跟读练习: Pandemonium, Arena & More | Dev Update - League of Legends - 通过视频学习英语口语

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Hey, everyone.
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I'm Andrei.
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Also known as Meddler.
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Paul. That's your line.
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Thank you Andrei.
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I'm Paul, also known as Pabro.
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Today is March 26th, and we're here to talk to you a bit about what you can expect in Season 2, as well as a few other more general updates.
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Quick spoiler warning.
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If you haven't seen the Season 2 Act 1 gameplay trailer that went live earlier today, we’ll pause for a few seconds so you can check that out.
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Okay. Okay, welcome to Season 2: Pandemonium.
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In this season, we're moving to the outskirts of Damacia, where we'll be following Vayne as she does what she does best: hunts down demons.
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And along the way, we'll also learn a little bit more about her as she deals with a few demons from her past that have come to haunt her.
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Make sure you keep an eye out for comics on Vayne coming out later this season for more details.
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All right, now let's jump into some other things you can expect to see in Season 2 this year.
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Starting off, we're going with the shorter season for this one, lasting a total of six patches instead of the usual eight to make room for a longer season later this year.
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As a result, we've also got Battle Pass changes to make it quicker to complete.
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So the amount of time it takes relative to the length of the season should be roughly the same.
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We're also going to be trying something different with the Seasonal Battle Pass skins as well.
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Many of you have asked that we make them direct purchase, so we're going to be doing just that. In this season, the non-Prestige Battle Pass skins will be available in the store and taking their place on the Battle Pass will be Fiendish Mystery Skin Loot Orbs that will drop a random demon- themed Epic skin instead.
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On the topic of skins, in the last Update, we heard from quite a few of you that wanted to hear some more about upcoming skins.
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So we're going to do just that, starting with a short Prestige list.
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Shaco and LeBlanc are coming in Season 2 and Veigar's coming early next season.
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Now, in terms of non-Prestige skins, here's a sneak peek at some of the other skins coming out this season.
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Now as you saw earlier in the video we've got a new skin coming for Annie plus a few other champs that we're calling Pandemonium.
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And for those of you who haven't gotten a skin for their champion in quite a while, we've got you covered as well with Rain Shepherd Ivern and PROJECT: Quinn coming soon.
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And last but certainly not least, are some very tasteful skins we spent a lot of time cooking up for you.
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Hope you're egg-cited like me. (Kill me.) So lettuce take a look.
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Day Jobs— That was great, Andrei, by the way.
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It's killing me.
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Day Jobs is making the return in Season 2.
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And this time we're trying out a cooking theme.
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If you couldn't tell by our terrible puns. His terrible puns.
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Okay. Thank you.
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Making her debut, as well, is Breadsticks Irelia Don't let her get on a roll.
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Otherwise you're going to say— Dough no!
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Inspired by our delicious, wonderful code, Spaghetti alla Vel'Koz, will also be serving on the Rift later this season.
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And look, remember, when you're playing League, you're family, You don't always get along, but we hope you do.
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All right, switching gears a bit, we want to talk a bit about the gameplay changes that we have coming for Season 2.
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We have some follow up work on the Season 1 gameplay changes, particularly role quests.
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Some of the most common topics that we've seen were uncertainty around where in lane you got top or mid lane role quest progress.
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And that certain champions who preferred to proxy or roam, you know, like assassins or Singed, were struggling to keep up with role quests as a result.
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So we've adjusted where you get your progress for your role quest in lane and how forgiving it is.
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To be clear, you'll still need to come to Lane some of the time to progress on your role quest, but you won't be penalized for doing the things your champions want to do.
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Additionally, we've adjusted the rewards for top to provide more experience for teamfighting and swapped the mid lane empowered recall for 6% bonus AD and AP.
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Our goal with these changes is to better reward the variety of classes and champions that get played in these roles, rather than mainly rewarding split pushers in top lane or non-roaming champs in mid, and to provide some scaling rewards for mid laners as well.
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Now, outside of role quests, we're investing in some longer term work to expand build diversity for a lot of champions.
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This will show up in things like item adjustments, new keystones, and better supporting alternative builds to increase strategy and creativity.
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So think things like AP Ezreal or ADC Kennen or attack speed Xin Zhao.
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One of the ways you'll see this in Season 2 is the return of two runes, Deathfire Touch and Stormraider's Stormsurge.
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Both keystones will be in the Sorcery tree with Stormraider's Surge replacing Phase Rush.
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We also have a variety of item adjustments to items including Dusk and Dawn, two new starting items, new Omnivamp boots, and the removal of Trailblazer and Opportunity.
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We also wanted to talk briefly about the next new champion coming to League.
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They'll be coming out in Season 2 Act 2, so we don't want to spoil too much right now.
