Shadowing Practice: Corona 16 New Features | Inside Corona with Tom Grimes - Learn English Speaking with Video

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114 משפטים
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Want your project in a realistic setting without having to model the environment?
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Do you want to give the appearance of fully furnished rooms behind the window without having to model them in 3D?
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To stop the background image being adjusted by tone mapping without using that fiddly tone map control?
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Well then, Corona 16 has good news for you.
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Let's begin with Gaussian Splats.
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These a very popular technology chaos was at uh
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so graph this year and uh autodesk university where a lot of the presenters
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and attendees were talking about gaussian splats it's a new technology it's ai is not the only thing that's new
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and progressing fast
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and people are very excited about it current 15 already introduced the ability to render gaussian splats and also to bounce
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Use global illumination of them onto the 3D objects in your scene, helping things blend together much better.
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But Corona 16 goes further.
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Now scene lighting can illuminate the Gaussian splat.
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This also includes the option for self shadowing.
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The end result is that your Gaussian splat
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and your 3D objects all look like part of the same world and they all blend together beautifully.
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For that final little touch, you can always do a quick pass through Verus,
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and then you can end up with a wonderful image of your 3D objects placed in a Gaussian splat environment, or indeed, the other way around,
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your Gaussian splat object placed in a 3D environment.
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Of course, with the addition of Max having its own Gaussian splats, Corona 16 can also render those, no problem.
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You'll also find that Corona 16 can now load SPZ format, which is a particularly highly compressed form of Gaussian splats it's a format
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that makes them smaller than ever a repeated request from you
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all was to make the sky volume effect better occasionally the
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old effect would have color banding strange colors in it
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that were unwanted and we fixed that for corona 16 a small thing
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but one you've been asking for displacement looks fantastic
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but it can be very memory hungry when you're actually displacing geometry
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so another request that we've had from you all is to use Pavellax displacement.
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This doesn't move any geometry and it saves a remarkable amount of memory.
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In this example, it saved about 20 % of the memory compared to geometric displacement.
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If you're building a street view or a city view,
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you don't want the windows of your buildings to look like they lead into a blank empty space.
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This is not the back rooms you're trying to render here.
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Instead, you want it to look like those actual rooms behind there.
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Thing is, you don't want to spend time 3d modeling the interiors lighting them etc well
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there's a solution for you now with parallax interiors
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you simply add a flat plane use one of the parallax interiors from cosmos
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and it looks like your room has a full 3d scene
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in it including parallax effects as the viewer moves from left to right
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when you're using a background image quite often you do not want it to be affected by the vfb
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or the CIE tone mapping.
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This was possible using the tone map control.
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It was a bit fiddly to use and it couldn't undo all the tone mapping changes, things like ASUS OT,
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and it also meant you had to do IR restarts
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if you did adjust the tone mapping to bring the background back to its unedited state.
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This problem's a thing of the past now because both the VFP
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and the CIE have a new background option
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that lets you place a background image into them
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and it remains completely untouched by any tone mapping and you don't need to restart anything ever.
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This lets you use the tone mapping to match the look of your background image,
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editing the lighting and appearance of the 3D parts of the scene so that they blend well with your background.
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Or indeed, you can use it more creatively.
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We're continuing our quest to bring you a better connection between Corona and Vantage with many improvements to the Live Link.
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They'll scroll past on the screen here.
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I'm looking to read them all, and you can find them all in the changelog.
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You don't need to try and read them as they zip by.
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We've heard your concerns with the very large file sizes of CXR files.
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So first of all, in Corona for Cinema 4D and coming to Corona for Max later, we are offering the option to save to 16 -bit,
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which greatly reduces the CXR file size.
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The clever part is anything that needs to be 32 -bit, such as a cryptomat or an object ID, remains 32 -bit.
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And anything that can be reduced to 16 -bit without impacting the output is reduced to 16 -bit.
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This can result in up to 45 % file savings in some examples, possibly more, possibly less depending on just how much
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you've packed into your cxr continuing with c4d we've improved the viewport preview of materials probably the biggest is
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that glass and similar are now actually transparent in the viewport we've also made it
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so that the front back map shows in the viewport and
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that mapped glossiness shows in the viewport and also
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that triplanar works properly in the viewport
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and some other things too again full list in the change log over in cosmos
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you can now generate 3d assets using ai
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if you give it an example image like this one here it will go ahead
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and create the 3d objects based on
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that image you just need a single image and then you can bring
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that into your scene and render corona 16 also introduces the ai assistant it has a set of skills
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First, we'll have a look at the sky match.
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Start IR so that the AI assistant can see your render, give it a reference image,
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and it will update the HDRI to give you a matching result.
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Plus, it will add a look to do some color grading for you.
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And then the assistant can help you create scatters.
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For example, here's a nice empty scene, and I asked it for rocks and plants that you would find in a Utah desert.
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I have no idea what rocks and plants you'd find in the utah desert
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but it goes and uses cosmos semantic search to find suitable plants based on your description
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and then creates scatters for you bringing those plants into the scene
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you can then manually adjust those to get just the result you want
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and then of course the most basic function the help function
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you can ask it a question um about say how to use the corona ao map
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and it will give you an answer
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but most importantly for me it will give you all the references
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that point to tutorials documentation help desk documents and similar
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so you can go and read up on it for yourself
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if you're new to 3d
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or just starting out with corona we have the render critique in the assistant
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this will give you a guide on what the ai thinks to your image it'll give it some scores
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and it will give you some helpful advice on how you could improve the scene
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and this can be anything from camera angles to adjustments to the render settings
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now as i say this is a training tool we don't expect anyone who's intermediate
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or experienced to be making use of this
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because it'll just be telling you things you already know
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but for those of you starting out it should be a good way to get some guides
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and advice on what to do next to bring your renders
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to the next level over in veras the new node editor has been introduced
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this lets you create a series of nodes in order to
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carry out your ai tasks rather than just have to do a single prompt
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and to make that easier to get to we've added links to veras
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and the ai enhancer and upscaler into the corona image editor
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and then a small thing we've added the chaos notification center
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this is something you entirely control the only thing you can't turn off is critical advisories
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and these are things that you really want to be notified about
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if there's going to be some sort of planned license outage hasn't happened
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but it can happen and that's something you definitely need to know
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so it doesn't interrupt your work everything else is up to you it's optional
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you can turn it on you can turn it off now you never need to miss a corona update again
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Again, if you choose to leave notification about updates enabled, but again, we've left the control to you.
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And with that, there is actually one notification to give you just now, which is, that's the end of this video.
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I'd like to thank you for watching, enjoy Karina 16, and hey, we'll see you next time.

