ฝึกพูดภาษาอังกฤษด้วยเทคนิค Shadowing จากวิดีโอ: Can I remake those SH*TTY mobile games in 1 HOUR? ...again

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การควบคุม Shadowing
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Hello, want to hear something depressing?
⏸ หยุดชั่วคราว
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1
Hello, want to hear something depressing?
2
No, why would I want to hear?
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Mobile games make more money than all other forms of gaming combined.
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And surely with all this money, mobile games are the pinnacle of hard work and artistic integrity.
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I'm sure if someone was to remake them, it would take a very long time.
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Oh, would you look at that?
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I guess I'm wrong.
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So here's the plan.
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I've picked out three mobile games, and we're going to see how close I can get to remaking them in one hour.
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All right, let's get into it.
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The first game we're going to be making today is Last War.
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Last War is this fucker.
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You've probably seen it around, and you want to hear a fun fact?
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Yeah!
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At the moment, Last War is the highest grossing strategy mobile game in the world, constantly earning upwards of $140 million every month!
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Yeah, that fact wasn't very fun, but I wonder what Homelander thinks of this.
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Hey, it's Anthony Sarr here.
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This game I'm playing is called Last War Survival, and it's awesome.
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Okay, so yeah, the vibe is you've got dudes running at you on the left, and upgrades on the right, and you've got to shoot them, and you get it.
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It's not complicated.
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Okay, let's start the timer.
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Okay, we're on.
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Let's go.
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Okay, first we're gonna need to slap down a square.
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That'll be like a road.
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And next we need some men.
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All right, yeah, these guys fit the vibe, I think.
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I think these guys are good.
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Sort of Clash of Clans, cartoony sort of vibe.
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All right, let's go.
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And we're gonna need some enemies as well.
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So I found this guy and he'll do, I guess.
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In the actual game, they're zombies.
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But who cares?
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It's a mobile game.
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Nothing fucking matters.
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We're also gonna need some shooting animation.
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So I found this, which I think looks good.
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Checking both the model and the animation in Unity gives us this.
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Oh, wow.
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That looks fucking stupid.
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That looks so bad.
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With that done, I added a gun to his hands or, you know, close enough to his hands.
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Oh yeah, that's perfect.
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Apart from some small details, like his finger being nowhere near the trigger, him sniffing the gun, his foot's definitely broken, and he's holding the gun with the back of his left hand.
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You know what?
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It looks good from the back, so we ship it.
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So the way you control the game is moving the guys left and right.
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So let's just like quickly whip up some code to do that.
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Nice.
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Okay, nice.
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Okay, now let's get them shooting.
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I have this bullet effect from a previous project, which I thought would look nice here.
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So I just need to write a script that moves it in a straight line, like a bullet.
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And with that, the bullet should be done.
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Stupid fucking game.
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Stupid video.
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Stupid career.
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What are we doing?
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Now we just got to spawn the bullet from the gun.
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And we got a game coming along.
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It's happening.
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Oh, yeah.
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Here we go.
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Boom.
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Boom.
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Okay.
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Okay.
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Let's juice the fire rate.
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Yeah.
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Oh, wait.
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Shit.
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The frames.
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The frame.
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My poor computer.
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What's going on?
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Oh, wait.
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I'm not despawning any of the bullets ever.
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Oh, well, we don't have time to fix that.
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Moving on.
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With that, it's time to add some enemies.
