Shadowing-Übung: Corona 16 New Features | Inside Corona with Tom Grimes - Englisch Sprechen Lernen mit Video

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Want your project in a realistic setting without having to model the environment?
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Do you want to give the appearance of fully furnished rooms behind the window without having to model them in 3D?
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To stop the background image being adjusted by tone mapping without using that fiddly tone map control?
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Well then, Corona 16 has good news for you.
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Let's begin with Gaussian Splats.
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These a very popular technology chaos was at uh
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so graph this year and uh autodesk university where a lot of the presenters
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and attendees were talking about gaussian splats it's a new technology it's ai is not the only thing that's new
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and progressing fast
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and people are very excited about it current 15 already introduced the ability to render gaussian splats and also to bounce
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Use global illumination of them onto the 3D objects in your scene, helping things blend together much better.
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But Corona 16 goes further.
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Now scene lighting can illuminate the Gaussian splat.
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This also includes the option for self shadowing.
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The end result is that your Gaussian splat
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and your 3D objects all look like part of the same world and they all blend together beautifully.
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For that final little touch, you can always do a quick pass through Verus,
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and then you can end up with a wonderful image of your 3D objects placed in a Gaussian splat environment, or indeed, the other way around,
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your Gaussian splat object placed in a 3D environment.
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Of course, with the addition of Max having its own Gaussian splats, Corona 16 can also render those, no problem.
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You'll also find that Corona 16 can now load SPZ format, which is a particularly highly compressed form of Gaussian splats it's a format
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that makes them smaller than ever a repeated request from you
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all was to make the sky volume effect better occasionally the
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old effect would have color banding strange colors in it
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that were unwanted and we fixed that for corona 16 a small thing
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but one you've been asking for displacement looks fantastic
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but it can be very memory hungry when you're actually displacing geometry
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so another request that we've had from you all is to use Pavellax displacement.
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This doesn't move any geometry and it saves a remarkable amount of memory.
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In this example, it saved about 20 % of the memory compared to geometric displacement.
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If you're building a street view or a city view,
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you don't want the windows of your buildings to look like they lead into a blank empty space.
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This is not the back rooms you're trying to render here.
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Instead, you want it to look like those actual rooms behind there.
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Thing is, you don't want to spend time 3d modeling the interiors lighting them etc well
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there's a solution for you now with parallax interiors
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you simply add a flat plane use one of the parallax interiors from cosmos
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and it looks like your room has a full 3d scene
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in it including parallax effects as the viewer moves from left to right
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when you're using a background image quite often you do not want it to be affected by the vfb
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or the CIE tone mapping.
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This was possible using the tone map control.
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It was a bit fiddly to use and it couldn't undo all the tone mapping changes, things like ASUS OT,
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and it also meant you had to do IR restarts
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if you did adjust the tone mapping to bring the background back to its unedited state.
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This problem's a thing of the past now because both the VFP
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and the CIE have a new background option
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that lets you place a background image into them
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and it remains completely untouched by any tone mapping and you don't need to restart anything ever.
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This lets you use the tone mapping to match the look of your background image,
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editing the lighting and appearance of the 3D parts of the scene so that they blend well with your background.
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Or indeed, you can use it more creatively.
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We're continuing our quest to bring you a better connection between Corona and Vantage with many improvements to the Live Link.
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They'll scroll past on the screen here.
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I'm looking to read them all, and you can find them all in the changelog.
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You don't need to try and read them as they zip by.
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We've heard your concerns with the very large file sizes of CXR files.
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So first of all, in Corona for Cinema 4D and coming to Corona for Max later, we are offering the option to save to 16 -bit,
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which greatly reduces the CXR file size.
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The clever part is anything that needs to be 32 -bit, such as a cryptomat or an object ID, remains 32 -bit.
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And anything that can be reduced to 16 -bit without impacting the output is reduced to 16 -bit.
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This can result in up to 45 % file savings in some examples, possibly more, possibly less depending on just how much
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you've packed into your cxr continuing with c4d we've improved the viewport preview of materials probably the biggest is
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that glass and similar are now actually transparent in the viewport we've also made it
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so that the front back map shows in the viewport and
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that mapped glossiness shows in the viewport and also
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that triplanar works properly in the viewport
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and some other things too again full list in the change log over in cosmos
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you can now generate 3d assets using ai
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if you give it an example image like this one here it will go ahead
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and create the 3d objects based on
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that image you just need a single image and then you can bring
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that into your scene and render corona 16 also introduces the ai assistant it has a set of skills
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First, we'll have a look at the sky match.
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Start IR so that the AI assistant can see your render, give it a reference image,
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and it will update the HDRI to give you a matching result.
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Plus, it will add a look to do some color grading for you.
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And then the assistant can help you create scatters.
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For example, here's a nice empty scene, and I asked it for rocks and plants that you would find in a Utah desert.
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I have no idea what rocks and plants you'd find in the utah desert
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but it goes and uses cosmos semantic search to find suitable plants based on your description
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and then creates scatters for you bringing those plants into the scene
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you can then manually adjust those to get just the result you want
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and then of course the most basic function the help function
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you can ask it a question um about say how to use the corona ao map
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and it will give you an answer
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but most importantly for me it will give you all the references
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that point to tutorials documentation help desk documents and similar
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so you can go and read up on it for yourself
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if you're new to 3d
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or just starting out with corona we have the render critique in the assistant
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this will give you a guide on what the ai thinks to your image it'll give it some scores
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and it will give you some helpful advice on how you could improve the scene
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and this can be anything from camera angles to adjustments to the render settings
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now as i say this is a training tool we don't expect anyone who's intermediate
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or experienced to be making use of this
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because it'll just be telling you things you already know
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but for those of you starting out it should be a good way to get some guides
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and advice on what to do next to bring your renders
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to the next level over in veras the new node editor has been introduced
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this lets you create a series of nodes in order to
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carry out your ai tasks rather than just have to do a single prompt
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and to make that easier to get to we've added links to veras
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and the ai enhancer and upscaler into the corona image editor
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and then a small thing we've added the chaos notification center
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this is something you entirely control the only thing you can't turn off is critical advisories
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and these are things that you really want to be notified about
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if there's going to be some sort of planned license outage hasn't happened
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but it can happen and that's something you definitely need to know
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so it doesn't interrupt your work everything else is up to you it's optional
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you can turn it on you can turn it off now you never need to miss a corona update again
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Again, if you choose to leave notification about updates enabled, but again, we've left the control to you.
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And with that, there is actually one notification to give you just now, which is, that's the end of this video.
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I'd like to thank you for watching, enjoy Karina 16, and hey, we'll see you next time.

