쉐도잉 연습: How To Aim Like Florescent - 영상으로 영어 말하기 배우기

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164 문장
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So what makes fluorescent aim so well?
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I play like all day, every day.
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I have no life.
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That sounds about right.
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When watching clips like this, you probably wonder what makes her so clean?
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What's that hidden ingredient that she's doing that I'm not?
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Well, today we're going to deep dive her footage
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and help you to apply some of her techniques into your gameplay as well.
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As I've always said, aim is 90 % WASD and 10 % micro -adjusting.
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So we'll call it aim.
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More often than not, what ends up happening with most of you guys is you'll watch a player like fluorescent for example
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and you'll think oh my god what amazing flicks this person has
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and you'll think 100 % aim but
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when you really break it down more often than not it's movement based now I could be wrong here
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but I've played against these guys
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and these people for a very very long time back in the day
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and all of them consistently did the same thing 90 % WASD 10 % aim
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and what ends up happening is when they're playing at a higher level sometimes they'll get caught off guard.
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And if they get caught off guard, then aim and flicking becomes a piece of it.
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So our goal here is going to be to break down every single gunfight
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and see if my hypothesis about WASD is true.
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So all this is WASD.
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All of it's moving into the fight.
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We're going to look at the crosshair placement as a first thing.
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And this is something I've talked to you guys about as well.
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If you're not sure, you have to loop around the corner.
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And you're looping around at head level all the way down.
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All this is a threat.
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We do see things on the mini -map, so if they are reacting to the mini -map,
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then it makes sense to put your crosshair against the wall and then walk right out into the fight, or run out into the fight.
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But if you're not 100 % sure and you can't check, you have to loop around the wall with your crosshair placement.
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So, WASD, fixed.
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Once they're on it, you stand still and you shoot.
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Basically following through mass protocol.
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Again, all these fights, WASD, it's all mass.
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It's like even this astrophite, this one here, aim at the relative area mass standing still this is what it looks like
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when you've got it down to an art form where you've like practiced it for hours and hours
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and hours right this mass move aim stand still shoot
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there's no crazy flicks
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it's crosshair placement in the relative area where you think the
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swing's going to be it's movement to adjust aim to slightly micro adjust
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wd asd now the difference here just like i talked about with my primi fun
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when the enemy knows where you're going to be they're naturally going to be cross they're placing at head level
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so you'll notice on this peak if we go really slow with this
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if you know that they know where you are which is 100 % here.
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When you peek out, notice the drop.
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We hit the crouch instantly to start the fight from the crouch on the peek.
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That throws off the initial shot and gives you that extra second to be able to shoot.
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You notice the first shots from Screwface go over top of the head here.
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WASD just moving into the fight, getting an opportunity, getting the kill.
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Small little micro adjustment, nothing crazy.
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No, that's not good, that's not good.
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Caught off guard.
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So this is our first flick.
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The reason why we had the flick here is because of poor positioning.
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We had an opportunity at this point to back up on
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Jen to be able to single out fights better using Jen to peek back and forth on both sides.
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So by staying here in this position, it creates this problem.
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So we could have left here and should have left here, right?
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Back up at this point.
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Again, I don't know what's going on in the mini -map, so I don't know if there's a threat coming from the right.
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If there's no teammates coming from that right -hand side,
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1 ,000%, we need to back up here to live another day to be able to have better fights from Generator.
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Because you're looking at 1, 2, and 3 fights to be swung off.
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And as soon as the smoke is gone, that's your other angle.
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So you're just basically putting yourself in a spot where you have to collect 2 kills.
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Otherwise, you're just going to get, at best case, traded, right?
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And that means it's going to be a 4v3 situation
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and it's over, okay? unless you have dash
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which you don't have dash right so let's watch this one in slower motion
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still mass it's still mass okay so notice the adjustment by moving to the left
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and aiming then the small micro adjustment it's still mass right when you watch it in slow motion
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It's still movement.
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Still move, aim, stand, still shoot.
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Has nothing to do with flicking.
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Still mass here.
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Ultimately, positioning is what caused all these fights to be awkward for Fluorescent.
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And again, this is all stuff that Fluorescent knows.
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This is not like rocket science.
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This is not me criticizing.
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Because Fluorescent knows this stuff.
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And again, if there's money on the line, Fluorescent probably plays it the way I suggested.
