跟读练习: The Indie Animation Conundrum - 通过视频学习英语口语
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Indy.
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Indy.
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Indy.
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Indy.
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The history of pictographic storytelling can be dated back to the dawn of man itself,
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when Homo Neanderthalus first began smearing fecal matter on cavern wall - Got you, fucko.
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I might be white, but this isn't that kind of video essay.
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Animation is an expensive process, and animators are artists, which is a fancy way of saying poor.
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Seven bucks?
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Are you fucking serious?
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Traditional animation cannot be made without funding from larger studios, who typically give the artists a ton of money, but in exchange, they claim their soul.
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And the general public suffers as a result, because they are getting a watered -down, retold version of the artist's creative vision.
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They aren't seeing what the artist was trying to convey, even if it may challenge their beliefs or offend their sensibilities.
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They are watching what a boardroom thinks they want, and that never works because the general public is stupid and never knows what it wants.
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Indie animation, on the other hand, typically involves a very small self -funded team who makes money by e -banking on Twitter,
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selling merchandise, or accepting money from a corporation, with the creators behind the projects getting full creative control
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because there are no evil businessmen smoking cigars in a boardroom meddling with the artist's creative vision.
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We, the audience, receive these moving pixels and MP3 files in its pure, unfiltered, intended way directly from the creator.
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And a lot of the time, that leads to it being not very good, or at least is not as good as it can be.
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Because sometimes when an artist has no one to tell them no, they develop what some refer to as an ego,
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but I rather refer to as artist infallibility dumb syndrome, or AIDS for short.
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Indie animation is extremely important.
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It allows for more people to tell more stories in more creative ways, and allows the general public to glimpse into worlds that don't exist,
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and become lost in the magic of storytelling, in ways that could never be done in the corporate animation scene,
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because the focus test groups they use are turbo normies
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that can't focus on anything that isn't tung tung tung se social media trends, baby no money music type beats, and moist critical.
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And we as the audience should be supporting these indie creators who are taking huge risks to follow their dreams
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and offer us a glimpse into not just their own soul, but ours as well.
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But just because it's indie doesn't mean it's exempt from criticism.
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It simply being someone's passion doesn't make it worth my precious time.
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Just because a lot of work went into something doesn't mean it's immediately good.
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My wife's boyfriend puts a lot of work into getting my wife pregnant, but that doesn't suddenly make me the father of her 12 children.
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I also need to make it clear that although the waters of indie animation are wide, dark, and deep.
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My main criticisms lie with those that are attempting to become serialized television.
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If you're out here making silly animations because you like it, here's a lollipop.
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Go out, fine little guy.
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But if you are considering becoming a storyteller and packaging and shipping your product to the masses for consumption,
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then get ready, buddy, because I have my fedora ready, and I will whine and complain about it if it's subpar.
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Now, I need to disclose my bias.
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I don't mind paying to consume art, but just as I click agree to the terms
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and conditions on whatever site I'm spending my Flaysbucks on to view the animation, Please, please let me in, please, please!
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The artist is signing an invisible contract with me that the money I spend should give me an enjoyable time in return.
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So whether it be on a streaming service, a physical piece of media, or even YouTube, I will be watching it with my brain on.
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An indie show is speaking, listen, and learn.
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It can be a short, a pilot, an entire series, I don't care.
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If the project is bad, or even worse, boring, or even worcester, annoying, I will be critical of it.
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Because although it is art, it is a product I bought and paid for with my money and my time.
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And time is the most valuable currency in existence,
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because you can spend it all on merchandise that will end up in the landfill in five years.
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Like this VHS for Lehecken Lost Media Indie project I found while dumpster diving behind Hot Topic.
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Hopefully it doesn't make me have a hyper -realistic panic attack with hyper -realistic blood.
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Oh no!
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I am the main character who breaks the fourth wall, haha!
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I am stuck inside an indie pilot that is a sponsor for NordVPN!
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Oh, the cybercriminals are trying to hack my computer and steal all of my dap NFT!
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I feel a hyper -realistic panic attack coming on.
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If only there was a way to prevent this with an all -in -one digital security app
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that depending on your plan
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Dude, check this out!
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Hello on NordVPN!
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Hello on NordVPN!
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Upgrade your online protection with an all -in -one security app.
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My name's Nord.
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A large issue with indie animation is that although it is a fact that they are all inherently different, they feel incredibly similar.
