跟读练习: The Greatest Item Guide in Mobile Legends History | Part 03 | Magic Item | Build like a Pro - 通过YouTube学习英语口语

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Genius Wand or Divine Glaive?
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Genius Wand or Divine Glaive?
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Winter Truncheon or Wishing Lantern?
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Should you build Glowing Wand in every match?
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There are lot more confusions you may face while choosing a magic item for your hero.
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Well, I have been playing this game for six years,
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and I have around 20,000 matches of experience.
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Among them, I played over 7,000 of them as a mage.
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At times I found it confusing.
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Which item is best in different situations?
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So I studied all the items and tested them
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and applied my test results in real matches to find out the best magic items in every situation.
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You might not yet have the answers,
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but after watching this whole video,
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you will have a clear idea of which item to build in different situations.
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The Magic Item Before choosing a magic item for your hero,
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you have to understand few things that are important.
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Magic Power, Magic Penetration, CD Reduction, Mana Regan, and Lifesteal.
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These are the main stats that determines the usefulness of a magic item for your hero,
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depending on the match situation.
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You have to make a good balance of all these stats to get the best out of items.
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and in this guide we will consider all of these facts so that you can learn the proper way of itemization.
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First, I will cover some items that will greatly boost your damage.
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Genius Wand and Divine Glaive,
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both of them counters magic defense of enemies,
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but the way they counters magic defense isn't same.
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While Genius Wand gives you raw penetration which can reduce your opponent's magic defense even to negative stats,
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which means even if an enemy has no magic defense,
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you will still be benefited by it.
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On the other hand, Divine Glaive gives you percentage-based penetration.
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So the higher the defense stats of enemy,
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the higher will be your penetration.
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By knowing these two facts,
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that's a common sense that Genius Wand will work better against squishy heroes and Divine Glaive will work better against tanky heroes.
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But do you know exactly when Divine Glaive takes over Genius Wand?
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Let's find it out.
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Which one do you think will perform better when your enemy has Athena's shield?
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In this example, the opponent's magic defense was reduced from 48 to 36
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because of Genius Wand's passive and Divine Glaive did lower damage than Genius Wand.
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But it's not that practical because you opponent will have some base defense stat too in real match.
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So if we increase the defense stat even a little more,
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you will see Divine Glaive will deal more damage than Genius Wand when your opponent buys magic defense.
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So what did you take from here?
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Genius Wand will work better in early game,
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and as the game progresses,
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Divine Glaive will be a better option for you.
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Then, should you have both of them in your build at the same time?
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Well, that's not the best option.
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Because the percentage-based reduction of Divine Glaive will be applied after the initial reduction of Defense of Genius Wand.
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In these examples you can see,
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it's better to combine each of them with another available option rather than combining them together.
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So should you not build Genius Wand as it will be taken over by Divine Glade later?
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Well, this is not how this game works.
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You see it's all about momentum.
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When you are playing a burst mage,
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no other item will increase your damage output like Genius Wand in the early game.
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and can highly enhance your capability to one-shot, squishy heroes.
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So, a wise option for you is to buy Genius Wand in early game,
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and sell it in mid to late game and buy Divine Glaive instead,
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because in late game squishy heroes will have higher base magic defense even if they don't buy any magic defense items.
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Glowing Wand, an item that if you buy your teammates will love you,
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and if you don't buy it,
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sometimes you may even experience trash talk.
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Why is that?
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The main reason is it's an anti-heal item.
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When you face opponents with high heal and shield effects,
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you should definitely prioritize this item as it will reduce heal and shield effects.
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But what if your opponent don't have heal and shield effects?
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Should you still buy it?
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Well, this item is not just an anti-heal item,
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it is also a tank killer.
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It's unique.
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Passive allows you to deal extra damage based on opponent's max HP.
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Especially when you are playing utility type of mage who relies on spam skills to deal damage,
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it works best to melt down high HP heroes.
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But what if you are a one-shot type mage?
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When you are playing one-shot type mage,
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your main goal is to kill enemy squishy heroes,
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and they usually have lower HP.
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I have tested it on squishy heroes to compare with other items.
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Squishy heroes usually have around this amount of base HP and magic defense in late game,
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even if they don't buy any defense item.
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Here I am comparing Glowing Wand and Bloodwing's damage in late game against squishy heroes.
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Even though Bloodwing has more magic power than Glowing Wand,
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it's dealing less damage.
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It's because in late game,
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even the squishy heroes get more HP,
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which increases the damage of Glowing Wand.
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So, even if you are playing an one-shot mage,
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you can still buy Glowing Wand.
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But buy it in late game if the enemy doesn't have heal.
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But when they have heal, buy in early mid-game.
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Lightning Truncheon and Wishing Lantern,
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both of them have exactly same base stats.
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They are damage focused item with CD reduction stats and commonly used in burst magic builds,
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but the unique passive of these items are different,
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which makes one slightly better than the other one depending on the situation.
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Lightning Truncheon's passive allows you to deal extra damage to multiple hero in range
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if you just hit one enemy with a skill.
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On the other hand,
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Wishing Lantern deals extra damage based on enemies' current HP for every 800 damage you deal to an enemy.
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The question is, which one works better?
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Let's find it out by this example.
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I have given the enemies here the amount of base defense and HP they will usually have in mid-late game.
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With Lightning Truncheon, I dealt 2,749 damage,
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while with Wishing Lantern I dealt 2,783 damage.
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I showed you this example to make you understand
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that after mid-game Wishing Lantern will deal more damage than Lightning Truncheon even to squishy heroes.
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But remember, it deals damage based on current HP,
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not max HP, so it will help you make enemies low faster when they are at their full HP.
