跟讀練習: ABSOLUTE Beginner Basics.. Blender For Noobs 2025 - 通過影片學習英語口語

選擇練習模式

每種模式都會開啟全屏練習室。

114 句
如果句子過短或過長,請點選 Edit 進行調整。
1
Two years ago, I made a video on Blender for the absolute beginner basics.
2
If you never opened this program, that video was meant to kind of get you to your first model.
3
However, with Blender updating quite a bit since then, and that video getting a bit lost in the sauce since it's been two years,
4
I wanted to make another one for anyone opening this program in 2025.
5
The first thing we need to cover is moving in Blender.
6
It's a bit weird and takes a second to get used to, so I'll break it down very, very easily.
7
On your mouse, your middle scroll wheel will let you zoom out and zoom in.
8
If you click in the middle scroll wheel and drag around, you can go around your object in whatever way you're bringing your mouse.
9
If you hold shift and click the middle scroll wheel, you can pan around your scene.
10
And if you have a number pad, you can click 1 for front orthographic.
11
I hope that's how you say it.
12
3 for right orthographic, 7 for top, and 9 for bottom.
13
If you don't have a number pad, you can hold Alt on your keyboard
14
and click in your middle mouse wheel and drag in the direction you want it to be.
15
This way, you can snap to these views without having a number pad.
16
That's pretty much all you need to know about moving.
17
It's a little weird at first, but once you get used to it, it's not bad at all.
18
The next most important thing in Blender, especially when you're starting out, is modes.
19
If we click on our object, this cube, and then go up to our modes here, you could see all of these modes.
20
And don't get too overwhelmed, because when you're first starting out, sculpt, vertex, weight, and texture matter about 0%.
21
All you need to know is object and edit mode.
22
In object mode, you're moving your mesh as a whole.
23
So let's say we press G to grab it, it's moving the whole thing.
24
You cannot independently edit any part of it.
25
However, in edit mode, we can choose where we want to drag maybe vertices or lines or faces.
26
And that brings us in to the three things we can edit vertices, lines and faces.
27
If you click on the vertices selection mode, you can click any vert on your mesh and do anything you want.
28
If we press G to grab, we can move this in.
29
We can kind of go around and just play with these however we want.
30
If we want to grab a line to move it all at once, you could do that.
31
And if we want to grab a face, we could do that too.
32
Let's press control Z to get back to a basic cube and start talking about how to turn this into something.
33
We're going to stay in edit mode.
34
I am usually on the face selection and I press a to select everything within this mesh.
35
Now in blender, the most daunting thing when you're starting is key binds.
36
Everything in this program has a keybind and can be used by pressing some sort of hotkey combination on your keyboard.
37
It's super daunting.
38
We are going to get into like four or five of them that will turn this cube into your first model.
39
So we've already said A to select everything.
40
Up next is S.
41
If you press S on your keyboard, you can scale your object down.
42
Now this doesn't matter if you're selecting everything or selecting one face, it scales whatever your mouse is selecting.
43
Up next we have E to extrude.
44
Now guys, this one, I wouldn't recommend grabbing everything at once, this works the best on faces in most cases, of course you can do it with lines and vertices as well,
45
but if you press E you can extrude that face or whatever you're selecting beforehand.
46
Let's do that one more time.
47
Now we can press R to rotate and this goes based off whatever direction you're looking at your mesh.
48
However, you can also lock this down.
49
So if you press R and then Y, for example, you are only rotating on the Y axis.
50
You could do this with all of the key binds, by the way.
51
So we could do scale in the x-axis, for example.
52
Now that we know how to extrude, scale, and select different faces and rotate,
53
let's get into some of the cooler ones that are really going to start helping you out.