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And so we got this little cutie here.
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And let's get him running.
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And so I found this, which is like a pretty good running with sword animation.
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So let me yoink that.
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Yeah, that's going to have to do because we don't have time.
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All right, let's give him a sword.
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He needs a sword.
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Yeah, that's definitely way too big.
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Oh, hold on.
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Yeah, there we go.
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That's better.
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I think he's technically going to be holding the blade with his hand.
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That's okay.
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That happens, right?
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I'm not a big sword guy, but I'm sure that's a valid strategy.
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Yeah, I mean, it looks good if you're not using your eyes.
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And we can actually reuse the script that we used to move the bullet to move this guy.
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So let's just slap that on and we should be Gucci.
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Okay, yeah, that's a bit more reasonable.
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That's better.
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Now we just need to have the bullets do damage to the enemies.
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And yeah, we got a game.
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Next, we need to add these gates that when you shoot them, the number goes up.
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And then when you hit that number, that's the number of players that add to your number of players.
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Does that make sense?
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And some cheeky 3D modeling later, we got the gate.
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Yes, looking good.
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The number's going up.
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The number's going up.
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Changes to blue.
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Let's go.
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Okay, it doesn't do anything, but it's still nice.
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A little bit of programming.
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Come on, come on, please.
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Please.
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Yes, that worked.
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That worked.
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All right, moving on.
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Go, go, go.
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Next, we need barrels, which when you kill them, give certain upgrades.
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Some of them is just more dudes, and some of them is like upgrades for your fire rate.
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Okay, so this, when we kill it, should increase our fire rate.
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Come on.
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Is that?
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Yeah, that's better.
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That's faster.
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All right, nice, nice, nice.
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I made the different variations of barrels.
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So yeah, this one increases fire rate and this one adds another dude.
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And I made them gold because I thought that was pretty.
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And I added one final variation of barrel which just increases the attack rate even further.
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And finally, we need like a big dude at the end to kill.
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I don't have time for that.
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So I'm just going to scale this guy up and give him more health.
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Okay, so this is what we've done so far.
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We've got our guys.
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We've got, they can shoot.
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We've got enemies.
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We've got gates.
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We've got barrels and a final boss.
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So all we have to do now is just put that all together into a level and then we're done.
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all right time time time we did it we did it oh so the rules are and yes i made them up myself so i guess it doesn't really matter but the rules are i'm allowed to add sound effects and music and nothing else i haven't touched the functionality at all i've just added music and sound effects just because that adds a bit more of a vibe yeah let's see what i made let's let's check out the monstrosity.
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Alright, we're right into it.
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Um, what do I- what do I do?
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What do I do?
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I guess we shoot this thing, get some more guys.
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No, oh, I only got one more guy.
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That's all right, that's all right.
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I don't think I'm doing very good.
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Nope, can't get that barrel.
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That's okay.
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No, no.
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I'm the guy in the ad.
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I'm the guy in the ad.
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There's also no death condition.
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Like, the enemies don't do any damage to you.
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Uh, so I guess you can't lose.
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But this doesn't feel like a win.
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All right, let's run it back.
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All right, let's go straight for this.
