跟读练习: ABSOLUTE Beginner Basics.. Blender For Noobs 2025 - 通过视频学习英语口语

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Two years ago, I made a video on Blender for the absolute beginner basics.
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If you never opened this program, that video was meant to kind of get you to your first model.
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However, with Blender updating quite a bit since then, and that video getting a bit lost in the sauce since it's been two years,
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I wanted to make another one for anyone opening this program in 2025.
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The first thing we need to cover is moving in Blender.
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It's a bit weird and takes a second to get used to, so I'll break it down very, very easily.
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On your mouse, your middle scroll wheel will let you zoom out and zoom in.
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If you click in the middle scroll wheel and drag around, you can go around your object in whatever way you're bringing your mouse.
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If you hold shift and click the middle scroll wheel, you can pan around your scene.
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And if you have a number pad, you can click 1 for front orthographic.
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I hope that's how you say it.
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3 for right orthographic, 7 for top, and 9 for bottom.
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If you don't have a number pad, you can hold Alt on your keyboard
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and click in your middle mouse wheel and drag in the direction you want it to be.
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This way, you can snap to these views without having a number pad.
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That's pretty much all you need to know about moving.
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It's a little weird at first, but once you get used to it, it's not bad at all.
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The next most important thing in Blender, especially when you're starting out, is modes.
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If we click on our object, this cube, and then go up to our modes here, you could see all of these modes.
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And don't get too overwhelmed, because when you're first starting out, sculpt, vertex, weight, and texture matter about 0%.
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All you need to know is object and edit mode.
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In object mode, you're moving your mesh as a whole.
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So let's say we press G to grab it, it's moving the whole thing.
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You cannot independently edit any part of it.
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However, in edit mode, we can choose where we want to drag maybe vertices or lines or faces.
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And that brings us in to the three things we can edit vertices, lines and faces.
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If you click on the vertices selection mode, you can click any vert on your mesh and do anything you want.
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If we press G to grab, we can move this in.
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We can kind of go around and just play with these however we want.
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If we want to grab a line to move it all at once, you could do that.
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And if we want to grab a face, we could do that too.
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Let's press control Z to get back to a basic cube and start talking about how to turn this into something.
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We're going to stay in edit mode.
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I am usually on the face selection and I press a to select everything within this mesh.
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Now in blender, the most daunting thing when you're starting is key binds.
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Everything in this program has a keybind and can be used by pressing some sort of hotkey combination on your keyboard.
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It's super daunting.
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We are going to get into like four or five of them that will turn this cube into your first model.
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So we've already said A to select everything.
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Up next is S.
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If you press S on your keyboard, you can scale your object down.
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Now this doesn't matter if you're selecting everything or selecting one face, it scales whatever your mouse is selecting.
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Up next we have E to extrude.
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Now guys, this one, I wouldn't recommend grabbing everything at once, this works the best on faces in most cases, of course you can do it with lines and vertices as well,
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but if you press E you can extrude that face or whatever you're selecting beforehand.
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Let's do that one more time.
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Now we can press R to rotate and this goes based off whatever direction you're looking at your mesh.
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However, you can also lock this down.
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So if you press R and then Y, for example, you are only rotating on the Y axis.
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You could do this with all of the key binds, by the way.
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So we could do scale in the x-axis, for example.
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Now that we know how to extrude, scale, and select different faces and rotate,
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let's get into some of the cooler ones that are really going to start helping you out.
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Control R adds loop cuts, aka more geometry for you to work with.
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Let's say we wanted to move this in the middle.