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המלץ על סרטון

אוצר מילים והערות הגייה לשיעור הזה

שיעור הדיבור הזה מבוסס על הסרטון “Corona 16 New Features”. המילים שחוזרות הכי הרבה: corona, image, gaussian, splat, render. בסרטון הזה יש 114 משפטים ו-1513 מילים לתרגול Shadowing. הדיבור נמשך 8:49. הדובר מדבר בקצב טבעי של כ-172 מילים בדקה, קרוב לשיחה יומיומית. רק 81% מהמילים נמצאות בין 3,000 המילים הנפוצות ביותר באנגלית, כך שאוצר המילים מאתגר.

אוצר מילים מרכזי בסרטון הזה

15 מילים מהסרטון שכדאי ללמוד, עם ההגייה והמשמעות שלהן:

מילההגייהמשמעות
tone שם עצם/ˈtəʊn/צְלִיל, טוֹן
adjust פועל/əˈd͡ʒʌst/כוונן, התאים
notification שם עצם/ˌnoʊtɪfɪˈkeɪʃn̩/הוֹדָעָה
cosmos שם עצם/ˈkɑzməs/קוֹסמוֹס
desert שם עצם/ˈdɛz.ɚt/מִדְבָּר, יְשִׁימוֹן
chaos שם עצם/ˈkeɪˌɑs/תֹּהוּ וָבֹהוּ
geometry שם עצם/d͡ʒiˈɑ.mə.tɹi/גֵּאוֹמֶטְרְיָה
compare פועל/kəmˈpɛɚ/השווה \ הִשְׁוָה
hungry שם תואר/ˈhʌŋ.ɡɹi/רָעֵב
shadow שם עצם/ˈʃædəʊ̯/צֵל
desk שם עצם/dɛsk/מִכְתָּבָה, שֻׁלְחַן כְּתִיבָה \ שולחן כתיבה
output שם עצם/ˈaʊtpʊt/פֶּלֶט
skill שם עצם/skɪl/מְיֻמָּנוּת, כִּשּׁוּרִים
angle שם עצם/ˈæŋ.ɡəl/פינה, זווית
suitable שם תואר[ˈsjuː.tə.bɫ̩]ראוי, מתאים