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Oh, God, I'm so pregnant.
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I'm pregnant with an idea.
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And that is the idea of inspiration.
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Taking ideas and elements from things and using them to create something new.
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Nothing is original, every thought has been thunk, every brap has been stunk.
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It doesn't matter where your inspirations come from, as long as you have something unique and interesting to say.
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I take no issue with inspiration, be it light or heavy, but I do take issue with your work pretending to be something that it's not,
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and using the name of an inspiration to sell a product.
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A lot of indie creators talk at great lengths about what inspired their stories, the themes, the characters, the setting,
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the vibes, and it sounds good if you're uncritical, But if you pay attention,
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it seems they were viewing their inspirations with Instagram reels in one hand and YouTube shorts in the other.
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Has Been Hotel and Hell of a Boss are both shows created
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and written by Vivzipop that is very strongly inspired by Christian religious mythology.
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Specifically, Dante's Inferno written by Dante Alighieri and the Bible written by God.
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And this is an example of a subtle integration of inspiration.
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Subtle in the idea that Vivzy does many interviews and explains exactly what shapes her stories and characters, but doesn't always talk about the biblical inspirations.
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It's very apparent in the work itself, though.
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It takes place in heaven and hell.
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There are demons and angels.
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There are different rings of hell for different sins.
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Apart from that, it's all fanfic OC content.
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That's it.
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Fuck this.
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Hello, husband hotel crew.
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I am homosexual.
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Let's have le kissy kissy smooch smooch time.
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But these inspirations are very strongly felt through the entirety of both series.
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It's just clear that Vivzy put no thought into how these inspirations would result in her world working,
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and just copy -pasted them into her story because.. it's heaven and hell, gotta have some of the Bible lore in there somewhere.
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And as a result, the inspiration, though prominent, seems shallow and says nothing about the source material, other than a light amount of Reddit atheism analysis.
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Gooseworks, the creator of the amazing
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Digital Circus and connoisseur of handheld carpentry equipment, has stated, Digital Circus is very inspired by I have no mouth and I must scream,
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but instead of Am being a living embodiment of hate, he's a fun -loving, wacky little guy.
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I see the superficial elements, the humans being tortured by an AI, an AI entity being upset it doesn't know its purpose,
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being trapped forever in a computer, isolation and its effects on the human mind, what it means to exist.
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But I would say this is a very surface level of inspiration, not an interpretation nor retelling of the story, and Goose never claimed as such,
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but because those load -bearing words were uttered,
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very inspired by, it gives the audience certain expectations in regards to what extent those inspirations shape the narrative.
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And I would say the most egregious example of inspiration invocation
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from an indie creator comes from the YouTube shorts farmer Dano Cal Draws.
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True Turf is an indie pilot that follows his blue self -insert Riggie the Runkey.
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Whatcha gonna do now, monkey tail?
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Mommy, is that a monkey with a rabbit's tail?
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You're a very hoppy -looking rabbit and - Whoa!
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Sir, is that a monkey tail?
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Riggie.
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Riggie Runkey.
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Runkey?
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Well, I've never heard of a - What?!
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Are you some sort of a - a Rabkey?
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No. A - a money.
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A Mabbit!
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Not Runkey!
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My sister's a Mabbit.
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Runkey?
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Hold on, Runkey?
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Where does the - REELEASE MEEEEEEEEEEE! that is apparently inspired by...
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Ahem.
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Gravity Falls, Toonturf Online, Undertale, in terms of feeling things when characters die, Paper Mario for the style, Breaking Bad, and Dexter.
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That is simply buzzword soup with a side of bullshit sauce.
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I'm totally forgetting a bunch of inspirations,
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but basically Toonturf is actually just gonna be a massive Frankensteined monster of my favorite things that makes no sense,
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but then again, that's pretty much every creative endeavor, right?
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Yeah, it looks like
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Paper Mario, But the comparisons to Breaking Bad end at the fact that the cute cartoon characters sell the drugs?
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Want some cane?
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Huh?
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The cane, you know?
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You know, the green pipe, the funny puff?
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What are you talking about?
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This.
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What?
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What?
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This.