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I think that's the strat Anthony style would never have figured this out Oh there it is Yeah the boys Alright crushing This is feeling way better Alright let's get this thing Oh It's all covered together It's all covered together And then let's just absolutely Pop the shit out of this Yeah yeah yeah Yes That's so loud It's so loud I added so many guys Why Why Oh, it hurts.
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Can I get that?
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Ah, it's so loud.
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It's so loud.
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Oh, God.
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All right, get the big guy.
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Get the big guy.
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Yay.
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All right, and that's it for Last War.
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This is the side-by-side comparison.
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How did you think I did?
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I'm looking forward to getting my $140 million check.
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So just hopefully that comes through the mail anytime now.
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Obviously, there's more like special effects and stuff going on on Last War version, but I think I got the core of the functionality down, which is kind of nuts.
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Hey, do you also want a bajillion dollars when you make your very own shitty mobile game?
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We're gonna need to learn how to code.
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Boo!
179
What?
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That sounds boring.
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Yeah, it is.
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Or I should say, it was.
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Whoa!
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Can you stop interrupting?
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I'm trying to do a thing.
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Sorry.
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It was boring before I found today's sponsor, boot.dev.
188
Oh, it's one of- They've got courses in Python, SQL, Go, AWS, and tons more.
189
But what makes them special is they use this little thing called gamification to make the process fun and addictive.
190
The same stuff that these mobile games use to make people spend thousands of dollars on them, boot.dev uses instead to help you stay motivated to learn to code.
191
I'm talking experience points, levels, achievements, quests, and even boss fights.
192
And on top of all that, the courses are cool as well.
193
This one teaches you how to make the game asteroids from scratch.
194
This one teaches you how to make a Pokedex in TypeScript.
195
And this one teaches you how to generate and then solve mazes in Python.
196
All very fun by themselves, but with the magic of gamification.
197
It's an unstoppable combination.
198
So if you want to support this channel and learn to code the fun way, scan this bad boy here or go to boot.dev and you can use code code bullet to get 25% off the entire first year on the annual plan thank you boot.dev for the sponsor all right back to the video so um yeah this is this is the second this is butt clash um you gotta eat the burgers to grow your ass um but if you eat the green healthy stuff your ass shrinks and that that is bad i don't i don't know what to say about this one it sort of speaks for itself as does all good art and then you enter like a twerk battle with this other uh fine lady and the winner is who has the largest ass um i can't uh that was and that is butt clash ladies and gentlemen this game has over 10 million downloads just on Android.
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I hope God is dead so he doesn't have to see this.
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Okay, ready?
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And let's go.
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Okay, let's get started.
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First, we're gonna need a dumpy to work with.
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Fuck, sorry.
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It's beautiful.
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Okay, we got a man, but there is a problem.
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When I'm looking at him, not enough neurons are firing.
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Look at all this prime real estate that isn't being taken up by an insanely saturated color.
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Of course, we're gonna have to fix this.
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Oh my god.
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Why is there so many teeth?
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Am I?
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Oh yeah, that's the stuff.
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Just grab the whole image and just fucking juice it.
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Yeah, boy.
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Okay, ready?
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Bam.
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Look at that.
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Yes.
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All right, so here's my plan.
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Unfortunately, can't increase the size of his ass directly.
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That's because Unity is a coward.
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That's not the real reason.
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I just can't be bothered explaining it.
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But what I can do is I can take everything that isn't his ass and scale that down, then scale everything back up.
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You see my vision?
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All right, everything's looking normal.
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and then if we increase scale yes yes there's our guy there's our guy all right so that's great but there are some things that need some work uh mainly the torso needs to move forward while the guy um inflates i hate using that word but that is what's happening oh wait it should be doing it Oh my gosh!
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Oh yeah.
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Oh yeah.
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Oh yeah.
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God damn it.
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God damn it.
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That is Aura.
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Alright, now that the ass growth situation is sorted, we're gonna need to grab some animations.
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There we go.
