跟读练习: Can I remake those SH*TTY mobile games in 1 HOUR? ...again - 通过YouTube学习英语口语
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Hello, want to hear something depressing?
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No, why would I want to hear?
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Mobile games make more money than all other forms of gaming combined.
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And surely with all this money, mobile games are the pinnacle of hard work and artistic integrity.
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I'm sure if someone was to remake them, it would take a very long time.
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Oh, would you look at that?
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I guess I'm wrong.
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So here's the plan.
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I've picked out three mobile games, and we're going to see how close I can get to remaking them in one hour.
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All right, let's get into it.
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The first game we're going to be making today is Last War.
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Last War is this fucker.
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You've probably seen it around, and you want to hear a fun fact?
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Yeah!
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At the moment, Last War is the highest grossing strategy mobile game in the world, constantly earning upwards of $140 million every month!
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Yeah, that fact wasn't very fun, but I wonder what Homelander thinks of this.
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Hey, it's Anthony Sarr here.
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This game I'm playing is called Last War Survival, and it's awesome.
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Okay, so yeah, the vibe is you've got dudes running at you on the left, and upgrades on the right, and you've got to shoot them, and you get it.
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It's not complicated.
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Okay, let's start the timer.
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Okay, we're on.
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Let's go.
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Okay, first we're gonna need to slap down a square.
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That'll be like a road.
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And next we need some men.
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All right, yeah, these guys fit the vibe, I think.
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I think these guys are good.
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Sort of Clash of Clans, cartoony sort of vibe.
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All right, let's go.
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And we're gonna need some enemies as well.
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So I found this guy and he'll do, I guess.
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In the actual game, they're zombies.
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But who cares?
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It's a mobile game.
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Nothing fucking matters.
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We're also gonna need some shooting animation.
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So I found this, which I think looks good.
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Checking both the model and the animation in Unity gives us this.
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Oh, wow.
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That looks fucking stupid.
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That looks so bad.
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With that done, I added a gun to his hands or, you know, close enough to his hands.
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Oh yeah, that's perfect.
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Apart from some small details, like his finger being nowhere near the trigger, him sniffing the gun, his foot's definitely broken, and he's holding the gun with the back of his left hand.
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You know what?
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It looks good from the back, so we ship it.
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So the way you control the game is moving the guys left and right.
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So let's just like quickly whip up some code to do that.
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Nice.
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Okay, nice.
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Okay, now let's get them shooting.
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I have this bullet effect from a previous project, which I thought would look nice here.
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So I just need to write a script that moves it in a straight line, like a bullet.
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And with that, the bullet should be done.
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Stupid fucking game.
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Stupid video.
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Stupid career.
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What are we doing?
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Now we just got to spawn the bullet from the gun.
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And we got a game coming along.
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It's happening.
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Oh, yeah.
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Here we go.
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Boom.
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Boom.
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Okay.
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Okay.
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Let's juice the fire rate.
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Yeah.
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Oh, wait.
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Shit.
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The frames.
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The frame.
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My poor computer.
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What's going on?
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Oh, wait.
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I'm not despawning any of the bullets ever.
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Oh, well, we don't have time to fix that.
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Moving on.
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With that, it's time to add some enemies.
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And so we got this little cutie here.
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And let's get him running.
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And so I found this, which is like a pretty good running with sword animation.
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So let me yoink that.
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Yeah, that's going to have to do because we don't have time.
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All right, let's give him a sword.
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He needs a sword.
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Yeah, that's definitely way too big.
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Oh, hold on.
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Yeah, there we go.
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That's better.
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I think he's technically going to be holding the blade with his hand.
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That's okay.
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That happens, right?
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I'm not a big sword guy, but I'm sure that's a valid strategy.
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Yeah, I mean, it looks good if you're not using your eyes.
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And we can actually reuse the script that we used to move the bullet to move this guy.
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So let's just slap that on and we should be Gucci.
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Okay, yeah, that's a bit more reasonable.
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That's better.
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Now we just need to have the bullets do damage to the enemies.
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And yeah, we got a game.
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Next, we need to add these gates that when you shoot them, the number goes up.
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And then when you hit that number, that's the number of players that add to your number of players.
