Практика Shadowing: Version 2.4 REVIEW! — Roblox SCR - Изучайте разговорный английский по видео

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There's a brand new update for Stepford County Railway, and it might just be the biggest change to its gameplay in over 5 years.
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So, let's take a look at all the best new features in SCR version 2.4.
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I think the
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best place to start is with passengers.
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And no, I'm not talking about the random singular player you'll find on your train from time to time.
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There are seriously non-player passengers now, which appear and disappear from your train each time you make a stop.
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This is great.
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I mean, after years of hauling around empty multiple units, we finally have a good reason to be driving these trains.
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You know, because now there are quote unquote people who want to get to different places across the county.
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I've seen some people refer to them as AI passengers, you know, artificial intelligence.
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But this is a bit of an overstatement.
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They're definitely more artificial than intelligent, that's for sure.
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Because this isn't quite the implementation of passengers I was looking for.
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I was really hoping that you'd be able to see them waiting on the platform, and then when I opened the doors, maybe they'd walk on board and choose a seat.
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Alas, none of this happens in the game.
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They just spawn in on the train.
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So while this is absolutely a step in the right direction, it's not quite fully there yet.
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But the developers did describe this iteration as phase one, so there should be more to come.
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Now, the passengers, they aren't just there to make your train look busy busy.
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People riding trains means people need tickets, and tickets need checking.
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But how are you supposed to check those tickets?
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Well, you can now walk through a train while it's moving.
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Guards with over 1,500 XP and over two hours in the role now have the ability to check tickets.
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And it's a really interesting system.
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What we're seeing in real life is more and more tickets using scannable codes, with railway staff using scanners to help them quickly check whether those tickets are valid.
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This is the process that you'll find in Stepford County Railway.
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When you go to check a passenger's ticket, you'll be using a new interface in the bottom left of the screen.
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It provides some information about the ticket they're holding, if they have one, and whether that ticket is valid or not.
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From here you can check more information, for example about the passenger's discount card if they have one, or accept or reject the ticket.
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When you come across someone with an invalid ticket, or without a ticket at all, you'll need to sell them one.
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Again, the interface is really intuitive, the passenger asks for a ticket based on their journey, and you select between a few options to sell them one.
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This is really exciting for me.
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For years I felt like the guard roll wasn't being used to its full potential, considering you weren't able to walk through the train and there were no passengers on board.
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But the SER devs have changed that completely with this update.
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Really looking forward to guarding some longer routes now, whereas before I'd just get bored with having to sit around waiting between stations.
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I think using a scanner rather than checking the details on every ticket manually was the right call.
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It means you can get through a lot more passengers and it's quite satisfying actually.
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I appreciate the sound effects too, much like what you'll hear in real life, to quickly indicate whether the ticket is valid or not, or to provide some other information.
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Another big change to the guard role is the addition of physical guard panels.
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Again, just another thing which makes it much more enjoyable to play as a guard now.
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You can choose which local door you want to use, and you can move through the cab door as well, in case that's where your local door is.
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But before we go too far away from ticket checking, there is actually another way of doing this without being a guard.
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That's right, there's a brand new role that has been added to the game in version 2.4, and that is revenue protection.
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But unlike the other roles, this one's locked behind a 400 robux game pass.
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We'll come back to that.
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Revenue protection officers, or RPOs, are able to board any train on the network to check passenger tickets.
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You can even have multiple RPOs on the same train if it's long enough, alongside a guard, all working to check tickets at the same time.
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It is great, you feel like you're working as part of a team
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while having the flexibility to hop between trains as and when you please.
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You could spend a whole afternoon just swapping between trains and operators and checking tickets.
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You know, Stepford to Benton with Kinect, then to Morganstown with Metro, followed by a trip with Waterline, all without ever having to return to the menu.
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But the obvious point is that you can also swap trains as a guard and do exactly the same thing.
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So why would you get the game pass?
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Well, if you haven't ranked up to guard yet, the game pass allows you to still check tickets like a guard can, although you can't control the doors.
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And even if you have ranked up to guard, RPOs get twice as many points for checking tickets, I think up to 20 per stop, which is a really good way of earning points in the game.
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The exact total depends on how many tickets you were able to check, as well as how accurate you were.
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But the fact of the matter is, if you're a guard, unless you like the revenue protection uniform, you probably don't need this game pass.
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It's there for those who want it, but there's also a way of getting access to the same features by playing the game, ranking up, and not spending any robux at all.
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So I'm personally not that fussed that it's a game pass.
