跟讀練習: Tokens vs Variables in Tokens Studio for Figma | Variables Series - 通過影片學習英語口語

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Hi designers and tokens peeps!
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Sam A.M here on behalf of the Token Studio team to talk about variables.
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In this video, you'll learn about the differences between Figma's variables and design tokens, as well as the features in the Token Studio plugin for Figma
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that allow you to create variables that are synced to design tokens.
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This is the first video in a series where I'll walk you through all things variables
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in Token Studio step by step using a community file I've created for you so you can follow along.
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But before we get into the hands-on stuff, I want to take a step back
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and think about what is a design token and how is that different from a variable?
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Well, it depends on who you ask.
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So if I give you a second to think about it, what do you think a design token is?
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Me personally, I define a design token as a design decision.
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That's a pretty simple response.
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If you want to go deeper, I could say it has a human readable name and it follows a specific format and we use it in code.
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But I was really curious, what does the community think?
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So I sent out a little survey and I asked them, what is a design token?
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If someone new on your team asked you, what would you say?
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Well most of us agree that a design decision is a part of what a design token is.
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A lot of people also mentioned this concept of design to code, or collaboration between development and design, which is pretty awesome.
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And a small percentage of people mentioned variable, which is not exactly right.
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But we're going to go over that in a sec.
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It looks like we're all kind of on the same page about what a design token means, and that it has something to do with a design decision, but the rest of it is a little bit fuzzy.
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And I think that's understandable given how new of a concept design tokens are.
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You may be thinking, how new is it?
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The term design tokens originated at Salesforce.
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If you head to the Token Studio website under Getting Started, we've got more details on the design tokens origin story that you can check out.
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In 2019, a group of people got together to form the Design Tokens Community Group.
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They've created a draft of what they propose the web standards for Design Tokens should be.
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They host these specifications on the W3C Community and Business Groups pages.
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So, when you hear us token nerds talking about the spec, or W3C, or WC3 because we mix it up all the time,
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we're talking about this document.
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I'll drop the links to the most recent draft of the spec
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and their Twitter page in the description below below in case you want to check that out.
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But if reading a long technical document isn't your thing, don't worry, I got you.
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So how does the W3C spec define a design token?
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Design tokens are a methodology for expressing design decisions in a platform agnostic way so they can be shared across different disciplines, tools, and technologies.
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They help establish a common vocabulary across organizations.
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So I wasn't totally wrong when I said a design token is a design decision.
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There's just some other things to consider as well.
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And it turns out the community has a pretty solid understanding of what a design token is, which is awesome.
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And now that we know what a design token is, we can look at variables from Figma.
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So like I mentioned before, a variable variable is not a design token.
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And actually, if you look at the Figma documentation for variables, they say a variable is a representation of a design token.
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And here it says a variable is a way to create design tokens.
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Over here it says a variable is a way to implement design tokens.
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So to simplify this, I'm going to group these things together and say a variable is not a design token.
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A variable is a representation of a design token.
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Just like a style or even a design property can be a representation or an expression of a design token in Figma.
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Alright, before we get our hands dirty and start working with tokens, I want to talk about the different names for the same things between variables in Figma and Token Studio.
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Because the difference between collections and modes and themes and theme groups and theme switching and mode switching is all very confusing.
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I don't know about you, but I must have called a variable a variant at least a million times.
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We already know that a design token can be represented in Figma as a variable.
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What you might not know is a design token is identified by its name.
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So it makes sense that the name of a design token will match the name of its variable.
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Now, there are some specifics about how you name your tokens so that they are grouped properly, which helps in organizing your tokens or variables.
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And there are some specs on what can and cannot be included in a token's name, as well as a whole debatable conversation about how to name your tokens.
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So I'll cover naming tokens and variables in a future video.
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In Figma, variables live in collections, whereas in Token Studio, design tokens live in token sets which are grouped into themes.
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So a theme group is actually the same thing as a collection.
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And this is because, if you'll recall, that tokens are supposed to be platform agnostic and use a common language.
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It means under the hood, design tokens live in JSON files.
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The Token Studio plugin is essentially a no-code way to write a JSON file full of design tokens tokens
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that can be transformed into any programming language using code.
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In fact, you can edit your tokens via the JSON editor from within the Token Studio plugin
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if you're faster at editing code.
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I am not.
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You can also sync your JSON files with code using one of our integrated sync providers.
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We have design tokens living in token sets, which are grouped into themes.
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And those theme groups will create collections of variables.
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Now, what about modes for say, different brands?
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In this example, I'm managing four different brands.
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They all have a different brand color, but that's about the only thing that's different.
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It's a pretty simple example.
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So in Token Studio, I would create a token set for each brand.
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They would have the same tokens with the same names, like brand color, primary default,
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different values to reflect each brand's unique color.
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When we create a theme group for brand colors, and we create different themes within that group, I'm going to create brand A as a theme, brand B as a theme,
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brand C as a theme, and so on.
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They will all live in the brand colors theme group.
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We'll use the Token Studio plugin to create variable collections, and it will automatically use Figma's modes feature to allow for the variables with the same names,
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which match the design tokens with the same name, to live in a collection with the same name as the brand colors theme group.
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These are organized into modes.
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The name of each mode matches the name of the theme.
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So, token names match variable names.
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Theme group names match collection names and the names of themes match modes in Figma.
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It's important to remember that variables in Figma are still in beta.
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They don't have variables to match every token type that exists.
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In fact, there are many, many more types of tokens than there are variables.
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I'll go through each variable type and their matching token types in their own videos.
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So to recap, We learned that a design token expresses a design decision in a common language that is platform agnostic.
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And a variable is not a design token.
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A variable is a representation of a design token in Figma.
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Design tokens follow the W3C spec
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and you can use the Token Studio plugin to create variables that are synced to design tokens.
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In Token Studio, design tokens live in token sets, which are a no-code version of a JSON file.
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Tokens living in token sets are grouped into themes, and those theme groups can be used to create variable collections in Figma,
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with modes that match the themes in Token Studio.
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So, while a variable is not a design token, they do have a lot of similarities.
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If you want to learn more about creating and syncing design tokens to variables, to variables, be sure to check out the other videos in the variables series.

