쉐도잉 연습: ABSOLUTE Beginner Basics.. Blender For Noobs 2025 - 영상으로 영어 말하기 배우기

레슨 만드는 중...
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Two years ago, I made a video on Blender for the absolute beginner basics.
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If you never opened this program, that video was meant to kind of get you to your first model.
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However, with Blender updating quite a bit since then, and that video getting a bit lost in the sauce since it's been two years,
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I wanted to make another one for anyone opening this program in 2025.
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The first thing we need to cover is moving in Blender.
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It's a bit weird and takes a second to get used to, so I'll break it down very, very easily.
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On your mouse, your middle scroll wheel will let you zoom out and zoom in.
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If you click in the middle scroll wheel and drag around, you can go around your object in whatever way you're bringing your mouse.
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If you hold shift and click the middle scroll wheel, you can pan around your scene.
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And if you have a number pad, you can click 1 for front orthographic.
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I hope that's how you say it.
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3 for right orthographic, 7 for top, and 9 for bottom.
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If you don't have a number pad, you can hold Alt on your keyboard
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and click in your middle mouse wheel and drag in the direction you want it to be.
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This way, you can snap to these views without having a number pad.
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That's pretty much all you need to know about moving.
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It's a little weird at first, but once you get used to it, it's not bad at all.
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The next most important thing in Blender, especially when you're starting out, is modes.
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If we click on our object, this cube, and then go up to our modes here, you could see all of these modes.
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And don't get too overwhelmed, because when you're first starting out, sculpt, vertex, weight, and texture matter about 0%.
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All you need to know is object and edit mode.
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In object mode, you're moving your mesh as a whole.
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So let's say we press G to grab it, it's moving the whole thing.
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You cannot independently edit any part of it.
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However, in edit mode, we can choose where we want to drag maybe vertices or lines or faces.
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And that brings us in to the three things we can edit vertices, lines and faces.
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If you click on the vertices selection mode, you can click any vert on your mesh and do anything you want.
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If we press G to grab, we can move this in.
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We can kind of go around and just play with these however we want.
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If we want to grab a line to move it all at once, you could do that.
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And if we want to grab a face, we could do that too.
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Let's press control Z to get back to a basic cube and start talking about how to turn this into something.
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We're going to stay in edit mode.
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I am usually on the face selection and I press a to select everything within this mesh.
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Now in blender, the most daunting thing when you're starting is key binds.
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Everything in this program has a keybind and can be used by pressing some sort of hotkey combination on your keyboard.
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It's super daunting.
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We are going to get into like four or five of them that will turn this cube into your first model.
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So we've already said A to select everything.
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Up next is S.
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If you press S on your keyboard, you can scale your object down.
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Now this doesn't matter if you're selecting everything or selecting one face, it scales whatever your mouse is selecting.
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Up next we have E to extrude.
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Now guys, this one, I wouldn't recommend grabbing everything at once, this works the best on faces in most cases, of course you can do it with lines and vertices as well,
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but if you press E you can extrude that face or whatever you're selecting beforehand.
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Let's do that one more time.
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Now we can press R to rotate and this goes based off whatever direction you're looking at your mesh.
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However, you can also lock this down.
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So if you press R and then Y, for example, you are only rotating on the Y axis.
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You could do this with all of the key binds, by the way.
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So we could do scale in the x-axis, for example.
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Now that we know how to extrude, scale, and select different faces and rotate,
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let's get into some of the cooler ones that are really going to start helping you out.
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Control R adds loop cuts, aka more geometry for you to work with.
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Let's say we wanted to move this in the middle.