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This and the Dexter inspiration is because Riggie's eyes start bleeding a hyper realistic blood and he legheph kills people awesome style
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On the surface you may think Toon Turf is just a dumb kid show and let me tell you
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No, it gets dark
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Although me saying that leaves people to the other assumption that it could also just be another cheap cash grab at Oh,
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look at this thing that looks cute, but it's actually scary
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None of these elements are used in the actual project
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they are simply surface -level observations of much deeper LeMulti fandom media that Dana watched on YouTube shorts.
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Jesse will eventually show up to defend his private domicile.
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But again, it comes back to the way the creators use these inspirations as a form of marketing for their project.
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Because by saying the name of things people like, that means they will like my thing as well.
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And my thing is good because those things are good.
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But it's another thing entirely to make claims that those aforementioned inspirations play a large role in your creation.
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Because no matter your intention, when making those statements, you are marketing your creation based on the merits of another.
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And that is going to influence the experience when viewing your work, be it positively or negatively, depending on how it's executed.
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But those are all broader inspirations, the big in -your -face ones.
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And those don't make
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or break a project as far as I'm concerned a far
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more pressing issue facing the indie animation sphere both plagues and forms its core.
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The writing.
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The thing that nobody cares about, but is the most integral element when it comes to storytelling.
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The prerequisite and biggest barrier of creating an animated series is being able to draw.
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And that is an amazing feat on its own, but it's not the only thing that goes into a show.
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You still need to be able to write character arcs, dialogue, and a story.
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You've put your heart and soul into learning to give life to images on a screen through countless hours of practice.
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You can do the same in regards to the text that makes those images come to life.
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And if you don't know how to write or you don't want to learn, you need to be able to delegate that to someone who does.
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Because although a script isn't able to be turned into a Goonable plushie, What?
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It's just as important for making your story function.
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All it takes is one popular indie creator to write in a certain way, and then another creator sees that creation,
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they create their own, and another, and another, and another, until although a vast amount of different projects are created,
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at their core, they feel the same.
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I think where the similarities between all of these projects are most prominent are in two very specific but integral areas.
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The dialogue and the pacing.
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Both of which can make the most beautiful animated moving images
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Time to take a piss!
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Completely unwatchable.
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It's only a pilot so far, but they have enough merchandise to fund a small nation,
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so I think it's fair to say this will be the first episode.
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And it's just not very good.
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And the issues with Game of Versus writing, pacing, and dialogue are all exemplified in I'm a Learnasaurus, kid.
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That's what I do.
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I learn.
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Kit, a character we don't know, has a realistic depiction of a panic attack
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because of something in her past that we don't know anything about involving characters we have no connection to.
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And then Gobbles, the Lernosaurus, a character we also don't know, tells her directly that everything is alright and she's done nothing wrong ever.
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None of this is your fault.
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None of anything you ever did is your fault.
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All you ever wanted to do was save people.
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And Kit explains to Gobbles the Lernosaurus and the audience that he is now courageous and uplifting, despite being nervous before.
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And without any on -screen development, Gobbles says directly to Kit, and therefore the audience, I'm a Lernosaurus, Kit.
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That's what I do.
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I learn.
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And the problem is fixed.
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Welcome to the pool.
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There is no emotional weight, because we don't know these characters.
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Gameiverse.
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In collaboration with Glitch Productions, YouTuber Rubber Ross wrote his name in the pages of speedrunning
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history by having the fastest resolution to a character arc ever depicted on screen.
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The audience has known the characters for 30 minutes, the characters have known each other for 5 microseconds,
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and the emotional scene is resolved in under a minute.
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But how did they do it?
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An unpatched glitch known as the Lernosaurus technique.
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The Lernosaurus technique allows any and all development to be done off screen.
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Because the Lernosaurus is a Lernosaurus.
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They learn.
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It's what they do.
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If you as a writer don't want to delve into Le Sad Backstory as a plot point, that is fine.
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But you can't then just throw it in half -heartedly and expect it to carry - any emotional weight.
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It is eating into the precious little runtime available and amounts to the emotional value of a piggy bank.
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Okay.
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Ooh, that's a prize.
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Literally four pennies.
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One writing trope in particular
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that seems to exemplify this feeling of similarity between these different shows is the realistic depiction of a panic attack.
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As much as I find the trope played out at this point,
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it still can be well done and enhance the character's depth and or the audience's attachment to them.
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However, it is interesting to see its prevalence within indie animation.
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And I understand why it's done.
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The writers write what they know.
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But it's clear there is something influencing the simulacrum situation around different indie projects, with both the dialogue and the pacing.