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Let's just say we want to make it bigger.
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We could press Control R, and we could scroll on our mouse if we want more, but for now, we're just gonna click to add that one.
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Then we could press scale and we have a bigger section in the middle.
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The last hotkey I really wanna talk about today is Bevel because it is a game changer.
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As you can see here, we have some pretty hard edges and sure, we could right-click and do Shade Smooth, which isn't really that great.
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We could right-click, do Shade Smooth Auto Smooth, which is a little bit better, softening up these edges, but we still have some very hard edges.
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If we hold alt and select this line, now we have all of these, we could do control and B to bevel this.
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We can also use our scroll wheel to add more segments, making that a very smooth side.
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Now be careful with bevels, especially what we call micro bevels, like this, for example.
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We could bevel this whole spot to make it softer, but instead of adding geometry, we could just shade smooth auto smooth.
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And we have no more geometry, but it still looks how we wanted it to look.
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All right.
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So we've been over the basics, edit mode and object mode.
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We know how to move in Blender
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and we know how to make the cube look a little bit different than it looked when we joined into Blender.
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Now, how do we do more?
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What's next?
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Guys, adding in objects to your scene is by far the next step.
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We should turn this into something.
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I'm going to press S to scale it down.
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And let's see.
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Let's just scale this back down.
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I should just get rid of this work.
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We don't need it.
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Delete.
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If you press shift and a on your keyboard, it brings up this add menu.
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90% of the time I am in this mesh subsection.
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We have plane, cube, circle, UV sphere, icosphere, cylinder, cone, torus, a bunch of stuff okay?
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Let's say we wanna make a tree.
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We're gonna bring in this cylinder right here.
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And if this is too many vertices for our game, maybe we're working on mobile or we want super low poly, we could click this arrow down here and just scale that down.
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I'm gonna put it at eight.
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Now that we have this, we could take what we have already learned.
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So let's go into our edit mode.
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The shortcut for this would be tab on your keyboard to switch back and forth.
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But in edit mode, let's scale this down, grab our top face and drag it up.
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Press S to scale.
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Now we have sort of a tree trunk.
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We could right click and shade smooth auto smooth.
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We can also up this angle so it actually looks a bit smoother.
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Let's do shift A again and let's add in, let's do a circle, cause why not?
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And we'll make this 12 sides.
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Now let's tab into edit mode once again, go to our line select mode since we're on a circle and let's press E to extrude it.
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As you can see, it's going all over the place.
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So we're going to press E and Z to lock it to that axis.
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And then we can press S to scale.
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We can press Control-R to loop cut, S to scale.
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If we press L, we can grab this whole piece, S to scale, R to rotate, Shift-D to duplicate, R to rotate,
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S to scale, Shift-D, S to scale, R to rotate.
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As you can see, we are quickly making a pine tree.
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I could take all of these again if I want to do, Shift-D, S to scale, bring them here.
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Maybe we want to rotate this one along the Z axis, so R and Z, and maybe we want Shade Smooth Auto Smooth.
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Obviously, this is not the best tree ever made, but it does show you
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that you can very easily take a super small set of keybinds
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and super limited knowledge in Blender and make something for your game.
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Hopefully this video made Blender seem a little bit less daunting, and if any of you guys used it to make your first model, join my discord and post your model and creations,
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I would be super excited to see them.
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But that'll wrap it up for today, if you did enjoy and want to see more content like this, please make sure to like, comment, and subscribe.
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Have a great day, later.