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There we go.
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Yeah, yeah, yeah, yeah, yeah.
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Oh yeah.
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It's looking good.
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Yeah.
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And then he goes, nom, nom, nom.
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Yeah, yeah.
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Perfect.
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Next I got him moving, so it sort of follows the mouse.
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Alright, now it's time to add the food.
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We got donuts.
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And we got healthy bell peppers.
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Boo!
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Boo!
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Don't eat that.
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Alright, now when we run into a donut, we should...
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Okay.
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into a dog you do what all right now when we run into it ah now when we brought you i really thought that one was it and now when we run into oh yes yes he got a dummy let's go oh yeah oh yeah this is this is why i lie about what i do to my relatives and i got the bell peppers working as well it's Big butt.
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Small butt.
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Perfect.
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Perfect.
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Munch.
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Munch.
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Fuck.
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Munch.
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Munch.
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Munch.
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That's hard.
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Now we're going to do the end twerk battle.
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So we're going to need a boxing ring, I think, should do.
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Yeah, that looks good.
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Alright, let's grab this one.
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Okay, yes.
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It's all coming together.
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Okay, we've got to move.
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We've got to move.
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We've got so much shit to do.
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Okay, so now we need to teleport the player to the stage and at the end, get him twerking.
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Yeah, very sexy.
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Very sexy.
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Okay, and everyone knows you can't twerk alone, so let's just grab a competitor here.
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Yep, that's it.
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I quickly made him pink just to make him a little different.
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And while we're doing colors, let's change the road to...
281
Yeah, let's go yellow.
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And I made the sky like this disgusting pink.
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Very good, very saturated.
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We love this.
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Okay, we got three minutes left.
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Things are looking good, but I wanted to add a little crowd to just give it a bit more atmosphere.
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And there we go.
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Time, time, time.
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That's it.
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That's an hour.
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Oh, okay.
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All right.
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Let's let's play the game.
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Let's see what we got Oh, that's Sound effects are so obnoxious.
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I'm not sure if this is actually possible.
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Like I'm not sure if I put in enough doughnuts This is just Audibly the worst thing ever.
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It's also really hard.
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All right, let's do this battle Like there's no way I could ever get that I lost.
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No.
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Time to lock in.
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Let's fucking do this.
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Going for perfect score.
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Oh, he's insane.
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He's insane.
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Oh, wait.
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We ate a bell pepper.
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Damn it.
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Damn it.
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This is so hard.
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Oh, just...
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Actually, insane maneuvers.
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All right.
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I think that was like as good as I could do.
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And I'm still nowhere near beating this guy.
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I just noticed the guys in the background.
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A, T-posing.
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and be, I don't know why their dummies are huge.
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That was not intended.
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All right, and here's the side-by-side for butt clash.
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What do you think?
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How did I do?
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I think they spent a lot more time on their butt inflation tech.
323
That looks a lot better, but I think I got the vibe of it.
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And here's the side-by-side for the twerk battle.
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I think we're actually using the same twerk animation, which is funny, but apart from some fancy camera moves and some, I think, farting special effects, it's pretty much the same.
326
All right, that's it.
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Let's go to game time.
