Pratique du Shadowing: Kingdom Come: Deliverance Review - Apprendre l'anglais à l'oral avec la vidéo

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Within my first hour of playing
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Kingdom Come Deliverance, I was beaten up by the town drunk.
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By the end of the almost 70 hours I spent with it,
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I was sizing up a trio of bandits with a smirk on my real -life face, knowing even together they were no match for my steel
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and the extensive training I'd received under some of the toughest knights in this beautifully recreated medieval land.
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This wasn't merely a change in stats and equipment it.
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Without a single spell or magic sword,
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Kingdom Come gave me the abundantly satisfying feeling of transforming from a doe -eyed scrub to a stone -cold killer.
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Bucking the trend of heroic, world -saving RPG quests, Kingdom Come's refreshingly small -scale tale of tribulation
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and betrayal shines brightest in the little ways it sells the fantasy of living in the late Middle Ages.
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Not only are there survival mechanics that track hunger and fatigue, but clothes accumulate wear and trail dust as you traipse through the wilderness,
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leaving nobles less than impressed with your scruffiness.
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Keeping relatively clean isn't a chore,
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because bathhouses are easy to find and you can always dunk your head in the nearest trough of water in a pinch.
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The large chunk of wooded medieval bohemia shows significant attention to detail
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and is filled with little historical touches that help it feel like a real place.
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Towns, farms, and logging camps are laid out with a strong internal logic and built on a scale that makes sense,
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as opposed to the standard RPG city in a game like Skyrim that's designed to feel large but really isn't.
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Plus, walking or riding through the world is blissfully load screen free unless you fast travel.
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The story is gritty, engrossing, and complex, though its cutscenes can get excessively long -winded,
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and its portrayal of medieval life falls back on some older stereotypes and misconceptions in a couple of places.
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The standout quest was a human moment, a Sunday mass in which I had to recite a sermon inspired by contemporary
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Czech church reformer
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Jan Hus, because I'd gone on a drunken bender with the local parish priest the night before, and he was too hungover to do it himself.
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I laughed the whole way through
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and it was a nice bit of well -written levity among the often brutal and unpleasant business of medieval life in wartime.
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I say to you in the words of Jan Hus, He who knows much, let him speak much.
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He who knows little, let him speak little.
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The fantasy breaks down a bit too frequently under the weight of bugs, though.
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Some are of the goofy sort you'd expect from a new open -world game of this size,
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but others got in the way of gameplay in significant ways.
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Staircases will sometimes randomly decide you shall not pass, and moving between areas of different elevation in general isn't particularly smooth.
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Worse, a handful of quests in the second and third acts had either broken triggers or missing quest markers,
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sometimes requiring me to load a save I made an hour or more earlier to avoid them.
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That's not unusual for a big RPG that just came out,
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but it's exacerbated by the fact that just about the only ways to save are drinking a rare,
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expensive type of alcohol or sleeping at an inn or brothel.
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To Kingdom Come's credit, the actors, scenery, and textures do look fantastic on the highest detail level,
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but unless you have an extremely beefy system you probably won't be able to enjoy it that way.
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To maintain a stable frame rate in all situations,
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I had to turn down the graphics settings to the point where level of detail pop in was distracting.
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My GTX 1070 powered PC can run the Witcher 3 with everything cranked up, so this was a little bit surprising.
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Luckily, the combat behind it all feels kinetic, precise, and polished.
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There is a significant learning curve as you figure out its complex directional attacks and deliberate stamina management,
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but I found it to be a lot of fun the more I got the hang of it.
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Warhorse's designers have struck the right balance between realism and practicality.
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Scrapping with swords, maces, axes, or pull arms has a nice tempo and rewards technical skill, quick thinking, and most of all, patience.
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Over time, my character became a force to be reckoned with because I mastered the systems, not necessarily because my strength stat kept increasing.
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I never got any good at the fiddly archery system, but thankfully I was never forced to.
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There's a shining suit of mail underneath
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Kingdom Come Deliverance's authentically medieval grind.
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Strong characters and storytelling, one of my favorite first -person melee combat systems ever,
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and special attention given to building moment -to -moment immersion came together as a mighty alloy that ranks among the most unique,
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memorable RPGs I've played in years.
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While a lack of technical polish occasionally caused me a good
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deal of frustration having to replay areas due to a bug or poorly communicated quest objective, it's the kind of adventure I didn't hate replaying.
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For more on Kingdom Come Deliverance, check out the first 26 minutes of gameplay and a battle against three bandits at once.
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And for everything else, stick with IGN.

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Vocabulaire et conseils d’expression pour cette leçon

Cette leçon d’expression orale s’appuie sur la vidéo « Kingdom Come: Deliverance Review ». Les mots qui reviennent le plus souvent : Kingdom, medieval, quest, Rpg. Cette vidéo contient 58 phrases et 889 mots à répéter en shadowing. La partie parlée dure 4:53. Le locuteur parle vite, environ 182 mots par minute : attendez-vous à des liaisons et à des sons réduits. Seuls 73 % des mots font partie des 3 000 mots les plus courants en anglais, le vocabulaire est donc exigeant.