本课的词汇与口语要点

这节口语课以视频“ABSOLUTE Beginner Basics.. Blender For Noobs 2025”为素材。 视频中反复出现的词有:press, scale, mode, click, smooth。 这段视频共有 114 个句子、1571 个单词可供跟读。 讲话部分时长为 8:26。 说话人语速较快,每分钟约 186 个词,会出现较多连读和弱读。 83% 的单词属于英语最常用的 3,000 词,其余的词建议在练习前先学一下。

视频中的重点词汇

视频中 15 个值得学习的单词,附发音和释义:

单词发音释义
smooth 形容词/smuːð/平穩 /平稳, 順利 /顺利
select 动词/sɪˈlɛkt/選 /选, 挑選 /挑选
edit 动词/ˈɛdɪt/編輯 /编辑
rotate 动词/ˈɹoʊ.teɪt/旋转, 转动
mouse 名词/maʊs/лочў, 鳥鼠 /鸟鼠
shade 名词/ʃeɪd/陰影 /阴影
keyboard 名词/ˈki.bɔɹd/鍵盤 /键盘
scroll 名词/skɹoʊl/條幅 /条幅, 卷軸 /卷轴
cube 名词/kjub/立方體 /立方体
mesh 名词/mɛʃ/網孔 /网孔
dragon 名词/ˈdɹæɡən/лун, 龍 /龙
axis 名词/ˈæksɪs/軸 /轴, 軸心 /轴心
automobile 名词/ˈɔː.tə.məˌbil/汽車 /汽车, 車 /车
geometry 名词/d͡ʒiˈɑ.mə.tɹi/幾何 /几何, 幾何學 /几何学
loop 名词/luːp/圈, 環 /环

视频中出现的短语动词

单词发音释义
back down 动词做出讓步 /做出让步
bring up 动词撫養 /抚养, 養大 /养大
zoom out 动词/ˌzuːm ˈaʊt/縮小 /缩小

值得反复跟读的句子

视频中简短而完整的句子,可以直接用在日常对话里:

  • I hope that's how you say it.
  • We're going to stay in edit mode.
  • Let's do that one more time.
  • Let's just say we want to make it bigger.
  • Let's just scale this back down.

视频中的语法

说话人最常用的结构,并附上视频中的原话:

结构视频中的用法
现在完成时 have/has + 过去分词 — 过去发生但与现在仍有关联的事we've already said · we've been · have already learned
最高级 the -est / the most … — 一组中最高或最低的the most daunting · the best
用 “should” 提建议 should + 动词 — 表示应该做的事should turn · should just get
动词 + -ing enjoy、keep、stop… + -ing — 后接 -ing 形式的动词start talking · start helping

需要注意的发音

说话人用了 32 次缩略和弱读形式,例如 you're, we're, don't。请按听到的简短形式来说。

  • “th” 音: smooth /smuːð/, orthographic /ˌɔːɹθəˈɡɹæfɪk/
  • “sh” 和 “zh” 音: shade /ʃeɪd/, mesh /mɛʃ/, shortcut /ˈʃɔːtkʌt/
  • 长单词——注意重音位置: automobile /ˈɔː.tə.məˌbil/, geometry /d͡ʒiˈɑ.mə.tɹi/, independently /ˌɪndɪˈpɛndəntli/, orthographic /ˌɔːɹθəˈɡɹæfɪk/

中文母语者容易读错的音:

  • /v/ — 不要读成 /w/,上齿轻触下唇: vertical /ˈvɝ.tɪ.kəl/, microwave /ˈmaɪkɹoʊˌweɪv/, vertex /ˈvɝˌtɛks/, bevel /ˈbɛv.əl/, overwhelm /ˌoʊ.vɚˈwɛlm/
  • 词尾辅音 — 要读清楚,后面不要加元音: select /sɪˈlɛkt/, edit /ˈɛdɪt/, rotate /ˈɹoʊ.teɪt/, mouse /maʊs/, shade /ʃeɪd/
  • /æ/ — 嘴张大,不要读成 /e/: dragon /ˈdɹæɡən/, axis /ˈæksɪs/, angle /ˈæŋ.ɡəl/, snap /snæp/, wrap /ɹæp/

如何用这段视频练习

  1. 先完整听一遍视频,不要开口,记下不认识的单词。
  2. 先用 0.75 倍速逐句跟读,熟练之后再回到正常速度。
  3. 录下自己的声音并与原声对比,特别注意 smooth, select, edit 这类单词。

什么是跟读法?

跟读法 (Shadowing) 是一种有科学依据的语言学习技巧,最初开发用于专业口译员的培训,并由多语言者Alexander Arguelles博士普及。这个方法简单而强大:您在听英语母语原声的同时立即大声重复——就像是一个延迟1-2秒紧跟说话者的影子。与被动听力或语法练习不同,跟读法强迫您的大脑和口腔肌肉同时处理并模仿真实的讲话模式。研究表明它能显着提高发音准确性,语调,节奏,连读,听力理解和口语流利度——使其成为雅思口语备考和真实英语交流最有效的方法之一。

影子跟读法: 阅读完整分步指南 →