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Does that make sense?
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And some cheeky 3D modeling later, we got the gate.
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Yes, looking good.
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The number's going up.
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The number's going up.
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Changes to blue.
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Let's go.
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Okay, it doesn't do anything, but it's still nice.
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A little bit of programming.
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Come on, come on, please.
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Please.
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Yes, that worked.
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That worked.
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All right, moving on.
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Go, go, go.
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Next, we need barrels, which when you kill them, give certain upgrades.
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Some of them is just more dudes, and some of them is like upgrades for your fire rate.
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Okay, so this, when we kill it, should increase our fire rate.
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Come on.
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Is that?
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Yeah, that's better.
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That's faster.
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All right, nice, nice, nice.
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I made the different variations of barrels.
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So yeah, this one increases fire rate and this one adds another dude.
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And I made them gold because I thought that was pretty.
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And I added one final variation of barrel which just increases the attack rate even further.
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And finally, we need like a big dude at the end to kill.
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I don't have time for that.
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So I'm just going to scale this guy up and give him more health.
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Okay, so this is what we've done so far.
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We've got our guys.
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We've got, they can shoot.
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We've got enemies.
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We've got gates.
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We've got barrels and a final boss.
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So all we have to do now is just put that all together into a level and then we're done.
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all right time time time we did it we did it oh so the rules are and yes i made them up myself so i guess it doesn't really matter but the rules are i'm allowed to add sound effects and music and nothing else i haven't touched the functionality at all i've just added music and sound effects just because that adds a bit more of a vibe yeah let's see what i made let's let's check out the monstrosity.
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Alright, we're right into it.
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Um, what do I- what do I do?
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What do I do?
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I guess we shoot this thing, get some more guys.
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No, oh, I only got one more guy.
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That's all right, that's all right.
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I don't think I'm doing very good.
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Nope, can't get that barrel.
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That's okay.
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No, no.
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I'm the guy in the ad.
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I'm the guy in the ad.
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There's also no death condition.
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Like, the enemies don't do any damage to you.
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Uh, so I guess you can't lose.
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But this doesn't feel like a win.
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All right, let's run it back.
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All right, let's go straight for this.
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I think that's the strat Anthony style would never have figured this out Oh there it is Yeah the boys Alright crushing This is feeling way better Alright let's get this thing Oh It's all covered together It's all covered together And then let's just absolutely Pop the shit out of this Yeah yeah yeah Yes That's so loud It's so loud I added so many guys Why Why Oh, it hurts.
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Can I get that?
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Ah, it's so loud.
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It's so loud.
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Oh, God.
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All right, get the big guy.
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Get the big guy.
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Yay.
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All right, and that's it for Last War.
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This is the side-by-side comparison.
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How did you think I did?
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I'm looking forward to getting my $140 million check.
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So just hopefully that comes through the mail anytime now.
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Obviously, there's more like special effects and stuff going on on Last War version, but I think I got the core of the functionality down, which is kind of nuts.
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Hey, do you also want a bajillion dollars when you make your very own shitty mobile game?
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We're gonna need to learn how to code.
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Boo!
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What?
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That sounds boring.
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Yeah, it is.
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Or I should say, it was.
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Whoa!
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Can you stop interrupting?
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I'm trying to do a thing.
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Sorry.
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It was boring before I found today's sponsor, boot.dev.
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But what makes them special is they use this little thing called gamification to make the process fun and addictive.
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The same stuff that these mobile games use to make people spend thousands of dollars on them, boot.dev uses instead to help you stay motivated to learn to code.
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I'm talking experience points, levels, achievements, quests, and even boss fights.
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And on top of all that, the courses are cool as well.
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This one teaches you how to make the game asteroids from scratch.
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All very fun by themselves, but with the magic of gamification.
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It's an unstoppable combination.
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So if you want to support this channel and learn to code the fun way, scan this bad boy here or go to boot.dev and you can use code code bullet to get 25% off the entire first year on the annual plan thank you boot.dev for the sponsor all right back to the video so um yeah this is this is the second this is butt clash um you gotta eat the burgers to grow your ass um but if you eat the green healthy stuff your ass shrinks and that that is bad i don't i don't know what to say about this one it sort of speaks for itself as does all good art and then you enter like a twerk battle with this other uh fine lady and the winner is who has the largest ass um i can't uh that was and that is butt clash ladies and gentlemen this game has over 10 million downloads just on Android.
