シャドーイング練習: 20 NEW Games That Look Too Good To Be True - 動画で英語スピーキングを学ぶ

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Trailers are designed to do one thing.
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Blow your freaking mind.
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And some of these games look so ridiculously impossibly that they literally can't be true.
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Like the next Mind's Eye.
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When will we get the ambitious tech or possibly just vaporware?
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Another Peter Molyneux game.
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Will we ever learn our lesson with him?
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Then there's always going to be the next live service slot from Sony.
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And then, of course, there's
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Blizzard's massive new announcement did they actually pull it off
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or is it just hype hi folks it's falcon watch
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and listen to the falcon show for free on its own channel now today on game ranks 20 upcoming games
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that look too good to be true literally at number 20 it's neo berlin 2087 the game
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that gives a strong first impression the trailer hits
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you hard with the glossy unreal engine 5 graphics you got voice acting from adam jensen himself.
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Well, the guy who plays Adam Jensen, at least.
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He did ask for this.
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The trailer shows a mix of detective sleuthing and gunplay with some
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Max Payne slow -mo.
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Looks really ambitious for a small team and a publisher that doesn't usually push games this hard.
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People are calling it the next
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Mind's Eye, which might be a little harsh.
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It's definitely a simple single -player game with none of the
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Build -A -Rocket boy push to create a platform for game developers that was never gonna happen.
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Still, there's some big red flags when it comes to Neo Berlin 2087.
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The website's very amateurish.
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The studio introduction blurb has a text emoji straight out of the early 2000s internet, which, you know, fine when you're texting.
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It does give mind's eye vibes in the gameplay and the bad cut scenes, too.
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Oddly stiff -looking gameplay, actually.
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Odd cuts, amateurish cut scenes.
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Looks great in short bursts, like a lot of Unreal Engine stuff,
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but It turns out just using an engine that can look good doesn't make a game good.
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But randomly, you can shoot dodge like Max Payne.
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You can flip between third and first person constantly.
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There's a crisis weapon wheel.
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Strong veneer of fakeness to the project, like it can't possibly be real.
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I would love to be proven wrong, of course.
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Small developers make great games all the time.
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And we will see what happens when the game drops, hopefully sometime earlier than the actual year 2087.
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At number 19 is Squadron 42.
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The single -player narrative FPS from Cloud Imperium Games instantly gives a much more confident vibe than Neo Berlin.
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Recent trailers show some smooth gameplay on the ground in space where you control a fighter in narrative combat missions.
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There's tons of Hollywood talent attached to the game.
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Cast is stacked.
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Got Gary Oldman, Mark Hamill, Henry Cavill, Jillian Anderson, plenty more.
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Looks like a real game with real gameplay and well -produced cutscenes.
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There's one big but though cloud Imperium games other game is star citizen
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Other game may not even actually be the right way to put it
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because apparently squadron 42 is in star citizen or something I don't know.
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It's star citizen is Technically a game does exist you can play
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it fairly functions in any meaningful way as it currently stands
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It's a bunch of assets thrown into a server for ardent fans to mess around with as far as games go
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It's less of a game and more of a toy where you can fly janky spaceships in the worst way possible
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It's nothing at all what the developers once promised.
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Squadron 42 exists in a world where
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Cloud Imperium Games promises the galaxy and gives us a puddle to splash around in.
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To be fair, this is a much less ambitious game.
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It's more of a Call of Duty -type game,
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or what Call of Duty used to be when they were able to just pump a good one out every year.
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But this was announced way back in 2014, and we do not have a solid release date.
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Even with actual gameplay trailers, it still feels like the game might not exist.
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The Gary Oldman featured in this game is like a decade younger than the one walking around.
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And insanely, the trailers don't even mention that this is just episode one.
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There's three episodes planned with about 20 or so hours of gameplay total.
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So even if this does ever come out, we're getting a third of it, which is great.
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Great.
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Wonderful.
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And number 18 is Blood Message.
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It looks like the kind of stylish atmospheric horror action hybrid many people are pining after.
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The reveal trailer really sets a mood, drops you straight into a grim, blood -soaked world.
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Slick animations, but it's got that high -gloss look that makes you feel like, did a small team really pull this off?
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We've seen this exact move many times.
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Stunning vertical slice put together by a studio with no track record, promising a sprawling, deeply immersive masterclass in game design.
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And the game just collapses under its own ambition.
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I like the trailer.
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It's definitely gorgeous like it looks great