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This is just...
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Let me put myself in position here and let's see if I can like make something happen because I'm streaming.
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So it's all about money at the end of the day.
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What's going to be more entertaining for you guys to watch?
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First of all, I don't like the positioning at all.
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I think there's definitely better options that we could have gone through.
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Like if you got to stairs as soon as you got pushed.
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Naturally, the best move.
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Once you get pushed right here and you have this much of a threat on you, cloudbursts at your feet, back the hell off.
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So cloudbursts at your feet and you go all the way to stairs.
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If you need to throw a cloudburst there, it's fine, but you have someone there you back out
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or you can cloud burst and you just keep backing up this direction looking this direction over here.
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So you just keep backing up.
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So now that smoke is up there you just keep backing up back up back up back up.
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So now we have to we're stuck here because we didn't commit.
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So the first threat is main and we're going to tuck against this wall
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so we can't be exposed to someone being on market.
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Okay and our stairs player is looking towards market as well.
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Really good crosshair placement for this but there's there's stress here
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because there's always a chance that someone from main could swing you.
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Keeping that in mind here it's actually quite good considering the pressure of two threats here.
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So the mentality here is that I'm basically screwed.
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That's what you're thinking.
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You're basically screwed in this situation.
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Let's just secure one more clean fight and
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if I end up getting traded for main I end up getting traded for main.
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It is what it is.
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Nice shot.
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Beautiful.
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All crosshair placement.
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All mass.
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There's no flicking here nothing crazy playing your life inside boathouse
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i can just live here survive i win in 45 seconds
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we're just going for information to figure out where this jet is right
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now there's a jet perfect we have dash we need to fight
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it we don't have to though could be on the right
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i really love the mechanics here this was actually really good
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they judged the distance perfectly to be able to dash right into the cover like this
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that was actually really cool so this one double peek
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and fight and again it's all mess what fluorescent is doing here is dash to here
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and immediately at this point in time where is fluorescence eyes
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is it on the crosshair is it on the top of
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the screen is it on the radar what is it minimap 100 staring at the minimap
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and then crosshair placement at the relative area where we think
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head level is going to be make a small adjustment small adjustment upward
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and we're walking in
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or moving in WASD playing off of the action of our
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teammate on stairs the power of boathouse let me tell you the power of boathouse very strong right
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this is this is all not mass like we're trying to get mass in there
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but it's like we're whipping so is the aim on this person that great not so great right clean
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clean totally clean we'll watch it back really slow yeah it's all over the place
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see best aim in the game fluorescent right there
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could be another one in the corner i always say
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if you're going to do this kind of a play especially
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if you're going to separate yourself like that cloud bursts at your feet
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so you have something to land into and you have a chance especially
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if you know there's someone towards stairs which we kind of did
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because saw darts coming from
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that direction we also don't know
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we know what we're dealing with again really good mass here really good mass here watch this fight on the neon
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it's good the small movement to the left did you guys notice
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that watch the small movement to the left okay as soon as we're caught off guard cog equals mass right
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when we're caught off guard we must mass
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so screw face gets a perfect catch on the swing out caught off guard
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we freak out to try to avoid the initial headshot by jumping back
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and forth drop down move to the left aim stand still shoot
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that small movement to the left is all mass it all creates
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that mass and opportunity and the chance for them to make the miss we have to hope
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that they miss at this point because we're screwed we're caught off guard
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and that's the only way we can get back in there
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and winning that fight at that point you're so caught off guard
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that you're just basically hoping you're just jumping
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there like shit shit right right here in forest's mind shit shit shit oh miss yes yes
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you suck i'm better than you oh
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that's literally what's going on through forest's mind what did we learn chat
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we watched 24 rounds we saw two flicks
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we saw really really good adjustment through mass especially after this there shouldn't be any other doubt in your mind
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that this is something
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that we need to actively practice in deathmatch 90 of your
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aim comes from your movement 10 comes from the adjustment
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and the rest of all this stuff comes from awareness positioning
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and crosshair placement that's how you get really good aim in this game it's not it's nothing crazy

