शैडोइंग अभ्यास: ABSOLUTE Beginner Basics.. Blender For Noobs 2025 - वीडियो के साथ अंग्रेजी बोलना सीखें

पाठ बनाया जा रहा है...
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Two years ago, I made a video on Blender for the absolute beginner basics.
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If you never opened this program, that video was meant to kind of get you to your first model.
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However, with Blender updating quite a bit since then, and that video getting a bit lost in the sauce since it's been two years,
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I wanted to make another one for anyone opening this program in 2025.
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The first thing we need to cover is moving in Blender.
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It's a bit weird and takes a second to get used to, so I'll break it down very, very easily.
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On your mouse, your middle scroll wheel will let you zoom out and zoom in.
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If you click in the middle scroll wheel and drag around, you can go around your object in whatever way you're bringing your mouse.
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If you hold shift and click the middle scroll wheel, you can pan around your scene.
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And if you have a number pad, you can click 1 for front orthographic.
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I hope that's how you say it.
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3 for right orthographic, 7 for top, and 9 for bottom.
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If you don't have a number pad, you can hold Alt on your keyboard
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and click in your middle mouse wheel and drag in the direction you want it to be.
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This way, you can snap to these views without having a number pad.
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That's pretty much all you need to know about moving.
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It's a little weird at first, but once you get used to it, it's not bad at all.
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The next most important thing in Blender, especially when you're starting out, is modes.
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If we click on our object, this cube, and then go up to our modes here, you could see all of these modes.
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And don't get too overwhelmed, because when you're first starting out, sculpt, vertex, weight, and texture matter about 0%.
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All you need to know is object and edit mode.
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In object mode, you're moving your mesh as a whole.
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So let's say we press G to grab it, it's moving the whole thing.
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You cannot independently edit any part of it.
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However, in edit mode, we can choose where we want to drag maybe vertices or lines or faces.
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And that brings us in to the three things we can edit vertices, lines and faces.
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If you click on the vertices selection mode, you can click any vert on your mesh and do anything you want.
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If we press G to grab, we can move this in.
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We can kind of go around and just play with these however we want.
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If we want to grab a line to move it all at once, you could do that.
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And if we want to grab a face, we could do that too.
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Let's press control Z to get back to a basic cube and start talking about how to turn this into something.
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We're going to stay in edit mode.
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I am usually on the face selection and I press a to select everything within this mesh.
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Now in blender, the most daunting thing when you're starting is key binds.
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Everything in this program has a keybind and can be used by pressing some sort of hotkey combination on your keyboard.
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It's super daunting.
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We are going to get into like four or five of them that will turn this cube into your first model.
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So we've already said A to select everything.
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Up next is S.
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If you press S on your keyboard, you can scale your object down.
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Now this doesn't matter if you're selecting everything or selecting one face, it scales whatever your mouse is selecting.
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Up next we have E to extrude.
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Now guys, this one, I wouldn't recommend grabbing everything at once, this works the best on faces in most cases, of course you can do it with lines and vertices as well,
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but if you press E you can extrude that face or whatever you're selecting beforehand.
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Let's do that one more time.
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Now we can press R to rotate and this goes based off whatever direction you're looking at your mesh.
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However, you can also lock this down.
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So if you press R and then Y, for example, you are only rotating on the Y axis.
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You could do this with all of the key binds, by the way.
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So we could do scale in the x-axis, for example.
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Now that we know how to extrude, scale, and select different faces and rotate,
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let's get into some of the cooler ones that are really going to start helping you out.
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Control R adds loop cuts, aka more geometry for you to work with.
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Let's say we wanted to move this in the middle.
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Let's just say we want to make it bigger.
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We could press Control R, and we could scroll on our mouse if we want more, but for now, we're just gonna click to add that one.
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Then we could press scale and we have a bigger section in the middle.
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The last hotkey I really wanna talk about today is Bevel because it is a game changer.
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As you can see here, we have some pretty hard edges and sure, we could right-click and do Shade Smooth, which isn't really that great.
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We could right-click, do Shade Smooth Auto Smooth, which is a little bit better, softening up these edges, but we still have some very hard edges.
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If we hold alt and select this line, now we have all of these, we could do control and B to bevel this.
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We can also use our scroll wheel to add more segments, making that a very smooth side.
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Now be careful with bevels, especially what we call micro bevels, like this, for example.
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We could bevel this whole spot to make it softer, but instead of adding geometry, we could just shade smooth auto smooth.
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And we have no more geometry, but it still looks how we wanted it to look.
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All right.
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So we've been over the basics, edit mode and object mode.
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We know how to move in Blender
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and we know how to make the cube look a little bit different than it looked when we joined into Blender.
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Now, how do we do more?
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What's next?
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Guys, adding in objects to your scene is by far the next step.
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We should turn this into something.
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I'm going to press S to scale it down.
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And let's see.
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Let's just scale this back down.
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I should just get rid of this work.
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We don't need it.
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Delete.
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If you press shift and a on your keyboard, it brings up this add menu.
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90% of the time I am in this mesh subsection.
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We have plane, cube, circle, UV sphere, icosphere, cylinder, cone, torus, a bunch of stuff okay?
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Let's say we wanna make a tree.
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We're gonna bring in this cylinder right here.
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And if this is too many vertices for our game, maybe we're working on mobile or we want super low poly, we could click this arrow down here and just scale that down.
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I'm gonna put it at eight.
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Now that we have this, we could take what we have already learned.
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So let's go into our edit mode.
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The shortcut for this would be tab on your keyboard to switch back and forth.
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But in edit mode, let's scale this down, grab our top face and drag it up.
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Press S to scale.
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Now we have sort of a tree trunk.
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We could right click and shade smooth auto smooth.
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We can also up this angle so it actually looks a bit smoother.
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Let's do shift A again and let's add in, let's do a circle, cause why not?
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And we'll make this 12 sides.
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Now let's tab into edit mode once again, go to our line select mode since we're on a circle and let's press E to extrude it.
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As you can see, it's going all over the place.
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So we're going to press E and Z to lock it to that axis.
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And then we can press S to scale.
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We can press Control-R to loop cut, S to scale.
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If we press L, we can grab this whole piece, S to scale, R to rotate, Shift-D to duplicate, R to rotate,
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S to scale, Shift-D, S to scale, R to rotate.
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As you can see, we are quickly making a pine tree.
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I could take all of these again if I want to do, Shift-D, S to scale, bring them here.
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Maybe we want to rotate this one along the Z axis, so R and Z, and maybe we want Shade Smooth Auto Smooth.
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Obviously, this is not the best tree ever made, but it does show you
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that you can very easily take a super small set of keybinds
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and super limited knowledge in Blender and make something for your game.
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Hopefully this video made Blender seem a little bit less daunting, and if any of you guys used it to make your first model, join my discord and post your model and creations,
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I would be super excited to see them.
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But that'll wrap it up for today, if you did enjoy and want to see more content like this, please make sure to like, comment, and subscribe.
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Have a great day, later.