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But we got to see on the scripted gameplay running outside of the tightly controlled showcase
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You know until we see that it kind of feels like Wishful thinking because to be frank, we've seen the wishful thinking many many a time.
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That's the reason we're making this list it's not a new feeling
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that we're getting from stuff like this
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and number 17 is 1666 amsterdam it's not even fair picking on this game uh as much as people do
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but we kind of have to this game from former assassin's
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creed creator patrice french last name isn't the magical experience anyone
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was hoping for this one's a bit of a cheat
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because the game is technically playable right now it's available on Steam Early Access, and the consensus is not good.
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It's exactly what we thought would happen after seeing the initial trailers.
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It's an ambitious developer biting off way more than they can chew.
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The animations are stiff and amateurish.
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The combat system is quite basic.
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The performance on PC is very bad.
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I mean, it's an interesting concept, but I have many interesting concepts floating around in my own head.
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Should I make a game?
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Could I make a game?
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One could argue that with the tools that have propagated in recent years, I should try to execute on those ideas.
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And maybe I will.
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But if it sucks, I won't release it anywhere.
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I can tell you that.
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And number 16 is Supreme Experiment.
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Looks like if Nier Automata had an unholy child with Junkhead.
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The trailer is just one bizarre jaw -dropping visual after another, but they never straight up, you know, say what the gameplay will be.
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If you just watch the footage, you assume the third -person exploration game.
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But if you look at the Steam page, the Steam page pretty much indicates it's an FPS.
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So right now, it's not possible to say what
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Supreme Experiment actually is, which makes its name pretty appropriate sounding.
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What?
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We'll find out supremely.
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The description really does make it like it's everything and it's nothing, like it's an immersive sim.
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An atmospheric walking simulator, a sci -fi thriller it may
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or may not have choose your own adventure elements i don't know they definitely got some really talented artists
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and some genuinely mind -blowing graphics but i need we all know
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that good graphics doesn't make a good game right
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we did a whole falcon show episode about the trend from a few months ago where people were saying
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that realistic graphics were destroying games and while we ultimately disagreed with
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that point what we did eventually settle on was that
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if you spend too much time on the graphics and not enough time making a good game,
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it doesn't matter if it's realistic or stylized, the game sucks.
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This is one of those ones that I'm pretty worried about that in particular.
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By the way, Falcon Show is completely free on its own channel and on Spotify now.
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That episode is called Are Good Graphics Bad?
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It's episode 20.
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I don't know.
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This game just looks like a big old hodgepodge at the moment, and and although it's got good graphics, whoop -dee -doo.
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Kind of looks like the developers are just not sure what they're making, and that's not, that doesn't bode well.
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At number 15 is Black State, another paranormal -themed shooter.
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We've seen a glut of these types coming recently, Level Zero Extraction, Grey Zone, Warfare, Stall Zone, Active Matter, just to name a few.
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Somehow, in this wave of nearly identical military sci -fi titles, Black State sets itself apart because it is not an extraction shooter.
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It's just a normal spooky third -person action game with some impressive environments.
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We've seen the premise before.
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You're a tier one operator set into an anomaly.
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You fight robots and other military -look dudes.
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If you played like Trapang 2, you won't see anything new here.
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It does look pretty great in motion.
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I mean, in the Unreal Engine stock assets kind of way.
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We're interested in the trailers, but then you see who developed it.
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They've made two other games, a phone game nobody heard of and a Resident Evil ripoff called Cabos 22, I guess.
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I don't know if I'm saying that right.
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I guarantee you've never heard of it.
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We have played it at Gameranx.
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It's one of the worst games ever made, and it's really tough to give
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Black State the benefit of the doubt after that.
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And number 14 is Tides of Annihilation, which immediately grabs your attention with a trailer of jaw -dropping, glossy Unreal Engine 5 graphics,
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sweeping cinematic destruction, and a brooding protagonist fighting through a collapsing, futuristic cityscape.
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It looks like the ultimate high -budget, blockbuster, AAA action epic that you would expect from a seasoned industry veteran,
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except, well, that's the thing, isn't it?
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It isn't.
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If you dig an inch below the surface, the red flags start to appear immediately.
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The developer, completely unproven, gameplay snippets,
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really short, heavily scripted, And we've been burned by a few too many of this thing that I'm pointing at here.
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This looks a lot like one of the ones where they promise you the moon and then moon you, essentially.
