シャドーイング練習: The UX Design Process explained step by step with a mobile app project - YouTubeで英語スピーキングを学ぶ

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In today's video, I'm going to explain what the UX design process is step-by-step using a mobile app project as an example.
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In today's video, I'm going to explain what the UX design process is step-by-step using a mobile app project as an example.
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Just keep in mind that there is no right or perfect design process because every project and team,
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company are different.
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So you're going to have to tweak the process to do what makes most sense for you and your team.
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But with that said, having a process will give you structure and guidance as to how to drive your project,
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especially when you get stuck and don't know what to do next.
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leaning on a process will be very critical.
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And so to help you visualize how this process can be applied to a real life project,
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we're going to be using an example design prompt.
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Redesign the item detail page for an e-commerce mobile app.
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If you don't know what an item detail page is,
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just open up your phone and go to any e-commerce website or mobile app like Target,
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Sephora, and you'll see a bunch of products being recommended to you and if you click on one product,
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that is what the item detail page is.
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It is packed with a lot of content and features.
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And so this design prompt is very vague and ambiguous
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and broad because there are so many things you could be working on and redesigning on this page alone.
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There are so many components to this page like the product image,
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the minute interactions of the carousel and the zoom functionality.
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You could be working on product details and nutrition facts, reviews, recommended products.
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Whenever I get an ambiguous broad project like this,
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having a process helps me get clarity on how to break down this big design problem
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and also helps me prioritize these smaller tasks based on the impact that our team wants to drive.
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The process that we're going to talk about today is called the double diamond process,
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which I'm going to draw out in my Remarkable 2 tablet,
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which is the sponsor of today's video.
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You've probably heard and seen the diagram of the double diamond process.
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First step is to go wide and explore your problem space a little bit more.
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So this is the discover phase where you'll be asking what the user and business problems are.
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You also want to think about what is working well,
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what isn't working well so you may want to do an audit of your current designs
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and start annotating those things you also want to understand qualitative
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and quantitative data so qualitative data can be any user research
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or maybe you want to do a survey to understand key pain points
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that come up from these customers quantitative data is any metric
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that helps you understand how the current design is performing so
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if we take this item detail page as an example one of the key metrics
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that we want to look at is how many people are actually adding that particular item to their cart.
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Another metric that we could look at is how many people are adding the recommended products from this item detail page.
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What does the conversion rate look like?
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Doing a competitive analysis can also be really insightful.
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This is an example of a competitive analysis that I did for this design prompt.
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I'll block out a few hours,
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I'll screenshot the competitors and start annotating any themes that I'm noticing,
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any strategies that I'm seeing that our team can also apply.
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Now that you went wide and have a better understanding of your problem space,
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you want to narrow down and decide what your team is actually going to fix.
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So this is the define phase and this is where you want to synthesize your findings and insights from the competitive analysis,
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from user research, and start deciding and prioritizing what your team is going to work on.
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So this is where you really want to collaborate with your product manager,
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data scientist, and lead to figure out feature prioritization and product requirements.
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This is an example list of what you can possibly work on for the redesign of the item detail page.
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And so my team will go down the list
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and start prioritizing what has the highest impact
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and also start t-shirt sizing some of these tasks t-shirt sizing
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is just another techie way of saying let's figure out how big this project is going to be
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so if it's a task that's going to take one
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or two weeks we'll call it small
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if it's a larger project is probably going to take a month
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or two then you want to go wide again
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so this is the develop phase you've already scoped out what
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you're going to be working on you know the sandbox in
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which you can play so this is where you want to go wide in your explorations of your design solutions.
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What I like to do before jumping straight into Figma is brainstorm ideas on paper
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because I don't want to spend too much time overthinking it and trying to perfect my initial ideations.
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I've come to love this Remarkable 2 tablet that feels like paper.
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So with Remarkable, you can take notes,
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convert them into text, you can read and review documents without any distractions of social media.
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I'm trying to cut down on my usage of paper
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so this is a perfect digital version of my notebooks where I don't have to have paper lying around on my desk.
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I don't have to carry physical notebooks anymore and I can access all my notes in all my devices.
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The best thing about it for me is that I can share my screen while I'm in meetings.
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So pre-pandemic times, I would just draw on a whiteboard my ideas and have the team give me feedback.
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But now I can do that by screen sharing my Remarkable 2 tablet to my meeting.
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Check out the link in my description box to get your own Remarkable 2 tablet.
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Here's an example of me sketching out different explorations for visualizing the recommended items.
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So normally we use a horizontal scroll to surface these items,
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but maybe we can use a grid so that customers can just vertically scroll.
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The final step is to go narrow and refine your solutions.
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So this is the deliver phase where you're going to figure out what is going to be actually shipped.
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So this requires a lot of user testing.
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I'll usually do two to three rounds of concept testing
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or usability testing to ensure that my design solutions is going to have the impact
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that we initially wanted to have and that is actually solving a real user and business problem.
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And based on that feedback,
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I'll make a bunch of iterations.
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This is where I'll also share my designs to the broader team like the comms team,
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legal team, a lot of cross-functional partners to better understand how my designs are going to impact the business
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and the other aspects of the business.
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To wrap this up, if this is what the current design look like,
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these are the iterations that I'll probably make.
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And then I'll either end up with one or two designs that our team is going to launch.
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I say I spend majority of my time in the last phase
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because I make a lot of iterations based on feedback from my team and UX research sessions.
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I'd love to know what other topics you'd want me to cover.
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Please comment below and give it a thumbs up if you found this video helpful and I will see you later.
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Bye

