Shadowing Practice: Kingdom Come: Deliverance Review - Learn English Speaking with Video

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Within my first hour of playing
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Kingdom Come Deliverance, I was beaten up by the town drunk.
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By the end of the almost 70 hours I spent with it,
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I was sizing up a trio of bandits with a smirk on my real -life face, knowing even together they were no match for my steel
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and the extensive training I'd received under some of the toughest knights in this beautifully recreated medieval land.
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This wasn't merely a change in stats and equipment it.
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Without a single spell or magic sword,
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Kingdom Come gave me the abundantly satisfying feeling of transforming from a doe -eyed scrub to a stone -cold killer.
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Bucking the trend of heroic, world -saving RPG quests, Kingdom Come's refreshingly small -scale tale of tribulation
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and betrayal shines brightest in the little ways it sells the fantasy of living in the late Middle Ages.
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Not only are there survival mechanics that track hunger and fatigue, but clothes accumulate wear and trail dust as you traipse through the wilderness,
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leaving nobles less than impressed with your scruffiness.
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Keeping relatively clean isn't a chore,
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because bathhouses are easy to find and you can always dunk your head in the nearest trough of water in a pinch.
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The large chunk of wooded medieval bohemia shows significant attention to detail
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and is filled with little historical touches that help it feel like a real place.
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Towns, farms, and logging camps are laid out with a strong internal logic and built on a scale that makes sense,
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as opposed to the standard RPG city in a game like Skyrim that's designed to feel large but really isn't.
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Plus, walking or riding through the world is blissfully load screen free unless you fast travel.
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The story is gritty, engrossing, and complex, though its cutscenes can get excessively long -winded,
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and its portrayal of medieval life falls back on some older stereotypes and misconceptions in a couple of places.
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The standout quest was a human moment, a Sunday mass in which I had to recite a sermon inspired by contemporary
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Czech church reformer
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Jan Hus, because I'd gone on a drunken bender with the local parish priest the night before, and he was too hungover to do it himself.
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I laughed the whole way through
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and it was a nice bit of well -written levity among the often brutal and unpleasant business of medieval life in wartime.
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I say to you in the words of Jan Hus, He who knows much, let him speak much.
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He who knows little, let him speak little.
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The fantasy breaks down a bit too frequently under the weight of bugs, though.
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Some are of the goofy sort you'd expect from a new open -world game of this size,
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but others got in the way of gameplay in significant ways.
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Staircases will sometimes randomly decide you shall not pass, and moving between areas of different elevation in general isn't particularly smooth.
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Worse, a handful of quests in the second and third acts had either broken triggers or missing quest markers,
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sometimes requiring me to load a save I made an hour or more earlier to avoid them.
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That's not unusual for a big RPG that just came out,
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but it's exacerbated by the fact that just about the only ways to save are drinking a rare,
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expensive type of alcohol or sleeping at an inn or brothel.
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To Kingdom Come's credit, the actors, scenery, and textures do look fantastic on the highest detail level,
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but unless you have an extremely beefy system you probably won't be able to enjoy it that way.
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To maintain a stable frame rate in all situations,
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I had to turn down the graphics settings to the point where level of detail pop in was distracting.
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My GTX 1070 powered PC can run the Witcher 3 with everything cranked up, so this was a little bit surprising.
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Luckily, the combat behind it all feels kinetic, precise, and polished.
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There is a significant learning curve as you figure out its complex directional attacks and deliberate stamina management,
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but I found it to be a lot of fun the more I got the hang of it.
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Warhorse's designers have struck the right balance between realism and practicality.
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Scrapping with swords, maces, axes, or pull arms has a nice tempo and rewards technical skill, quick thinking, and most of all, patience.
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Over time, my character became a force to be reckoned with because I mastered the systems, not necessarily because my strength stat kept increasing.
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I never got any good at the fiddly archery system, but thankfully I was never forced to.
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There's a shining suit of mail underneath
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Kingdom Come Deliverance's authentically medieval grind.
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Strong characters and storytelling, one of my favorite first -person melee combat systems ever,
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and special attention given to building moment -to -moment immersion came together as a mighty alloy that ranks among the most unique,
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memorable RPGs I've played in years.
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While a lack of technical polish occasionally caused me a good
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deal of frustration having to replay areas due to a bug or poorly communicated quest objective, it's the kind of adventure I didn't hate replaying.
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For more on Kingdom Come Deliverance, check out the first 26 minutes of gameplay and a battle against three bandits at once.
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And for everything else, stick with IGN.

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Vocabulario y notas de pronunciación para esta lección

Esta lección de conversación se basa en el vídeo “Kingdom Come: Deliverance Review”. Las palabras que más se repiten: Kingdom, medieval, quest, Rpg. Este vídeo tiene 58 frases y 889 palabras para practicar shadowing. La parte hablada dura 4:53. El hablante habla rápido, unas 182 palabras por minuto, así que espera sonidos enlazados y reducidos. Solo el 73 % de las palabras está entre las 3.000 más comunes del inglés, por lo que el vocabulario es exigente.