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Like drop, trow, and show you their ass instead of give you a game.
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Yeah, 30 -second clips.
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Sure, looks great, but where's that 10 -minute gameplay walkthrough that proves the game, you know, works?
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At number 13 is Waste the Fallen, an extraction shooter with a Lovecraftian horror twist.
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The tagline for the game is, the deeper you go, the less human you return.
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Sounds cool.
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Looks cool, too.
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The trailers show off a fairly, like, claustrophobic atmosphere.
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You and your team dive into these bizarre shifting dimensions filled with monsters and cultists and looks polished.
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It's also distinct enough to stand out, but let's be serious here.
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Extraction shooters live and die on the player base and developer support.
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The genre is a graveyard of ambitious titles that launched to an empty lobby and never recovered.
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There's a good chance you have not heard of Waste of the Fallen until just now.
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That's a big problem for Waste of the Fallen.
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The developer, Royal Crow, has one other game it was called Crows.
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It was a military multiplayer shooter that entered
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Steam Early Access back in 2022.
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And it was shut down within a year for, you know, what I just described.
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You know, making an extraction shooter rather than a military shooter after the military shooter failed to get any attention
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might not be the best idea.
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Like the military shooter thing, there's like already a winner.
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It's called Call of Duty and there's a billion extraction shooters.
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A little bit saturated, that market is.
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You really gotta make something special, and there's no evidence saying that this is a developer that does that.
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And number 12 is Masters of Albion.
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The Undisputed King of Broken Promises is at it again.
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We're with Jesse Pinkman on this one.
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He can't keep getting away with it.
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He being Peter Molyneux here, rather not Walter White.
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But this guy's been on a rampage of bloated expectations since the 1980s.
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He has a track record of completely fabricating things, and all of his recent games are unfinished.
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Without a big publisher backing him up, Peter Molyneux just kind of makes bad games.
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It's a fact, sorry.
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Doesn't mean I don't love Fable for what it is, rather than what it was supposed to be.
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I bring that up because Masters of Albion, Albion pretty specific in the title there.
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Apparently this is set in the Fable universe.
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Not so sure how that works here probably an outrageous lie anyway you can build a town
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and defend it from enemies
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and reviews of the closed beta were not good the trailers make
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it look like a cartoony lively world to explore
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but the reality is that it's a linear basic
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and partly copy pasted mess from a different failed nft game
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it stinks of uh minimum viable product from the get -go
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if you're familiar with the term and probably doesn't even deserve the hate, probably just deserves apathy.
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At number 11 is The Defiant, a great concept of Call of Duty from a different perspective type game.
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Instead of depicting the same battlefields we've seen a thousand times in different
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World War II games, Defiant is about the battles that happened way before the beaches of Normandy.
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Sick a new perspective on the Pacific theaters,
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an interesting prospect, but we'd all love to see the Call of Duty crown knocked off Activision's big stupid head.
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The trailer for the Defiant looks a little low rent, a little stock, a little dry.
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Looks good, don't get me wrong, but it's missing the big wow that it kind of needs.
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It might be a good game, maybe even a great one.
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It just doesn't necessarily look like a contender for what it's trying to be, but hey, there's always next year, right?
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And number 10 is Gang of Dragon.
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We want a Yakuza game with a minigun.
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Let's be serious.
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This is supposed to be a grittier, more hard -hitting game than Yakuza is.
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There's no reviving of dead characters, no changing stories and remakes of old Yakuza games.
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The trailers for Gang of Dragon, genuinely fantastic for a reason.
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They spent money on actors, music, and non -essentials.
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NetEase provided funding for the studio, but decided to not continue shelling out money earlier this year.
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While there hasn't been an official announcement, sources say the developer is closed completely.
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You can still find
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Gang of Dragon on Steam.
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The YouTube channel was deleted, but not all the pre -order spots.
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Someone somewhere is holding out hope that
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Gang of Dragon will secure funding to finish production.
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We're not holding out hope, but if it does ever come out, it might not be exactly what it looked like it was intended to be.
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And number nine is Hunter the Reckoning Deathwish.
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Has anyone mismanaged a property worse than White Wolf?
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The owners of the Vampire the Masquerade franchise botched one of our most anticipated games.
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Bloodlines 2 was one of the biggest disappointments of the decade.
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It's not even a terrible game, and just as a Bloodlines sequel, it's bad.
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If it was its own thing, it would maybe be different, but it's not like a particularly good game one way or the other.
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But that's essentially where our worries begin and end with Hunter the Reckoning.
