Shadowing Practice: Kingdom Come: Deliverance Review - Learn English Speaking with Video

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58 sentences
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Within my first hour of playing
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Kingdom Come Deliverance, I was beaten up by the town drunk.
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By the end of the almost 70 hours I spent with it,
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I was sizing up a trio of bandits with a smirk on my real -life face, knowing even together they were no match for my steel
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and the extensive training I'd received under some of the toughest knights in this beautifully recreated medieval land.
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This wasn't merely a change in stats and equipment it.
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Without a single spell or magic sword,
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Kingdom Come gave me the abundantly satisfying feeling of transforming from a doe -eyed scrub to a stone -cold killer.
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Bucking the trend of heroic, world -saving RPG quests, Kingdom Come's refreshingly small -scale tale of tribulation
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and betrayal shines brightest in the little ways it sells the fantasy of living in the late Middle Ages.
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Not only are there survival mechanics that track hunger and fatigue, but clothes accumulate wear and trail dust as you traipse through the wilderness,
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leaving nobles less than impressed with your scruffiness.
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Keeping relatively clean isn't a chore,
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because bathhouses are easy to find and you can always dunk your head in the nearest trough of water in a pinch.
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The large chunk of wooded medieval bohemia shows significant attention to detail
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and is filled with little historical touches that help it feel like a real place.
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Towns, farms, and logging camps are laid out with a strong internal logic and built on a scale that makes sense,
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as opposed to the standard RPG city in a game like Skyrim that's designed to feel large but really isn't.
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Plus, walking or riding through the world is blissfully load screen free unless you fast travel.
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The story is gritty, engrossing, and complex, though its cutscenes can get excessively long -winded,
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and its portrayal of medieval life falls back on some older stereotypes and misconceptions in a couple of places.
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The standout quest was a human moment, a Sunday mass in which I had to recite a sermon inspired by contemporary
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Czech church reformer
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Jan Hus, because I'd gone on a drunken bender with the local parish priest the night before, and he was too hungover to do it himself.
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I laughed the whole way through
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and it was a nice bit of well -written levity among the often brutal and unpleasant business of medieval life in wartime.
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I say to you in the words of Jan Hus, He who knows much, let him speak much.
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He who knows little, let him speak little.
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The fantasy breaks down a bit too frequently under the weight of bugs, though.
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Some are of the goofy sort you'd expect from a new open -world game of this size,
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but others got in the way of gameplay in significant ways.
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Staircases will sometimes randomly decide you shall not pass, and moving between areas of different elevation in general isn't particularly smooth.
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Worse, a handful of quests in the second and third acts had either broken triggers or missing quest markers,
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sometimes requiring me to load a save I made an hour or more earlier to avoid them.
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That's not unusual for a big RPG that just came out,
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but it's exacerbated by the fact that just about the only ways to save are drinking a rare,
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expensive type of alcohol or sleeping at an inn or brothel.
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To Kingdom Come's credit, the actors, scenery, and textures do look fantastic on the highest detail level,
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but unless you have an extremely beefy system you probably won't be able to enjoy it that way.
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To maintain a stable frame rate in all situations,
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I had to turn down the graphics settings to the point where level of detail pop in was distracting.
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My GTX 1070 powered PC can run the Witcher 3 with everything cranked up, so this was a little bit surprising.
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Luckily, the combat behind it all feels kinetic, precise, and polished.
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There is a significant learning curve as you figure out its complex directional attacks and deliberate stamina management,
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but I found it to be a lot of fun the more I got the hang of it.
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Warhorse's designers have struck the right balance between realism and practicality.
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Scrapping with swords, maces, axes, or pull arms has a nice tempo and rewards technical skill, quick thinking, and most of all, patience.
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Over time, my character became a force to be reckoned with because I mastered the systems, not necessarily because my strength stat kept increasing.
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I never got any good at the fiddly archery system, but thankfully I was never forced to.
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There's a shining suit of mail underneath
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Kingdom Come Deliverance's authentically medieval grind.
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Strong characters and storytelling, one of my favorite first -person melee combat systems ever,
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and special attention given to building moment -to -moment immersion came together as a mighty alloy that ranks among the most unique,
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memorable RPGs I've played in years.
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While a lack of technical polish occasionally caused me a good
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deal of frustration having to replay areas due to a bug or poorly communicated quest objective, it's the kind of adventure I didn't hate replaying.
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For more on Kingdom Come Deliverance, check out the first 26 minutes of gameplay and a battle against three bandits at once.
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And for everything else, stick with IGN.

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Vocabulary and speaking notes for this lesson

This speaking lesson is built on the video “Kingdom Come: Deliverance Review”. The speaker keeps coming back to these words: Kingdom, medieval, quest, Rpg. This video has 58 sentences and 889 words to shadow. The speech runs for 4:53. The speaker talks fast, about 182 words per minute, so expect linked and reduced sounds. Only 73% of the words are among the 3,000 most common in English, so the vocabulary is demanding.