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FOR YOU

推薦影片

為什麼通過這個影片練習口語?

在觀看此影片時,您可以通過跟隨講解者的語調和節奏,進行有效的英語口語練習。影片中的資訊不僅由設計師行業的實際案例構成,還包含了對設計概念的深入探討,使得學習者能夠在具體的上下文中練習口語。這種方法能夠幫助您更好地理解如何在日常對話中使用專業術語。

語法與表達在上下文中

講解者在影片中使用了幾種重要的句型和表達方式,包括:

  • 定義性說明:例如,“我把設計代幣定義為一個設計決策。”這樣的表達方式很適合在需要給出解釋的場合使用。
  • 疑問句的使用:影片中講解者會問觀眾的問題,如“你認為設計代幣是什麼?”這樣的疑問增強了互動性,並激勵學習者思考。
  • 對比說明:在解釋設計代幣和變數的區別時,講解者使用了“變數不是設計代幣。”這種結構明確地傳達了對比的資訊,有助於學習者理解複雜的概念。

常見發音陷阱

在影片中,有些詞彙的發音可能會讓學習者感到困惑。例如,講解者提到的“design token”以及“variable”,其中“variable”的發音特別容易混淆,尤其是在快速對話中。此外,速度較快的對話可能會導致連音現象,讓生疏的聽者難以捕捉每個詞。為了克服這一挑戰,建議您在觀看時重複練習,嘗試模仿講解者的發音和語調,利用shadow speak技術來加深記憶。

通過觀看此類內容並嘗試shadow speech,結合具體的語法和表達練習,您將能在真實的交流中更加自信地使用英語。無論是通過看YouTube學英語,還是在其他平臺上學習,持續的實踐是提升英語能力的關鍵。

影片中的語法

說話人最常用的結構,並附上影片中的原話:

結構影片中的用法
被動語態 be + 過去分詞 — 強調發生了什麼,而不是誰做的are synced · can be shared · can be represented
定語從句 who / which + 從句 — 補充說明人或事物design, which is · variable, which is · sets which are
現在完成時 have/has + 過去分詞 — 過去發生但與現在仍有關聯的事I've created · They've created

什麼是跟讀法?

跟讀法 (Shadowing) 是一種有科學依據的語言學習技巧,最初開發用於專業口譯員的培訓,並由多語言者Alexander Arguelles博士普及。這個方法簡單而強大:您在聽英語母語原聲的同時立即大聲重複——就像是一個延遲1-2秒緊跟說話者的影子。與被動聽力或語法練習不同,跟讀法強迫您的大腦和口腔肌肉同時處理並模模擬實的講話模式。研究表明它能顯著提高發音準確性,語調,節奏,連讀,聽力理解和口語流利度——使其成為雅思口語備考和真實英語交流最有效的方法之一。

影子跟讀法: 閱讀完整分步指南 →