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The concept's pretty darn good.
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You play as a hunter in the same universe as Bloodlines.
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You have to expose and hunt vampires while working with a team of specialists,
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using your skills to outwit supernatural creatures that are a lot more - powerful than you.
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Being developed by a good team, the devs behind Terminator Resistance and Robocop Rogue City.
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Both games fit into the fun but slightly flawed
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Perfect 7 category that we love talking about.
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Big point of comparison is Bloodline's 1, and our guess is that the game is not going to be nearly as ambitious.
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We're talking about a smaller zone to explore.
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Linear missions like Robocop, tough opponents you'll play cat and mouse with like Terminator.
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Trailers look intriguing, but the developer information released
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so far screams temper your expectations
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which honestly might make it a better game like i'm not saying the game's gonna be bad
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i am saying it what they're acting like it's gonna be is too good to be true
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and number eight is ananta a big anime gta
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we were briefly excited about after the initial playstation reveal showed a big city environment with fun traversal
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and rocket launchers crisp clean anime art style all
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you know looked like something new until we realized what it
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actually was one of the endless endless zone zero ripoffs pushing the pc
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and mobile platforms it's yet another anime game set in generic city where you join a squad of anomaly hunters
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or something i don't know it's called an open world rpg
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but it fails to mention the free -to -play nonsense
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that will absolutely grind this game to a screeching halt the developers have stated
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that there will be no gotcha elements
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they only sell skins for the expensive open world action rpg with two separate cities
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and multiple playable characters there's also custom housing premium vehicles more junk
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that makes the game sound wide as an ocean
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and deep as a puddle and you know how little i like that and number seven is lords of the fallen 2.
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um probably on this list this has the best chance of being something good these developers have been trying
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and almost succeeding at making a dark souls successor for a long time
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now we've got multiple lords of the fallen and souls -like attempts
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but nothing is a dark souls 4 in the way the developers have aimed for.
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Literally, the team has stated they want to make a game just as good as Dark Souls 4, which is a high hurdle to pass,
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partly because Dark Souls 4 doesn't exist yet, may never exist, and, well, we're not completely convinced
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Lords of the Fallen 2 can pull it off.
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The previous game did see a lot of updates and improvements post -release.
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Going back to it, it's quite improved, and one of the few
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Souls likes that remembers to add exploration to the hardcore combat.
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I do think this is going to be a good game, to be clear.
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I even want it to surpass the Masters.
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Like, there are a lot of good attempts at the market right now.
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Liza P knocked it out of the park with extremely good stuff, including its expansion.
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And we're rooting for Lords of the Fallen 2.
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It's just the goal they have set is maybe higher than it needs to be.
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At number six is Ill, the new Resident Evil 7 alike that we're interested in.
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Looks like a goopy, disgusting love letter to first -person survival horror.
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And we were instantly drawn to the trailers.
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As it turns out, those early showcases were more like concept trailers, ideas that may not necessarily appear in the game.
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After a lot of years of waiting, we're finally getting a solid release date, and real gameplay footage still looks good,
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but doesn't have that wow factor the original teaser showed off.
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We are hopeful for it.
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Maybe it's exactly as gross as it looked all those years ago.
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For horror lovers, the hype train was off the charts on this tiny game, and after many years of radio silence, it kind of appeared dead.
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We're definitely not at the fever pitch hype point anymore though Unlike a lot of games on this list
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this game is absolutely releasing will it be like what the developers showed at the very start?
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We'll have to wait and see
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And number five is mudang two hearts Looks legit.
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It's a third -person shooter with two protagonists set during a crisis in Korea Terrorists have invaded the city
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you swap between a soldier and a k -pop star just trying to survive shooting combat stealth
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It all looks a cut above other games on our list, like Black State, for instance.
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It looks like a real game made by experienced developers, even if it is a brand new team with no experience.
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The trailer has horror elements with zombies showing up.
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It's, I mean, is it a tactical shooter and a zombie game?
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I don't know.
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Whatever the case, it does look great until we learned more about the developers.
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Four months ago, insiders reported that the studio behind this game had gone bankrupt.
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You can still find the game on store pages like
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Steam and the Microsoft Store with the 2026 release date, the devs had reportedly been struggling financially for quite a while.
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And most of what we've seen in gameplay trailers is just a vertical slice, similar to the old
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Duke Nukem Forever trailers, which none of the game that was shown was actually complete.