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Empfohlenes Video

Wortschatz und Sprechhinweise zu dieser Lektion

Diese Sprechübung basiert auf dem Video „Corona 16 New Features“. Diese Wörter kommen am häufigsten vor: corona, image, gaussian, splat, render. Dieses Video enthält 114 Sätze und 1513 Wörter zum Nachsprechen. Der gesprochene Teil dauert 8:49. Der Sprecher spricht in natürlichem Tempo, etwa 172 Wörter pro Minute, ähnlich wie im Alltagsgespräch. Nur 81 % der Wörter gehören zu den 3.000 häufigsten im Englischen, der Wortschatz ist also anspruchsvoll.

Wichtiger Wortschatz in diesem Video

15 lernenswerte Wörter aus dem Video, mit Aussprache und Bedeutung:

WortAusspracheBedeutung
tone Substantiv/ˈtəʊn/Ton
render Verb/ˈɹɛn.dɚ/zu etwas führen, machen
introduce Verb/ˌɪntɹəˈdus/vorstellen, bekannt machen
adjust Verb/əˈd͡ʒʌst/anpassen, abstimmen
blend Verb/blɛnd/mischen, mixen
notification Substantiv/ˌnoʊtɪfɪˈkeɪʃn̩/Benachrichtigung
displacement Substantiv/dɪsˈpleɪsmɪnt/Verstellung, Verlagerung
cosmos Substantiv/ˈkɑzməs/Kosmos, All
format Substantiv/ˈfɔːɹ.mæt/Format
desert Substantiv/ˈdɛz.ɚt/Wüste, Wüeschti
chaos Substantiv/ˈkeɪˌɑs/Chaos, Unordnung
geometry Substantiv/d͡ʒiˈɑ.mə.tɹi/Geometrie, Raumlehre
restart Verb/ˈɹiːˌstɑɹt/neustarten
compare Verb/kəmˈpɛɚ/vergleichen, komparieren
hungry Adjektiv/ˈhʌŋ.ɡɹi/hungrig, Hunger haben

