Prática de Shadowing: The UX Design Process explained step by step with a mobile app project - Aprenda a falar inglês com o YouTube

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In today's video, I'm going to explain what the UX design process is step-by-step using a mobile app project as an example.
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In today's video, I'm going to explain what the UX design process is step-by-step using a mobile app project as an example.
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Just keep in mind that there is no right or perfect design process because every project and team,
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company are different.
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So you're going to have to tweak the process to do what makes most sense for you and your team.
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But with that said, having a process will give you structure and guidance as to how to drive your project,
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especially when you get stuck and don't know what to do next.
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leaning on a process will be very critical.
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And so to help you visualize how this process can be applied to a real life project,
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we're going to be using an example design prompt.
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Redesign the item detail page for an e-commerce mobile app.
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If you don't know what an item detail page is,
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just open up your phone and go to any e-commerce website or mobile app like Target,
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Sephora, and you'll see a bunch of products being recommended to you and if you click on one product,
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that is what the item detail page is.
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It is packed with a lot of content and features.
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And so this design prompt is very vague and ambiguous
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and broad because there are so many things you could be working on and redesigning on this page alone.
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There are so many components to this page like the product image,
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the minute interactions of the carousel and the zoom functionality.
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You could be working on product details and nutrition facts, reviews, recommended products.
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Whenever I get an ambiguous broad project like this,
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having a process helps me get clarity on how to break down this big design problem
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and also helps me prioritize these smaller tasks based on the impact that our team wants to drive.
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The process that we're going to talk about today is called the double diamond process,
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which I'm going to draw out in my Remarkable 2 tablet,
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which is the sponsor of today's video.
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You've probably heard and seen the diagram of the double diamond process.
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First step is to go wide and explore your problem space a little bit more.
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So this is the discover phase where you'll be asking what the user and business problems are.
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You also want to think about what is working well,
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what isn't working well so you may want to do an audit of your current designs
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and start annotating those things you also want to understand qualitative
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and quantitative data so qualitative data can be any user research
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or maybe you want to do a survey to understand key pain points
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that come up from these customers quantitative data is any metric
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that helps you understand how the current design is performing so
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if we take this item detail page as an example one of the key metrics
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that we want to look at is how many people are actually adding that particular item to their cart.
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Another metric that we could look at is how many people are adding the recommended products from this item detail page.
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What does the conversion rate look like?
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Doing a competitive analysis can also be really insightful.
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This is an example of a competitive analysis that I did for this design prompt.
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I'll block out a few hours,
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I'll screenshot the competitors and start annotating any themes that I'm noticing,
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any strategies that I'm seeing that our team can also apply.
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Now that you went wide and have a better understanding of your problem space,
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you want to narrow down and decide what your team is actually going to fix.
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So this is the define phase and this is where you want to synthesize your findings and insights from the competitive analysis,
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from user research, and start deciding and prioritizing what your team is going to work on.
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So this is where you really want to collaborate with your product manager,
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data scientist, and lead to figure out feature prioritization and product requirements.
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This is an example list of what you can possibly work on for the redesign of the item detail page.
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And so my team will go down the list
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and start prioritizing what has the highest impact
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and also start t-shirt sizing some of these tasks t-shirt sizing
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is just another techie way of saying let's figure out how big this project is going to be
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so if it's a task that's going to take one
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or two weeks we'll call it small
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if it's a larger project is probably going to take a month
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or two then you want to go wide again
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so this is the develop phase you've already scoped out what
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you're going to be working on you know the sandbox in
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which you can play so this is where you want to go wide in your explorations of your design solutions.
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What I like to do before jumping straight into Figma is brainstorm ideas on paper
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because I don't want to spend too much time overthinking it and trying to perfect my initial ideations.
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I've come to love this Remarkable 2 tablet that feels like paper.
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So with Remarkable, you can take notes,
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convert them into text, you can read and review documents without any distractions of social media.
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I'm trying to cut down on my usage of paper
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so this is a perfect digital version of my notebooks where I don't have to have paper lying around on my desk.
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I don't have to carry physical notebooks anymore and I can access all my notes in all my devices.
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The best thing about it for me is that I can share my screen while I'm in meetings.
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So pre-pandemic times, I would just draw on a whiteboard my ideas and have the team give me feedback.
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But now I can do that by screen sharing my Remarkable 2 tablet to my meeting.
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Check out the link in my description box to get your own Remarkable 2 tablet.
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Here's an example of me sketching out different explorations for visualizing the recommended items.
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So normally we use a horizontal scroll to surface these items,
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but maybe we can use a grid so that customers can just vertically scroll.
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The final step is to go narrow and refine your solutions.
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So this is the deliver phase where you're going to figure out what is going to be actually shipped.
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So this requires a lot of user testing.
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I'll usually do two to three rounds of concept testing
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or usability testing to ensure that my design solutions is going to have the impact
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that we initially wanted to have and that is actually solving a real user and business problem.
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And based on that feedback,
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I'll make a bunch of iterations.
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This is where I'll also share my designs to the broader team like the comms team,
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legal team, a lot of cross-functional partners to better understand how my designs are going to impact the business
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and the other aspects of the business.
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To wrap this up, if this is what the current design look like,
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these are the iterations that I'll probably make.
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And then I'll either end up with one or two designs that our team is going to launch.
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I say I spend majority of my time in the last phase
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because I make a lot of iterations based on feedback from my team and UX research sessions.
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I'd love to know what other topics you'd want me to cover.
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Please comment below and give it a thumbs up if you found this video helpful and I will see you later.
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Bye