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I hope God is dead so he doesn't have to see this.
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Okay, ready?
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And let's go.
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Okay, let's get started.
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First, we're gonna need a dumpy to work with.
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Fuck, sorry.
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It's beautiful.
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Okay, we got a man, but there is a problem.
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When I'm looking at him, not enough neurons are firing.
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Look at all this prime real estate that isn't being taken up by an insanely saturated color.
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Of course, we're gonna have to fix this.
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Oh my god.
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Why is there so many teeth?
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Am I?
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Oh yeah, that's the stuff.
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Just grab the whole image and just fucking juice it.
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Yeah, boy.
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Okay, ready?
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Bam.
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Look at that.
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Yes.
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All right, so here's my plan.
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Unfortunately, can't increase the size of his ass directly.
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That's because Unity is a coward.
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That's not the real reason.
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I just can't be bothered explaining it.
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But what I can do is I can take everything that isn't his ass and scale that down, then scale everything back up.
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You see my vision?
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All right, everything's looking normal.
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and then if we increase scale yes yes there's our guy there's our guy all right so that's great but there are some things that need some work uh mainly the torso needs to move forward while the guy um inflates i hate using that word but that is what's happening oh wait it should be doing it Oh my gosh!
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Oh yeah.
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Oh yeah.
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Oh yeah.
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God damn it.
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God damn it.
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That is Aura.
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Alright, now that the ass growth situation is sorted, we're gonna need to grab some animations.
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There we go.
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There we go.
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Yeah, yeah, yeah, yeah, yeah.
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Oh yeah.
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It's looking good.
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Yeah.
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And then he goes, nom, nom, nom.
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Yeah, yeah.
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Perfect.
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Next I got him moving, so it sort of follows the mouse.
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Alright, now it's time to add the food.
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We got donuts.
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And we got healthy bell peppers.
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Boo!
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Boo!
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Don't eat that.
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Alright, now when we run into a donut, we should...
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Okay.
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into a dog you do what all right now when we run into it ah now when we brought you i really thought that one was it and now when we run into oh yes yes he got a dummy let's go oh yeah oh yeah this is this is why i lie about what i do to my relatives and i got the bell peppers working as well it's Big butt.
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Small butt.
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Perfect.
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Perfect.
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Munch.
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Munch.
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Fuck.
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Munch.
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Munch.
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Munch.
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That's hard.
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Now we're going to do the end twerk battle.
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So we're going to need a boxing ring, I think, should do.
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Yeah, that looks good.
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Alright, let's grab this one.
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Okay, yes.
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It's all coming together.
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Okay, we've got to move.
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We've got to move.
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We've got so much shit to do.
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Okay, so now we need to teleport the player to the stage and at the end, get him twerking.
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Yeah, very sexy.
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Very sexy.
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Okay, and everyone knows you can't twerk alone, so let's just grab a competitor here.
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Yep, that's it.
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I quickly made him pink just to make him a little different.
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And while we're doing colors, let's change the road to...
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Yeah, let's go yellow.
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And I made the sky like this disgusting pink.
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Very good, very saturated.
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We love this.
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Okay, we got three minutes left.
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Things are looking good, but I wanted to add a little crowd to just give it a bit more atmosphere.
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And there we go.
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Time, time, time.
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That's it.
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That's an hour.
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Oh, okay.
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All right.
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Let's let's play the game.
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Let's see what we got Oh, that's Sound effects are so obnoxious.
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I'm not sure if this is actually possible.
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Like I'm not sure if I put in enough doughnuts This is just Audibly the worst thing ever.
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It's also really hard.
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All right, let's do this battle Like there's no way I could ever get that I lost.
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No.
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Time to lock in.
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Let's fucking do this.
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Going for perfect score.
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Oh, he's insane.
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He's insane.
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Oh, wait.
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We ate a bell pepper.
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Damn it.
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Damn it.
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This is so hard.
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Oh, just...
