Pratique du Shadowing: Corona 16 New Features | Inside Corona with Tom Grimes - Apprendre l'anglais à l'oral avec la vidéo

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114 phrases
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Want your project in a realistic setting without having to model the environment?
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Do you want to give the appearance of fully furnished rooms behind the window without having to model them in 3D?
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To stop the background image being adjusted by tone mapping without using that fiddly tone map control?
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Well then, Corona 16 has good news for you.
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Let's begin with Gaussian Splats.
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These a very popular technology chaos was at uh
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so graph this year and uh autodesk university where a lot of the presenters
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and attendees were talking about gaussian splats it's a new technology it's ai is not the only thing that's new
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and progressing fast
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and people are very excited about it current 15 already introduced the ability to render gaussian splats and also to bounce
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Use global illumination of them onto the 3D objects in your scene, helping things blend together much better.
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But Corona 16 goes further.
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Now scene lighting can illuminate the Gaussian splat.
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This also includes the option for self shadowing.
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The end result is that your Gaussian splat
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and your 3D objects all look like part of the same world and they all blend together beautifully.
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For that final little touch, you can always do a quick pass through Verus,
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and then you can end up with a wonderful image of your 3D objects placed in a Gaussian splat environment, or indeed, the other way around,
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your Gaussian splat object placed in a 3D environment.
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Of course, with the addition of Max having its own Gaussian splats, Corona 16 can also render those, no problem.
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You'll also find that Corona 16 can now load SPZ format, which is a particularly highly compressed form of Gaussian splats it's a format
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that makes them smaller than ever a repeated request from you
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all was to make the sky volume effect better occasionally the
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old effect would have color banding strange colors in it
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that were unwanted and we fixed that for corona 16 a small thing
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but one you've been asking for displacement looks fantastic
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but it can be very memory hungry when you're actually displacing geometry
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so another request that we've had from you all is to use Pavellax displacement.
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This doesn't move any geometry and it saves a remarkable amount of memory.
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In this example, it saved about 20 % of the memory compared to geometric displacement.
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If you're building a street view or a city view,
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you don't want the windows of your buildings to look like they lead into a blank empty space.
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This is not the back rooms you're trying to render here.
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Instead, you want it to look like those actual rooms behind there.
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Thing is, you don't want to spend time 3d modeling the interiors lighting them etc well
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there's a solution for you now with parallax interiors
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you simply add a flat plane use one of the parallax interiors from cosmos
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and it looks like your room has a full 3d scene
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in it including parallax effects as the viewer moves from left to right
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when you're using a background image quite often you do not want it to be affected by the vfb
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or the CIE tone mapping.
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This was possible using the tone map control.
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It was a bit fiddly to use and it couldn't undo all the tone mapping changes, things like ASUS OT,
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and it also meant you had to do IR restarts
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if you did adjust the tone mapping to bring the background back to its unedited state.
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This problem's a thing of the past now because both the VFP
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and the CIE have a new background option
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that lets you place a background image into them
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and it remains completely untouched by any tone mapping and you don't need to restart anything ever.
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This lets you use the tone mapping to match the look of your background image,
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editing the lighting and appearance of the 3D parts of the scene so that they blend well with your background.
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Or indeed, you can use it more creatively.
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We're continuing our quest to bring you a better connection between Corona and Vantage with many improvements to the Live Link.
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They'll scroll past on the screen here.
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I'm looking to read them all, and you can find them all in the changelog.
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You don't need to try and read them as they zip by.
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We've heard your concerns with the very large file sizes of CXR files.
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So first of all, in Corona for Cinema 4D and coming to Corona for Max later, we are offering the option to save to 16 -bit,
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which greatly reduces the CXR file size.
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The clever part is anything that needs to be 32 -bit, such as a cryptomat or an object ID, remains 32 -bit.
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And anything that can be reduced to 16 -bit without impacting the output is reduced to 16 -bit.
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This can result in up to 45 % file savings in some examples, possibly more, possibly less depending on just how much
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you've packed into your cxr continuing with c4d we've improved the viewport preview of materials probably the biggest is
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that glass and similar are now actually transparent in the viewport we've also made it
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so that the front back map shows in the viewport and
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that mapped glossiness shows in the viewport and also
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that triplanar works properly in the viewport
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and some other things too again full list in the change log over in cosmos
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you can now generate 3d assets using ai
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if you give it an example image like this one here it will go ahead
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and create the 3d objects based on
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that image you just need a single image and then you can bring
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that into your scene and render corona 16 also introduces the ai assistant it has a set of skills
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First, we'll have a look at the sky match.
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Start IR so that the AI assistant can see your render, give it a reference image,
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and it will update the HDRI to give you a matching result.
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Plus, it will add a look to do some color grading for you.
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And then the assistant can help you create scatters.
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For example, here's a nice empty scene, and I asked it for rocks and plants that you would find in a Utah desert.
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I have no idea what rocks and plants you'd find in the utah desert
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but it goes and uses cosmos semantic search to find suitable plants based on your description
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and then creates scatters for you bringing those plants into the scene
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you can then manually adjust those to get just the result you want
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and then of course the most basic function the help function
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you can ask it a question um about say how to use the corona ao map
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and it will give you an answer
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but most importantly for me it will give you all the references
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that point to tutorials documentation help desk documents and similar
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so you can go and read up on it for yourself
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if you're new to 3d
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or just starting out with corona we have the render critique in the assistant
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this will give you a guide on what the ai thinks to your image it'll give it some scores
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and it will give you some helpful advice on how you could improve the scene
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and this can be anything from camera angles to adjustments to the render settings
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now as i say this is a training tool we don't expect anyone who's intermediate
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or experienced to be making use of this
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because it'll just be telling you things you already know
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but for those of you starting out it should be a good way to get some guides
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and advice on what to do next to bring your renders
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to the next level over in veras the new node editor has been introduced
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this lets you create a series of nodes in order to
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carry out your ai tasks rather than just have to do a single prompt
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and to make that easier to get to we've added links to veras
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and the ai enhancer and upscaler into the corona image editor
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and then a small thing we've added the chaos notification center
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this is something you entirely control the only thing you can't turn off is critical advisories
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and these are things that you really want to be notified about
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if there's going to be some sort of planned license outage hasn't happened
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but it can happen and that's something you definitely need to know
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so it doesn't interrupt your work everything else is up to you it's optional
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you can turn it on you can turn it off now you never need to miss a corona update again
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Again, if you choose to leave notification about updates enabled, but again, we've left the control to you.
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And with that, there is actually one notification to give you just now, which is, that's the end of this video.
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I'd like to thank you for watching, enjoy Karina 16, and hey, we'll see you next time.