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Por que praticar a fala com este vídeo?

Este vídeo oferece uma oportunidade valiosa para aprimorar suas habilidades de conversação em inglês, especialmente no contexto de design UX. Ao acompanhar o processo de design de um aplicativo móvel, você não só aprende sobre um tema atual e relevante, mas também melhora suas habilidades de pronúncia e fluência. A prática de conversação em inglês pode ser bastante eficaz quando você utiliza recursos audiovisuais. Com o shadowspeak, você pode repetir as falas do apresentador, absorvendo vocabulário técnico e expressões idiomáticas que podem ser úteis no seu dia a dia.

Gramática e Expressões em Contexto

Durante o vídeo, o apresentador utiliza diversas construções gramaticais que são essenciais para a comunicação eficaz. Abaixo, destacamos algumas delas:

  • Usos de frases com gerúndio: O gerúndio é uma forma que aparece frequentemente no discurso. Exemplo: "explorando o espaço do problema", que mostra a ação em andamento e ajuda a transmitir um sentido de continuidade.
  • Estruturas de comparação: O apresentador menciona "o que está funcionando bem" versus "o que não está funcionando bem", ilustrando como realizar comparações é vital para o entendimento.
  • Uso de perguntas retóricas: Perguntas como "O que você vai fazer agora?" incentivam a reflexão e o engajamento do espectador, tornando o conteúdo mais interativo.
  • Termos técnicos: Frases como "análise competitiva" e "auditoria de designs" são exemplos de vocabulário específico que enriquece o aprendizado de inglês em contextos profissionais.

Armadilhas Comuns de Pronúncia

Durante o vídeo, algumas palavras e expressões podem ser desafiadoras para os aprendizes de inglês, especialmente na pronúncia. Aqui estão algumas que merecem atenção:

  • “design”: A pronúncia correta é /dɪˈzaɪn/, e vale a pena praticar o som do "z" e a entonação na sílaba tônica.
  • “auditoria”: A variação na pronúncia entre os falantes nativos pode causar confusões. Preste atenção ao acento e à velocidade ao falar.
  • “recomendações”: Practique a acentuação nas sílabas, especialmente como o som "re" se junta a "comendações".

Utilizando o shadow speak e dedicando tempo para praticar frases do vídeo, você pode superar esses desafios de pronúncia. Esteja aberto a fazer repetidas tentativas, e lembre-se de que a prática é fundamental para aprender inglês com YouTube, especialmente em um site de shadowspeak onde você pode se sentir confortável explorando seu ritmo e estilo de fala.

O que é a Técnica de Shadowing?

Shadowing é uma técnica de aprendizado de idiomas com base científica, originalmente desenvolvida para o treinamento de intérpretes profissionais. O método é simples, mas poderoso: você ouve áudio em inglês nativo e repete imediatamente em voz alta — como uma sombra seguindo o falante com 1-2 segundos de atraso. Pesquisas mostram melhora significativa na precisão da pronúncia, entonação, ritmo, sons conectados, compreensão auditiva e fluência na fala.

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