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Actually, insane maneuvers.
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All right.
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I think that was like as good as I could do.
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And I'm still nowhere near beating this guy.
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I just noticed the guys in the background.
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A, T-posing.
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and be, I don't know why their dummies are huge.
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That was not intended.
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All right, and here's the side-by-side for butt clash.
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What do you think?
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How did I do?
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I think they spent a lot more time on their butt inflation tech.
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That looks a lot better, but I think I got the vibe of it.
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And here's the side-by-side for the twerk battle.
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I think we're actually using the same twerk animation, which is funny, but apart from some fancy camera moves and some, I think, farting special effects, it's pretty much the same.
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All right, that's it.
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Let's go to game time.
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So our final game is Eating Simulator, which according to reviews is so good because it was so funny and I liked the physics when I liked it went to my head.
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Thank you game for this game.
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And seven people were like, yes.
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Okay, so what actually is Eating Simulator?
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Clearly must be a masterpiece.
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It is a masterpiece.
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It's amazing.
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10 out of 10.
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And we got an ad.
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I mean, after that amazing gameplay, you deserve it.
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You also got this level where you're dragging a fish all the way through a duck.
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That's fun.
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Oh my god.
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What the fuck?
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All right, let's make the game.
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We're done.
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Okay, so first up, we're going to need like a picture that we can make squishy and become the food.
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Boom.
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That's our guy.
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there he is all right yoink all right so the fish is in but at the moment it's very stiff not squishy at all not very fun so you ready for a little lesson on soft body physics computers and physics engines can't really do soft objects they really like to work with rigid bodies and if we bring a random 2d object into the scene and run it it's completely solid no squish no nothing rigid but are you ready for a magic trick watch this what happens if we take four circles and connect them all via springs look at that even though each of the circles are still completely solid, the whole object looks soft and squishy.
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Now, if we just add these circles and springs to this random image we chose, then it should appear to be- Oh, fuck off!
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I'm trying to look smart!
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No!
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Then it should appear to be soft and squishy.
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There we go.
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And if we had a second one, they'll enter- Oh my god.
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Oh my god.
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Alright, whatever.
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Back to the challenge.
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Let's go.
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But you know what soft bodies are now.
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Okay, so back to our fish.
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Like before, we gotta set up our buoy to be soft.
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It's a more complex shape, so it's gonna require a lot more circles and spring connections, but it's the same principle.
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And now we just gotta connect up the springs, which is super annoying and tedious.
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So, let's speed through that.
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All right, let's send it.
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Hmm.
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Okay.
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Interesting.
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Interesting.
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All right, let's go.
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Wow, that's not better.
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That is...
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Wow, he's a big boy.
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All right.
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Oh, squishy fish.
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Let's go, squishy fish.
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Okay, let's try it and more boys.
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Oh, wow.
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Okay.
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That kind of worked.
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Wow, let's go.
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Okay, now that we got the lads nice and soft, we need a way of interacting with them.
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In the actual game, you click and drag, and this little pink line appears.
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Don't worry about what you're looking at.
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Just focus on the pink line.
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Just set this up first.
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We're going to need an object that follows the mouse.
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So let's do a bit of coding.
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Okay, we got this little circle following the mouse.
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Now, if we connect a fish to a spring, it looks great.
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Yeah, yeah.
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Perfect.
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Now we just need to add the little pink line and we pretty much got the gate.
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That's pretty much done.
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Oh.
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Oh, okay.
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Okay, but we are going to need something to swallow the fish.