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So, if you are going to buy Lightning Truncheon,
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buy it in early game and buy Wishing Lantern in mid
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or late game as enemies will have more HP during this time.
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Buying Lightning Truncheon in early game will also allow you to clear wave faster and thus rotate faster,
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so use the items according to their perks.
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Next one is Holy Crystal.
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This is the most expensive magic item in this game,
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and it will give you the highest amount of magic power.
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But its usefulness is maximized in late game,
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as it gives you bonus magic power based on your total magic power,
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and the bonus percentage also increases with your level.
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In a word, this item is your magic power enhancer.
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Beside damage booster items, there are other items to enhance the utility and sustain of magic heroes.
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If you are playing a mage that relies on spamming skills,
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you will run out of mana soon and you will also require fast cooldown of skills.
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For mages like this, Enchanted Talisman is one of the core items.
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Luo Yi is one of those mages who rely on spam skills,
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and the more yin-yang reaction you will occur,
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the more damage and CC output you will get.
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So without Enchanted Talisman, you will run out of mana soon,
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and your skill loading time will be slower too.
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But after you buy Talisman,
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your mana problem will be solved and your skills will be available faster.
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By the way, this item also has a special feature which increases your CD reduction limit to 45% from 40%,
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so it is one of the core items of those utility mages.
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Starlium Scythe, an item which will give you magic power,
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CD reduction, hybrid lifesteal, and mana regen.
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Its unique passive grants you an enhanced basic attack after casting a skill which has 5 second cooldown.
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This enhanced basic attack deals true damage.
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This item is suited for mage like Harith,
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whose mechanism relies on basic attack to deal damage.
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This item is mostly used by magic assassins who cast basic attacks in between skills.
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Feather of Heaven, an item that will give you attack speed,
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and your basic attacks will deal magic damage based on your magic power.
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It has a stacking system.
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Each basic attack gives you a stack up to 5 stacks.
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5 stacks.
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Each stack will increase your attack speed by 6%.
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Again, this magic item is also suited for mages and magic assassins who rely on basic attack for dealing damage.
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Concentrated Energy and Blood Wings.
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Both of them will increase your survivability.
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Concentrated Energy will give you hybrid lifesteal and Blood Wings will give you shield effect.
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But many of you might not be aware of the magic power bonus
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that Concentrated Energy It is specially useful for the mages who deals continuous magic damage.
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Each time you deal damage,
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you gain a stack which increases your magic power by 5 up to 6 stacks.
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It doesn't stop here.
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At max stack, you gain 12% extra magic damage for 5 seconds.
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So this item can be very useful for sustained magic damage dealers.
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On the other hand, Blood Wings will give you a shield which will give you extra movement speed.
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And immediately after losing the shield,
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you will gain 150 huge movement speed for one second,
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which will help you to escape from bad situations.
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So any magic hero can buy this item,
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which will give you decent magic power bonus and a life-saving shield.
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Next up is Clock of Destiny, a defensive magic item.
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This item gives you hit points,
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mana, cooldown reduction, and magic power.
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Its unique passives further boost your defense.
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Dealing magic damage to enemies,
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you gain stacks up to six times times.
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Each stack grants you extra hybrid defense means both physical and magic defense.
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It has another passive.
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When your HP drops below 50%,
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you restore 15% of max HP.
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Similarly, when your mana drops below 50%,
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you restore 15% of max mana.
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This effect has a 60 second cooldown.
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So, this is a good item for heroes who needs more mana and can be benefited by extra defense stats.
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Ice Queen Wand, an item which will give you magic power,
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spell vamp, HP, and movement speed bonus.
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But the main reason why we buy this item is for its ability to slow down the enemy.
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Its unique passive reduce the movement speed of enemy when you hit them with magic power.
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This item works well with heroes with constant poke abilities.
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Fleeting Time, an item which can be used by any roll.
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This item's unique passive allows you to reduce the cooldown of your ultimate by 30% every time you kill or assist.
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But it's mainly effective for heroes who have very high cooldown of ultimate like Faramis,
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Kaja and few other tank heroes.
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Next up is Flask of Oasis,
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an item that enhanced the healing power.
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Here in this example, Angela is healing 197 hit points normally,
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but with Flask of Oasis,
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she is healing 274 hit points.
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so this item is one of the core item of Healer Supports.
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Now the time has come to show you the special item switch trick that if you are not using yet,
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you are missing out on Clutch Plays.
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I have shown the similar trick in Attack Item Guide 2.
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Here is the trick.
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In late game when your build is fully completed,
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go to the shop and there you will find Reorder Option,
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press it and cancel every item you see there.
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Then select the items that you want to switch into and press Save.
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Now you are ready to do the trick.
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When you will sell an item,
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it will automatically suggest you the item you set in order.
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Here when I sold Winter Crown, it suggested me Immortality.
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And when I sold Immortality,
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it suggested me Blood Wings.
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With this, you can quickly switch items.
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This trick can annoy the hell out of your opponent.
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Finally, I want to congratulate everyone who watched the Defense,
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Attack, and today the Magic Item Guide.
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I hope you absorbed everything that I showed you in these guides.
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You will eventually realize how your knowledge about items can make the difference in rank games.
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If you have absorbed everything,
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it will not just help you to choose the right item for your hero.
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It will also help you to utilize the items at their maximum potential.
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Best of luck on your journey to master itemization.
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And if you found this video helpful, consider hyping this video.
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It might inspire me to bring more in-depth guides.
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Also, share your thoughts on comment and ask me questions if you are still confused about any items.
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See you in the next one.

