Prática de Shadowing: Kingdom Come: Deliverance Review - Aprenda a falar inglês com vídeo

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Within my first hour of playing
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Kingdom Come Deliverance, I was beaten up by the town drunk.
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By the end of the almost 70 hours I spent with it,
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I was sizing up a trio of bandits with a smirk on my real -life face, knowing even together they were no match for my steel
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and the extensive training I'd received under some of the toughest knights in this beautifully recreated medieval land.
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This wasn't merely a change in stats and equipment it.
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Without a single spell or magic sword,
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Kingdom Come gave me the abundantly satisfying feeling of transforming from a doe -eyed scrub to a stone -cold killer.
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Bucking the trend of heroic, world -saving RPG quests, Kingdom Come's refreshingly small -scale tale of tribulation
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and betrayal shines brightest in the little ways it sells the fantasy of living in the late Middle Ages.
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Not only are there survival mechanics that track hunger and fatigue, but clothes accumulate wear and trail dust as you traipse through the wilderness,
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leaving nobles less than impressed with your scruffiness.
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Keeping relatively clean isn't a chore,
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because bathhouses are easy to find and you can always dunk your head in the nearest trough of water in a pinch.
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The large chunk of wooded medieval bohemia shows significant attention to detail
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and is filled with little historical touches that help it feel like a real place.
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Towns, farms, and logging camps are laid out with a strong internal logic and built on a scale that makes sense,
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as opposed to the standard RPG city in a game like Skyrim that's designed to feel large but really isn't.
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Plus, walking or riding through the world is blissfully load screen free unless you fast travel.
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The story is gritty, engrossing, and complex, though its cutscenes can get excessively long -winded,
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and its portrayal of medieval life falls back on some older stereotypes and misconceptions in a couple of places.
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The standout quest was a human moment, a Sunday mass in which I had to recite a sermon inspired by contemporary
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Czech church reformer
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Jan Hus, because I'd gone on a drunken bender with the local parish priest the night before, and he was too hungover to do it himself.
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I laughed the whole way through
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and it was a nice bit of well -written levity among the often brutal and unpleasant business of medieval life in wartime.
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I say to you in the words of Jan Hus, He who knows much, let him speak much.
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He who knows little, let him speak little.
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The fantasy breaks down a bit too frequently under the weight of bugs, though.
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Some are of the goofy sort you'd expect from a new open -world game of this size,
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but others got in the way of gameplay in significant ways.
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Staircases will sometimes randomly decide you shall not pass, and moving between areas of different elevation in general isn't particularly smooth.
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Worse, a handful of quests in the second and third acts had either broken triggers or missing quest markers,
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sometimes requiring me to load a save I made an hour or more earlier to avoid them.
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That's not unusual for a big RPG that just came out,
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but it's exacerbated by the fact that just about the only ways to save are drinking a rare,
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expensive type of alcohol or sleeping at an inn or brothel.
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To Kingdom Come's credit, the actors, scenery, and textures do look fantastic on the highest detail level,
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but unless you have an extremely beefy system you probably won't be able to enjoy it that way.
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To maintain a stable frame rate in all situations,
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I had to turn down the graphics settings to the point where level of detail pop in was distracting.
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My GTX 1070 powered PC can run the Witcher 3 with everything cranked up, so this was a little bit surprising.
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Luckily, the combat behind it all feels kinetic, precise, and polished.
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There is a significant learning curve as you figure out its complex directional attacks and deliberate stamina management,
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but I found it to be a lot of fun the more I got the hang of it.
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Warhorse's designers have struck the right balance between realism and practicality.
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Scrapping with swords, maces, axes, or pull arms has a nice tempo and rewards technical skill, quick thinking, and most of all, patience.
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Over time, my character became a force to be reckoned with because I mastered the systems, not necessarily because my strength stat kept increasing.
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I never got any good at the fiddly archery system, but thankfully I was never forced to.
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There's a shining suit of mail underneath
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Kingdom Come Deliverance's authentically medieval grind.
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Strong characters and storytelling, one of my favorite first -person melee combat systems ever,
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and special attention given to building moment -to -moment immersion came together as a mighty alloy that ranks among the most unique,
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memorable RPGs I've played in years.
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While a lack of technical polish occasionally caused me a good
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deal of frustration having to replay areas due to a bug or poorly communicated quest objective, it's the kind of adventure I didn't hate replaying.
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For more on Kingdom Come Deliverance, check out the first 26 minutes of gameplay and a battle against three bandits at once.
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And for everything else, stick with IGN.