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Let's just say we want to make it bigger.
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We could press Control R, and we could scroll on our mouse if we want more, but for now, we're just gonna click to add that one.
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Then we could press scale and we have a bigger section in the middle.
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The last hotkey I really wanna talk about today is Bevel because it is a game changer.
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As you can see here, we have some pretty hard edges and sure, we could right-click and do Shade Smooth, which isn't really that great.
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We could right-click, do Shade Smooth Auto Smooth, which is a little bit better, softening up these edges, but we still have some very hard edges.
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If we hold alt and select this line, now we have all of these, we could do control and B to bevel this.
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We can also use our scroll wheel to add more segments, making that a very smooth side.
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Now be careful with bevels, especially what we call micro bevels, like this, for example.
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We could bevel this whole spot to make it softer, but instead of adding geometry, we could just shade smooth auto smooth.
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And we have no more geometry, but it still looks how we wanted it to look.
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All right.
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So we've been over the basics, edit mode and object mode.
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We know how to move in Blender
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and we know how to make the cube look a little bit different than it looked when we joined into Blender.
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Now, how do we do more?
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What's next?
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Guys, adding in objects to your scene is by far the next step.
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We should turn this into something.
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I'm going to press S to scale it down.
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And let's see.
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Let's just scale this back down.
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I should just get rid of this work.
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We don't need it.
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Delete.
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If you press shift and a on your keyboard, it brings up this add menu.
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90% of the time I am in this mesh subsection.
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We have plane, cube, circle, UV sphere, icosphere, cylinder, cone, torus, a bunch of stuff okay?
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Let's say we wanna make a tree.
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We're gonna bring in this cylinder right here.
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And if this is too many vertices for our game, maybe we're working on mobile or we want super low poly, we could click this arrow down here and just scale that down.
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I'm gonna put it at eight.
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Now that we have this, we could take what we have already learned.
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So let's go into our edit mode.
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The shortcut for this would be tab on your keyboard to switch back and forth.
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But in edit mode, let's scale this down, grab our top face and drag it up.
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Press S to scale.
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Now we have sort of a tree trunk.
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We could right click and shade smooth auto smooth.
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We can also up this angle so it actually looks a bit smoother.
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Let's do shift A again and let's add in, let's do a circle, cause why not?
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And we'll make this 12 sides.
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Now let's tab into edit mode once again, go to our line select mode since we're on a circle and let's press E to extrude it.
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As you can see, it's going all over the place.
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So we're going to press E and Z to lock it to that axis.
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And then we can press S to scale.
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We can press Control-R to loop cut, S to scale.
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If we press L, we can grab this whole piece, S to scale, R to rotate, Shift-D to duplicate, R to rotate,
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S to scale, Shift-D, S to scale, R to rotate.
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As you can see, we are quickly making a pine tree.
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I could take all of these again if I want to do, Shift-D, S to scale, bring them here.
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Maybe we want to rotate this one along the Z axis, so R and Z, and maybe we want Shade Smooth Auto Smooth.
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Obviously, this is not the best tree ever made, but it does show you
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that you can very easily take a super small set of keybinds
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and super limited knowledge in Blender and make something for your game.
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Hopefully this video made Blender seem a little bit less daunting, and if any of you guys used it to make your first model, join my discord and post your model and creations,
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I would be super excited to see them.
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But that'll wrap it up for today, if you did enjoy and want to see more content like this, please make sure to like, comment, and subscribe.
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Have a great day, later.

