シャドーイング練習: The Secret Sauce Behind NoSQL: LSM Tree - 動画で英語スピーキングを学ぶ
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NoSQL databases like Cassandra have exploded in popularity in recent years.
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One driver is the insatiable demand to ingest huge amounts of
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data from an ever-growing number of sources like mobile application and IoT devices.
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The secret sauce behind many of these NoSQL databases is a data structure called Log Structure Merge Tree.
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An LSM tree is optimized for fast writes.
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To understand how an LSM tree works, let's first take a look at how data is typically stored in a relational database.
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A relational database is commonly backed by a data structure called a B-tree.
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A B-tree is optimized for reads.
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Updating the B-tree is relatively expensive as it involves random I.O and might include updating multiple pages on disk.
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This limits how fast a B tree can ingest data.
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An LSM tree works differently.
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Writes are bashed in memory as they arrive in a structure called a mem table.
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A mem table is ordered by object key and is usually implemented as a balanced binary tree.
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As a mem table reaches a certain size, it is flushed to disk as an immutable sorted string table.
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An ss table stores the key value pairs in a sorted sequence.
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These writes are all sequential I.O.
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They are fast on any storage media.
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The new ss table becomes the most recent segment of the LSM tree.
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As more data comes in, more and more of these immutable SS tables are created and added to the LSM tree,
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with each one representing a small chronological subset of the incoming changes.
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Since SS tables are immutable, an update to an existing object key does not override an existing table.
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Instead, a new entry is added to the most recent SS table, which supersedes any entries in the old SS tables for the object key.
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Deleting an object requires special handling too, since we cannot mark anything in the SS table as deleted.
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To perform a delete, it adds a marker called a tombstone to the most recent SS table for the object key.
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When we encounter the tombstone on read, we know the object has been deleted.
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And yes, it is a bit unintuitive that a delete takes up extra space.
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To serve a read request, we first try to find the key in the mem table, then in the most recent SS table in the LSM tree,
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then the next SS table, and so on.
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Since an SS table is sorted, the lookup can be done efficiently.
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The accumulation of SS tables presents two issues.
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As the number of SSTables grows, it will take an increasingly long time to look up a key.
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And as the SSTables accumulate, there are more and more outdated entries as keys are updated and tombstones are added.
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These take up precious disk space.
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To fix these issues, there is a periodic merging and compaction process running in the background
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to merge SSTables and discard outdated or deleted values.
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This reclaims this space and caps the number of SSTables a read has to look through.
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Since the tables are sorted, this merging and compaction process is simple and efficient.
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The approach is similar to the one used in the merge phase of the merge sort algorithm.
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This, in a nutshell, is how an LSM tree provides fast writes.
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Let's recap.
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An LSM tree buffers incoming writes in memory.
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When the buffer fills up, we sort and flush it to disk as an immutable SS table.
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The number of SS tables increases as more buffers get flushed to disk.
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This creates a problem for reads, as each read has to search through these SS tables to perform a lookup.
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To cap the number of SS tables it has to search through for each read, the LSM tree merges the SSTables and compacts them in the background.
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Let's look at the compaction process more closely.
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When the SSTables are merged, they are organized into levels.
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This is where the tree part of the LSM tree comes into the picture.
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There are different strategies to determine when and how the SSTables are merged and compacted.
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There are two broad strategies, size-tiered compaction and leveled compaction.
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Size tier compaction is optimized for write throughput.
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Level compaction is more read optimized.
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We won't go into too much detail on how these compaction strategies work.
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There are a few key points to remember though.
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Compaction keeps the number of SS tables manageable.
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The SS tables are organized into levels, with each level gets exponentially larger as SS tables from the level above emerged into it.
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Compaction consumes a lot of I.O.
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A mistuned compaction could starve the system and slow down both read and write.
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Finally, let's visit some common optimizations for the LSM trees in production systems.
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There are many optimization strategies that try to provide read performance closer to that of the B tree.
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What we explain below are just the common ones, and they are by no means exhaustive.
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To look up a key, it performs searches on the SS tables at every level.
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Even though search is fast on sorted data, going through all the on-disk SS tables consumes a lot of I.O.
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Many systems keep a summary table in memory that contains the min-max range of each disk block of every level.
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It allows the system to skip searches on those disk blocks where the key does not fall within the range.
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This saves a lot of random I.O.
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Another issue that could be potentially expensive is to look up a key that does not exist.
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This would require looking through all the eligible blocks at all the levels.
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Most systems keep a bloom filter at each level.
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A bloom filter is a space-efficient data structure that returns a firm no if a key does not exist, or a probably yes if a key might exist.
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This allows the system to skip a level entirely if the key does not exist there, which dramatically reduces the number of random I.O required.
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In conclusion, NoSQL databases backed by an LSM tree could be tuned to support a very high write rate.
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As with any database, proper tuning is the key.
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For an LSM tree, compaction tuning is the most critical.
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If you would like to learn more about system design, check out our books and weekly newsletter.
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Please subscribe if you learn something new.
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Thank you so much and we'll see you next time.
