쉐도잉 연습: Corona 16 New Features | Inside Corona with Tom Grimes - 영상으로 영어 말하기 배우기

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Want your project in a realistic setting without having to model the environment?
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Do you want to give the appearance of fully furnished rooms behind the window without having to model them in 3D?
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To stop the background image being adjusted by tone mapping without using that fiddly tone map control?
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Well then, Corona 16 has good news for you.
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Let's begin with Gaussian Splats.
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These a very popular technology chaos was at uh
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so graph this year and uh autodesk university where a lot of the presenters
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and attendees were talking about gaussian splats it's a new technology it's ai is not the only thing that's new
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and progressing fast
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and people are very excited about it current 15 already introduced the ability to render gaussian splats and also to bounce
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Use global illumination of them onto the 3D objects in your scene, helping things blend together much better.
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But Corona 16 goes further.
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Now scene lighting can illuminate the Gaussian splat.
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This also includes the option for self shadowing.
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The end result is that your Gaussian splat
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and your 3D objects all look like part of the same world and they all blend together beautifully.
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For that final little touch, you can always do a quick pass through Verus,
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and then you can end up with a wonderful image of your 3D objects placed in a Gaussian splat environment, or indeed, the other way around,
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your Gaussian splat object placed in a 3D environment.
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Of course, with the addition of Max having its own Gaussian splats, Corona 16 can also render those, no problem.
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You'll also find that Corona 16 can now load SPZ format, which is a particularly highly compressed form of Gaussian splats it's a format
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that makes them smaller than ever a repeated request from you
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all was to make the sky volume effect better occasionally the
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old effect would have color banding strange colors in it
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that were unwanted and we fixed that for corona 16 a small thing
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but one you've been asking for displacement looks fantastic
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but it can be very memory hungry when you're actually displacing geometry
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so another request that we've had from you all is to use Pavellax displacement.
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This doesn't move any geometry and it saves a remarkable amount of memory.
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In this example, it saved about 20 % of the memory compared to geometric displacement.
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If you're building a street view or a city view,
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you don't want the windows of your buildings to look like they lead into a blank empty space.
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This is not the back rooms you're trying to render here.
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Instead, you want it to look like those actual rooms behind there.
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Thing is, you don't want to spend time 3d modeling the interiors lighting them etc well
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there's a solution for you now with parallax interiors
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you simply add a flat plane use one of the parallax interiors from cosmos
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and it looks like your room has a full 3d scene
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in it including parallax effects as the viewer moves from left to right
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when you're using a background image quite often you do not want it to be affected by the vfb
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or the CIE tone mapping.
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This was possible using the tone map control.
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It was a bit fiddly to use and it couldn't undo all the tone mapping changes, things like ASUS OT,
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and it also meant you had to do IR restarts
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if you did adjust the tone mapping to bring the background back to its unedited state.
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This problem's a thing of the past now because both the VFP
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and the CIE have a new background option
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that lets you place a background image into them
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and it remains completely untouched by any tone mapping and you don't need to restart anything ever.
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This lets you use the tone mapping to match the look of your background image,
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editing the lighting and appearance of the 3D parts of the scene so that they blend well with your background.
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Or indeed, you can use it more creatively.
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We're continuing our quest to bring you a better connection between Corona and Vantage with many improvements to the Live Link.
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They'll scroll past on the screen here.
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I'm looking to read them all, and you can find them all in the changelog.
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You don't need to try and read them as they zip by.
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We've heard your concerns with the very large file sizes of CXR files.
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So first of all, in Corona for Cinema 4D and coming to Corona for Max later, we are offering the option to save to 16 -bit,
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which greatly reduces the CXR file size.
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The clever part is anything that needs to be 32 -bit, such as a cryptomat or an object ID, remains 32 -bit.
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And anything that can be reduced to 16 -bit without impacting the output is reduced to 16 -bit.
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This can result in up to 45 % file savings in some examples, possibly more, possibly less depending on just how much
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you've packed into your cxr continuing with c4d we've improved the viewport preview of materials probably the biggest is
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that glass and similar are now actually transparent in the viewport we've also made it
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so that the front back map shows in the viewport and
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that mapped glossiness shows in the viewport and also
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that triplanar works properly in the viewport
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and some other things too again full list in the change log over in cosmos
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you can now generate 3d assets using ai
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if you give it an example image like this one here it will go ahead
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and create the 3d objects based on
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that image you just need a single image and then you can bring
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that into your scene and render corona 16 also introduces the ai assistant it has a set of skills
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First, we'll have a look at the sky match.
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Start IR so that the AI assistant can see your render, give it a reference image,
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and it will update the HDRI to give you a matching result.
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Plus, it will add a look to do some color grading for you.
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And then the assistant can help you create scatters.
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For example, here's a nice empty scene, and I asked it for rocks and plants that you would find in a Utah desert.
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I have no idea what rocks and plants you'd find in the utah desert
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but it goes and uses cosmos semantic search to find suitable plants based on your description
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and then creates scatters for you bringing those plants into the scene
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you can then manually adjust those to get just the result you want
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and then of course the most basic function the help function
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you can ask it a question um about say how to use the corona ao map
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and it will give you an answer
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but most importantly for me it will give you all the references
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that point to tutorials documentation help desk documents and similar
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so you can go and read up on it for yourself
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if you're new to 3d
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or just starting out with corona we have the render critique in the assistant
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this will give you a guide on what the ai thinks to your image it'll give it some scores
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and it will give you some helpful advice on how you could improve the scene
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and this can be anything from camera angles to adjustments to the render settings
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now as i say this is a training tool we don't expect anyone who's intermediate
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or experienced to be making use of this
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because it'll just be telling you things you already know
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but for those of you starting out it should be a good way to get some guides
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and advice on what to do next to bring your renders
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to the next level over in veras the new node editor has been introduced
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this lets you create a series of nodes in order to
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carry out your ai tasks rather than just have to do a single prompt
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and to make that easier to get to we've added links to veras
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and the ai enhancer and upscaler into the corona image editor
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and then a small thing we've added the chaos notification center
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this is something you entirely control the only thing you can't turn off is critical advisories
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and these are things that you really want to be notified about
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if there's going to be some sort of planned license outage hasn't happened
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but it can happen and that's something you definitely need to know
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so it doesn't interrupt your work everything else is up to you it's optional
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you can turn it on you can turn it off now you never need to miss a corona update again
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Again, if you choose to leave notification about updates enabled, but again, we've left the control to you.
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And with that, there is actually one notification to give you just now, which is, that's the end of this video.
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I'd like to thank you for watching, enjoy Karina 16, and hey, we'll see you next time.