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baby with mouth open oh no no no it can't be a real baby that would be a crime i think let's go cartoon that's better that is better oh we could go boss baby with it i'm gonna yeah i'm gonna take that i'm gonna yoak that me sorry i'm just gonna open up that mouth this is making me very uncomfortable i don't i should have done the bird why am i doing a baby just bring that in and don't worry this is deeply unsettling and uh definitely a low point in my life okay let's just add a collider to the boss baby and oh hello what's happened what's happened let me go okay that's better his forehead doesn't absorb the fish anymore that's good oh there we go yummy i added a little table made it table colored and i added a little plate i'm doing anything to procrastinate having to look at that baby i added a little sky and finally we need a wind condition and just if two whole fish are in this area then we win yeah all right we're done with 15 minutes left that has never happened before so i guess we'll make another level for the next level i briefly considered owen wilson but then i decided on a giraffe because it's got like a long neck or something i don't know now we just gotta do some quick and slightly disturbing photoshop magic and we got our guy next we need something to swallow so i just used this selfie that i took now let's just quickly bring everything into unity and do the soft buddy stuff and that's it time time time all right all right all right let's play this bitch and just grab a fish there we go um i'm not sure if i understand the appeal of this like who is this for oh let's go he's crazy all right just get it around the low intestine there you go beautiful beautiful next level i've not play tested this at all so i don't know i don't know if it works oh my god oh my god i hate that i see there might be oh no he's wearing like he's got like a dude tie on now you're right buddy you okay everything everything all right all right let's try this again let's go a little slower oh my god this is just awful to look Oh, God.
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Hated that.
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Hated that.
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And yay.
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We did it.
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I do not feel like a winner.
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Let's go red for seconds.
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All right, let's go as fast as we can.
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Ready?
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Go.
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Oh, God.
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Oh, no.
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He's become Elon Musk.
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No, no.
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A fate worse than death.
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All right, finally, here's the side-by-side for eating simulator.
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Obviously, I went for, like, a little more realistic art style.
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which I don't know why I did that, but I did that.
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But apart from that, honestly, I don't think there's much difference in these games.
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This one was nuts.
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All right, that's it.
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That's the video.
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I hope you liked it.
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This is my like second attempt at this concept.
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I did one like a year ago and there are plenty more shitty mobile games.
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So if you want me to keep making these, let me know.
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They're obviously very easy to pump out and I like making them.
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It's nice to have like a quick video concept that I can do in between bigger projects.
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The last video took me literally two years to make.
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It was on and off, obviously, but yeah, that was a bigger project versus this is a nice quick one.
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Anyway, congrats FredSumper23 for the win.
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I'll be in touch.
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You won some free match.
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Congratulations.
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All right.
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See you guys.
关于本课
在这一课中,我们将通过观看一段关于游戏开发的YouTube视频来练习英语口语。视频中讲述了如何快速重制手机游戏的过程,内容轻松幽默,适合进行影子跟读(英语影子跟读)。我们将重点关注视频中的关键词汇与短语,通过模仿视频中的说话速度和语调来提高我们的英语表达能力。
关键词汇与短语
- mobile games(手机游戏)
- highest grossing(最高收入)
- strategy mobile game(战略手机游戏)
- shooting animation(射击动画)
- control the game(控制游戏)
- upgrades(升级)
- fun fact(有趣的事实)
- code to do that(实现代码)
练习建议
在观看视频时,请注意模仿视频中的语速和语调。由于视频的内容比较轻松幽默,可以尝试以友好的方式重复短语,帮助理解整个情境。您可以用英语影子跟读的方式进行以下练习:
- 慢速影子跟读:在视频播放时,将速度降低,慢慢跟读,帮助自己掌握每个单词的发音。
- 重点模仿:关注发音的重音和语调变化,尤其是在讲到“mobile games”时,注意语气中的情感变化。
- 反复练习:尝试多次回放视频的特定片段,直到您能流利地模仿出讲者的声音。
- 小组讨论:如果可以,找朋友一起讨论视频内容,使用关键词汇,增强记忆。
利用这些方法,您可以更有效地利用这个 shadowing site 来提高您的英语水平,也可以在 看YouTube学英语 的过程中找到乐趣。最后,记得对自己说:“我能做到!”
什么是跟读法?
跟读法 (Shadowing) 是一种有科学依据的语言学习技巧,最初开发用于专业口译员的培训,并由多语言者Alexander Arguelles博士普及。这个方法简单而强大:您在听英语母语原声的同时立即大声重复——就像是一个延迟1-2秒紧跟说话者的影子。与被动听力或语法练习不同,跟读法强迫您的大脑和口腔肌肉同时处理并模仿真实的讲话模式。研究表明它能显着提高发音准确性,语调,节奏,连读,听力理解和口语流利度——使其成为雅思口语备考和真实英语交流最有效的方法之一。