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There has to be a link that connects them all.
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And if writers write what they know, what do they know?
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The realistic depiction of a panic attack is the key to the mystery.
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Children's media.
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Cartoons and kids' movies.
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There are some amazing films and television aimed at children that are very well written, but they are still made for children.
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Their dialogue is less complex, and the way it's conveyed is simpler and therefore unnatural,
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because the audience is younger and therefore less experienced understanding what they consume.
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The stories are more constrained, because they are targeted to an audience that is still developing critical thinking,
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And they are paced extremely fast because children have shorter attention spans.
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Within recent years, there has been many a children's media that depicts an on -screen panic and or anxiety attack.
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But it also happens in other forms of media.
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So how could I possibly know it comes from kiddie stuff?
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Because they all happen in similar ways.
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Character begins to hyperventilate.
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Another character lays their hands upon them.
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Panic attack over.
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And this is not a condemnation of the tropes, inclusion, or existence but it is an indication
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that the writers behind a lot of popular indie animated shows are influenced heavily
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and primarily by entertainment aimed at a younger demographic.
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None of the things I listed as proof are definitive on their own, but when all present at once,
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it paints a pretty clear picture of what the writer was influenced by.
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Pacing and writing, both skills that come from the same place as drawing.
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Practice, and you practice both skills by reading, by watching, by doing.
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And more importantly, pushing yourself out of your comfort zone media -wise.
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The more you as a creator know, the better.
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As much as I love sitting in my cup chair, if all I did was watch my wife get plowed all day,
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that's all I would be able to write about.
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And if you're influenced by only one specific style of thing, then that is going to warp the way you express yourself creatively.
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Boy, you'd think I was in the North Tower with the amount of indie pilots that are flying at me.
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Pilots are not a bad thing.
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It's a great way for a creator to pitch their work to a publisher.
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But they have evolved past the days of starving artists begging on their hands
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and knees with a 10 -minute low -quality rendition of their
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idea to a room filled with bored corporate executives who don't care and just want to do cocaine.
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Dude, I brought in a jerk!
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They are now fully animated, voice acted, and entire merch line ready -to -go episode ones to be promoted and sold to an audience.
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That being said, it's still a totally fine practice to treat a pilot in this way.
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The attention economy is brutal.
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You gotta do what you gotta do.
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But that doesn't mean every time you gotta pee, you gotta poo.
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To quote the Joker, Every poo -poo is pee -pee time.
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But not every pee -pee is poo -poo time.
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And that makes a lot of sense if we look at it in the context of an indie pilot.
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So many pilots get this wrong and end up pooping their pants when they only needed to pee.
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The words, it's only a pilot, are uttered very frequently in the indie space when a new indie production hits the scene,
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and it drives me up the fucking wall.
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Because it's used as a defense of subpar product.
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If you have any criticism or critiques or anything to say negatively in regards to a pilot,
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you will be swarmed by a mass of Reddit scrimblo bimblos who say you lack joy and whimsy.
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And I just need to spell it out.
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A pilot is meant to sell a series.
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Although entertaining, you are watching an advertisement.
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Its mere existence invites critique.
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The pilot episode is critically important in a show's creation because it allows for raw, unfiltered feedback.
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First introductions are everything.
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If I meet someone and my first move is to rip out their spine, they are going to wheelchair away,
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having a negative impression of me in their head.
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It is the same with an indie pilot.
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If it starts off weak, my expectation for the series will be very low.
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That doesn't mean my views can't be changed,
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but a lot more effort is required to prove to me that the full show is worth my attention.
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And when you're selling a product, especially if it's in its prototype phase, feedback is an extremely valuable resource.
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Holy shit, I'm a...
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And it helps no one to pretend that no issues exist within a pilot.. when they clearly do,
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because these issues more than likely stem from inexperience.
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It's not a crime to be inexperienced, because you can learn, like the Lernosaurus.
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That's what I do.
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I learn.
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All of these creations ironically suffer from being indie, that is to say, independent.
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There is no oversight from a governing body, no force deciding what should be done with these projects or how the creator should behave.
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And that, surprisingly, and somewhat paradoxically, leads to too much creative freedom.
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This is where the No Man comes in.
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Did somebody say No Man?
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A No Man is like the evil, fucked version of a Yes Man.
