Prática de Shadowing: How To Aim Like Florescent - Aprenda a falar inglês com vídeo

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So what makes fluorescent aim so well?
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I play like all day, every day.
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I have no life.
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That sounds about right.
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When watching clips like this, you probably wonder what makes her so clean?
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What's that hidden ingredient that she's doing that I'm not?
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Well, today we're going to deep dive her footage
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and help you to apply some of her techniques into your gameplay as well.
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As I've always said, aim is 90 % WASD and 10 % micro -adjusting.
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So we'll call it aim.
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More often than not, what ends up happening with most of you guys is you'll watch a player like fluorescent for example
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and you'll think oh my god what amazing flicks this person has
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and you'll think 100 % aim but
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when you really break it down more often than not it's movement based now I could be wrong here
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but I've played against these guys
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and these people for a very very long time back in the day
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and all of them consistently did the same thing 90 % WASD 10 % aim
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and what ends up happening is when they're playing at a higher level sometimes they'll get caught off guard.
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And if they get caught off guard, then aim and flicking becomes a piece of it.
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So our goal here is going to be to break down every single gunfight
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and see if my hypothesis about WASD is true.
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So all this is WASD.
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All of it's moving into the fight.
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We're going to look at the crosshair placement as a first thing.
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And this is something I've talked to you guys about as well.
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If you're not sure, you have to loop around the corner.
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And you're looping around at head level all the way down.
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All this is a threat.
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We do see things on the mini -map, so if they are reacting to the mini -map,
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then it makes sense to put your crosshair against the wall and then walk right out into the fight, or run out into the fight.
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But if you're not 100 % sure and you can't check, you have to loop around the wall with your crosshair placement.
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So, WASD, fixed.
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Once they're on it, you stand still and you shoot.
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Basically following through mass protocol.
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Again, all these fights, WASD, it's all mass.
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It's like even this astrophite, this one here, aim at the relative area mass standing still this is what it looks like
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when you've got it down to an art form where you've like practiced it for hours and hours
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and hours right this mass move aim stand still shoot
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there's no crazy flicks
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it's crosshair placement in the relative area where you think the
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swing's going to be it's movement to adjust aim to slightly micro adjust
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wd asd now the difference here just like i talked about with my primi fun
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when the enemy knows where you're going to be they're naturally going to be cross they're placing at head level
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so you'll notice on this peak if we go really slow with this
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if you know that they know where you are which is 100 % here.
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When you peek out, notice the drop.
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We hit the crouch instantly to start the fight from the crouch on the peek.
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That throws off the initial shot and gives you that extra second to be able to shoot.
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You notice the first shots from Screwface go over top of the head here.
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WASD just moving into the fight, getting an opportunity, getting the kill.
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Small little micro adjustment, nothing crazy.
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No, that's not good, that's not good.
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Caught off guard.
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So this is our first flick.
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The reason why we had the flick here is because of poor positioning.
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We had an opportunity at this point to back up on
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Jen to be able to single out fights better using Jen to peek back and forth on both sides.
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So by staying here in this position, it creates this problem.
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So we could have left here and should have left here, right?
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Back up at this point.
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Again, I don't know what's going on in the mini -map, so I don't know if there's a threat coming from the right.
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If there's no teammates coming from that right -hand side,
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1 ,000%, we need to back up here to live another day to be able to have better fights from Generator.
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Because you're looking at 1, 2, and 3 fights to be swung off.
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And as soon as the smoke is gone, that's your other angle.
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So you're just basically putting yourself in a spot where you have to collect 2 kills.
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Otherwise, you're just going to get, at best case, traded, right?
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And that means it's going to be a 4v3 situation
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and it's over, okay? unless you have dash
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which you don't have dash right so let's watch this one in slower motion
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still mass it's still mass okay so notice the adjustment by moving to the left
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and aiming then the small micro adjustment it's still mass right when you watch it in slow motion
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It's still movement.
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Still move, aim, stand, still shoot.
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Has nothing to do with flicking.
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Still mass here.
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Ultimately, positioning is what caused all these fights to be awkward for Fluorescent.
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And again, this is all stuff that Fluorescent knows.
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This is not like rocket science.
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This is not me criticizing.
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Because Fluorescent knows this stuff.
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And again, if there's money on the line, Fluorescent probably plays it the way I suggested.