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Vocabulário e dicas de fala para esta lição

Esta aula de conversação usa o vídeo “Kingdom Come: Deliverance Review”. As palavras que mais se repetem: Kingdom, medieval, quest, Rpg. Este vídeo tem 58 frases e 889 palavras para praticar shadowing. A fala dura 4:53. O falante fala rápido, cerca de 182 palavras por minuto, então espere sons ligados e reduzidos. Apenas 73% das palavras estão entre as 3.000 mais comuns do inglês, por isso o vocabulário é exigente.

Vocabulário principal deste vídeo

15 palavras do vídeo que vale a pena aprender, com pronúncia e significado:

PalavraPronúnciaSignificado
quest substantivo/kwɛst/busca
medieval adjetivo/mɪdˈi.vəl/medieval
sword substantivo/soɹd/espada, gládio
polish verbo/ˈpɑ.lɪʃ/polir
shine verbo/ʃaɪn/brilhar, luzir
gameplay substantivo/ˈɡeɪmˌpleɪ/experiência de jogo, jogabilidade
necessarily advérbio/ˌnɛs.əˈsɛɹ.ə.li/necessariamente
stable substantivo/ˈsteɪ.bəl/estábulo, cavalariça
killer substantivo/ˈkɪlɚ/assassino, assassina
adventure substantivo/ədˈvɛn.t͡ʃə/aventura
trail substantivo/tɹeɪl/rasto, rastro
unusual adjetivo/ʌnˈjuːʒ(u)əl/inesperado, inusual
rank substantivo/ˈɹæŋk/fileira, coluna
designer substantivo/dɪˈzaɪnɚ/desenhador, desenhadora
skill substantivo/skɪl/habilidade, talento

Phrasal verbs que você vai ouvir

PalavraPronúnciaSignificado
check out verboverificar, sacar só
come out verbo/ˌkʌm ˈaʊt/sair, partir
figure out verbodescobrir, deduzir
turn down verborecusar, rejeitar

Gramática neste vídeo

As estruturas que o falante mais usa, com as palavras exatas do vídeo:

EstruturaNo vídeo
Voz passiva be + particípio passado — o foco está no que acontece, não em quem fazwas beaten · is filled · are laid
Present perfect have/has + particípio passado — uma ação passada que ainda importa agorahave struck · I've played

Pronúncia para ficar de olho

O falante usa 10 contrações e formas reduzidas, como isn't, I'd, didn't. Diga-as na forma curta, do jeito que você ouve.

  • Os sons de “th”: smooth /smuːð/, underneath /ˌʌndɚˈniθ/, bathhouse /ˈbæθˌhaʊs/, brothel /ˈbɹɔθəl/, trough /tɹɔθ/
  • Os sons de “sh” e “zh”: polish /ˈpɑ.lɪʃ/, shine /ʃaɪn/, unusual /ʌnˈjuːʒ(u)əl/, occasionally /əˈkeɪʒənəli/, patience /ˈpeɪ̯.ʃəns/
  • Palavras longas — acerte a sílaba tônica: necessarily /ˌnɛs.əˈsɛɹ.ə.li/, unusual /ʌnˈjuːʒ(u)əl/, occasionally /əˈkeɪʒənəli/, communicate /kəˈmjuːnɪkeɪt/, beautifully /ˈbju.tɪ.fə.li/

Sons difíceis para falantes de português:

  • Consoante final — sem acrescentar um “i” depois: quest /kwɛst/, sword /soɹd/, rank /ˈɹæŋk/, dust /dʌst/, log /lɔɡ/
  • /l/ final — a língua toca o céu da boca, não vira “u”: medieval /mɪdˈi.vəl/, stable /ˈsteɪ.bəl/, trail /tɹeɪl/, unusual /ʌnˈjuːʒ(u)əl/, skill /skɪl/
  • /h/ — um sopro suave, diferente do “r”: handful /ˈhæn(d)fʊl/, hunger /ˈhʌŋɡɚ/, heroic /hɪˈɹoʊ.ɪk/, bathhouse /ˈbæθˌhaʊs/, hungover /hʌŋˈoʊvɚ/

Como praticar com este vídeo

  1. Ouça o vídeo inteiro uma vez sem falar e anote as palavras que você não conhece.
  2. Comece na velocidade 0,75×, faça shadowing frase por frase e volte à velocidade normal quando ficar fácil.
  3. Grave a sua voz e compare com o original, prestando atenção a palavras como quest, medieval, sword.

O que é a Técnica de Shadowing?

Shadowing é uma técnica de aprendizado de idiomas com base científica, originalmente desenvolvida para o treinamento de intérpretes profissionais. O método é simples, mas poderoso: você ouve áudio em inglês nativo e repete imediatamente em voz alta — como uma sombra seguindo o falante com 1-2 segundos de atraso. Pesquisas mostram melhora significativa na precisão da pronúncia, entonação, ritmo, sons conectados, compreensão auditiva e fluência na fala.

Técnica de shadowing: leia o guia completo passo a passo →