Phrasal Verbs, die du hören wirst

WortAusspracheBedeutung
carry out Verb/ˈkæ.ɹi aʊt/raus tragen
go ahead Verb/ˌɡoʊ əˈhɛd/vorausgehen
turn off Verbausschalten, abschalten

Grammatik in diesem Video

Die Strukturen, die der Sprecher am häufigsten verwendet, mit den genauen Worten aus dem Video:

StrukturIm Video
Present Perfect have/has + Partizip Perfekt – eine vergangene Handlung, die jetzt noch wichtig istwe've had · We've heard · you've packed
Passiv be + Partizip Perfekt – wichtig ist, was geschieht, nicht wer es tutbeing adjusted · were unwanted · be affected
Relativsätze who / which + Satz – eine Zusatzinformation über eine Person oder Sacheformat, which is · now, which is

Aussprache, auf die du achten solltest

Der Sprecher verwendet 34 Kurzformen und abgeschwächte Formen, zum Beispiel we've, don't, you're. Sprich sie in der kurzen Form, so wie du sie hörst.

  • Die Laute „sh“ und „zh“: notification /ˌnoʊtɪfɪˈkeɪʃn̩/, shadow /ˈʃædəʊ̯/, occasionally /əˈkeɪʒənəli/, documentation /ˌdɑkjəmɛnˈteɪʃən/, optional /ˈɑp.ʃə.nəl/
  • Lange Wörter – auf die Betonung achten: notification /ˌnoʊtɪfɪˈkeɪʃn̩/, geometry /d͡ʒiˈɑ.mə.tɹi/, occasionally /əˈkeɪʒənəli/, advisory /ædˈvaɪz(ə)ɹi/, importantly /ɪmˈpɔɹ.tənt.li/

Laute, die Deutschsprachigen schwerfallen:

  • /w/ — mit runden Lippen, nicht wie das deutsche „w“ (/v/): quest /kwɛst/, unwanted /ʌnˈwɒntɪd/
  • Stimmhafter Auslaut — /b/, /d/, /g/, /z/, /v/ am Wortende nicht verhärten: blend /blɛnd/, node /noʊd/, depend /dɪˈpɛnd/, unwanted /ʌnˈwɒntɪd/, changelog /ˈtʃeɪndʒˌlɒɡ/
  • /æ/ — offener als „ä“: format /ˈfɔːɹ.mæt/, shadow /ˈʃædəʊ̯/, angle /ˈæŋ.ɡəl/, asset /ˈæsɛt/, advisory /ædˈvaɪz(ə)ɹi/

So übst du mit diesem Video

  1. Höre dir das ganze Video einmal an, ohne zu sprechen, und notiere die Wörter, die du nicht kennst.
  2. Beginne mit 0,75-facher Geschwindigkeit, sprich Satz für Satz nach und wechsle zur normalen Geschwindigkeit, sobald es leichtfällt.
  3. Nimm dich auf und vergleiche mit dem Original; achte dabei auf Wörter wie tone, render, introduce.

Was ist die Shadowing-Technik?

Shadowing ist eine wissenschaftlich fundierte Sprachlerntechnik, die ursprünglich für die professionelle Dolmetscherausbildung entwickelt und durch den Polyglotten Dr. Alexander Arguelles populär gemacht wurde. Die Methode ist einfach aber wirkungsvoll: Du hörst englisches Audio von Muttersprachlern und wiederholst es sofort laut — wie ein Schatten, der dem Sprecher mit nur 1–2 Sekunden Verzögerung folgt. Anders als passives Hören oder Grammatikübungen zwingt Shadowing dein Gehirn und deine Mundmuskulatur, gleichzeitig echte Sprachmuster zu verarbeiten und zu reproduzieren. Studien zeigen, dass es Aussprachegenauigkeit, Intonation, Rhythmus, verbundene Sprache, Hörverständnis und Sprechflüssigkeit signifikant verbessert — was es zu einer der effektivsten Methoden für die IELTS Speaking-Vorbereitung und reale englische Kommunikation macht.

Shadowing-Technik: die vollständige Schritt-für-Schritt-Anleitung lesen →