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Just small cross -section of small level sections show off what the game would be.
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And games that look like this are expensive.
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Without a publisher, it was bound to crash and burn.
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And number four is Terray the Unbound.
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I'm not sure if I'm saying that right, but also, eh.
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This game tries to sell itself as the next massive generation -defining fantasy epic.
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Revealed trailer hits you with stunning
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Vista's massive scale cinematic combat looks straight out of a high budget playstation exclusive
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if you dig into the gameplay footage there's generally some impressive magic slinging
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and traversal on on display
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but whenever a brand new studio pops out of nowhere promising
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a sprawling seamless open world rpg with next -gen fidelity our internal alarm bells start blaring
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i mean how many times have we followed
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this exact same hike cycle as it goes a number of the games on this list will turn out
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this way without question some won't some will defy expectations perhaps this one probably is not in
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that category though the combat animations already look a little floaty under scrutiny
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and the world map feels suspiciously empty outside of set piece moments looks breathtaking in 60 second clips
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but we got to see an unedited hands -on demo uh
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that maybe doesn't need a top -tier pc rig to play
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we're kind of assuming this is an ambitious dream though and number three is beautiful light
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Did we say
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Black State looked like a bunch of other recent games?
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I guess we got back confused with Beautiful Light, which does look like every other recently announced milsim extraction shooter on the market.
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It's a paranormal PVPVE game that honestly, if you're taking it at face value, looks quite good.
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Realistic guns, detailed animations, big open world.
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It's all about diving in and chasing that loot high while dodging anomalies.
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Problem is there's a lot of games that look like this.
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Best case scenario currently is that it's like active matter, which is also like almost the same thing.
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The twist in this game is you can raid other players as an anomaly.
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Fun addition, but isn't enough to overcome the generic military simulation hook.
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Everything in these trailers looks polished, professional, well -made.
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It's also another dev team that exists to make this one game.
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Like, when does the pattern stop?
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We've seen this a lot.
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Even if the game's good, there's a hundred of this game, which doesn't bode well for the idea
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that it can launch with a big enough audience to sustain itself
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which negates the idea of it being a good game because a good game has to continue existing
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moving on to number two it's saw genesis uh boarding the asymmetrical multiplayer train
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which is always a bumpy ride it's called saw
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but it's not about jigsaw uh instead it goes deep into and the lore and gives us a new villain, the Judge.
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Three survivors have to work together to avoid traps and escape alive, which is pretty standard for these types of games.
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Has a slightly interesting curve ball with a World War I aesthetic.
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No idea if that appeals to Sawfanes though.
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The biggest question is the developers behind it.
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Bloober Team is publishing and they've improved significantly with their latest handful of games, but they're not developing it.
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Onshar Studios is one of the two main teams
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and we've never been a fan of their games game deck
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is a horribly embarrassing rpg the recent painkiller co -op is an all -time bad idea
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that also reviewed horribly both of these games are technically competent
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but not good saw genesis is also being made by another team
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so there's hope maybe blooper can help these guys navigate out of the labyrinth of bad decisions
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and make something good who knows it's still an asymmetrical multiplayer game we've yet to really get the one with
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that genre and finally at number one it is defect game
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that looks like the kind of sci -fi psychological thriller
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that gets everyone foaming at the mouth on forums
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and honestly the reveal trailer earns the hype
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it's a master class in atmosphere dropping you into a decaying neon drenched dystopia uh you got some high tension
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and combat and a premise that oozes mystery.
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But let's be real for a second.
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Whenever a game's entire marketing strategy relies on showing pristine,
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highly -scripted cinematic snippets where every visual set piece lands with absolute perfection, that's suspicious.
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Like, maybe check the enthusiasm at the door and introduce some scrutiny to the situation.
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We've seen too many ambitious indie teams promise a mind -bending genre, redefining narrative only to deliver a linear,
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repetitive corridor shooter with a paper -thin plot.
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Footage is gorgeous.
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Trailer's well put together, but we'll have to see how the moment -to -moment mechanics hold up.
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And frankly, outside of the meticulously edited trailer, Defect is kind of sitting comfortably right at the top of our too -good -to -be -true list.
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How about you, though?
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Leave us a comment.
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Let us know what you think.
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このスピーキングレッスンは、動画「20 NEW Games That Look Too Good To Be True」を教材にしています。 この動画には、シャドーイング用の文が372文、単語が4498語あります。 音声の長さは24:53です。 話す速さは速く、1分あたり約181語です。音のつながりや弱く発音される音が多くなります。 英語の頻出3,000語に含まれる単語は78%だけなので、語彙は難しめです。