Key vocabulary in this video

15 words from the video worth learning, with pronunciation and meaning:

WordPronunciationMeaning
quest noun/kwɛst/A journey or effort in pursuit of a goal (often lengthy, ambitious, or fervent); a mission.
medieval adjective/mɪdˈi.vəl/Of or relating to the Middle Ages, the period from approximately 500 to 1500 AD.
sword noun/soɹd/A long bladed weapon with a grip and typically a pommel and crossguard (together forming a hilt), which is designed to cut, stab, slash and/or hack.
polish verb/ˈpɑ.lɪʃ/To shine; to make a surface very smooth or shiny by rubbing, cleaning, or grinding.
shine verb/ʃaɪn/To emit or reflect light so as to glow.
gameplay noun/ˈɡeɪmˌpleɪ/The totality of player experiences during a game, such as the gaming environment and the competitive interaction with other players; often with reference to a…
replay noun/ˈɹiːpleɪ/An act or instance of replaying (of playing something, such as a game, again); a replaying of (something).
necessarily adverb/ˌnɛs.əˈsɛɹ.ə.li/Inevitably; of necessity.
stable noun/ˈsteɪ.bəl/A building, wing or dependency set apart and adapted for lodging and feeding (and training) ungulates, especially horses.
killer noun/ˈkɪlɚ/One who or that which kills.
adventure noun/ədˈvɛn.t͡ʃə/A feeling of desire for new and exciting things.
trail noun/tɹeɪl/The track or indication marking the route followed by something that has passed, such as the footprints of animal on land or the contrail of an airplane in the…
unusual adjective/ʌnˈjuːʒ(u)əl/Not usual, out of the ordinary.
rank noun/ˈɹæŋk/A row of people or things organized in a grid pattern, often soldiers.
designer noun/dɪˈzaɪnɚ/A person who designs something, or who designs things as a profession.

Phrasal verbs you will hear

WordPronunciationMeaning
break down verbTo stop functioning.
check out verbTo record the departure or withdrawal of someone or something (such as guests, employees, books, etc.).
come out verb/ˌkʌm ˈaʊt/To be discovered; to be revealed.
come together verb/ˈkʌm tʊˈɡɛðɚ/To assemble; to congregate; to combine.
fall back on verbTo turn to as a substitute; to rely on as a backup.
figure out verbTo come to understand; to discover or find a solution; to deduce.
turn down verbTo refuse, decline, or deny.

Grammar in this video

The structures the speaker uses most, with the exact words from the video:

StructureIn the video
Passive voice be + past participle — the focus is on what happens, not who does itwas beaten · is filled · are laid
Present perfect have/has + past participle — a past action that still matters nowhave struck · I've played

Pronunciation to watch

The speaker uses 10 contractions and reduced forms, such as isn't, I'd, didn't. Say them the short way, as you hear them.

  • The “th” sounds: smooth /smuːð/, underneath /ˌʌndɚˈniθ/, bathhouse /ˈbæθˌhaʊs/, brothel /ˈbɹɔθəl/, trough /tɹɔθ/
  • The “sh” and “zh” sounds: polish /ˈpɑ.lɪʃ/, shine /ʃaɪn/, unusual /ʌnˈjuːʒ(u)əl/, occasionally /əˈkeɪʒənəli/, patience /ˈpeɪ̯.ʃəns/
  • Long words — get the stress right: necessarily /ˌnɛs.əˈsɛɹ.ə.li/, unusual /ʌnˈjuːʒ(u)əl/, occasionally /əˈkeɪʒənəli/, communicate /kəˈmjuːnɪkeɪt/, beautifully /ˈbju.tɪ.fə.li/

How to practise with this video

  1. Listen to the whole video once without speaking and note the words you do not know.
  2. Start at 0.75× speed, shadow it sentence by sentence, then go back to normal speed once it feels easy.
  3. Record yourself and compare with the original, paying attention to words like quest, medieval, sword.

What is the Shadowing Technique?

Shadowing is a science-backed language learning technique originally developed for professional interpreter training and popularized by polyglot Dr. Alexander Arguelles. The method is simple but powerful: you listen to native English audio and immediately repeat it out loud — like a shadow following the speaker with just a 1–2 second delay. Unlike passive listening or grammar drills, shadowing forces your brain and mouth muscles to simultaneously process and reproduce real speech patterns. Research shows it significantly improves pronunciation accuracy, intonation, rhythm, connected speech, listening comprehension, and speaking fluency — making it one of the most effective methods for IELTS Speaking preparation and real-world English communication.

Shadowing technique: read the full step-by-step guide →