इस पाठ की शब्दावली और बोलने के सुझाव

यह स्पीकिंग पाठ वीडियो “ABSOLUTE Beginner Basics.. Blender For Noobs 2025” पर आधारित है। सबसे ज़्यादा दोहराए गए शब्द ये हैं: press, scale, mode, click, smooth। इस वीडियो में शैडोइंग के लिए 114 वाक्य और 1571 शब्द हैं। बोला गया हिस्सा 8:26 लंबा है। वक्ता तेज़ बोलता है, लगभग 186 शब्द प्रति मिनट, इसलिए जुड़ी हुई और कमज़ोर ध्वनियाँ ज़्यादा मिलेंगी। 83% शब्द अंग्रेज़ी के 3,000 सबसे आम शब्दों में से हैं; बाकी शब्द अभ्यास से पहले देख लेना अच्छा रहेगा।

इस वीडियो की मुख्य शब्दावली

वीडियो के 15 सीखने लायक शब्द, उच्चारण और अर्थ के साथ:

शब्दउच्चारणअर्थ
select क्रिया/sɪˈlɛkt/चुनना, चयन करना
edit क्रिया/ˈɛdɪt/संपादन करना
mouse संज्ञा/maʊs/चूहा
shade संज्ञा/ʃeɪd/छाया
keyboard संज्ञा/ˈki.bɔɹd/कीबोर्ड, कुंजीपटल
scroll संज्ञा/skɹoʊl/पुस्तक
cube संज्ञा/kjub/घन
dragon संज्ञा/ˈdɹæɡən/अज़दहा, अजदहा
axis संज्ञा/ˈæksɪs/धुरी, अक्ष
automobile संज्ञा/ˈɔː.tə.məˌbil/मोटरवाहन, गाड़ी
geometry संज्ञा/d͡ʒiˈɑ.mə.tɹi/ज्यामिति, रेखागणित
loop संज्ञा/luːp/कुंडली
cylinder संज्ञा/ˈsɪləndɚ/सिलिंडर
angle संज्ञा/ˈæŋ.ɡəl/कोण
menu संज्ञा/ˈmɛn.juː/मेनू

दोहराने लायक वाक्य

वीडियो के छोटे, पूरे वाक्य जिन्हें आप रोज़ की बातचीत में इस्तेमाल कर सकते हैं:

  • I hope that's how you say it.
  • We're going to stay in edit mode.
  • Let's do that one more time.
  • Let's just say we want to make it bigger.
  • Let's just scale this back down.