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Vidéo recommandée

Vocabulaire et conseils d’expression pour cette leçon

Cette leçon d’expression orale s’appuie sur la vidéo « Corona 16 New Features ». Les mots qui reviennent le plus souvent : corona, image, gaussian, splat, render. Cette vidéo contient 114 phrases et 1513 mots à répéter en shadowing. La partie parlée dure 8:49. Le locuteur parle à un rythme naturel d’environ 172 mots par minute, proche d’une conversation courante. Seuls 81 % des mots font partie des 3 000 mots les plus courants en anglais, le vocabulaire est donc exigeant.

Vocabulaire clé de cette vidéo

15 mots de la vidéo à retenir, avec leur prononciation et leur sens :

MotPrononciationSens
tone nom/ˈtəʊn/ton
render verbe/ˈɹɛn.dɚ/rendre
introduce verbe/ˌɪntɹəˈdus/présenter
adjust verbe/əˈd͡ʒʌst/ajuster
blend verbe/blɛnd/mélanger, mêler
notification nom/ˌnoʊtɪfɪˈkeɪʃn̩/notification
cosmos nom/ˈkɑzməs/cosmos
format nom/ˈfɔːɹ.mæt/format
desert nom/ˈdɛz.ɚt/désert
chaos nom/ˈkeɪˌɑs/chaos
geometry nom/d͡ʒiˈɑ.mə.tɹi/géométrie
restart verbe/ˈɹiːˌstɑɹt/recommencer
compare verbe/kəmˈpɛɚ/comparer
hungry adjectif/ˈhʌŋ.ɡɹi/affamé, avoir faim
shadow nom/ˈʃædəʊ̯/ombre

