シャドーイング練習: Kingdom Come: Deliverance Review - 動画で英語スピーキングを学ぶ

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58 文
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Within my first hour of playing
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Kingdom Come Deliverance, I was beaten up by the town drunk.
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By the end of the almost 70 hours I spent with it,
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I was sizing up a trio of bandits with a smirk on my real -life face, knowing even together they were no match for my steel
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and the extensive training I'd received under some of the toughest knights in this beautifully recreated medieval land.
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This wasn't merely a change in stats and equipment it.
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Without a single spell or magic sword,
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Kingdom Come gave me the abundantly satisfying feeling of transforming from a doe -eyed scrub to a stone -cold killer.
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Bucking the trend of heroic, world -saving RPG quests, Kingdom Come's refreshingly small -scale tale of tribulation
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and betrayal shines brightest in the little ways it sells the fantasy of living in the late Middle Ages.
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Not only are there survival mechanics that track hunger and fatigue, but clothes accumulate wear and trail dust as you traipse through the wilderness,
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leaving nobles less than impressed with your scruffiness.
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Keeping relatively clean isn't a chore,
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because bathhouses are easy to find and you can always dunk your head in the nearest trough of water in a pinch.
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The large chunk of wooded medieval bohemia shows significant attention to detail
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and is filled with little historical touches that help it feel like a real place.
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Towns, farms, and logging camps are laid out with a strong internal logic and built on a scale that makes sense,
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as opposed to the standard RPG city in a game like Skyrim that's designed to feel large but really isn't.
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Plus, walking or riding through the world is blissfully load screen free unless you fast travel.
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The story is gritty, engrossing, and complex, though its cutscenes can get excessively long -winded,
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and its portrayal of medieval life falls back on some older stereotypes and misconceptions in a couple of places.
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The standout quest was a human moment, a Sunday mass in which I had to recite a sermon inspired by contemporary
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Czech church reformer
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Jan Hus, because I'd gone on a drunken bender with the local parish priest the night before, and he was too hungover to do it himself.
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I laughed the whole way through
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and it was a nice bit of well -written levity among the often brutal and unpleasant business of medieval life in wartime.
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I say to you in the words of Jan Hus, He who knows much, let him speak much.
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He who knows little, let him speak little.
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The fantasy breaks down a bit too frequently under the weight of bugs, though.
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Some are of the goofy sort you'd expect from a new open -world game of this size,
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but others got in the way of gameplay in significant ways.
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Staircases will sometimes randomly decide you shall not pass, and moving between areas of different elevation in general isn't particularly smooth.
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Worse, a handful of quests in the second and third acts had either broken triggers or missing quest markers,
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sometimes requiring me to load a save I made an hour or more earlier to avoid them.
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That's not unusual for a big RPG that just came out,
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but it's exacerbated by the fact that just about the only ways to save are drinking a rare,
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expensive type of alcohol or sleeping at an inn or brothel.
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To Kingdom Come's credit, the actors, scenery, and textures do look fantastic on the highest detail level,
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but unless you have an extremely beefy system you probably won't be able to enjoy it that way.
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To maintain a stable frame rate in all situations,
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I had to turn down the graphics settings to the point where level of detail pop in was distracting.
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My GTX 1070 powered PC can run the Witcher 3 with everything cranked up, so this was a little bit surprising.
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Luckily, the combat behind it all feels kinetic, precise, and polished.
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There is a significant learning curve as you figure out its complex directional attacks and deliberate stamina management,
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but I found it to be a lot of fun the more I got the hang of it.
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Warhorse's designers have struck the right balance between realism and practicality.
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Scrapping with swords, maces, axes, or pull arms has a nice tempo and rewards technical skill, quick thinking, and most of all, patience.
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Over time, my character became a force to be reckoned with because I mastered the systems, not necessarily because my strength stat kept increasing.
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I never got any good at the fiddly archery system, but thankfully I was never forced to.
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There's a shining suit of mail underneath
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Kingdom Come Deliverance's authentically medieval grind.
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Strong characters and storytelling, one of my favorite first -person melee combat systems ever,
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and special attention given to building moment -to -moment immersion came together as a mighty alloy that ranks among the most unique,
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memorable RPGs I've played in years.
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While a lack of technical polish occasionally caused me a good
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deal of frustration having to replay areas due to a bug or poorly communicated quest objective, it's the kind of adventure I didn't hate replaying.
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For more on Kingdom Come Deliverance, check out the first 26 minutes of gameplay and a battle against three bandits at once.
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And for everything else, stick with IGN.