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This is just...
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Let me put myself in position here and let's see if I can like make something happen because I'm streaming.
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So it's all about money at the end of the day.
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What's going to be more entertaining for you guys to watch?
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First of all, I don't like the positioning at all.
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I think there's definitely better options that we could have gone through.
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Like if you got to stairs as soon as you got pushed.
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Naturally, the best move.
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Once you get pushed right here and you have this much of a threat on you, cloudbursts at your feet, back the hell off.
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So cloudbursts at your feet and you go all the way to stairs.
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If you need to throw a cloudburst there, it's fine, but you have someone there you back out
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or you can cloud burst and you just keep backing up this direction looking this direction over here.
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So you just keep backing up.
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So now that smoke is up there you just keep backing up back up back up back up.
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So now we have to we're stuck here because we didn't commit.
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So the first threat is main and we're going to tuck against this wall
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so we can't be exposed to someone being on market.
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Okay and our stairs player is looking towards market as well.
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Really good crosshair placement for this but there's there's stress here
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because there's always a chance that someone from main could swing you.
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Keeping that in mind here it's actually quite good considering the pressure of two threats here.
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So the mentality here is that I'm basically screwed.
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That's what you're thinking.
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You're basically screwed in this situation.
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Let's just secure one more clean fight and
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if I end up getting traded for main I end up getting traded for main.
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It is what it is.
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Nice shot.
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Beautiful.
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All crosshair placement.
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All mass.
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There's no flicking here nothing crazy playing your life inside boathouse
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i can just live here survive i win in 45 seconds
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we're just going for information to figure out where this jet is right
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now there's a jet perfect we have dash we need to fight
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it we don't have to though could be on the right
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i really love the mechanics here this was actually really good
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they judged the distance perfectly to be able to dash right into the cover like this
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that was actually really cool so this one double peek
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and fight and again it's all mess what fluorescent is doing here is dash to here
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and immediately at this point in time where is fluorescence eyes
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is it on the crosshair is it on the top of
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the screen is it on the radar what is it minimap 100 staring at the minimap
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and then crosshair placement at the relative area where we think
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head level is going to be make a small adjustment small adjustment upward
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and we're walking in
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or moving in WASD playing off of the action of our
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teammate on stairs the power of boathouse let me tell you the power of boathouse very strong right
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this is this is all not mass like we're trying to get mass in there
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but it's like we're whipping so is the aim on this person that great not so great right clean
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clean totally clean we'll watch it back really slow yeah it's all over the place
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see best aim in the game fluorescent right there
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could be another one in the corner i always say
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if you're going to do this kind of a play especially
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if you're going to separate yourself like that cloud bursts at your feet
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so you have something to land into and you have a chance especially
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if you know there's someone towards stairs which we kind of did
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because saw darts coming from
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that direction we also don't know
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we know what we're dealing with again really good mass here really good mass here watch this fight on the neon
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it's good the small movement to the left did you guys notice
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that watch the small movement to the left okay as soon as we're caught off guard cog equals mass right
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when we're caught off guard we must mass
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so screw face gets a perfect catch on the swing out caught off guard
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we freak out to try to avoid the initial headshot by jumping back
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and forth drop down move to the left aim stand still shoot
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that small movement to the left is all mass it all creates
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that mass and opportunity and the chance for them to make the miss we have to hope
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that they miss at this point because we're screwed we're caught off guard
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and that's the only way we can get back in there
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and winning that fight at that point you're so caught off guard
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that you're just basically hoping you're just jumping
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there like shit shit right right here in forest's mind shit shit shit oh miss yes yes
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you suck i'm better than you oh
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that's literally what's going on through forest's mind what did we learn chat
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we watched 24 rounds we saw two flicks
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we saw really really good adjustment through mass especially after this there shouldn't be any other doubt in your mind
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that this is something
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that we need to actively practice in deathmatch 90 of your
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aim comes from your movement 10 comes from the adjustment
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and the rest of all this stuff comes from awareness positioning
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and crosshair placement that's how you get really good aim in this game it's not it's nothing crazy