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We do want to let you know, though, that they are a AP mid lane assassin, and you should expect to hear more about them in our next Dev Update.
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All right. We're going to pass things over to Eduardo and Mike to talk about some updates we have planned for Arena.
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Hey everyone.
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I'm in the Eduardo "Riot Cadmus" Cortejoso.
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And I'm Mike "RogueFool" Breese, lead designer on Arena.
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And we're here to talk to you about Arena.
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We've got a lot of information to share with you, so we're just going to go straight into it, starting with events.
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Events are new ways to experience Arena, with an added twist.
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For this season, we'll be introducing three events starting in patch 26.10.
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Our first event is going to be three by six, aka six teams of three.
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Three players on each team. No longer do you need to leave a friend behind to enjoy Arena, as long as you don't have more than two friends.
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Anyway, having three players on each team should help create a wider variety of team comps and allow more champions of each type to find success in the mode.
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Meanwhile, having fewer teams comes with the benefit of allowing you to learn other teams play styles and matchups when you go back to rematch them again and keep that in mind.
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Three by six will stay on for three patches, and after that we'll be switching to a long time community ask: bravery.
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Are you tired of going up against people playing Yuumi / Alistar or Zyra and Shaco?
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Well, this is your time to shine.
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This is something many of you have been asking for and we're here to deliver.
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Everyone in the lobby will automatically be opted into playing bravery.
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if you really don't want to leave it to good old fashioned chance, you'll still be able to pick from a few random crowd favorites every game.
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This should help reward players that are able to play flexibly and adapt to any situation or champion that they get.
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Finally, our last event for the season is Swift Arena.
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In this event, we’re looking to make games of Arena faster by limiting the number of teams down to four.
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This means you'll have more reps against each team so you can take advantage of knowing their play styles, and getting more games if you're running short on time.
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And then after that... Well, we haven't decided on what happens after.
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We're planning on using learnings from these different events to better understand what elements of Arena really resonate with all of you.
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In the meanwhile, we think events are something that will keep the game fresh and exciting throughout the season.
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So all right, that's everything on events, but we have a bit more in store for Arena this season.
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Next up we have a brand new map called the Petricite Grove.
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The Petricite Grove is on the outskirts of Demacia, with large walls and plenty of places to hide.
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But be careful.
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There are also mining bombs used to mine petricite scattered throughout the map.
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When struck, bombs will roll before exploding, damaging opponents and plants in the area.
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If you strike a bomb with an immobilizing effect, they'll explode instantly, allowing you to blast your opponents to pieces.
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The next new feature we have coming to the arena is Augment Levels.
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Augment levels let you supercharge your favorite Augments by making them stronger and adding some new effects like Fan the Hammer, for example, firing more missiles.
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Once you've picked two Augments to level up, you can use your future choices to upgrade them instead of just adding new ones.
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We really wanted to empower players to lean into the Augments that they have the most fun with, and raise their high rolls to new heights.
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And speaking of high rolls, well, you can still only have four Augments most of the time, Augments will be offered much more frequently this season, allowing you to select a new Augment level an existing one, replace one with one of a higher tier, and in Round Eight's new crafting round, you can fine-tune your build by choosing to gain an extra Augment slot, sacrificing one of your Augments to power up the rest.
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And last but not least, what would be an update to Arena without Augments and Guests of Honor, we have over 20 new reworked Guests of Honor coming up throughout the season.
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Some of these will include Nocturne, who will create dark zones around the map, and Shaco, who will create chaos and make all your Augment rolls random tiers.
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We won't be listing to the rest here, but you can expect a few more demon- themed guests to make an appearance.
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As for Augments, we've got over 30 new ones, some coming from ARAM: Mayhem and some brand new to League.
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All right, that's it for Arena's updates this time around.
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Be sure to check out all the changes we have talked about and a few that we didn't.
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And we'll see you in a Petricite Grove.
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Hello again gamers I'm DashiJador. And I'm Riot CallMeKT.
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WASD has reached a big milestone that we're excited to share with you all.
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WASD will be available in Ranked starting in patch 26.9, coming out with Season 2.
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First, we want to give a big thank you to the hundreds of thousands of players who tested WASD at various points of development.
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Your feedback was instrumental in getting what we call Ranked ready.
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But Kellye, what do we mean by "Ranked ready?" Well, when we began rolling out WASD, we did so in unranked queues first so that we could address any bugs or unintended interactions before LP was on the line.
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And of course, we wanted to ensure that a whole new control scheme would be balanced both in perception and in practice.
