Luyện nói tiếng Anh bằng Shadowing qua video: How To Aim Like Florescent

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164 câu
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So what makes fluorescent aim so well?
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I play like all day, every day.
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I have no life.
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That sounds about right.
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When watching clips like this, you probably wonder what makes her so clean?
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What's that hidden ingredient that she's doing that I'm not?
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Well, today we're going to deep dive her footage
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and help you to apply some of her techniques into your gameplay as well.
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As I've always said, aim is 90 % WASD and 10 % micro -adjusting.
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So we'll call it aim.
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More often than not, what ends up happening with most of you guys is you'll watch a player like fluorescent for example
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and you'll think oh my god what amazing flicks this person has
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and you'll think 100 % aim but
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when you really break it down more often than not it's movement based now I could be wrong here
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but I've played against these guys
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and these people for a very very long time back in the day
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and all of them consistently did the same thing 90 % WASD 10 % aim
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and what ends up happening is when they're playing at a higher level sometimes they'll get caught off guard.
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And if they get caught off guard, then aim and flicking becomes a piece of it.
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So our goal here is going to be to break down every single gunfight
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and see if my hypothesis about WASD is true.
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So all this is WASD.
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All of it's moving into the fight.
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We're going to look at the crosshair placement as a first thing.
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And this is something I've talked to you guys about as well.
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If you're not sure, you have to loop around the corner.
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And you're looping around at head level all the way down.
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All this is a threat.
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We do see things on the mini -map, so if they are reacting to the mini -map,
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then it makes sense to put your crosshair against the wall and then walk right out into the fight, or run out into the fight.
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But if you're not 100 % sure and you can't check, you have to loop around the wall with your crosshair placement.
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So, WASD, fixed.
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Once they're on it, you stand still and you shoot.
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Basically following through mass protocol.
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Again, all these fights, WASD, it's all mass.
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It's like even this astrophite, this one here, aim at the relative area mass standing still this is what it looks like
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when you've got it down to an art form where you've like practiced it for hours and hours
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and hours right this mass move aim stand still shoot
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there's no crazy flicks
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it's crosshair placement in the relative area where you think the
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swing's going to be it's movement to adjust aim to slightly micro adjust
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wd asd now the difference here just like i talked about with my primi fun
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when the enemy knows where you're going to be they're naturally going to be cross they're placing at head level
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so you'll notice on this peak if we go really slow with this
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if you know that they know where you are which is 100 % here.
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When you peek out, notice the drop.
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We hit the crouch instantly to start the fight from the crouch on the peek.
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That throws off the initial shot and gives you that extra second to be able to shoot.
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You notice the first shots from Screwface go over top of the head here.
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WASD just moving into the fight, getting an opportunity, getting the kill.
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Small little micro adjustment, nothing crazy.
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No, that's not good, that's not good.
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Caught off guard.
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So this is our first flick.
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The reason why we had the flick here is because of poor positioning.
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We had an opportunity at this point to back up on
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Jen to be able to single out fights better using Jen to peek back and forth on both sides.
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So by staying here in this position, it creates this problem.
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So we could have left here and should have left here, right?
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Back up at this point.
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Again, I don't know what's going on in the mini -map, so I don't know if there's a threat coming from the right.
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If there's no teammates coming from that right -hand side,
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1 ,000%, we need to back up here to live another day to be able to have better fights from Generator.
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Because you're looking at 1, 2, and 3 fights to be swung off.
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And as soon as the smoke is gone, that's your other angle.
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So you're just basically putting yourself in a spot where you have to collect 2 kills.
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Otherwise, you're just going to get, at best case, traded, right?
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And that means it's going to be a 4v3 situation
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and it's over, okay? unless you have dash
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which you don't have dash right so let's watch this one in slower motion
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still mass it's still mass okay so notice the adjustment by moving to the left
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and aiming then the small micro adjustment it's still mass right when you watch it in slow motion
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It's still movement.
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Still move, aim, stand, still shoot.
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Has nothing to do with flicking.
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Still mass here.
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Ultimately, positioning is what caused all these fights to be awkward for Fluorescent.
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And again, this is all stuff that Fluorescent knows.
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This is not like rocket science.
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This is not me criticizing.
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Because Fluorescent knows this stuff.
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And again, if there's money on the line, Fluorescent probably plays it the way I suggested.