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Vídeo recomendado

Vocabulário e dicas de fala para esta lição

Esta aula de conversação usa o vídeo “How To Aim Like Florescent”. As palavras que mais se repetem: mass, aim, fight, crosshair, fluorescent. Este vídeo tem 164 frases e 1855 palavras para praticar shadowing. A fala dura 10:08. O falante fala rápido, cerca de 183 palavras por minuto, então espere sons ligados e reduzidos. 88% das palavras estão entre as 3.000 mais comuns do inglês, por isso o vocabulário é fácil de acompanhar.

Vocabulário principal deste vídeo

15 palavras do vídeo que vale a pena aprender, com pronúncia e significado:

PalavraPronúnciaSignificado
flick substantivo/flɪk/piparote
placement substantivo/ˈpleɪ̯smənt/colocação, posicionamento
adjustment substantivo/əˈd͡ʒʌst.mənt/ajustamento, ajuste
stairs substantivo/ˈstɛɹz/escada
dash substantivo/ˈdæʃ/traço
peek verbo/piːk/dar uma espiada, espreitar
relative substantivo/ˈɹɛl.ə.tɪv/parente, parenta
swing verbo/ˈswɪŋ/balançar
loop substantivo/luːp/laço
adjust verbo/əˈd͡ʒʌst/ajustar
naturally advérbio/ˈnæt͡ʃ.(ə.)ɹə.li/naturalmente
cloud substantivo/ˈklaʊ̯d/nuvem, nimbo
burst verbo/bɜːst/arrebentar, estourar
technique substantivo/tɛkˈniːk/técnica
awareness substantivo/əˈwɛɹ.nəs/consciência

Phrasal verbs que você vai ouvir

PalavraSignificado
end up verboterminar, acabar
figure out verbodescobrir, deduzir

Frases que vale a pena repetir

Frases curtas e completas do vídeo que você pode usar na conversa do dia a dia:

  • What's that hidden ingredient that she's doing that I'm not?
  • What's going to be more entertaining for you guys to watch?
  • You're basically screwed in this situation.

Gramática neste vídeo

As estruturas que o falante mais usa, com as palavras exatas do vídeo:

EstruturaNo vídeo
Present perfect have/has + particípio passado — uma ação passada que ainda importa agoraI've always said · I've played · I've talked
Voz passiva be + particípio passado — o foco está no que acontece, não em quem fazbe swung · can't be exposed

Pronúncia para ficar de olho

O falante usa 57 contrações e formas reduzidas, como you're, we're, don't. Diga-as na forma curta, do jeito que você ouve.

  • Os sons de “th”: hypothesis /haɪˈpɒθɪsɪs/, deathmatch /ˈdɛθ.mæt͡ʃ/
  • Palavras longas — acerte a sílaba tônica: naturally /ˈnæt͡ʃ.(ə.)ɹə.li/, consistently /kənˈsɪstəntli/, hypothesis /haɪˈpɒθɪsɪs/, mentality /mɛnˈtæləti/, ingredient /ɪnˈɡɹiːdi.ənt/

Sons difíceis para falantes de português:

  • Consoante final — sem acrescentar um “i” depois: flick /flɪk/, placement /ˈpleɪ̯smənt/, adjustment /əˈd͡ʒʌst.mənt/, peek /piːk/, loop /luːp/
  • /l/ final — a língua toca o céu da boca, não vira “u”: angle /ˈæŋ.ɡəl/, protocol /ˈpɹoʊtəˌkɑl/
  • /h/ — um sopro suave, diferente do “r”: hypothesis /haɪˈpɒθɪsɪs/, boathouse /ˈboʊtˌhaʊs/

Como praticar com este vídeo

  1. Ouça o vídeo inteiro uma vez sem falar e anote as palavras que você não conhece.
  2. Comece na velocidade 0,75×, faça shadowing frase por frase e volte à velocidade normal quando ficar fácil.
  3. Grave a sua voz e compare com o original, prestando atenção a palavras como flick, placement, adjustment.

O que é a Técnica de Shadowing?

Shadowing é uma técnica de aprendizado de idiomas com base científica, originalmente desenvolvida para o treinamento de intérpretes profissionais. O método é simples, mas poderoso: você ouve áudio em inglês nativo e repete imediatamente em voz alta — como uma sombra seguindo o falante com 1-2 segundos de atraso. Pesquisas mostram melhora significativa na precisão da pronúncia, entonação, ritmo, sons conectados, compreensão auditiva e fluência na fala.

Técnica de shadowing: leia o guia completo passo a passo →