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AI 발음 평가문장마다 점수 확인
IPA 발음 연습모든 소리 마스터
단어 학습나만의 단어장 만들기
단어 게임놀면서 외우기
FOR YOU

추천 영상

이 레슨의 어휘와 말하기 포인트

이 말하기 레슨은 영상 “How To Aim Like Florescent”을(를) 바탕으로 합니다. 가장 자주 반복되는 단어는 다음과 같습니다: mass, aim, fight, crosshair, fluorescent. 이 영상에는 섀도잉할 문장 164개와 단어 1855개가 있습니다. 말하는 구간의 길이는 10:08입니다. 화자는 분당 약 183단어로 빠르게 말하므로 연음과 약하게 발음되는 소리가 많습니다. 단어의 88%가 영어에서 가장 많이 쓰이는 3,000단어에 속해 어휘가 쉬운 편입니다.

이 영상의 핵심 어휘

영상에 나오는 익혀 둘 만한 단어 15개를 발음, 뜻과 함께 정리했습니다.

단어발음뜻
adjustment 명사/əˈd͡ʒʌst.mənt/조정, 조절
stairs 명사/ˈstɛɹz/계단
dash 명사/ˈdæʃ/줄표
relative 명사/ˈɹɛl.ə.tɪv/친척
swing 동사/ˈswɪŋ/그네뛰다
loop 명사/luːp/고리
cloud 명사/ˈklaʊ̯d/구름
burst 동사/bɜːst/파열하다
teammate 명사/ˈtiːmˌmeɪt/팀메이트
technique 명사/tɛkˈniːk/기술
suck 동사/sʌk/빨다
angle 명사/ˈæŋ.ɡəl/각, 각도
collect 동사/ˈkɑlɪkt/수집하다
rocket 명사/ˈɹɑk.ɪt/로켓, 로켓트
awkward 형용사/ˈɔk.wɚd/서투르다

따라 말해 볼 만한 문장

영상에 나오는 짧고 완결된 문장으로, 일상 대화에서 그대로 쓸 수 있습니다:

  • What's that hidden ingredient that she's doing that I'm not?
  • What's going to be more entertaining for you guys to watch?
  • You're basically screwed in this situation.

이 영상의 문법

화자가 가장 많이 쓰는 문형을 영상 속 실제 표현과 함께 정리했습니다.

문형영상 속 표현
현재완료 have/has + 과거분사 — 과거의 일이 지금도 관련이 있을 때I've always said · I've played · I've talked
수동태 be + 과거분사 — 누가 하는지보다 무슨 일이 일어나는지에 초점be swung · can't be exposed

주의할 발음

화자는 you're, we're, don't 같은 축약형과 약화된 형태를 57번 사용합니다. 들리는 대로 짧게 발음하세요.

  • “th” 소리: hypothesis /haɪˈpɒθɪsɪs/, deathmatch /ˈdɛθ.mæt͡ʃ/
  • 긴 단어 — 강세 위치에 주의: naturally /ˈnæt͡ʃ.(ə.)ɹə.li/, consistently /kənˈsɪstəntli/, hypothesis /haɪˈpɒθɪsɪs/, mentality /mɛnˈtæləti/, ingredient /ɪnˈɡɹiːdi.ənt/

한국어 화자가 어려워하는 소리:

  • /f/ — ㅍ(/p/)으로 바꾸지 말고 윗니를 아랫입술에 대기: flick /flɪk/, footage /ˈfʊtɪd͡ʒ/, fluorescent /flɔˈɹɛsənt/, fluorescence /flʊˈɹɛsəns/, gunfight /ˈɡʌnˌfaɪt/
  • /v/ — ㅂ(/b/)과 구별하기: relative /ˈɹɛl.ə.tɪv/, actively /ˈæktɪvli/, dive /daɪv/
  • /z/ — ㅈ이 아니라 성대를 울리는 /s/: stairs /ˈstɛɹz/, expose /ɪkˈspoʊz/, criticize /ˈkɹɪtɪsaɪz/

이 영상으로 연습하는 방법

  1. 먼저 말하지 않고 영상을 끝까지 듣고 모르는 단어를 적어 둡니다.
  2. 0.75배속으로 한 문장씩 섀도잉을 시작하고, 익숙해지면 보통 속도로 돌아갑니다.
  3. 자신의 목소리를 녹음해 원본과 비교하고, adjustment, stairs, dash 같은 단어에 특히 주의합니다.

쉐도잉이란? 영어 실력을 빠르게 키우는 과학적 방법

쉐도잉(Shadowing)은 원래 전문 통역사 훈련을 위해 개발된 언어 학습 기법으로, 다언어 학자인 Dr. Alexander Arguelles에 의해 대중화된 방법입니다. 핵심 원리는 간단하지만 매우 강력합니다: 원어민의 영어를 들으면서 1~2초의 짧은 지연으로 즉시 소리 내어 따라 말하는 것——마치 '그림자(shadow)'처럼 화자를 따라가는 것입니다. 문법 공부나 수동적인 청취와 달리, 쉐도잉은 뇌와 입 근육이 동시에 실시간으로 영어를 처리하고 재현하도록 훈련합니다. 연구에 따르면 이 방법은 발음 정확도, 억양, 리듬, 연음, 청취력, 말하기 유창성을 크게 향상시킵니다. IELTS 스피킹 준비와 자연스러운 영어 소통을 원하는 분들에게 특히 효과적입니다.

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