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This is just...
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Let me put myself in position here and let's see if I can like make something happen because I'm streaming.
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So it's all about money at the end of the day.
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What's going to be more entertaining for you guys to watch?
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First of all, I don't like the positioning at all.
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I think there's definitely better options that we could have gone through.
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Like if you got to stairs as soon as you got pushed.
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Naturally, the best move.
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Once you get pushed right here and you have this much of a threat on you, cloudbursts at your feet, back the hell off.
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So cloudbursts at your feet and you go all the way to stairs.
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If you need to throw a cloudburst there, it's fine, but you have someone there you back out
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or you can cloud burst and you just keep backing up this direction looking this direction over here.
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So you just keep backing up.
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So now that smoke is up there you just keep backing up back up back up back up.
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So now we have to we're stuck here because we didn't commit.
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So the first threat is main and we're going to tuck against this wall
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so we can't be exposed to someone being on market.
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Okay and our stairs player is looking towards market as well.
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Really good crosshair placement for this but there's there's stress here
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because there's always a chance that someone from main could swing you.
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Keeping that in mind here it's actually quite good considering the pressure of two threats here.
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So the mentality here is that I'm basically screwed.
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That's what you're thinking.
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You're basically screwed in this situation.
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Let's just secure one more clean fight and
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if I end up getting traded for main I end up getting traded for main.
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It is what it is.
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Nice shot.
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Beautiful.
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All crosshair placement.
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All mass.
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There's no flicking here nothing crazy playing your life inside boathouse
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i can just live here survive i win in 45 seconds
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we're just going for information to figure out where this jet is right
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now there's a jet perfect we have dash we need to fight
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it we don't have to though could be on the right
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i really love the mechanics here this was actually really good
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they judged the distance perfectly to be able to dash right into the cover like this
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that was actually really cool so this one double peek
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and fight and again it's all mess what fluorescent is doing here is dash to here
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and immediately at this point in time where is fluorescence eyes
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is it on the crosshair is it on the top of
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the screen is it on the radar what is it minimap 100 staring at the minimap
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and then crosshair placement at the relative area where we think
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head level is going to be make a small adjustment small adjustment upward
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and we're walking in
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or moving in WASD playing off of the action of our
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teammate on stairs the power of boathouse let me tell you the power of boathouse very strong right
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this is this is all not mass like we're trying to get mass in there
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but it's like we're whipping so is the aim on this person that great not so great right clean
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clean totally clean we'll watch it back really slow yeah it's all over the place
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see best aim in the game fluorescent right there
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could be another one in the corner i always say
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if you're going to do this kind of a play especially
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if you're going to separate yourself like that cloud bursts at your feet
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so you have something to land into and you have a chance especially
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if you know there's someone towards stairs which we kind of did
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because saw darts coming from
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that direction we also don't know
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we know what we're dealing with again really good mass here really good mass here watch this fight on the neon
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it's good the small movement to the left did you guys notice
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that watch the small movement to the left okay as soon as we're caught off guard cog equals mass right
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when we're caught off guard we must mass
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so screw face gets a perfect catch on the swing out caught off guard
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we freak out to try to avoid the initial headshot by jumping back
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and forth drop down move to the left aim stand still shoot
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that small movement to the left is all mass it all creates
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that mass and opportunity and the chance for them to make the miss we have to hope
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that they miss at this point because we're screwed we're caught off guard
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and that's the only way we can get back in there
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and winning that fight at that point you're so caught off guard
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that you're just basically hoping you're just jumping
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there like shit shit right right here in forest's mind shit shit shit oh miss yes yes
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you suck i'm better than you oh
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that's literally what's going on through forest's mind what did we learn chat
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we watched 24 rounds we saw two flicks
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we saw really really good adjustment through mass especially after this there shouldn't be any other doubt in your mind
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that this is something
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that we need to actively practice in deathmatch 90 of your
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aim comes from your movement 10 comes from the adjustment
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and the rest of all this stuff comes from awareness positioning
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and crosshair placement that's how you get really good aim in this game it's not it's nothing crazy