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動画に出てくる覚えておきたい単語15語を、発音と意味つきで紹介します。

単語発音意味
trailer 名詞/ˈtɹeɪlɚ/トレーラー
shooter 名詞/ˈʃuːtəː/射手
gameplay 名詞/ˈɡeɪmˌpleɪ/ゲームプレイ, ゲームメカニクス
graphics 名詞/ˈɡɹæfɪks/グラフィック
ambitious 形容詞/æmˈbɪʃ.əs/野心的
falcon 名詞/ˈfælkən/隼, ハヤブサ
horror 名詞/ˈhɒɹ.ə/恐怖, 恐れ
footage 名詞/ˈfʊtɪd͡ʒ/映像
animation 名詞/ˌæn.ɪˈmeɪ.ʃən/アニメーション, アニメ
unreal 形容詞/ʌnˈɹi.əl/非現実的な
cloud 名詞/ˈklaʊ̯d/雲, 雲霞
reveal 動詞/ɹɪˈviːl/現す, 表す
citizen 名詞/ˈsɪtɪzən/市民
narrative 名詞/ˈnæɹ.ə.tɪv/物語
hunter 名詞/ˈhʌntɚ/猟犬, 狩犬

動画に出てくる句動詞

単語発音意味
show off 動詞見えをはる, 見せようとする
come out 動詞/ˌkʌm ˈaʊt/出る
hold out 動詞待つ
find out 動詞見出す, 調べる
show up 動詞現れる
shut down 動詞シャットダウン

繰り返し練習したい文

動画に出てくる短く完結した文です。日常会話でそのまま使えます。

  • When will we get the ambitious tech or possibly just vaporware?
  • Will we ever learn our lesson with him?
  • Should I make a game?
  • Could I make a game?
  • It's, I mean, is it a tactical shooter and a zombie game?

