シャドーイング練習: Automatic Bullseye, MOVING Dartboard - 動画で英語スピーキングを学ぶ

レッスンを作成中...
1
- I suck at darts, but I'm good at engineering, which means, (board dragging) I'm actually really good at darts.
2
(upbeat music) (gleefully chuckling) Most of the projects and builds from my YouTube channel take a month or two to pull off.
3
But I've been working on this beast with my former NASA coworker, John, for over three freaking years, and here she finally is.
4
So it's fairly self-explanatory, but you throw a dart, and as long as your initial throw is somewhere within this diameter or so, the dartboard helps out a little bit.
5
(board dragging) (bell ringing) And what's cool is if you use this dart, it will make you the world's best dart player because you get a bullseye nearly every time, and even if you don't, it's really close.
6
But if you use this dart, it makes you the world's worst dart player, 'cause it calculates the initial trajectory and then moves the board in the exact opposite direction.
7
(board dragging) (pool balls clanking, background chatter) So eventually we took this thing to a bar to see if it would work in the wild.
8
But before we get to that, let's talk about how it actually works.
9
(group cheering) Fundamentally, there are two main parts to this system.
10
First, you need to somehow predict where a dart is going to land with a typical throw from regulation distance.
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And you have about 200 milliseconds to do that.
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And then second, you need to somehow move the board to that predicted location.
13
And you have about another 200 milliseconds to do that.
14
So let's start with the first part about how we predict where the dart's going to land.
15
So the real secret here is that our dart has these tiny retro reflectors on it and then we have a Vicon motion capture system.
16
As humans, we can see in 3D because we have two eyes and our brain calculates the difference between the two images and then tells us how far or close things are.
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This is why if you close one eye, you instantly lose that depth perception.
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So that's basically what we're doing here, except we have six eyes all around the room.
19
And each of these eyes or cameras can take a 4K resolution picture 260 times per second.
20
But since it's hard to visually separate something so small moving so fast in front of a busy background, they actually use IR so they blast out IR from all these IR LEDs and then it hits the retro reflectors and then bounces back to the lens.
21
So when I wave the dart around like this, this is what you and I see, but the motion capture system just sees a solitary dart floating around.
22
One of the reasons this board took us so long to build was that for the first two years, we were trying to make our own motion capture system.
23
So we had our own cameras and one of these awesome NVIDIA TX1 boards which is basically like a raspberry pie on Russian steroids.
24
But it turns out, it's a super complex problem to solve and the Vicon system was just turnkey.
25
So now that we have the XYZ position of the dart as it travels through the air, we use some MATLAB code to then predict where it will land.
26
And the trick here is that anything you throw into the air, neglecting air resistance, will travel in a perfect parabola.
27
Even something you wouldn't think of, like a high jumper, if you track their center of mass, it actually follows a perfect parabola shape.
28
So we used our understanding of parabolas and from a side view, we used that to predict the final up and down position of the board.
29
And then to predict the final left right position of the board, we know from a bottom view a dart will follow a linear path.
30
So we use good old Y equals MX plus B, and the Y intercept, or B in this case, tells you how far to move it left and right for the final position.
31
(upbeat music) (dart clicks, laughing) Nice throw.
32
So now that we know exactly where to move, let's talk about how we actually do it.
33
So the board itself is on two linear sliders, which allows it to translate to any specific location.
34
So that provides the track on where to move, but the engine would be these six separate motors you can see from the front.
35
Each motor has a spool and then some fishing line, and they all attach to the center of the back of the board right here.
36
Once we have the predicted bullseye spot, the computer does the trigonometry and then sends the commands over here to the motors.
37
So to move to the left, it would say like, "You need to spin up but you need to unspin at the same rate." Now on the back you can see the computer signal comes into this Arduino compatible board here, and then you got some pre-amps here that bump up the voltage signal to the six individual stepper motor controllers.
38
And these stepper motor drivers take the moving instructions and combine it with the power from the plug in the wall, after it goes through this ACDC power converter.
39
And then finally, a bunch of voltage pulses from the motor controller cause the motor to take small steps and either wind up or wind down.
40
Now keep in mind all of this happens in less than half a second, and allows us to hit our sub-millimeter precision in our board positioning.
41
Oh, and we don't just make one guess on the final position of the board.
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We update and refine that guess anywhere from ten to a hundred times, which is why sometimes you sort of see the board jitter into the final position.
43
(board dragging) (upbeat music, pool balls clanking) So we took it to a bar to see what people thought.
44
(group cheering) (group yelling) (group cheering) In general, we found if you're really drunk, you get so pumped at your new abilities, if not slightly confused.
45
- I used to suck at darts.
46
(group laughing)