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So our final game is Eating Simulator, which according to reviews is so good because it was so funny and I liked the physics when I liked it went to my head.
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Thank you game for this game.
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And seven people were like, yes.
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Okay, so what actually is Eating Simulator?
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Clearly must be a masterpiece.
333
It is a masterpiece.
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It's amazing.
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10 out of 10.
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And we got an ad.
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I mean, after that amazing gameplay, you deserve it.
338
You also got this level where you're dragging a fish all the way through a duck.
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That's fun.
340
Oh my god.
341
What the fuck?
342
All right, let's make the game.
343
We're done.
344
Okay, so first up, we're going to need like a picture that we can make squishy and become the food.
345
Boom.
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That's our guy.
347
there he is all right yoink all right so the fish is in but at the moment it's very stiff not squishy at all not very fun so you ready for a little lesson on soft body physics computers and physics engines can't really do soft objects they really like to work with rigid bodies and if we bring a random 2d object into the scene and run it it's completely solid no squish no nothing rigid but are you ready for a magic trick watch this what happens if we take four circles and connect them all via springs look at that even though each of the circles are still completely solid, the whole object looks soft and squishy.
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Now, if we just add these circles and springs to this random image we chose, then it should appear to be- Oh, fuck off!
349
I'm trying to look smart!
350
No!
351
Then it should appear to be soft and squishy.
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There we go.
353
And if we had a second one, they'll enter- Oh my god.
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Oh my god.
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Alright, whatever.
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Back to the challenge.
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Let's go.
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But you know what soft bodies are now.
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Okay, so back to our fish.
360
Like before, we gotta set up our buoy to be soft.
361
It's a more complex shape, so it's gonna require a lot more circles and spring connections, but it's the same principle.
362
And now we just gotta connect up the springs, which is super annoying and tedious.
363
So, let's speed through that.
364
All right, let's send it.
365
Hmm.
366
Okay.
367
Interesting.
368
Interesting.
369
All right, let's go.
370
Wow, that's not better.
371
That is...
372
Wow, he's a big boy.
373
All right.
374
Oh, squishy fish.
375
Let's go, squishy fish.
376
Okay, let's try it and more boys.
377
Oh, wow.
378
Okay.
379
That kind of worked.
380
Wow, let's go.
381
Okay, now that we got the lads nice and soft, we need a way of interacting with them.
382
In the actual game, you click and drag, and this little pink line appears.
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Don't worry about what you're looking at.
384
Just focus on the pink line.
385
Just set this up first.
386
We're going to need an object that follows the mouse.
387
So let's do a bit of coding.
388
Okay, we got this little circle following the mouse.
389
Now, if we connect a fish to a spring, it looks great.
390
Yeah, yeah.
391
Perfect.
392
Now we just need to add the little pink line and we pretty much got the gate.
393
That's pretty much done.
394
Oh.
395
Oh, okay.
396
Okay, but we are going to need something to swallow the fish.
397
baby with mouth open oh no no no it can't be a real baby that would be a crime i think let's go cartoon that's better that is better oh we could go boss baby with it i'm gonna yeah i'm gonna take that i'm gonna yoak that me sorry i'm just gonna open up that mouth this is making me very uncomfortable i don't i should have done the bird why am i doing a baby just bring that in and don't worry this is deeply unsettling and uh definitely a low point in my life okay let's just add a collider to the boss baby and oh hello what's happened what's happened let me go okay that's better his forehead doesn't absorb the fish anymore that's good oh there we go yummy i added a little table made it table colored and i added a little plate i'm doing anything to procrastinate having to look at that baby i added a little sky and finally we need a wind condition and just if two whole fish are in this area then we win yeah all right we're done with 15 minutes left that has never happened before so i guess we'll make another level for the next level i briefly considered owen wilson but then i decided on a giraffe because it's got like a long neck or something i don't know now we just gotta do some quick and slightly disturbing photoshop magic and we got our guy next we need something to swallow so i just used this selfie that i took now let's just quickly bring everything into unity and do the soft buddy stuff and that's it time time time all right all right all right let's play this bitch and just grab a fish there we go um i'm not sure if i understand the appeal of this like who is this for oh let's go he's crazy all right just get it around the low intestine there you go beautiful beautiful next level i've not play tested this at all so i don't know i don't know if it works oh my god oh my god i hate that i see there might be oh no he's wearing like he's got like a dude tie on now you're right buddy you okay everything everything all right all right let's try this again let's go a little slower oh my god this is just awful to look Oh, God.
398
Hated that.
399
Hated that.
400
And yay.
401
We did it.
402
I do not feel like a winner.
403
Let's go red for seconds.
404
All right, let's go as fast as we can.
405
Ready?
406
Go.
407
Oh, God.
408
Oh, no.
409
He's become Elon Musk.
410
No, no.
411
A fate worse than death.
412
All right, finally, here's the side-by-side for eating simulator.
413
Obviously, I went for, like, a little more realistic art style.
414
which I don't know why I did that, but I did that.
415
But apart from that, honestly, I don't think there's much difference in these games.
416
This one was nuts.
417
All right, that's it.
418
That's the video.
419
I hope you liked it.
420
This is my like second attempt at this concept.
421
I did one like a year ago and there are plenty more shitty mobile games.
422
So if you want me to keep making these, let me know.
423
They're obviously very easy to pump out and I like making them.
424
It's nice to have like a quick video concept that I can do in between bigger projects.
425
The last video took me literally two years to make.
426
It was on and off, obviously, but yeah, that was a bigger project versus this is a nice quick one.
427
Anyway, congrats FredSumper23 for the win.
428
I'll be in touch.
429
You won some free match.
430
Congratulations.
431
All right.
432
See you guys.