Vocabulaire clé de cette vidéo

15 mots de la vidéo à retenir, avec leur prononciation et leur sens :

MotPrononciationSens
quest nom/kwɛst/quête
medieval adjectif/mɪdˈi.vəl/médiéval, moyenâgeux
sword nom/soɹd/épée, glaive
polish verbe/ˈpɑ.lɪʃ/polir
shine verbe/ʃaɪn/briller, luire
gameplay nom/ˈɡeɪmˌpleɪ/jouabilité, gameplay
necessarily adverbe/ˌnɛs.əˈsɛɹ.ə.li/absolument, nécessairement
stable nom/ˈsteɪ.bəl/étable, écurie
killer nom/ˈkɪlɚ/mortel, fatal
adventure nom/ədˈvɛn.t͡ʃə/aventure
trail nom/tɹeɪl/piste, traces
unusual adjectif/ʌnˈjuːʒ(u)əl/inhabituel, insolite
rank nom/ˈɹæŋk/rangée
designer nom/dɪˈzaɪnɚ/designer, styliste
skill nom/skɪl/habileté, compétence

Les verbes à particule que vous entendrez

MotPrononciationSens
break down verbetomber en panne
check out verbemater, regarder
come out verbe/ˌkʌm ˈaʊt/sortir
come together verbe/ˈkʌm tʊˈɡɛðɚ/affluer, s’assembler
figure out verbecerner
turn down verberefuser, décliner

La grammaire de cette vidéo

Les structures que le locuteur utilise le plus, avec les mots exacts de la vidéo :

StructureDans la vidéo
Voix passive be + participe passé — l’accent est mis sur ce qui arrive, pas sur qui le faitwas beaten · is filled · are laid
Present perfect have/has + participe passé — une action passée qui compte encore maintenanthave struck · I've played

Prononciation à surveiller

Le locuteur utilise 10 contractions et formes réduites, comme isn't, I'd, didn't. Prononcez-les sous leur forme courte, telles que vous les entendez.

  • Les sons « th »: smooth /smuːð/, underneath /ˌʌndɚˈniθ/, bathhouse /ˈbæθˌhaʊs/, brothel /ˈbɹɔθəl/, trough /tɹɔθ/
  • Les sons « sh » et « zh »: polish /ˈpɑ.lɪʃ/, shine /ʃaɪn/, unusual /ʌnˈjuːʒ(u)əl/, occasionally /əˈkeɪʒənəli/, patience /ˈpeɪ̯.ʃəns/
  • Mots longs — placez bien l’accent: necessarily /ˌnɛs.əˈsɛɹ.ə.li/, unusual /ʌnˈjuːʒ(u)əl/, occasionally /əˈkeɪʒənəli/, communicate /kəˈmjuːnɪkeɪt/, beautifully /ˈbju.tɪ.fə.li/

Les sons difficiles pour les francophones :

  • /h/ — il se souffle, il n’est pas muet: handful /ˈhæn(d)fʊl/, hunger /ˈhʌŋɡɚ/, heroic /hɪˈɹoʊ.ɪk/, bathhouse /ˈbæθˌhaʊs/, hungover /hʌŋˈoʊvɚ/
  • /tʃ/ et /dʒ/ — à ne pas adoucir en « ch » et « j »: adventure /ədˈvɛn.t͡ʃə/, objective /ɒbˈd͡ʒɛk.tɪv/, texture /ˈtɛkst͡ʃə(ɹ)/, pinch /pɪnt͡ʃ/, chunk /t͡ʃʌŋk/
  • /r/ anglais — langue recourbée, sans frotter la gorge: sword /soɹd/, replay /ˈɹiːpleɪ/, necessarily /ˌnɛs.əˈsɛɹ.ə.li/, trail /tɹeɪl/, rank /ˈɹæŋk/

Comment s’entraîner avec cette vidéo

  1. Écoutez la vidéo en entier une fois sans parler et notez les mots que vous ne connaissez pas.
  2. Commencez à la vitesse 0,75×, répétez phrase par phrase, puis revenez à la vitesse normale quand cela devient facile.
  3. Enregistrez-vous et comparez avec l’original, en faisant attention à des mots comme quest, medieval, sword.

Qu'est-ce que la technique du Shadowing ?

Le Shadowing est une technique d'apprentissage des langues fondée sur la science, développée à l'origine pour la formation des interprètes professionnels. Le principe est simple mais puissant : vous écoutez de l'anglais natif et le répétez immédiatement à voix haute — comme une ombre suivant le locuteur avec un décalage de 1 à 2 secondes. Les recherches montrent une amélioration significative de la précision de la prononciation, de l'intonation, du rythme, des liaisons, de la compréhension orale et de la fluidité.

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