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After extensive testing, analysis, and adjustments, we've gotten to the point where WASD has reached a similar performance level as Point and Click controls.
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There's still a small delta in the win rates between the two control schemes, with Point and Click having a minor advantage.
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We expect that difference will decrease over time as players gain more mastery with WASD, so we'll continue to monitor this stat in the future.
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We've also been working on an exciting new feature for all players, regardless of which control scheme you want to use: the ability to set up champions specific keybinds.
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Starting tomorrow, you can configure different keybinds for all of your mains.
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I suggest hopping into the Practice Tool so that you have plenty of time to explore the new options before minions spawn.
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And last but not least, we've been recently improving several of our accessibility options for all of these control schemes.
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These changes include expanded keybind support, enabling remapping of your mouse, as well as increased cursor size, just to name a few.
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For those interested, more detailed information on everything we've covered can be found in a new dev blog coming out today.
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We first set out on this journey when we discovered that new players sometimes struggle with League's traditional point and click control scheme.
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With WASD officially becoming an option in all of League of Legends modes we hope that everyone can enjoy League with whichever control scheme they find most intuitive.
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Thanks so much. We'll see you on the Rift.
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Alright, we also wanted to give you a heads up on something we've been working on.
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A really frustrating experience in League is having your game ruined by someone just straight inting.
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And while you can report them and they will get punished, you still have your time wasted, stuck in a game you had no chance of winning because someone decided to troll.
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Starting in a few patches, you'll be given an option to vote to end the game early when game ruining behavior is detected.
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This will function much like when there's an AFK teammate.
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Once the system detects that a player is intentionally feeding, you know, doing something like selling all their items or running it down or whatever, the other players on their team will be offered a surrender vote.
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If that vote, which does not include the inting players, goes through the game will be ended then and there.
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Players on the allied team will be LP neutral.
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Players on the enemy team will receive full LP as though they had won.
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And the offending player and, if they have one, their premade party will all lose LP.
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And, of course, the offending player will also receive a punishment.
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Another update we wanted to share is that we're going to begin rolling out a new Discord integration with the League client starting with a beta in the U.S., Canada, and Brazil.
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In short, you'll be able to link your Discord and Riot accounts to easily invite your Discord friends to in-game parties, see who's playing, and join League lobbies via Party Links.
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And when we say easily, we mean literally from your friends list.
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No alt tabbing necessary.
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Party Links allow you to copy and paste a link into your Discord server, socials, or stream to invite all your friends to join.
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So no more manually inviting one by one.
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Players in the U.S., Canada, and Brazil will be able to connect your Riot account to Discord starting tomorrow.
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We'll continue to test and refine over this beta and plan on expanding to additional regions in a few patches.
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To be clear, this is different from the in-game Team Voice that we talked about last month.
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We don't have any news on that right now, but if you're curious about how we're approaching Team Voice, check out the dev blog we recently released.
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All right. So that's pretty much all of the major updates we've got for you today.
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But before we go, we do have a few smaller things that we wanted to give you all a heads up about.
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First off, some of the League team will be showing up at Gamescom in Brazil at the end of April.
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So do be sure to stop by and say hi.
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Next up, Your Shop is coming back on May 5th, and the Blue Essence Emporium will be coming out the following week on May 13th.
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And something we forgot to mention when it went live is that custom games are now supported for all live game modes, including things like Mayhem and Arena that weren't previously supported.
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All right, so one last thing before we go.
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We have some content from all of you that we wanted to highlight.
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So let's take a look.
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First up, we have this piece from a Brazilian artist for the Fan Fest at First Stand. Featuring the newly reworked Shyvana.
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And we have this beautiful rendered image of Bilgewater lit up by a wonderful item I believe is called a ward.
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I don't know, I don't see those in my games as much as I should.
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Yeah, that's a you problem.
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And then we have this fan art of Firecracker Seraphine.
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I like the colors here.
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Next, we've got a number of cosplayers starting off with this fantastic Aurora cosplay.
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And this awesome Lux, look at the detail in the armor.
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It's pretty sick.
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I also love the Galio in the background there.
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Yeah. Good posing.
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And look at this really cool Spirit Blossom Ahri cosplay. Still one of my favorite skin lines.
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It's really cool.