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These indie projects would benefit immensely by having someone either on the team,
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or that the creator trusts implicitly to look at the ideas and say straight to everyone's faces,
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No. The beauty of the no man is that you don't need to listen to him.
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He simply plants the idea that what you are doing creatively might not be the best option.
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When you are an artist, you take pride in your work.
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And sometimes that pride can lead you to believing that you know everything.
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That what you are doing is the best possible decision.
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And with those blinders on, you develop tunnel vision.
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When the no man says no, you need to consider why he is saying no. If after you consider the reasoning behind his decision,
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and you conclude that he was wrong with a better counter -argument, then that is a good idea and should be included in your creation.
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Much like the twist in every
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Polish game ever, the no man exists only in le head.
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He is a skill you manifest through the practice of humility,
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looking at your work with the ability and willingness to change it if it leads to a better overall creation.
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Now with all that being said, I can read your thoughts dear viewer.
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And tucked just behind the desire to goon to WFAPS, and just beside what you want for dinner, I can see you thinking,
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Place Fire, you're only talking about a few of these shows.
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There are so many out there you should have mentioned.
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Why didn't you talk about Glideon, you forgot it, you forgot it, you forgot it, you forgot it, you forgot it, you forgot it,
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you forgot it, you forgot it, you forgot it, you forgot it, you forgot it, you forgot it, you forgot it, you forgot it,
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you forgot it, you forgot it, you forgot it, you forgot it, you forgot it, you forgot it, you forgot it, you forgot it,
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you forgot it, you forgot it, you forgot it, you forgot it, you forgot it, you forgot it, you forgot it, you forgot it,
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you forgot it, you forgot it, you forgot it, you forgot it, you forgot it, you forgot it, you forgot it, you forgot it,
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you forgot it, you forgot it, you forgot it, you forgot it, you forgot it, you forgot it, you forgot it, you forgot it,
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you forgot it, you forgot it, you forgot it, you forgot it, you forgot it, you forgot it,
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you forgot it, you indie sphere because these are the things everyone sees.
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These are the shows that everyone knows.
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They are the ones that will inspire the next generation of indie creators.
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Glitch Productions and Spindle Horse will leave lasting effects on the indie animation scene forever, and those people will go on to inspire others,
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and so on and so forth in an infinite chain.
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And if all they see is indie media from creators who have only seen a small sample size of genres, styles, and writing techniques.
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Five fucking years for this appointment!
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Fuck me in my little red hole!
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None of this is your fault.
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None of anything you ever did is your fault.
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I'm about to end your fucking life.
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You are my playthings, and I get joy out of making you suffer.
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Any issues within will be replicated infinitely down the chain.
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An echo chamber of praise is not just unhelpful, it is actively detrimental to the indie space.
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I enjoy indie animation.
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I want more indie animation.
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I want more people making indie animation.
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But I also want indie animation to not make me cringe out of my skin whenever a character starts moving their lips.
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I want to be able to say without irony or clarifiers
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that I am a fan of an indie show
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and not feel the shame of a thousand years of my bloodline burning through me.
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I want to be able to engage with these shows like
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I do with other pieces of media at their own level
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so that I can say that it's not good for an indie show, but that it's good television.
FOR YOU
推荐视频
本课的词汇与口语要点
这节口语课以视频“The Indie Animation Conundrum”为素材。 视频中反复出现的词有:forgot, indie, inspiration。 这段视频共有 350 个句子、4336 个单词可供跟读。 讲话部分时长为 24:03。 说话人语速较快,每分钟约 180 个词,会出现较多连读和弱读。 只有 80% 的单词属于英语最常用的 3,000 词,词汇难度较高。
视频中的重点词汇
视频中 15 个值得学习的单词,附发音和释义:
| 单词 | 发音 | 释义 |
|---|---|---|
| creator 名词 | /kɹiːˈeɪ̯təː/ | 造物主 |
| animation 名词 | /ˌæn.ɪˈmeɪ.ʃən/ | 動畫 /动画, 動漫 /动漫 |
| panic 名词 | /ˈpænɪk/ | 恐慌 |
| realistic 形容词 | /ˌɹɪəˈlɪs.tɪk/ | 現實 /现实, 栩栩如生 |
| dialogue 名词 | /ˈdaɪəˌlɑɡ/ | 對話 /对话, 會話 /会话 |
| pace 名词 | /peɪs/ | 步伐, 步幅 |
| tail 名词 | /ˈteɪ̯l/ | йиба, 尾 |
| regards 名词 | /ɹɪˈɡɑɹdz/ | 問候 /问候 |
| monkey 名词 | /ˈmʌŋki/ | 猴子, 猴兒 /猴儿 |
| merchandise 名词 | /ˈmɝ.t͡ʃənˌdaɪs/ | 產品 /产品, 貨物 /货物 |
| technique 名词 | /tɛkˈniːk/ | 技術 /技术, 技巧 |
| refer 动词 | /ɹɪˈfɜː/ | 談到 /谈到 |
| suffer 动词 | /ˈsʌfɚ/ | 受苦, 遭受 |
| guarantee 名词 | /ˌɡæɹ.ənˈtiː/ | 保證 /保证 |
| prominent 形容词 | /ˈpɹɑmɪnənt/ | 显著的 |
视频中出现的短语动词
| 单词 | 释义 |
|---|---|
| end up 动词 | 到达 |
| go out 动词 | 出, 出口 |
值得反复跟读的句子
视频中简短而完整的句子,可以直接用在日常对话里:
- I'm pregnant with an idea.