앱 다운로드

유창하게 말하는 데 필요한 모든 것

AI 발음 평가문장마다 점수 확인
IPA 발음 연습모든 소리 마스터
단어 학습나만의 단어장 만들기
단어 게임놀면서 외우기
FOR YOU

추천 영상

이 레슨의 어휘와 말하기 포인트

이 말하기 레슨은 영상 “Corona 16 New Features”을(를) 바탕으로 합니다. 가장 자주 반복되는 단어는 다음과 같습니다: corona, image, gaussian, splat, render. 이 영상에는 섀도잉할 문장 114개와 단어 1513개가 있습니다. 말하는 구간의 길이는 8:49입니다. 화자는 분당 약 172단어로, 일상 대화에 가까운 자연스러운 속도로 말합니다. 영어에서 가장 많이 쓰이는 3,000단어에 속하는 단어가 81%뿐이라 어휘가 어려운 편입니다.

이 영상의 핵심 어휘

영상에 나오는 익혀 둘 만한 단어 15개를 발음, 뜻과 함께 정리했습니다.

단어발음뜻
render 동사/ˈɹɛn.dɚ/일어나게 하다, 하게하다
introduce 동사/ˌɪntɹəˈdus/소개(紹介)하다
notification 명사/ˌnoʊtɪfɪˈkeɪʃn̩/통지
cosmos 명사/ˈkɑzməs/코스모스, 우주
format 명사/ˈfɔːɹ.mæt/포맷
desert 명사/ˈdɛz.ɚt/사막
chaos 명사/ˈkeɪˌɑs/혼돈, 카오스
geometry 명사/d͡ʒiˈɑ.mə.tɹi/기하학
node 명사/noʊd/결절
compare 동사/kəmˈpɛɚ/비교하다, 비유하다
hungry 형용사/ˈhʌŋ.ɡɹi/배고프다, 굶주리다
shadow 명사/ˈʃædəʊ̯/그림자, 음영
desk 명사/dɛsk/책상
output 명사/ˈaʊtpʊt/출력
skill 명사/skɪl/기술, 스킬

영상에 나오는 구동사

단어발음뜻
carry out 동사/ˈkæ.ɹi aʊt/실행하다, 행하다
turn off 동사끄다, 턴오프하다

이 영상의 문법

화자가 가장 많이 쓰는 문형을 영상 속 실제 표현과 함께 정리했습니다.

