跟读练习: Kingdom Come: Deliverance Review - 通过视频学习英语口语
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58 句
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Within my first hour of playing
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Kingdom Come Deliverance, I was beaten up by the town drunk.
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By the end of the almost 70 hours I spent with it,
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I was sizing up a trio of bandits with a smirk on my real -life face, knowing even together they were no match for my steel
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and the extensive training I'd received under some of the toughest knights in this beautifully recreated medieval land.
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This wasn't merely a change in stats and equipment it.
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Without a single spell or magic sword,
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Kingdom Come gave me the abundantly satisfying feeling of transforming from a doe -eyed scrub to a stone -cold killer.
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Bucking the trend of heroic, world -saving RPG quests, Kingdom Come's refreshingly small -scale tale of tribulation
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and betrayal shines brightest in the little ways it sells the fantasy of living in the late Middle Ages.
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Not only are there survival mechanics that track hunger and fatigue, but clothes accumulate wear and trail dust as you traipse through the wilderness,
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leaving nobles less than impressed with your scruffiness.
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Keeping relatively clean isn't a chore,
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because bathhouses are easy to find and you can always dunk your head in the nearest trough of water in a pinch.
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The large chunk of wooded medieval bohemia shows significant attention to detail
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and is filled with little historical touches that help it feel like a real place.
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Towns, farms, and logging camps are laid out with a strong internal logic and built on a scale that makes sense,
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as opposed to the standard RPG city in a game like Skyrim that's designed to feel large but really isn't.
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Plus, walking or riding through the world is blissfully load screen free unless you fast travel.
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The story is gritty, engrossing, and complex, though its cutscenes can get excessively long -winded,
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and its portrayal of medieval life falls back on some older stereotypes and misconceptions in a couple of places.
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The standout quest was a human moment, a Sunday mass in which I had to recite a sermon inspired by contemporary
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Czech church reformer
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Jan Hus, because I'd gone on a drunken bender with the local parish priest the night before, and he was too hungover to do it himself.
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I laughed the whole way through
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and it was a nice bit of well -written levity among the often brutal and unpleasant business of medieval life in wartime.
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I say to you in the words of Jan Hus, He who knows much, let him speak much.
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He who knows little, let him speak little.
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The fantasy breaks down a bit too frequently under the weight of bugs, though.
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Some are of the goofy sort you'd expect from a new open -world game of this size,
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but others got in the way of gameplay in significant ways.
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Staircases will sometimes randomly decide you shall not pass, and moving between areas of different elevation in general isn't particularly smooth.
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Worse, a handful of quests in the second and third acts had either broken triggers or missing quest markers,
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sometimes requiring me to load a save I made an hour or more earlier to avoid them.
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That's not unusual for a big RPG that just came out,
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but it's exacerbated by the fact that just about the only ways to save are drinking a rare,
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expensive type of alcohol or sleeping at an inn or brothel.
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To Kingdom Come's credit, the actors, scenery, and textures do look fantastic on the highest detail level,
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but unless you have an extremely beefy system you probably won't be able to enjoy it that way.
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To maintain a stable frame rate in all situations,
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I had to turn down the graphics settings to the point where level of detail pop in was distracting.
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My GTX 1070 powered PC can run the Witcher 3 with everything cranked up, so this was a little bit surprising.
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Luckily, the combat behind it all feels kinetic, precise, and polished.
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There is a significant learning curve as you figure out its complex directional attacks and deliberate stamina management,
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but I found it to be a lot of fun the more I got the hang of it.
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Warhorse's designers have struck the right balance between realism and practicality.
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Scrapping with swords, maces, axes, or pull arms has a nice tempo and rewards technical skill, quick thinking, and most of all, patience.
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Over time, my character became a force to be reckoned with because I mastered the systems, not necessarily because my strength stat kept increasing.
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I never got any good at the fiddly archery system, but thankfully I was never forced to.
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There's a shining suit of mail underneath
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Kingdom Come Deliverance's authentically medieval grind.
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Strong characters and storytelling, one of my favorite first -person melee combat systems ever,
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and special attention given to building moment -to -moment immersion came together as a mighty alloy that ranks among the most unique,
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memorable RPGs I've played in years.
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While a lack of technical polish occasionally caused me a good
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deal of frustration having to replay areas due to a bug or poorly communicated quest objective, it's the kind of adventure I didn't hate replaying.
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For more on Kingdom Come Deliverance, check out the first 26 minutes of gameplay and a battle against three bandits at once.
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And for everything else, stick with IGN.