- Let's have le kissy kissy smooch smooch time.
- Mommy, is that a monkey with a rabbit's tail?
- You know, the green pipe, the funny puff?
- What are you talking about?
视频中的语法
说话人最常用的结构,并附上视频中的原话:
| 结构 | 视频中的用法 |
|---|---|
| 被动语态 be + 过去分词 — 强调发生了什么,而不是谁做的 | can be dated · cannot be made · be done |
| 现在完成时 have/has + 过去分词 — 过去发生但与现在仍有关联的事 | has been · has stated · I've never heard |
| 定语从句 who / which + 从句 — 补充说明人或事物 | artists, which is · someone who does |
需要注意的发音
说话人用了 56 次缩略和弱读形式,例如 don't, doesn't, I'm。请按听到的简短形式来说。
- “sh” 和 “zh” 音: inspiration /ˌɪn.spɪˈɹeɪ.ʃən/, animation /ˌæn.ɪˈmeɪ.ʃən/, passion /ˈpæʃən/, consumption /kənˈsʌmp.ʃən/, impression /ɪmˈpɹɛʃn̩/
- 长单词——注意重音位置: inspiration /ˌɪn.spɪˈɹeɪ.ʃən/, animation /ˌæn.ɪˈmeɪ.ʃən/, primarily /ˈpɹaɪ.mə.ɹə.li/, anxiety /æŋˈzaɪ.əti/, incredibly /ɪŋˈkɹɛdɪbli/
中文母语者容易读错的音:
- /v/ — 不要读成 /w/,上齿轻触下唇: involve /ɪnˈvɑlv/, vast /væst/, narrative /ˈnæɹ.ə.tɪv/, privacy /ˈpɹaɪ.və.si/, actively /ˈæktɪvli/
- 词尾辅音 — 要读清楚,后面不要加元音: panic /ˈpænɪk/, realistic /ˌɹɪəˈlɪs.tɪk/, dialogue /ˈdaɪəˌlɑɡ/, pace /peɪs/, regards /ɹɪˈɡɑɹdz/
- /r/ 和 /l/ 的区别: realistic /ˌɹɪəˈlɪs.tɪk/, strongly /ˈstɹɔŋli/, integral /ˈɪntəɡɹəl/, primarily /ˈpɹaɪ.mə.ɹə.li/, incredibly /ɪŋˈkɹɛdɪbli/
如何用这段视频练习
- 先完整听一遍视频,不要开口,记下不认识的单词。
- 先用 0.75 倍速逐句跟读,熟练之后再回到正常速度。
- 录下自己的声音并与原声对比,特别注意 creator, animation, panic 这类单词。
什么是跟读法?
跟读法 (Shadowing) 是一种有科学依据的语言学习技巧,最初开发用于专业口译员的培训,并由多语言者Alexander Arguelles博士普及。这个方法简单而强大:您在听英语母语原声的同时立即大声重复——就像是一个延迟1-2秒紧跟说话者的影子。与被动听力或语法练习不同,跟读法强迫您的大脑和口腔肌肉同时处理并模仿真实的讲话模式。研究表明它能显着提高发音准确性,语调,节奏,连读,听力理解和口语流利度——使其成为雅思口语备考和真实英语交流最有效的方法之一。







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