Les verbes à particule que vous entendrez

MotPrononciationSens
carry out verbe/ˈkæ.ɹi aʊt/sortir, transporter dehors
go ahead verbe/ˌɡoʊ əˈhɛd/vas-y, allez-y
pass through verbetraverser
turn off verbeéteindre

La grammaire de cette vidéo

Les structures que le locuteur utilise le plus, avec les mots exacts de la vidéo :

StructureDans la vidéo
Present perfect have/has + participe passé — une action passée qui compte encore maintenantwe've had · We've heard · you've packed
Voix passive be + participe passé — l’accent est mis sur ce qui arrive, pas sur qui le faitbeing adjusted · were unwanted · be affected
Propositions relatives who / which + proposition — une précision sur une personne ou une choseformat, which is · now, which is

Prononciation à surveiller

Le locuteur utilise 34 contractions et formes réduites, comme we've, don't, you're. Prononcez-les sous leur forme courte, telles que vous les entendez.

  • Les sons « sh » et « zh »: notification /ˌnoʊtɪfɪˈkeɪʃn̩/, shadow /ˈʃædəʊ̯/, occasionally /əˈkeɪʒənəli/, documentation /ˌdɑkjəmɛnˈteɪʃən/, optional /ˈɑp.ʃə.nəl/
  • Mots longs — placez bien l’accent: notification /ˌnoʊtɪfɪˈkeɪʃn̩/, geometry /d͡ʒiˈɑ.mə.tɹi/, occasionally /əˈkeɪʒənəli/, advisory /ædˈvaɪz(ə)ɹi/, importantly /ɪmˈpɔɹ.tənt.li/

Les sons difficiles pour les francophones :

  • /h/ — il se souffle, il n’est pas muet: hungry /ˈhʌŋ.ɡɹi/, helpful /ˈhɛlp.fl̩/, enhancer /ɪnˈhænsɚ/
  • /tʃ/ et /dʒ/ — à ne pas adoucir en « ch » et « j »: adjust /əˈd͡ʒʌst/, geometry /d͡ʒiˈɑ.mə.tɹi/, generate /ˈd͡ʒɛn.ə.ɹeɪt/, adjustment /əˈd͡ʒʌst.mənt/, geometric /ˌd͡ʒiː.əʊˈmɛt.ɹɪk/
  • /r/ anglais — langue recourbée, sans frotter la gorge: render /ˈɹɛn.dɚ/, introduce /ˌɪntɹəˈdus/, format /ˈfɔːɹ.mæt/, geometry /d͡ʒiˈɑ.mə.tɹi/, vera /ˈvɪɹə/

Comment s’entraîner avec cette vidéo

  1. Écoutez la vidéo en entier une fois sans parler et notez les mots que vous ne connaissez pas.
  2. Commencez à la vitesse 0,75×, répétez phrase par phrase, puis revenez à la vitesse normale quand cela devient facile.
  3. Enregistrez-vous et comparez avec l’original, en faisant attention à des mots comme tone, render, introduce.

Qu'est-ce que la technique du Shadowing ?

Le Shadowing est une technique d'apprentissage des langues fondée sur la science, développée à l'origine pour la formation des interprètes professionnels. Le principe est simple mais puissant : vous écoutez de l'anglais natif et le répétez immédiatement à voix haute — comme une ombre suivant le locuteur avec un décalage de 1 à 2 secondes. Les recherches montrent une amélioration significative de la précision de la prononciation, de l'intonation, du rythme, des liaisons, de la compréhension orale et de la fluidité.

Technique du shadowing : lire le guide complet étape par étape →