Phrasal verbs שתשמעו

מילהמשמעות
turn off פועלכיבה, כִּבָּה

דקדוק בסרטון הזה

המבנים שהדובר משתמש בהם הכי הרבה, עם המילים המדויקות מהסרטון:

מבנהבסרטון
הווה מושלם (Present perfect) have/has + past participle — פעולה שקרתה בעבר ועדיין יש לה חשיבות או השפעה עכשיוwe've had · We've heard · you've packed
סביל (Passive voice) be + past participle — הדגש הוא על מה שקורה, לא על מי שעושה את הפעולהbeing adjusted · were unwanted · be affected
משפטי זיקה (Relative clauses) who / which + clause — מידע נוסף על אדם או דברformat, which is · now, which is

הגייה ששווה לשים לב אליה

הדובר משתמש ב-34 קיצורים וצורות מקוצרות, כמו we've, don't, you're. אמרו אותם בצורה הקצרה, כפי שאתם שומעים אותם.

  • הצלילים של “sh” ו-“zh”: notification /ˌnoʊtɪfɪˈkeɪʃn̩/, shadow /ˈʃædəʊ̯/, occasionally /əˈkeɪʒənəli/, documentation /ˌdɑkjəmɛnˈteɪʃən/, optional /ˈɑp.ʃə.nəl/
  • מילים ארוכות — שימו לב להטעמה: notification /ˌnoʊtɪfɪˈkeɪʃn̩/, geometry /d͡ʒiˈɑ.mə.tɹi/, occasionally /əˈkeɪʒənəli/, advisory /ædˈvaɪz(ə)ɹi/, importantly /ɪmˈpɔɹ.tənt.li/

צלילים שדוברי עברית מתקשים בהם:

  • /w/ — שפתיים מעוגלות, לא /v/: quest /kwɛst/, unwanted /ʌnˈwɒntɪd/
  • /æ/ — פתוח יותר מה-“אֶ” העברית, לא כמו “a” ב-“cup”: format /ˈfɔːɹ.mæt/, shadow /ˈʃædəʊ̯/, angle /ˈæŋ.ɡəl/, asset /ˈæsɛt/, advisory /ædˈvaɪz(ə)ɹi/
  • /r/ — הלשון לא נוגעת בשום מקום, לא ה-“ר” הגרונית: render /ˈɹɛn.dɚ/, introduce /ˌɪntɹəˈdus/, format /ˈfɔːɹ.mæt/, geometry /d͡ʒiˈɑ.mə.tɹi/, vera /ˈvɪɹə/

איך לתרגל עם הסרטון הזה

  1. הקשיבו לכל הסרטון פעם אחת בלי לדבר, ורשמו את המילים שאתם לא מכירים.
  2. התחילו במהירות 0.75×, תרגלו Shadowing משפט אחר משפט, וחזרו למהירות רגילה כשזה מרגיש קל.
  3. הקליטו את עצמכם והשוו למקור, תוך תשומת לב למילים כמו tone, adjust, notification.

מהי טכניקת השאדואינג?

שאדואינג היא טכניקת למידת שפה מבוססת מדע שפותחה במקור להכשרת מתורגמנים מקצועיים ופופולרית על ידי הפוליגלוט ד"ר אלכסנדר ארגואלס. השיטה פשוטה אך עוצמתית: אתה מקשיב לאודיו באנגלית ילידית וחוזר עליו בקול רם מיד — כמו צל העוקב אחרי הדובר עם עיכוב של 1–2 שניות בלבד. בניגוד להאזנה פסיבית או תרגילי דקדוק, שאדואינג מכריח את המוח והשרירים בפה לעבד ולשחזר דפוסי דיבור אמיתיים בו זמנית. מחקרים מראים שזה משפר משמעותית את דיוק ההגייה, האינטונציה, הקצב, הדיבור המחובר, הבנת השמיעה ושטף הדיבור — מה שהופך אותו לאחת השיטות היעילות ביותר להכנה לIELTS Speaking ולתקשורת באנגלית בעולם האמיתי.

טכניקת Shadowing: קרא את המדריך המלא שלב אחר שלב →