この動画の文法

話し手がよく使っている文型を、動画の実際の表現とともに紹介します。

文型動画での表現
条件文 if + 節, will/would + 動詞 — 条件とその結果if it sucks, I won't release
現在完了形 have/has + 過去分詞 — 過去の出来事が今も関係しているWe've seen · have propagated · They've made
受動態 be + 過去分詞 — 誰がするかより、何が起きるかに焦点を当てるare designed · be proven · is stacked
関係詞節 who / which + 節 — 人や物について情報を加えるguy who plays · matter, which is · alive, which is

注意したい発音

話し手はwe're, doesn't, we'veなど、短縮形や弱形を85回使っています。聞こえたとおりの短い形で発音しましょう。

  • 「th」の音: thriller /ˈθɹɪ.lə/, thin /ˈθɪn/, smooth /smuːð/
  • 「sh」と「zh」の音: shooter /ˈʃuːtəː/, ambitious /æmˈbɪʃ.əs/, extraction /ɪkˈstɹækʃən/, animation /ˌæn.ɪˈmeɪ.ʃən/, genre /ˈ(d)ʒɑnɹə/
  • 長い単語(アクセントの位置に注意): developer /dɪˈvɛləpɚ/, animation /ˌæn.ɪˈmeɪ.ʃən/, technically /ˈtɛk.nɪˌkəl.i/, expectation /ˌɛk.spɛkˈteɪ.ʃən/, multiplayer /ˌmʌl.tiˈpleɪ.əɹ/

日本語話者が苦手な音:

  • /r/ と /l/ の区別 — /l/ は舌先を歯茎につけ、/r/ はどこにもつけない: trailer /ˈtɹeɪlɚ/, unreal /ʌnˈɹi.əl/, reveal /ɹɪˈviːl/, realistic /ˌɹɪəˈlɪs.tɪk/, linear /ˈlɪn.i.əɹ/
  • /v/ — /b/ にならないように、上の歯を下唇に当てる: developer /dɪˈvɛləpɚ/, reveal /ɹɪˈviːl/, narrative /ˈnæɹ.ə.tɪv/, impressive /ɪmˈpɹɛsɪv/, vertical /ˈvɝ.tɪ.kəl/
  • /f/ — 「フ」ではなく、上の歯と下唇で出す: graphics /ˈɡɹæfɪks/, falcon /ˈfælkən/, footage /ˈfʊtɪd͡ʒ/, atmosphere /ˈætməsˌfɪɹ/, stiff /stɪf/

この動画での練習方法

  1. まず声を出さずに動画を最後まで聞き、知らない単語をメモします。
  2. まず0.75倍速で一文ずつシャドーイングし、慣れてきたら通常の速度に戻します。
  3. 自分の声を録音して元の音声と比べます。trailer, shooter, gameplayなどの単語に特に注意しましょう。

シャドーイングとは?英語上達に効果的な理由

シャドーイング(Shadowing)は、もともとプロの通訳者養成プログラムで開発された言語学習法で、多言語習得者として知られるDr. Alexander Arguelles によって広く普及されました。方法はシンプルですが非常に効果的:ネイティブスピーカーの英語を聞きながら、1〜2秒の遅延で声に出してすぐに繰り返す——まるで「影(shadow)」のように話者を追いかけます。文法ドリルや受動的なリスニングと異なり、シャドーイングは脳と口の筋肉が同時にリアルタイムで英語を処理・再現することを強制します。研究により、発音精度、抑揚、リズム、連音、リスニング力、そして会話の流暢さが大幅に向上することが確認されています。IELTSスピーキング対策や自然な英語コミュニケーションを目指す方に特におすすめです。

シャドーイングのやり方: ステップ別の完全ガイドを読む →