Tải Ứng Dụng

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Chấm điểm AIChấm từng câu nói
Luyện IPAThành thạo mọi âm
Từ vựngMở rộng vốn từ
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FOR YOU

Video gợi ý

Từ vựng và ghi chú luyện nói cho bài học này

Bài luyện nói này dựa trên video “How To Aim Like Florescent”. Những từ được nhắc lại nhiều nhất trong bài: mass, aim, fight, crosshair, fluorescent. Video này có 164 câu và 1855 từ để luyện shadowing. Phần lời nói dài 10:08. Người nói nói nhanh, khoảng 183 từ mỗi phút, nên sẽ có nhiều chỗ nối âm và nuốt âm. 88% số từ nằm trong 3.000 từ tiếng Anh thông dụng nhất, nên từ vựng dễ theo.

Từ vựng quan trọng trong video

15 từ đáng học trong video, kèm phiên âm và nghĩa:

TừPhiên âmNghĩa
adjustment danh từ/əˈd͡ʒʌst.mənt/sự điều chỉnh
stairs danh từ/ˈstɛɹz/cầu thang
dash danh từ/ˈdæʃ/dấu gạch ngang
relative danh từ/ˈɹɛl.ə.tɪv/họ hàng, người thân
swing động từ/ˈswɪŋ/đu, đung đưa
loop danh từ/luːp/đường nhánh, thòng lọng
adjust động từ/əˈd͡ʒʌst/điều chỉnh
cloud danh từ/ˈklaʊ̯d/mây
burst động từ/bɜːst/bị bể
technique danh từ/tɛkˈniːk/kỹ thuật, kĩ thuật
awareness danh từ/əˈwɛɹ.nəs/nhận thức
suck động từ/sʌk/bú
angle danh từ/ˈæŋ.ɡəl/gốc
collect động từ/ˈkɑlɪkt/thu thập, gom góp
rocket danh từ/ˈɹɑk.ɪt/động cơ tên lửa, tên lửa

Cụm động từ bạn sẽ nghe

TừNghĩa
back up động từlùi
break down động từhỏng, hỏng hóc

Những câu đáng luyện lại

Các câu ngắn, trọn ý trong video mà bạn có thể dùng lại khi giao tiếp hằng ngày:

  • What's that hidden ingredient that she's doing that I'm not?
  • What's going to be more entertaining for you guys to watch?
  • You're basically screwed in this situation.

Ngữ pháp trong video

Những cấu trúc người nói dùng nhiều nhất, kèm đúng cụm từ trong video:

Cấu trúcTrong video
Thì hiện tại hoàn thành have/has + quá khứ phân từ — việc đã xảy ra nhưng còn liên quan đến hiện tạiI've always said · I've played · I've talked
Câu bị động be + quá khứ phân từ — nhấn vào việc xảy ra, không phải người làmbe swung · can't be exposed

Phát âm cần chú ý

Người nói dùng 57 dạng rút gọn, ví dụ you're, we're, don't. Hãy nói theo dạng ngắn đúng như bạn nghe.

  • Âm “th”: hypothesis /haɪˈpɒθɪsɪs/, deathmatch /ˈdɛθ.mæt͡ʃ/
  • Từ dài — đặt trọng âm cho đúng: naturally /ˈnæt͡ʃ.(ə.)ɹə.li/, consistently /kənˈsɪstəntli/, hypothesis /haɪˈpɒθɪsɪs/, mentality /mɛnˈtæləti/, ingredient /ɪnˈɡɹiːdi.ənt/

Những âm người Việt thường gặp khó:

  • Cụm phụ âm cuối — đọc đủ từng âm, đừng nuốt âm cuối: placement /ˈpleɪ̯smənt/, adjustment /əˈd͡ʒʌst.mənt/, stairs /ˈstɛɹz/, adjust /əˈd͡ʒʌst/, burst /bɜːst/
  • Âm /tʃ/, /dʒ/ và /ʒ/ — tiếng Việt không có, đừng đọc thành “ch” hay “gi”: adjustment /əˈd͡ʒʌst.mənt/, adjust /əˈd͡ʒʌst/, naturally /ˈnæt͡ʃ.(ə.)ɹə.li/, footage /ˈfʊtɪd͡ʒ/, crouch /ˈkɹaʊ̯t͡ʃ/
  • Âm /æ/ — mở miệng rộng hơn âm “e”: dash /ˈdæʃ/, naturally /ˈnæt͡ʃ.(ə.)ɹə.li/, angle /ˈæŋ.ɡəl/, actively /ˈæktɪvli/, react /ɹiːˈækt/

Cách luyện với video này

  1. Nghe hết video một lần, chưa cần nói, và ghi lại những từ bạn chưa biết.
  2. Bắt đầu ở tốc độ 0,75×, nói đuổi từng câu, rồi quay lại tốc độ bình thường khi đã quen.
  3. Ghi âm giọng mình rồi so với bản gốc, chú ý các từ như adjustment, stairs, dash.

Phương Pháp Shadowing Là Gì?

Shadowing là kỹ thuật học ngôn ngữ có cơ sở khoa học, ban đầu được phát triển cho chương trình đào tạo phiên dịch viên chuyên nghiệp và được phổ biến rộng rãi bởi nhà đa ngôn ngữ học Dr. Alexander Arguelles. Nguyên lý cốt lõi đơn giản nhưng cực kỳ hiệu quả: bạn nghe tiếng Anh của người bản xứ và lặp lại to ngay lập tức — như một "cái bóng" (shadow) đuổi theo người nói với độ trễ chỉ 1–2 giây. Khác với luyện ngữ pháp hay học từ vựng bị động, Shadowing buộc não bộ và cơ miệng phải đồng thời xử lý và tái tạo ngôn ngữ thực tế. Các nghiên cứu khoa học xác nhận phương pháp này cải thiện đáng kể phát âm, ngữ điệu, nhịp điệu, nối âm, kỹ năng nghe và độ lưu loát khi nói — đặc biệt hiệu quả cho người luyện IELTS Speaking và muốn giao tiếp tiếng Anh tự nhiên như người bản ngữ.

Phương pháp shadowing: đọc hướng dẫn từng bước đầy đủ →