54
Control R adds loop cuts, aka more geometry for you to work with.
55
Let's say we wanted to move this in the middle.
56
Let's just say we want to make it bigger.
57
We could press Control R, and we could scroll on our mouse if we want more, but for now, we're just gonna click to add that one.
58
Then we could press scale and we have a bigger section in the middle.
59
The last hotkey I really wanna talk about today is Bevel because it is a game changer.
60
As you can see here, we have some pretty hard edges and sure, we could right-click and do Shade Smooth, which isn't really that great.
61
We could right-click, do Shade Smooth Auto Smooth, which is a little bit better, softening up these edges, but we still have some very hard edges.
62
If we hold alt and select this line, now we have all of these, we could do control and B to bevel this.
63
We can also use our scroll wheel to add more segments, making that a very smooth side.
64
Now be careful with bevels, especially what we call micro bevels, like this, for example.
65
We could bevel this whole spot to make it softer, but instead of adding geometry, we could just shade smooth auto smooth.
66
And we have no more geometry, but it still looks how we wanted it to look.
67
All right.
68
So we've been over the basics, edit mode and object mode.
69
We know how to move in Blender
70
and we know how to make the cube look a little bit different than it looked when we joined into Blender.
71
Now, how do we do more?
72
What's next?
73
Guys, adding in objects to your scene is by far the next step.
74
We should turn this into something.
75
I'm going to press S to scale it down.
76
And let's see.
77
Let's just scale this back down.
78
I should just get rid of this work.
79
We don't need it.
80
Delete.
81
If you press shift and a on your keyboard, it brings up this add menu.
82
90% of the time I am in this mesh subsection.
83
We have plane, cube, circle, UV sphere, icosphere, cylinder, cone, torus, a bunch of stuff okay?
84
Let's say we wanna make a tree.
85
We're gonna bring in this cylinder right here.
86
And if this is too many vertices for our game, maybe we're working on mobile or we want super low poly, we could click this arrow down here and just scale that down.
87
I'm gonna put it at eight.
88
Now that we have this, we could take what we have already learned.
89
So let's go into our edit mode.
90
The shortcut for this would be tab on your keyboard to switch back and forth.
91
But in edit mode, let's scale this down, grab our top face and drag it up.
92
Press S to scale.
93
Now we have sort of a tree trunk.
94
We could right click and shade smooth auto smooth.
95
We can also up this angle so it actually looks a bit smoother.
96
Let's do shift A again and let's add in, let's do a circle, cause why not?
97
And we'll make this 12 sides.
98
Now let's tab into edit mode once again, go to our line select mode since we're on a circle and let's press E to extrude it.
99
As you can see, it's going all over the place.
100
So we're going to press E and Z to lock it to that axis.
101
And then we can press S to scale.
102
We can press Control-R to loop cut, S to scale.
103
If we press L, we can grab this whole piece, S to scale, R to rotate, Shift-D to duplicate, R to rotate,
104
S to scale, Shift-D, S to scale, R to rotate.
105
As you can see, we are quickly making a pine tree.
106
I could take all of these again if I want to do, Shift-D, S to scale, bring them here.
107
Maybe we want to rotate this one along the Z axis, so R and Z, and maybe we want Shade Smooth Auto Smooth.
108
Obviously, this is not the best tree ever made, but it does show you
109
that you can very easily take a super small set of keybinds
110
and super limited knowledge in Blender and make something for your game.
111
Hopefully this video made Blender seem a little bit less daunting, and if any of you guys used it to make your first model, join my discord and post your model and creations,
112
I would be super excited to see them.
113
But that'll wrap it up for today, if you did enjoy and want to see more content like this, please make sure to like, comment, and subscribe.
114
Have a great day, later.