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このレッスンの語彙とスピーキングのポイント
このC1レベルのスピーキングレッスンは、動画「The Secret Sauce Behind NoSQL: LSM Tree」を教材にしています。 繰り返し出てくる語は次のとおりです:table, tree, key, Lsm, compaction。 この動画には、シャドーイング用の文が77文、単語が1089語あります。 音声の長さは7:26です。 話す速さは1分あたり約147語で安定しており、シャドーイングしやすいペースです。 英語の頻出3,000語に含まれる単語は72%だけなので、語彙は難しめです。
この動画の重要語彙
動画の中で特に難しい単語15語を、発音と意味つきで紹介します。
| 単語 | 発音 | 意味 |
|---|---|---|
| compaction 名詞 | /kəmˈpækʃən/ | 圧密 |
| merge 動詞 | /mɝd͡ʒ/ | 合わせる, 合併する |
| disk 名詞 | /dɪsk/ | ディスク, 円盤 |
| immutable 形容詞 | 不変の | |
| tombstone 名詞 | /ˈtuːmstoʊn/ | 墓碑, 墓石 |
| outdated 形容詞 | /aʊtˈdeɪtɪd/ | 古臭い |
| optimization 名詞 | /ˌɑptəmaɪˈzeɪʃən/ | 最適化 |
| consume 動詞 | /kənˈsum/ | 消費する, 消耗する |
| organize 動詞 | /ˈɔɹɡənaɪz/ | 組織する |
| accumulate 動詞 | /əˈkjuːmjʊˌleɪt/ | 積む |
| chronological 形容詞 | /ˌkɹɑnəˈlɑd͡ʒɪkəl/ | 経時的 |
| discard 動詞 | /dɪsˈkɑɹd/ | 捨てる, 棄てる |
| insatiable 形容詞 | /ɪnˈseɪʃ(j)əbəl/ | 飽くことを知らない |
| nutshell 名詞 | /ˈnʌt.ʃɛl/ | 木の実の殻 |
| override 動詞 | /oʊ.vɚˈɹaɪd/ | 酷使する |
動画に出てくる句動詞
| 単語 | 発音 | 意味 |
|---|---|---|
| look up 動詞 | /ˌlʊk ˈʌp/ | 見上げる |
| check out 動詞 | 試験する, 検査する | |
| fill up 動詞 | 満たす | |
| slow down 動詞 | 遅らせる |
この動画の文法
話し手がよく使っている文型を、動画の実際の表現とともに紹介します。
| 文型 | 動画での表現 |
|---|---|
| 受動態 be + 過去分詞 — 誰がするかより、何が起きるかに焦点を当てる | is optimized · is typically stored · is commonly backed |
| 現在完了形 have/has + 過去分詞 — 過去の出来事が今も関係している | have exploded · has been deleted |
注意したい発音
- 「th」の音: throughput /ˈθɹuː.pʊt/, algorithm /ˈælɡəɹɪðm̩/
- 「sh」と「zh」の音: compaction /kəmˈpækʃən/, flush /ˈflʌʃ/, optimization /ˌɑptəmaɪˈzeɪʃən/, exponentially /ɛkspə(ʊ)ˈnɛnʃəli/, insatiable /ɪnˈseɪʃ(j)əbəl/
- 長い単語(アクセントの位置に注意): optimization /ˌɑptəmaɪˈzeɪʃən/, accumulate /əˈkjuːmjʊˌleɪt/, chronological /ˌkɹɑnəˈlɑd͡ʒɪkəl/, exponentially /ɛkspə(ʊ)ˈnɛnʃəli/, insatiable /ɪnˈseɪʃ(j)əbəl/
日本語話者が苦手な音:
- /r/ と /l/ の区別 — /l/ は舌先を歯茎につけ、/r/ はどこにもつけない: chronological /ˌkɹɑnəˈlɑd͡ʒɪkəl/, reclaim /ɹɪˈkleɪm/, algorithm /ˈælɡəɹɪðm̩/
- /v/ — /b/ にならないように、上の歯を下唇に当てる: exhaustive /ɪɡˈzɔstɪv/, override /oʊ.vɚˈɹaɪd/, starve /stɑɹv/
- /f/ — 「フ」ではなく、上の歯と下唇で出す: buffer /ˈbʌfəɹ/, flush /ˈflʌʃ/
この動画での練習方法
- まず声を出さずに動画を最後まで聞き、知らない単語をメモします。
- 通常の速度で一文ずつシャドーイングし、話し手のリズムに合うまで繰り返します。
- 自分の声を録音して元の音声と比べます。compaction, merge, diskなどの単語に特に注意しましょう。
シャドーイングとは?英語上達に効果的な理由
シャドーイング(Shadowing)は、もともとプロの通訳者養成プログラムで開発された言語学習法で、多言語習得者として知られるDr. Alexander Arguelles によって広く普及されました。方法はシンプルですが非常に効果的:ネイティブスピーカーの英語を聞きながら、1〜2秒の遅延で声に出してすぐに繰り返す——まるで「影(shadow)」のように話者を追いかけます。文法ドリルや受動的なリスニングと異なり、シャドーイングは脳と口の筋肉が同時にリアルタイムで英語を処理・再現することを強制します。研究により、発音精度、抑揚、リズム、連音、リスニング力、そして会話の流暢さが大幅に向上することが確認されています。IELTSスピーキング対策や自然な英語コミュニケーションを目指す方に特におすすめです。




