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背景和情境

在这段视频中,讲者分享了自己在《移动传奇》这款游戏中六年的经验,特别是选择魔法物品的挑战。对于很多玩家来说,选择合适的魔法物品以适应不同的对抗局面是非常重要的。在他的讲解中,他结合了自己的实战经验,分析了多种魔法物品的优缺点,并为玩家提供了实用的选择指南。这为玩家们提供了清晰的方向,尤其是在了解各类魔法物品的使用时机方面。

日常交流中的五个重要短语

  • “应该选择哪个物品?” - 这是玩家们在面对选择时常用的问题,体现了决策的重要性。
  • “魔法伤害的计算” - 了解魔法物品对伤害输出的影响是每位玩家必须掌握的技能。
  • “不同情况选择不同物品” - 强调根据对手的属性选择合适的魔法物品。
  • “逐步理解每个物品的作用” - 玩家需要在实践中逐步掌握每个物品的特点和使用时机。
  • “总结经验教训” - 每一场比赛都是学习的机会,应不断总结过去的经验。

逐步影子跟读指南

为了提高你的英语口语练习能力,可以遵循以下步骤针对该视频进行影子跟读:

  1. 初步理解内容:观看视频初稿,了解讲者讨论的主要魔法物品及其特点,抓住核心信息。
  2. 逐句跟读:暂停视频,逐句模仿讲者的发音和语调。使用英语影子跟读的方法,可以反复练习较难的句子,以帮助提高英语发音。
  3. 分析短语:提取使用频率高的短语进行重复练习,帮助记忆和应用。将其融入到日常交流中,以便更为流利。
  4. 自我录音:将自己跟读的内容录音并与原声对比,找出发音和语调的差距,从而进行有针对性的调整。
  5. 回顾实践:提高英语口语能力的最佳方式之一是不断的实践和总结。注意积累游戏相关的专业词汇用于实际对话中。

通过上述影子跟读的练习,你不仅能够理解视频中传达的游戏技巧,还能在提高英语口语方面取得明显进步。努力实践,并在每个环节中积累经验,你的英语发音和表达能力将更上一层楼。

什么是跟读法?

跟读法 (Shadowing) 是一种有科学依据的语言学习技巧,最初开发用于专业口译员的培训,并由多语言者Alexander Arguelles博士普及。这个方法简单而强大:您在听英语母语原声的同时立即大声重复——就像是一个延迟1-2秒紧跟说话者的影子。与被动听力或语法练习不同,跟读法强迫您的大脑和口腔肌肉同时处理并模仿真实的讲话模式。研究表明它能显着提高发音准确性,语调,节奏,连读,听力理解和口语流利度——使其成为雅思口语备考和真实英语交流最有效的方法之一。

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