背景与上下文

在这段视频中,发言者为我们介绍了《英雄联盟》第2赛季的更新内容,包括游戏的背景故事、角色变化以及新皮肤的发布。发言者分别是安德烈(Andrei)和保罗(Paul),他们与观众分享了有关游戏机制与季节性更新的最新信息,这对于游戏玩家和爱好者来说是一个激动人心的时刻。

日常交流中的五个重要短语

  • 欢迎来到第2赛季 - “Welcome to Season 2”
  • 我们将在这里进行更新 - "We'll be updating you here"
  • 请关注即将发布的漫画 - "Keep an eye out for comics coming out soon"
  • 我们会尝试一些新的变化 - "We'll be trying something different"
  • 感谢大家的支持 - "Thanks for your support"

逐步影子练习指南

为了提高英语发音和口语能力,尤其是在观看如《英雄联盟》更新视频时,可以采用以下影子练习技巧:

  1. 选择片段:选取视频中的短片段进行练习,例如发言者关于新赛季的介绍部分。
  2. 重复与模仿:听完一小段后,暂停视频,尝试用自己的话重复内容,关注发音和语调。你可以通过shadow speak练习,尽量模仿发言者的语气。
  3. 对比与改进:查看自己与原音频的差异,识别发音不清楚或语速过慢的部分,持续调整提高。
  4. 记录进步:使用录音工具录下自己的声音,然后与视频进行对比。注意提升shadowspeak的流利度和准确性。
  5. 持续练习:设定一个每日练习目标,例如每天练习10分钟,并在不同场景中使用学到的短语,以增强反应能力。

这样规律的练习能够帮助你在不同的情境中灵活运用所学内容,大幅提高你的英语口语技能,逐步掌握shadowspeech的技巧。

什么是跟读法?

跟读法 (Shadowing) 是一种有科学依据的语言学习技巧,最初开发用于专业口译员的培训,并由多语言者Alexander Arguelles博士普及。这个方法简单而强大:您在听英语母语原声的同时立即大声重复——就像是一个延迟1-2秒紧跟说话者的影子。与被动听力或语法练习不同,跟读法强迫您的大脑和口腔肌肉同时处理并模仿真实的讲话模式。研究表明它能显着提高发音准确性,语调,节奏,连读,听力理解和口语流利度——使其成为雅思口语备考和真实英语交流最有效的方法之一。