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That's been a lot of talk about passengers and tickets, so I want to think about something else now.
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Something that's been on a lot of players' minds is the fact that Express and Connect now go to Esterfield.
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Yes, what used to be the waterline-only station.
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I don't totally dig this, to be honest.
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It's such a short stretch of track between Esterfield and Water Newton
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that I don't really know why they didn't just build it in the first place
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when the branch was introduced back in 2022.
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I can kind of understand Connect going there, but Express?
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I really don't think so.
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It feels like we've got to the stage where Express is
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being extended for the sake of being extended without much thought behind it.
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I didn't think it should have gone to Nuri Harbour, I didn't think it should have gone to Raleigh Bay, so obviously I don't think it should have gone to Esterfield,
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but at least that station will have a bit more traffic now?
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I don't know, Nuri Harbour and Raleigh Bay, they don't have much more traffic now anyway.
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Something I'm much happier about is the upgrade at Lynn by the Sea.
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The station just has that much more detail now
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and i think it looks really good it is a bit dark under the roof
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but it's a great station overall better than it was before the only thing i would say is
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that it's a shame
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that you'll hardly find it even half full even with 75
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player servers north shore has had its fair share of changes too
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and the scenery in this area has had some attention as
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well i think it all looks good to be honest i
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haven't really got any issues with it i wish i had something more interesting to say.
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I mean, the new buffer models at Terminating Platforms look pretty good.
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By the way, you can now pick up two new station-related badges in this update.
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First is for making it to the end of North Shore's new pier, and you'll get a badge called, wait for it, Pier Pressure.
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Very good.
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The second is a reference to the YouTube channel Jetlagged the Game, when they did their UK Hide and Seek series.
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I won't spoil that for you if you haven't seen it, but it's something to do with the pigeons at Lynn by the Sea.
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Trust me, I would add a Snackzone segment to this review if I wasn't going to get a copyright strike.
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There have been a handful of minor changes elsewhere as well, but to be completely honest, nothing that I massively care about.
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And I've got other things to talk about.
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Next up is Trains.
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A whole host of them have been upgraded, and I'll rattle through them now.
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Class 68 gets the longer Trains Game Pass version with 6 carriages.
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Class 321 gets a double set, also included with the game pass the class 331 has been
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remodeled also with longer variants now class 170 has been upgraded as has the class 171
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so have the adventures with the class 345 720
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and 730 being remodeled
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and the aox iets have had some upgrades too to be
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honest i haven't really got the time to talk about each and every one individually, but the quality is so good.
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SCR have really stepped up their game in recent times, and have come such a long way from their paper trains long ago and the first iterations of trains with interiors.
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Considering this is more of an arcade game than a fully fledged simulator, you know it's not trying to compete with the likes of trains and world, these trains look awesome.
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And there's more where that came from too, with the class 142 and the 144 being added to the game, as well as the Class 143 being upgraded.
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Plus, for Connect, we have the brand new Class 93 Tri-Mode locomotive
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which can access with the longer trains game pass with 6 carriages.
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Out of all the trains added and upgraded in this update, this is the one I'm most looking forward to driving.
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Right, I've saved what might be the best till last.
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That's right, Trax is going to talk about Trax.
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After so long, so long of looking at these blocky, unrealistic rails, we finally have meshed tracks.
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Thank you SCR, it's about time.
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It's not revolutionary by any means, but it was long overdue, so thanks for that.
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The more time I spend playing the game, the more I think this is a really solid update.
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The addition of passengers, while not as fully fledged as I might have hoped for, really is a step in the right direction.
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In the meantime, it's still a massive upgrade to the guarding experience, considering most of your time as a guard is spent on a train anyway.
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The improvements to train models are all really positive too.
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I know it's what we've come to expect from the SCR developers, but it is still worth appreciating.
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I honestly don't even mind that the new revenue protection role is locked behind a game pass, given you can still unlock the ticket checking features without paying.
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It's definitely not like the longer trains game pass where you're really missing out on quite a number of trains
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if you don't own it, but do let me know in the comments whether you're going to be purchasing this game pass.
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Really, my main gripe might be be that Express goes to Esterfield.
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Let's be honest, if that's my main concern, then it's got to be a pretty good update overall.
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And overall, I am happy.
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You know, the game, it is still lagging behind British Railway in pure realism, but I still get enjoyment out of both games,
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and I'm certainly going to enjoy playing this update.
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So, I'll see you at the next one then, shall I?
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Thank you for watching.

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