用的结构,并附上视频中的原话:
| 结构 | 视频中的用法 |
|---|---|
| 定语从句 who / which + 从句 — 补充说明人或事物 | this, which is · direction, which is · people who do |
| 被动语态 be + 过去分词 — 强调发生了什么,而不是谁做的 | can be done · is just left |
| 用 “should” 提建议 should + 动词 — 表示应该做的事 | should be · should also be · should always start |
| 比较级 -er than / more … than — 比较两个事物 | faster than · worse than |
需要注意的发音
说话人用了 31 次缩略和弱读形式,例如 don't, you're, I'm。请按听到的简短形式来说。
- “th” 音: algorithm /ˈælɡəɹɪðm̩/, thumb /ˈθʌm/
- 长单词——注意重音位置: technically /ˈtɛk.nɪˌkəl.i/, eliminate /ɪˈlɪm.ɪ.neɪt/
中文母语者容易读错的音:
- 词尾辅音 — 要读清楚,后面不要加元音: grip /ˈɡɹɪp/, cube /kjub/, flick /flɪk/, dodge /dɑd͡ʒ/, insert /ɪnˈsɝt/
- /æ/ — 嘴张大,不要读成 /e/: algorithm /ˈælɡəɹɪðm̩/, habit /ˈhæb.ɪt/
如何用这段视频练习
- 先完整听一遍视频,不要开口,记下不认识的单词。
- 先用 0.75 倍速逐句跟读,熟练之后再回到正常速度。
- 录下自己的声音并与原声对比,特别注意 grip, algorithm, thumb 这类单词。
什么是跟读法?
跟读法 (Shadowing) 是一种有科学依据的语言学习技巧,最初开发用于专业口译员的培训,并由多语言者Alexander Arguelles博士普及。这个方法简单而强大:您在听英语母语原声的同时立即大声重复——就像是一个延迟1-2秒紧跟说话者的影子。与被动听力或语法练习不同,跟读法强迫您的大脑和口腔肌肉同时处理并模仿真实的讲话模式。研究表明它能显着提高发音准确性,语调,节奏,连读,听力理解和口语流利度——使其成为雅思口语备考和真实英语交流最有效的方法之一。