이 레슨의 어휘와 말하기 포인트

이 말하기 레슨은 영상 “ABSOLUTE Beginner Basics.. Blender For Noobs 2025”을(를) 바탕으로 합니다. 가장 자주 반복되는 단어는 다음과 같습니다: press, scale, mode, click, smooth. 이 영상에는 섀도잉할 문장 114개와 단어 1571개가 있습니다. 말하는 구간의 길이는 8:26입니다. 화자는 분당 약 186단어로 빠르게 말하므로 연음과 약하게 발음되는 소리가 많습니다. 단어의 83%가 영어에서 가장 많이 쓰이는 3,000단어에 속합니다. 나머지는 연습 전에 미리 확인해 두세요.

이 영상의 핵심 어휘

영상에 나오는 익혀 둘 만한 단어 15개를 발음, 뜻과 함께 정리했습니다.

단어발음뜻
select 동사/sɪˈlɛkt/고르다
edit 동사/ˈɛdɪt/편집하다
mouse 명사/maʊs/생쥐, 쥐
shade 명사/ʃeɪd/그림자, 그늘
keyboard 명사/ˈki.bɔɹd/자판, 키보드
scroll 명사/skɹoʊl/두루마리, 스크롤
cube 명사/kjub/정육면체, 바른륙면체
mesh 명사/mɛʃ/그물
dragon 명사/ˈdɹæɡən/용, 룡
axis 명사/ˈæksɪs/축
automobile 명사/ˈɔː.tə.məˌbil/자동차, 차
geometry 명사/d͡ʒiˈɑ.mə.tɹi/기하학
loop 명사/luːp/고리
cylinder 명사/ˈsɪləndɚ/원기둥, 실린더
angle 명사/ˈæŋ.ɡəl/각, 각도

영상에 나오는 구동사

단어발음뜻
bring up 동사꺼내다
zoom out 동사/ˌzuːm ˈaʊt/줌 아웃하다, 축소(縮小)하다

따라 말해 볼 만한 문장

영상에 나오는 짧고 완결된 문장으로, 일상 대화에서 그대로 쓸 수 있습니다:

  • I hope that's how you say it.
  • We're going to stay in edit mode.
  • Let's do that one more time.
  • Let's just say we want to make it bigger.
  • Let's just scale this back down.

이 영상의 문법

화자가 가장 많이 쓰는 문형을 영상 속 실제 표현과 함께 정리했습니다.

문형영상 속 표현
현재완료 have/has + 과거분사 — 과거의 일이 지금도 관련이 있을 때we've already said · we've been · have already learned
최상급 the -est / the most … — 집단에서 가장 높거나 낮은 것the most daunting · the best
“should” 조언 should + 동사 — 하는 것이 좋은 일을 말할 때should turn · should just get
동사 + -ing enjoy, keep, stop… + -ing — 뒤에 -ing형이 오는 동사start talking · start helping

주의할 발음

화자는 you're, we're, don't 같은 축약형과 약화된 형태를 32번 사용합니다. 들리는 대로 짧게 발음하세요.

  • “th” 소리: smooth /smuːð/, orthographic /ˌɔːɹθəˈɡɹæfɪk/
  • “sh”와 “zh” 소리: shade /ʃeɪd/, mesh /mɛʃ/, shortcut /ˈʃɔːtkʌt/
  • 긴 단어 — 강세 위치에 주의: automobile /ˈɔː.tə.məˌbil/, geometry /d͡ʒiˈɑ.mə.tɹi/, independently /ˌɪndɪˈpɛndəntli/, orthographic /ˌɔːɹθəˈɡɹæfɪk/

한국어 화자가 어려워하는 소리:

  • /f/ — ㅍ(/p/)으로 바꾸지 말고 윗니를 아랫입술에 대기: sphere /sfɪɚ/, beforehand /bɪˈfɔɹhænd/, orthographic /ˌɔːɹθəˈɡɹæfɪk/, soften /ˈsɑfən/
  • /v/ — ㅂ(/b/)과 구별하기: vertical /ˈvɝ.tɪ.kəl/, microwave /ˈmaɪkɹoʊˌweɪv/, vertex /ˈvɝˌtɛks/, bevel /ˈbɛv.əl/, overwhelm /ˌoʊ.vɚˈwɛlm/

이 영상으로 연습하는 방법

  1. 먼저 말하지 않고 영상을 끝까지 듣고 모르는 단어를 적어 둡니다.
  2. 0.75배속으로 한 문장씩 섀도잉을 시작하고, 익숙해지면 보통 속도로 돌아갑니다.
  3. 자신의 목소리를 녹음해 원본과 비교하고, select, edit, mouse 같은 단어에 특히 주의합니다.

쉐도잉이란? 영어 실력을 빠르게 키우는 과학적 방법

쉐도잉(Shadowing)은 원래 전문 통역사 훈련을 위해 개발된 언어 학습 기법으로, 다언어 학자인 Dr. Alexander Arguelles에 의해 대중화된 방법입니다. 핵심 원리는 간단하지만 매우 강력합니다: 원어민의 영어를 들으면서 1~2초의 짧은 지연으로 즉시 소리 내어 따라 말하는 것——마치 '그림자(shadow)'처럼 화자를 따라가는 것입니다. 문법 공부나 수동적인 청취와 달리, 쉐도잉은 뇌와 입 근육이 동시에 실시간으로 영어를 처리하고 재현하도록 훈련합니다. 연구에 따르면 이 방법은 발음 정확도, 억양, 리듬, 연음, 청취력, 말하기 유창성을 크게 향상시킵니다. IELTS 스피킹 준비와 자연스러운 영어 소통을 원하는 분들에게 특히 효과적입니다.

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