บริบทและพื้นหลัง

ในวิดีโอตัวนี้ ผู้พูดได้แสดงความคิดเห็นเกี่ยวกับอุตสาหกรรมเกมมือถือและวิธีการที่ทำให้เงินได้มากกว่าประเภทเกมอื่น ๆ ทั้งหมด โดยเขาได้ตั้งเป้าหมายที่จะลองสร้างเกมมือถือในเวลาเพียงหนึ่งชั่วโมง นี่เป็นโอกาสที่ดีสำหรับผู้เรียนที่จะเข้าใจวัฒนธรรมของเกมมือถือและแนวคิดเกี่ยวกับการพัฒนาเกม นอกจากนี้ผู้พูดยังให้ข้อมูลเกี่ยวกับเกมที่เขาจะสร้าง ซึ่งทำให้เราเห็นถึงความท้าทายและวิธีการจัดการกับงานในเวลาที่จำกัด

5 วลีสุดยอดสำหรับการสื่อสารประจำวัน

  • “Hello, want to hear something depressing?” - สวัสดี คุณอยากจะฟังเรื่องที่น่าเศร้าไหม?
  • “That wasn’t very fun, but…” - นั่นไม่ค่อยสนุกเลย แต่...
  • “Okay, let’s start the timer.” - เริ่มจับเวลาค่ะ
  • “I think these guys fit the vibe.” - ฉันคิดว่าพวกนี้เหมาะกับบรรยากาศนะ
  • “You know what? It looks good from the back.” - คุณรู้อะไรไหม? มันดูดีจากด้านหลังนะ

คู่มือการตามเสียงแบบละเอียด

สำหรับผู้เรียนที่ต้องการพัฒนาทักษะการพูดภาษาอังกฤษผ่านการฝึกตามเสียง (shadowing) จากวิดีโอนี้ สามารถทำตามขั้นตอนดังนี้:

  1. ฟังและลองเข้าใจบริบท: ก่อนที่จะเริ่มการตามเสียง ให้ฟังวิดีโอครั้งแรกและพยายามเข้าใจเนื้อหาและบริบทของการพูดของผู้พูด
  2. สังเกตวลีสำคัญ: เมื่อฟังวิดีโอ ให้สังเกตวลีหรือประโยคที่สำคัญ ผลักดันให้คุณเรียนรู้เพิ่มเติมเกี่ยวกับการใช้ภาษาอังกฤษในสถานการณ์ต่าง ๆ
  3. การดูวิดีโอหลาย ๆ รอบ: ให้ฟังวิดีโอซ้ำ ๆ และลองตามเสียงผู้พูดไปเรื่อย ๆ เพื่อดึงดูดความสนใจและปรับปรุงการออกเสียง
  4. ฝึกซ้ำ ๆ: หลังจากที่คุณรู้สึกมั่นใจแล้ว ลองพูดและบันทึกเสียงของคุณเอง เพื่อเปรียบเทียบเสียงกับผู้พูด
  5. สร้างความเชื่อมั่น: อย่ากลัวที่จะทำผิดพลาด การฝึกพูดภาษาอังกฤษนั้นต้องการเวลา การพัฒนาจะมาพร้อมกับความพยายามและการฝึกฝนอย่างสม่ำเสมอ

การฝึกพูดภาษาอังกฤษด้วยวิธี shadowspeaks จะช่วยให้คุณเพิ่มความเชื่อมั่นและไหวพริบทางด้านการสื่อสารให้ดียิ่งขึ้นอย่างแน่นอน ลองให้ shadow speak เป็นวิธีการเรียนรู้ที่คุณใช้ประจำ เพื่อพัฒนาทักษะการพูดของคุณให้เติบโต!

เทคนิค Shadowing คืออะไร?

Shadowing เป็นเทคนิคการเรียนรู้ภาษาที่ได้รับการรับรองทางวิทยาศาสตร์ พัฒนาขึ้นสำหรับการฝึกนักแปลมืออาชีพ วิธีการนี้เรียบง่ายแต่ทรงพลัง: คุณฟังเสียงภาษาอังกฤษจากเจ้าของภาษาและพูดตามทันที — เหมือนเงาที่ตามผู้พูดด้วยช่วงเวลาห่าง 1-2 วินาที การวิจัยแสดงว่าเทคนิคนี้ปรับปรุงความแม่นยำในการออกเสียง ทำนองเสียง จังหวะ การเชื่อมเสียง การฟังเข้าใจ และความคล่องแคล่วในการพูดได้อย่างมีนัยสำคัญ

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