Vocabulario clave de este vídeo

15 palabras del vídeo que vale la pena aprender, con su pronunciación y significado:

PalabraPronunciaciónSignificado
quest sustantivo/kwɛst/búsqueda, esfuerzo
medieval adjetivo/mɪdˈi.vəl/medieval
sword sustantivo/soɹd/espada, tizona
polish verbo/ˈpɑ.lɪʃ/pulir, acicalar
shine verbo/ʃaɪn/brillar, lucir
gameplay sustantivo/ˈɡeɪmˌpleɪ/jugabilidad, gameplay
replay sustantivo/ˈɹiːpleɪ/repetición
necessarily adverbio/ˌnɛs.əˈsɛɹ.ə.li/necesariamente
stable sustantivo/ˈsteɪ.bəl/establo, cuadra
killer sustantivo/ˈkɪlɚ/matador, matadora
adventure sustantivo/ədˈvɛn.t͡ʃə/aventura
trail sustantivo/tɹeɪl/rastro, pista
unusual adjetivo/ʌnˈjuːʒ(u)əl/inusual, inusitado
rank sustantivo/ˈɹæŋk/fila
designer sustantivo/dɪˈzaɪnɚ/diseñador, diseñadora

Phrasal verbs que vas a escuchar

PalabraPronunciaciónSignificado
break down verbodescomponerse, averiarse
check out verboinvestigar, chequear
come out verbo/ˌkʌm ˈaʊt/revelarse, salir a la luz
come together verbo/ˈkʌm tʊˈɡɛðɚ/juntarse, concitarse
figure out verboaveriguar, captar
turn down verborechazar

Gramática en este vídeo

Las estructuras que más usa el hablante, con las palabras exactas del vídeo:

EstructuraEn el vídeo
Voz pasiva be + participio pasado — importa lo que ocurre, no quién lo hacewas beaten · is filled · are laid
Present perfect have/has + participio pasado — una acción pasada que sigue importando ahorahave struck · I've played

Pronunciación a tener en cuenta

El hablante usa 10 contracciones y formas reducidas, como isn't, I'd, didn't. Dilas en su forma corta, tal como las oyes.

  • Los sonidos de “th”: smooth /smuːð/, underneath /ˌʌndɚˈniθ/, bathhouse /ˈbæθˌhaʊs/, brothel /ˈbɹɔθəl/, trough /tɹɔθ/
  • Los sonidos de “sh” y “zh”: polish /ˈpɑ.lɪʃ/, shine /ʃaɪn/, unusual /ʌnˈjuːʒ(u)əl/, occasionally /əˈkeɪʒənəli/, patience /ˈpeɪ̯.ʃəns/
  • Palabras largas — cuida el acento: necessarily /ˌnɛs.əˈsɛɹ.ə.li/, unusual /ʌnˈjuːʒ(u)əl/, occasionally /əˈkeɪʒənəli/, communicate /kəˈmjuːnɪkeɪt/, beautifully /ˈbju.tɪ.fə.li/

Sonidos difíciles para hispanohablantes:

  • s + consonante al inicio — sin añadir una “e” delante: stable /ˈsteɪ.bəl/, skill /skɪl/, smooth /smuːð/, spell /spɛl/, stat /stæt/
  • /v/ — no es /b/: los dientes tocan el labio inferior: medieval /mɪdˈi.vəl/, adventure /ədˈvɛn.t͡ʃə/, survival /sɚˈvaɪ.vəl/, objective /ɒbˈd͡ʒɛk.tɪv/, curve /kɚv/
  • /z/ — sonora, no /s/: designer /dɪˈzaɪnɚ/, oppose /əˈpoʊz/, unpleasant /ʌnˈplɛzn̩t/, realism /ˈɹi.əlɪzəm/, exacerbate /ɪɡˈzæsɚˌbeɪt/

Cómo practicar con este vídeo

  1. Escucha el vídeo entero una vez sin hablar y anota las palabras que no conoces.
  2. Empieza a velocidad 0,75×, haz shadowing frase por frase y vuelve a la velocidad normal cuando te resulte fácil.
  3. Grábate y compara con el original, prestando atención a palabras como quest, medieval, sword.

¿Qué es la Técnica de Shadowing?

Shadowing es una técnica de aprendizaje de idiomas respaldada por la ciencia, desarrollada originalmente para la formación de intérpretes profesionales y popularizada por el políglota Dr. Alexander Arguelles. El método es simple pero poderoso: escuchas audio en inglés nativo y lo repites en voz alta de inmediato, como una sombra que sigue al hablante con solo 1-2 segundos de retraso. A diferencia de la escucha pasiva o los ejercicios de gramática, el shadowing obliga a tu cerebro y músculos de la boca a procesar y reproducir simultáneamente patrones de habla reales. Las investigaciones muestran que mejora significativamente la precisión de la pronunciación, la entonación, el ritmo, el habla conectada, la comprensión auditiva y la fluidez al hablar, convirtiéndola en una de las metodologías más efectivas para la preparación del IELTS Speaking y la comunicación en inglés en el mundo real.

Técnica de shadowing: lee la guía completa paso a paso →