下載應用

流利口語所需的一切

AI 發音評分逐句打分
音標練習掌握每個音
詞彙學習建立你的詞庫
詞彙遊戲邊玩邊學
FOR YOU

推薦影片

本課的詞彙與口語要點

這節口語課以影片“ABSOLUTE Beginner Basics.. Blender For Noobs 2025”為素材。 影片中反覆出現的詞有:press, scale, mode, click, smooth。 這段影片共有 114 個句子、1571 個單詞可供跟讀。 講話部分時長為 8:26。 說話人語速較快,每分鐘約 186 個詞,會出現較多連讀和弱讀。 83% 的單詞屬於英語最常用的 3,000 詞,其餘的詞建議在練習前先學一下。

影片中的重點詞彙

影片中 15 個值得學習的單詞,附發音和釋義:

單詞發音釋義
smooth 形容詞/smuːð/平穩 /平穩, 順利 /順利
select 動詞/sɪˈlɛkt/選 /選, 挑選 /挑選
edit 動詞/ˈɛdɪt/編輯 /編輯
rotate 動詞/ˈɹoʊ.teɪt/旋轉, 轉動
mouse 名詞/maʊs/лочў, 鳥鼠 /鳥鼠
shade 名詞/ʃeɪd/陰影 /陰影
keyboard 名詞/ˈki.bɔɹd/鍵盤 /鍵盤
scroll 名詞/skɹoʊl/條幅 /條幅, 卷軸 /卷軸
cube 名詞/kjub/立方體 /立方體
mesh 名詞/mɛʃ/網孔 /網孔
dragon 名詞/ˈdɹæɡən/лун, 龍 /龍
axis 名詞/ˈæksɪs/軸 /軸, 軸心 /軸心
automobile 名詞/ˈɔː.tə.məˌbil/汽車 /汽車, 車 /車
geometry 名詞/d͡ʒiˈɑ.mə.tɹi/幾何 /幾何, 幾何學 /幾何學
loop 名詞/luːp/圈, 環 /環

影片中出現的短語動詞

單詞發音釋義
back down 動詞做出讓步 /做出讓步
bring up 動詞撫養 /撫養, 養大 /養大
zoom out 動詞/ˌzuːm ˈaʊt/縮小 /縮小

值得反覆跟讀的句子

影片中簡短而完整的句子,可以直接用在日常對話裡:

  • I hope that's how you say it.
  • We're going to stay in edit mode.
  • Let's do that one more time.
  • Let's just say we want to make it bigger.
  • Let's just scale this back down.

需要注意的發音

說話人用了 32 次縮略和弱讀形式,例如 you're, we're, don't。請按聽到的簡短形式來說。

  • “th” 音: smooth /smuːð/, orthographic /ˌɔːɹθəˈɡɹæfɪk/
  • “sh” 和 “zh” 音: shade /ʃeɪd/, mesh /mɛʃ/, shortcut /ˈʃɔːtkʌt/
  • 長單詞——注意重音位置: automobile /ˈɔː.tə.məˌbil/, geometry /d͡ʒiˈɑ.mə.tɹi/, independently /ˌɪndɪˈpɛndəntli/, orthographic /ˌɔːɹθəˈɡɹæfɪk/

中文母語者容易讀錯的音:

  • /v/ — 不要讀成 /w/,上齒輕觸下唇: vertical /ˈvɝ.tɪ.kəl/, microwave /ˈmaɪkɹoʊˌweɪv/, vertex /ˈvɝˌtɛks/, bevel /ˈbɛv.əl/, overwhelm /ˌoʊ.vɚˈwɛlm/
  • 詞尾子音 — 要讀清楚,後面不要加母音: select /sɪˈlɛkt/, edit /ˈɛdɪt/, rotate /ˈɹoʊ.teɪt/, mouse /maʊs/, shade /ʃeɪd/
  • /æ/ — 嘴張大,不要讀成 /e/: dragon /ˈdɹæɡən/, axis /ˈæksɪs/, angle /ˈæŋ.ɡəl/, snap /snæp/, wrap /ɹæp/

如何用這段影片練習

  1. 先完整聽一遍影片,不要開口,記下不認識的單詞。
  2. 先用 0.75 倍速逐句跟讀,熟練之後再回到正常速度。
  3. 錄下自己的聲音並與原聲對比,特別注意 smooth, select, edit 這類單詞。

什麼是跟讀法?

跟讀法 (Shadowing) 是一種有科學依據的語言學習技巧,最初開發用於專業口譯員的培訓,並由多語言者Alexander Arguelles博士普及。這個方法簡單而強大:您在聽英語母語原聲的同時立即大聲重複——就像是一個延遲1-2秒緊跟說話者的影子。與被動聽力或語法練習不同,跟讀法強迫您的大腦和口腔肌肉同時處理並模模擬實的講話模式。研究表明它能顯著提高發音準確性,語調,節奏,連讀,聽力理解和口語流利度——使其成為雅思口語備考和真實英語交流最有效的方法之一。

影子跟讀法: 閱讀完整分步指南 →