このレッスンの語彙とスピーキングのポイント

この動画には、シャドーイング用の文が46文、単語が1040語あります。 音声の長さは5:36です。 話す速さは速く、1分あたり約186語です。音のつながりや弱く発音される音が多くなります。 単語の83%は英語の頻出3,000語に含まれます。残りは練習の前に確認しておきましょう。

この動画の重要語彙

動画に出てくるやや難しい単語15語を、発音と意味つきで紹介します。

  • predict /pɹɪˈdɪkt/ (動詞) — 予言する. To make a prediction: to forecast, foretell, or estimate a future event on the basis of knowledge and reasoning; to prophesy a future event on the basis of…
  • drag /dɹæɡ/ (動詞) — 引く, 引きずる. To pull along a surface or through a medium, sometimes with difficulty.
  • capture /ˈkæp.(t)ʃɚ/ (動詞) — 捕獲する. To take control of; to seize by force or stratagem.
  • upbeat /ʌpˈbit/ (形容詞) — アップビートの. Having a fast pace, tempo, or beat.
  • suck /sʌk/ (動詞) — 吸う, しゃぶる. To use the mouth and lips to pull in (a liquid, especially milk from the breast).
  • voltage /ˈvəʊltɪd͡ʒ/ (名詞) — 電圧. The difference in electrostatic potential between two points in space, especially between live and neutral conductors or the earth.
  • calculate /ˈkælkjʊleɪt/ (動詞) — 計算する. To determine the value of something or the solution to something by a mathematical process.
  • trick /ˈtɹɪk/ (名詞) — 欺き, 企み. Something designed to fool, dupe, outsmart, mislead or swindle.
  • solve /sɒlv/ (動詞) — 解決する. To find an answer or solution to a problem or question; to work out.
  • regulation /ˌɹɛɡjʊˈleɪʃən/ (名詞) — 規制. The act of regulating or the condition of being regulated.
  • spin /spɪn/ (動詞) — 回転する. To rotate, revolve, gyrate (usually quickly); to partially or completely rotate to face another direction.
  • blast /blæst/ (名詞) — 疾風, 突風. A violent gust of wind (in windy weather) or apparent wind (around a moving vehicle).
  • beast /biːst/ (名詞) — 野獣, 猛獣. Any four-footed land mammal.
  • pump /pʌmp/ (名詞) — ポンプ, 喞筒. A device for moving or compressing a liquid or gas.
  • perception /pɚˈsɛpʃ(ə)n/ (名詞) — 知覚. The organisation, identification and interpretation of sensory information.

注意したい発音

話し手はdon't, I'm, I'veなど、短縮形や弱形を8回使っています。聞こえたとおりの短い形で発音しましょう。

  • 「sh」と「zh」の音: capture /ˈkæp.(t)ʃɚ/, regulation /ˌɹɛɡjʊˈleɪʃən/, perception /pɚˈsɛpʃ(ə)n/, instruction /ɪnˈstɹʌkʃən/, precision /pɹɪˈsɪʒ.ən/
  • 長い単語(アクセントの位置に注意): regulation /ˌɹɛɡjʊˈleɪʃən/, diameter /daɪˈæmɪdɚ/, compatible /kəmˈpæt.ə.bəl/, solitary /ˈsɑlɪˌtɛɹi/, visually /ˈvɪzju.əli/

この動画での練習方法

  1. まず声を出さずに動画を最後まで聞き、知らない単語をメモします。
  2. まず0.75倍速で一文ずつシャドーイングし、慣れてきたら通常の速度に戻します。
  3. 自分の声を録音して元の音声と比べます。predict, drag, captureなどの単語に特に注意しましょう。

シャドーイングとは?英語上達に効果的な理由

シャドーイング(Shadowing)は、もともとプロの通訳者養成プログラムで開発された言語学習法で、多言語習得者として知られるDr. Alexander Arguelles によって広く普及されました。方法はシンプルですが非常に効果的:ネイティブスピーカーの英語を聞きながら、1〜2秒の遅延で声に出してすぐに繰り返す——まるで「影(shadow)」のように話者を追いかけます。文法ドリルや受動的なリスニングと異なり、シャドーイングは脳と口の筋肉が同時にリアルタイムで英語を処理・再現することを強制します。研究により、発音精度、抑揚、リズム、連音、リスニング力、そして会話の流暢さが大幅に向上することが確認されています。IELTSスピーキング対策や自然な英語コミュニケーションを目指す方に特におすすめです。

シャドーイングのやり方: ステップ別の完全ガイドを読む →