문형영상 속 표현
현재완료 have/has + 과거분사 — 과거의 일이 지금도 관련이 있을 때we've had · We've heard · you've packed
수동태 be + 과거분사 — 누가 하는지보다 무슨 일이 일어나는지에 초점being adjusted · were unwanted · be affected
관계절 who / which + 절 — 사람이나 사물에 대한 추가 정보format, which is · now, which is

주의할 발음

화자는 we've, don't, you're 같은 축약형과 약화된 형태를 34번 사용합니다. 들리는 대로 짧게 발음하세요.

  • “sh”와 “zh” 소리: notification /ˌnoʊtɪfɪˈkeɪʃn̩/, shadow /ˈʃædəʊ̯/, occasionally /əˈkeɪʒənəli/, documentation /ˌdɑkjəmɛnˈteɪʃən/, optional /ˈɑp.ʃə.nəl/
  • 긴 단어 — 강세 위치에 주의: notification /ˌnoʊtɪfɪˈkeɪʃn̩/, geometry /d͡ʒiˈɑ.mə.tɹi/, occasionally /əˈkeɪʒənəli/, advisory /ædˈvaɪz(ə)ɹi/, importantly /ɪmˈpɔɹ.tənt.li/

한국어 화자가 어려워하는 소리:

  • /f/ — ㅍ(/p/)으로 바꾸지 말고 윗니를 아랫입술에 대기: notification /ˌnoʊtɪfɪˈkeɪʃn̩/, format /ˈfɔːɹ.mæt/, helpful /ˈhɛlp.fl̩/, graph /ɡɹæf/, beautifully /ˈbju.tɪ.fə.li/
  • /v/ — ㅂ(/b/)과 구별하기: vera /ˈvɪɹə/, clever /ˈklɛv.ɚ/, advisory /ædˈvaɪz(ə)ɹi/, preview /ˈpɹiːvjuː/, viewer /ˈvju.ɚ/
  • /z/ — ㅈ이 아니라 성대를 울리는 /s/: cosmos /ˈkɑzməs/, desert /ˈdɛz.ɚt/, advisory /ædˈvaɪz(ə)ɹi/, presenter /pɹɪˈzɛntə(ɹ)/

이 영상으로 연습하는 방법

  1. 먼저 말하지 않고 영상을 끝까지 듣고 모르는 단어를 적어 둡니다.
  2. 0.75배속으로 한 문장씩 섀도잉을 시작하고, 익숙해지면 보통 속도로 돌아갑니다.
  3. 자신의 목소리를 녹음해 원본과 비교하고, render, introduce, notification 같은 단어에 특히 주의합니다.

쉐도잉이란? 영어 실력을 빠르게 키우는 과학적 방법

쉐도잉(Shadowing)은 원래 전문 통역사 훈련을 위해 개발된 언어 학습 기법으로, 다언어 학자인 Dr. Alexander Arguelles에 의해 대중화된 방법입니다. 핵심 원리는 간단하지만 매우 강력합니다: 원어민의 영어를 들으면서 1~2초의 짧은 지연으로 즉시 소리 내어 따라 말하는 것——마치 '그림자(shadow)'처럼 화자를 따라가는 것입니다. 문법 공부나 수동적인 청취와 달리, 쉐도잉은 뇌와 입 근육이 동시에 실시간으로 영어를 처리하고 재현하도록 훈련합니다. 연구에 따르면 이 방법은 발음 정확도, 억양, 리듬, 연음, 청취력, 말하기 유창성을 크게 향상시킵니다. IELTS 스피킹 준비와 자연스러운 영어 소통을 원하는 분들에게 특히 효과적입니다.

섀도잉 방법: 단계별 전체 가이드 읽기 →