इस वीडियो का व्याकरण

वक्ता जिन संरचनाओं का सबसे अधिक प्रयोग करता है, वीडियो के असली शब्दों के साथ:

संरचनावीडियो में
Present perfect have/has + past participle — बीता हुआ काम जिसका असर अभी भी हैwe've already said · we've been · have already learned
Superlatives the -est / the most … — समूह में सबसे ऊपर या नीचेthe most daunting · the best
“should” से सलाह should + क्रिया — बताना कि क्या करना अच्छा हैshould turn · should just get
क्रिया + -ing enjoy, keep, stop… + -ing — वे क्रियाएँ जिनके बाद -ing रूप आता हैstart talking · start helping

ध्यान देने योग्य उच्चारण

वक्ता 32 बार संक्षिप्त रूपों का प्रयोग करता है, जैसे you're, we're, don't। इन्हें वैसे ही छोटा बोलें जैसा आप सुनते हैं।

  • “th” की ध्वनियाँ: smooth /smuːð/, orthographic /ˌɔːɹθəˈɡɹæfɪk/
  • “sh” और “zh” की ध्वनियाँ: shade /ʃeɪd/, mesh /mɛʃ/, shortcut /ˈʃɔːtkʌt/
  • लंबे शब्द — बलाघात सही रखें: automobile /ˈɔː.tə.məˌbil/, geometry /d͡ʒiˈɑ.mə.tɹi/, independently /ˌɪndɪˈpɛndəntli/, orthographic /ˌɔːɹθəˈɡɹæfɪk/

हिंदी भाषियों के लिए मुश्किल ध्वनियाँ:

  • /v/ और /w/ का फ़र्क़ — /v/ में ऊपर के दाँत निचले होंठ को छूते हैं, /w/ में होंठ गोल होते हैं: vertical /ˈvɝ.tɪ.kəl/, microwave /ˈmaɪkɹoʊˌweɪv/, vertex /ˈvɝˌtɛks/, bevel /ˈbɛv.əl/, overwhelm /ˌoʊ.vɚˈwɛlm/
  • शब्द की शुरुआत में s + व्यंजन — पहले “इ” न जोड़ें: smooth /smuːð/, scroll /skɹoʊl/, snap /snæp/, sphere /sfɪɚ/, sculpt /skʌlpt/
  • /æ/ — “ऐ” से ज़्यादा खुला: dragon /ˈdɹæɡən/, axis /ˈæksɪs/, angle /ˈæŋ.ɡəl/, snap /snæp/, wrap /ɹæp/

इस वीडियो से अभ्यास कैसे करें

  1. पहले बिना बोले पूरा वीडियो एक बार सुनें और जो शब्द नहीं आते उन्हें लिख लें।
  2. 0.75× गति से शुरू करें, एक-एक वाक्य की शैडोइंग करें, और सहज लगने पर सामान्य गति पर लौटें।
  3. अपनी आवाज़ रिकॉर्ड करें और मूल से तुलना करें, ख़ासकर select, edit, mouse जैसे शब्दों पर ध्यान दें।

शैडोइंग तकनीक क्या है?

शैडोइंग (Shadowing) एक विज्ञान-समर्थित भाषा सीखने की तकनीक है जो मूल रूप से पेशेवर दुभाषिया प्रशिक्षण के लिए विकसित की गई थी। विधि सरल लेकिन शक्तिशाली है: आप मूल अंग्रेज़ी ऑडियो सुनते हैं और तुरंत इसे ज़ोर से दोहराते हैं — जैसे वक्ता की छाया 1-2 सेकंड की देरी से। शोध से पता चलता है कि यह उच्चारण सटीकता, स्वर, लय, जुड़ी हुई ध्वनियाँ, सुनने की समझ और बोलने की प्रवाहशीलता में काफ़ी सुधार करता है।

शैडोइंग तकनीक: पूरी चरण-दर-चरण गाइड पढ़ें →