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推荐视频
本课的词汇与口语要点
这节口语课以视频“Kingdom Come: Deliverance Review”为素材。 视频中反复出现的词有:Kingdom, medieval, quest, Rpg。 这段视频共有 58 个句子、889 个单词可供跟读。 讲话部分时长为 4:53。 说话人语速较快,每分钟约 182 个词,会出现较多连读和弱读。 只有 73% 的单词属于英语最常用的 3,000 词,词汇难度较高。
视频中的重点词汇
视频中 15 个值得学习的单词,附发音和释义:
| 单词 | 发音 | 释义 |
|---|---|---|
| quest 名词 | /kwɛst/ | 探索, 尋求 /寻求 |
| medieval 形容词 | /mɪdˈi.vəl/ | 中世紀的 /中世纪的 |
| sword 名词 | /soɹd/ | 劍 /剑, 刀 |
| polish 动词 | /ˈpɑ.lɪʃ/ | 擦亮 |
| shine 动词 | /ʃaɪn/ | 發亮 /发亮, 照 |
| gameplay 名词 | /ˈɡeɪmˌpleɪ/ | 玩法, 遊戲性 /游戏性 |
| necessarily 副词 | /ˌnɛs.əˈsɛɹ.ə.li/ | 必然地, 必定地 |
| stable 名词 | /ˈsteɪ.bəl/ | 馬厩, 馬棚 /马棚 |
| killer 名词 | /ˈkɪlɚ/ | 殺手 /杀手, 兇手 /凶手 |
| adventure 名词 | /ədˈvɛn.t͡ʃə/ | 奇遇, 冒險 /冒险 |
| trail 名词 | /tɹeɪl/ | 足跡 /足迹, 蹤跡 /踪迹 |
| unusual 形容词 | /ʌnˈjuːʒ(u)əl/ | 稀有 |
| designer 名词 | /dɪˈzaɪnɚ/ | 設計師 /设计师, 設計家 /设计家 |
| skill 名词 | /skɪl/ | 技巧, 技能 |
| dust 名词 | /dʌst/ | чынтў, хуэйтў |
视频中出现的短语动词
| 单词 | 发音 | 释义 |
|---|---|---|
| break down 动词 | 壞了 /坏了, 出故障 | |
| check out 动词 | 退房 | |
| come out 动词 | /ˌkʌm ˈaʊt/ | 出, 出來 /出来 |
| come together 动词 | /ˈkʌm tʊˈɡɛðɚ/ | 集合, 联合 |
| figure out 动词 | 弄清楚 | |
| turn down 动词 | 拒絕 /拒绝, 回絕 /回绝 |
视频中的语法
说话人最常用的结构,并附上视频中的原话:
| 结构 | 视频中的用法 |
|---|---|
| 被动语态 be + 过去分词 — 强调发生了什么,而不是谁做的 | was beaten · is filled · are laid |
| 现在完成时 have/has + 过去分词 — 过去发生但与现在仍有关联的事 | have struck · I've played |
需要注意的发音
说话人用了 10 次缩略和弱读形式,例如 isn't, I'd, didn't。请按听到的简短形式来说。
- “th” 音: smooth /smuːð/, underneath /ˌʌndɚˈniθ/, bathhouse /ˈbæθˌhaʊs/, brothel /ˈbɹɔθəl/, trough /tɹɔθ/
- “sh” 和 “zh” 音: polish /ˈpɑ.lɪʃ/, shine /ʃaɪn/, unusual /ʌnˈjuːʒ(u)əl/, occasionally /əˈkeɪʒənəli/, patience /ˈpeɪ̯.ʃəns/
- 长单词——注意重音位置: necessarily /ˌnɛs.əˈsɛɹ.ə.li/, unusual /ʌnˈjuːʒ(u)əl/, occasionally /əˈkeɪʒənəli/, communicate /kəˈmjuːnɪkeɪt/, beautifully /ˈbju.tɪ.fə.li/
中文母语者容易读错的音:
- /v/ — 不要读成 /w/,上齿轻触下唇: medieval /mɪdˈi.vəl/, adventure /ədˈvɛn.t͡ʃə/, survival /sɚˈvaɪ.vəl/, objective /ɒbˈd͡ʒɛk.tɪv/, curve /kɚv/
- 词尾辅音 — 要读清楚,后面不要加元音: quest /kwɛst/, sword /soɹd/, polish /ˈpɑ.lɪʃ/, rank /ˈɹæŋk/, dust /dʌst/
- /r/ 和 /l/ 的区别: replay /ˈɹiːpleɪ/, necessarily /ˌnɛs.əˈsɛɹ.ə.li/, trail /tɹeɪl/, brutal /ˈbɹuːtəl/, poorly /ˈpʊɹ.li/
如何用这段视频练习
- 先完整听一遍视频,不要开口,记下不认识的单词。
- 先用 0.75 倍速逐句跟读,熟练之后再回到正常速度。
- 录下自己的声音并与原声对比,特别注意 quest, medieval, sword 这类单词。
什么是跟读法?
跟读法 (Shadowing) 是一种有科学依据的语言学习技巧,最初开发用于专业口译员的培训,并由多语言者Alexander Arguelles博士普及。这个方法简单而强大:您在听英语母语原声的同时立即大声重复——就像是一个延迟1-2秒紧跟说话者的影子。与被动听力或语法练习不同,跟读法强迫您的大脑和口腔肌肉同时处理并模仿真实的讲话模式。研究表明它能显着提高发音准确性,语调,节奏,连读,听力理解和口语流利度——使其成为雅思口语备考和真实英语交流最有效的方法之一。
