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このレッスンについて

このレッスンでは、モバイルアプリプロジェクトを例にとり、UXデザインプロセスについて段階的に学びます。具体的には、デザインの課題を広げ、狭める方法や、ユーザーリサーチや競合分析の重要性を理解し、自分のプロジェクトにどのように適用するかを考えます。このプロセスを通じて、デザインの問題解決能力を高め、実際のプロジェクトで役立つスキルを養成します。

重要な語彙とフレーズ

  • UXデザインプロセス - ユーザーエクスペリエンスのデザインにおける手順
  • アイテム詳細ページ - 商品の詳細情報が表示されるページ
  • 競合分析 - 競合他社の戦略を調査すること
  • ユーザーリサーチ - ユーザーのニーズや問題を理解するための調査
  • デザインプロンプト - デザイン作業の指針となる課題提示
  • 定義フェーズ - 問題を明確にし、解決策を絞り込む段階
  • 定量データ - 数字で示されるデザインのパフォーマンス
  • 定性的データ - ユーザーの感情や行動を理解するための情報

練習のヒント

この動画では、情報が豊富で具体的な内容が多いですので、練習を効果的に行うためには、シャドーイングを活用することをおすすめします。特に、動画の速度やトーンに合わせて声に出して練習することで、リスニング力とスピーキング力を同時に高めることができます。以下のポイントを意識しましょう。

  • 動画のスピードに注意する - 初めはゆっくりとしたスピードでシャドーイングし、慣れてくるまで徐々に速くしていきます。
  • 感情表現を加える - 話し手のトーンや感情を真似て、より自然な発音を目指します。
  • 反復練習 - 同じフレーズを何度も繰り返すことで、記憶に定着させます。
  • 仲間と練習する - 友人や学習仲間と一緒にシャドーイングすることで、楽しみながらスキルを向上させることができます。

このように、英語シャドーイングを通じて、IELTS スピーキング対策に役立つ実践的なスキルを身につけることができます。定期的に練習を続けて、流暢さを向上させていきましょう。

シャドーイングとは?英語上達に効果的な理由

シャドーイング(Shadowing)は、もともとプロの通訳者養成プログラムで開発された言語学習法で、多言語習得者として知られるDr. Alexander Arguelles によって広く普及されました。方法はシンプルですが非常に効果的:ネイティブスピーカーの英語を聞きながら、1〜2秒の遅延で声に出してすぐに繰り返す——まるで「影(shadow)」のように話者を追いかけます。文法ドリルや受動的なリスニングと異なり、シャドーイングは脳と口の筋肉が同時にリアルタイムで英語を処理・再現することを強制します。研究により、発音精度、抑揚、リズム、連音、リスニング力、そして会話の流暢さが大幅に向上することが確認されています。IELTSスピーキング対策や自然な英語コミュニケーションを目指す方に特におすすめです。

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