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このレッスンの語彙とスピーキングのポイント

このスピーキングレッスンは、動画「Kingdom Come: Deliverance Review」を教材にしています。 繰り返し出てくる語は次のとおりです:Kingdom, medieval, quest, Rpg。 この動画には、シャドーイング用の文が58文、単語が889語あります。 音声の長さは4:53です。 話す速さは速く、1分あたり約182語です。音のつながりや弱く発音される音が多くなります。 英語の頻出3,000語に含まれる単語は73%だけなので、語彙は難しめです。

この動画の重要語彙

動画に出てくる覚えておきたい単語15語を、発音と意味つきで紹介します。

単語発音意味
quest 名詞/kwɛst/探索, 探求
medieval 形容詞/mɪdˈi.vəl/中世の
sword 名詞/soɹd/刀, 剣
polish 動詞/ˈpɑ.lɪʃ/磨く, 研ぐ
shine 動詞/ʃaɪn/輝く, 光る
gameplay 名詞/ˈɡeɪmˌpleɪ/ゲームプレイ, ゲームメカニクス
replay 名詞/ˈɹiːpleɪ/リプレイ
stable 名詞/ˈsteɪ.bəl/馬小屋, 厩舎
killer 名詞/ˈkɪlɚ/殺人者, キラー
adventure 名詞/ədˈvɛn.t͡ʃə/アドベンチャー, 冒険
trail 名詞/tɹeɪl/跡, 痕跡
unusual 形容詞/ʌnˈjuːʒ(u)əl/珍しい
designer 名詞/dɪˈzaɪnɚ/デザイナー, 設計士
skill 名詞/skɪl/腕, 技
dust 名詞/dʌst/埃, ほこり

動画に出てくる句動詞

単語発音意味
check out 動詞試験する, 検査する
come out 動詞/ˌkʌm ˈaʊt/出る
turn down 動詞断る

この動画の文法

話し手がよく使っている文型を、動画の実際の表現とともに紹介します。

文型動画での表現
受動態 be + 過去分詞 — 誰がするかより、何が起きるかに焦点を当てるwas beaten · is filled · are laid
現在完了形 have/has + 過去分詞 — 過去の出来事が今も関係しているhave struck · I've played

注意したい発音

話し手はisn't, I'd, didn'tなど、短縮形や弱形を10回使っています。聞こえたとおりの短い形で発音しましょう。

  • 「th」の音: smooth /smuːð/, underneath /ˌʌndɚˈniθ/, bathhouse /ˈbæθˌhaʊs/, brothel /ˈbɹɔθəl/, trough /tɹɔθ/
  • 「sh」と「zh」の音: polish /ˈpɑ.lɪʃ/, shine /ʃaɪn/, unusual /ʌnˈjuːʒ(u)əl/, occasionally /əˈkeɪʒənəli/, patience /ˈpeɪ̯.ʃəns/
  • 長い単語(アクセントの位置に注意): necessarily /ˌnɛs.əˈsɛɹ.ə.li/, unusual /ʌnˈjuːʒ(u)əl/, occasionally /əˈkeɪʒənəli/, communicate /kəˈmjuːnɪkeɪt/, beautifully /ˈbju.tɪ.fə.li/

日本語話者が苦手な音:

  • /r/ と /l/ の区別 — /l/ は舌先を歯茎につけ、/r/ はどこにもつけない: replay /ˈɹiːpleɪ/, necessarily /ˌnɛs.əˈsɛɹ.ə.li/, trail /tɹeɪl/, brutal /ˈbɹuːtəl/, poorly /ˈpʊɹ.li/
  • /v/ — /b/ にならないように、上の歯を下唇に当てる: medieval /mɪdˈi.vəl/, adventure /ədˈvɛn.t͡ʃə/, survival /sɚˈvaɪ.vəl/, objective /ɒbˈd͡ʒɛk.tɪv/, curve /kɚv/
  • /f/ — 「フ」ではなく、上の歯と下唇で出す: graphics /ˈɡɹæfɪks/, handful /ˈhæn(d)fʊl/, transform /tɹænsˈfɔɹm/, satisfy /ˈsætɪsfaɪ/, frustration /fɹʌsˈtɹeɪ.ʃən/

この動画での練習方法

  1. まず声を出さずに動画を最後まで聞き、知らない単語をメモします。
  2. まず0.75倍速で一文ずつシャドーイングし、慣れてきたら通常の速度に戻します。
  3. 自分の声を録音して元の音声と比べます。quest, medieval, swordなどの単語に特に注意しましょう。

シャドーイングとは?英語上達に効果的な理由

シャドーイング(Shadowing)は、もともとプロの通訳者養成プログラムで開発された言語学習法で、多言語習得者として知られるDr. Alexander Arguelles によって広く普及されました。方法はシンプルですが非常に効果的:ネイティブスピーカーの英語を聞きながら、1〜2秒の遅延で声に出してすぐに繰り返す——まるで「影(shadow)」のように話者を追いかけます。文法ドリルや受動的なリスニングと異なり、シャドーイングは脳と口の筋肉が同時にリアルタイムで英語を処理・再現することを強制します。研究により、発音精度、抑揚、リズム、連音、リスニング力、そして会話の流暢さが大幅に向上することが確認されています。IELTSスピーキング対策や自然な英語コミュニケーションを目指す方に特におすすめです。

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