跟讀練習: Automatic Bullseye, MOVING Dartboard - 通過影片學習英語口語

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46 句
如果句子過短或過長,請點選 Edit 進行調整。
1
- I suck at darts, but I'm good at engineering, which means, (board dragging) I'm actually really good at darts.
2
(upbeat music) (gleefully chuckling) Most of the projects and builds from my YouTube channel take a month or two to pull off.
3
But I've been working on this beast with my former NASA coworker, John, for over three freaking years, and here she finally is.
4
So it's fairly self-explanatory, but you throw a dart, and as long as your initial throw is somewhere within this diameter or so, the dartboard helps out a little bit.
5
(board dragging) (bell ringing) And what's cool is if you use this dart, it will make you the world's best dart player because you get a bullseye nearly every time, and even if you don't, it's really close.
6
But if you use this dart, it makes you the world's worst dart player, 'cause it calculates the initial trajectory and then moves the board in the exact opposite direction.
7
(board dragging) (pool balls clanking, background chatter) So eventually we took this thing to a bar to see if it would work in the wild.
8
But before we get to that, let's talk about how it actually works.
9
(group cheering) Fundamentally, there are two main parts to this system.
10
First, you need to somehow predict where a dart is going to land with a typical throw from regulation distance.
11
And you have about 200 milliseconds to do that.
12
And then second, you need to somehow move the board to that predicted location.
13
And you have about another 200 milliseconds to do that.
14
So let's start with the first part about how we predict where the dart's going to land.
15
So the real secret here is that our dart has these tiny retro reflectors on it and then we have a Vicon motion capture system.
16
As humans, we can see in 3D because we have two eyes and our brain calculates the difference between the two images and then tells us how far or close things are.
17
This is why if you close one eye, you instantly lose that depth perception.
18
So that's basically what we're doing here, except we have six eyes all around the room.
19
And each of these eyes or cameras can take a 4K resolution picture 260 times per second.
20
But since it's hard to visually separate something so small moving so fast in front of a busy background, they actually use IR so they blast out IR from all these IR LEDs and then it hits the retro reflectors and then bounces back to the lens.
21
So when I wave the dart around like this, this is what you and I see, but the motion capture system just sees a solitary dart floating around.
22
One of the reasons this board took us so long to build was that for the first two years, we were trying to make our own motion capture system.
23
So we had our own cameras and one of these awesome NVIDIA TX1 boards which is basically like a raspberry pie on Russian steroids.
24
But it turns out, it's a super complex problem to solve and the Vicon system was just turnkey.
25
So now that we have the XYZ position of the dart as it travels through the air, we use some MATLAB code to then predict where it will land.
26
And the trick here is that anything you throw into the air, neglecting air resistance, will travel in a perfect parabola.
27
Even something you wouldn't think of, like a high jumper, if you track their center of mass, it actually follows a perfect parabola shape.
28
So we used our understanding of parabolas and from a side view, we used that to predict the final up and down position of the board.
29
And then to predict the final left right position of the board, we know from a bottom view a dart will follow a linear path.
30
So we use good old Y equals MX plus B, and the Y intercept, or B in this case, tells you how far to move it left and right for the final position.
31
(upbeat music) (dart clicks, laughing) Nice throw.
32
So now that we know exactly where to move, let's talk about how we actually do it.
33
So the board itself is on two linear sliders, which allows it to translate to any specific location.
34
So that provides the track on where to move, but the engine would be these six separate motors you can see from the front.
35
Each motor has a spool and then some fishing line, and they all attach to the center of the back of the board right here.
36
Once we have the predicted bullseye spot, the computer does the trigonometry and then sends the commands over here to the motors.
37
So to move to the left, it would say like, "You need to spin up but you need to unspin at the same rate." Now on the back you can see the computer signal comes into this Arduino compatible board here, and then you got some pre-amps here that bump up the voltage signal to the six individual stepper motor controllers.
38
And these stepper motor drivers take the moving instructions and combine it with the power from the plug in the wall, after it goes through this ACDC power converter.
39
And then finally, a bunch of voltage pulses from the motor controller cause the motor to take small steps and either wind up or wind down.
40
Now keep in mind all of this happens in less than half a second, and allows us to hit our sub-millimeter precision in our board positioning.
41
Oh, and we don't just make one guess on the final position of the board.
42
We update and refine that guess anywhere from ten to a hundred times, which is why sometimes you sort of see the board jitter into the final position.
43
(board dragging) (upbeat music, pool balls clanking) So we took it to a bar to see what people thought.
44
(group cheering) (group yelling) (group cheering) In general, we found if you're really drunk, you get so pumped at your new abilities, if not slightly confused.
45
- I used to suck at darts.
46
(group laughing)

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本課的詞彙與口語要點

這段影片共有 46 個句子、1040 個單詞可供跟讀。 講話部分時長為 5:36。 說話人語速較快,每分鐘約 186 個詞,會出現較多連讀和弱讀。 83% 的單詞屬於英語最常用的 3,000 詞,其餘的詞建議在練習前先學一下。

影片中的重點詞彙

影片中 15 個不太常見的單詞,附發音和釋義:

  • predict /pɹɪˈdɪkt/ (動詞) — 預言 /預言. To make a prediction: to forecast, foretell, or estimate a future event on the basis of knowledge and reasoning; to prophesy a future event on the basis of…
  • drag /dɹæɡ/ (動詞) — 拖. To pull along a surface or through a medium, sometimes with difficulty.
  • capture /ˈkæp.(t)ʃɚ/ (動詞) — 捕獲 /捕獲, 佔領 /佔領. To take control of; to seize by force or stratagem.
  • suck /sʌk/ (動詞) — 吸吮, 咂. To use the mouth and lips to pull in (a liquid, especially milk from the breast).
  • linear /ˈlɪn.i.əɹ/ (形容詞) — 線性. Having the form of a line; straight or roughly straight; following a direct course.
  • voltage /ˈvəʊltɪd͡ʒ/ (名詞) — 電壓 /電壓. The difference in electrostatic potential between two points in space, especially between live and neutral conductors or the earth.
  • calculate /ˈkælkjʊleɪt/ (動詞) — 計算 /計算, 算. To determine the value of something or the solution to something by a mathematical process.
  • trick /ˈtɹɪk/ (名詞) — 詭計 /詭計, 騙術 /騙術. Something designed to fool, dupe, outsmart, mislead or swindle.
  • confused /kənˈfjuːzd/ (形容詞) — 困惑. unable to think clearly or understand
  • solve /sɒlv/ (動詞) — 解決 /解決. To find an answer or solution to a problem or question; to work out.
  • regulation /ˌɹɛɡjʊˈleɪʃən/ (名詞) — 規則 /規則, 規例 /規例. The act of regulating or the condition of being regulated.
  • spin /spɪn/ (動詞) — 轉動 /轉動, 自轉 /自轉. To rotate, revolve, gyrate (usually quickly); to partially or completely rotate to face another direction.
  • blast /blæst/ (名詞) — 疾風 /疾風. A violent gust of wind (in windy weather) or apparent wind (around a moving vehicle).
  • beast /biːst/ (名詞) — 四足獸 /四足獸, 獸 /獸. Any four-footed land mammal.
  • pump /pʌmp/ (名詞) — 泵, 唧筒. A device for moving or compressing a liquid or gas.

影片中出現的短語動詞

  • go through (動詞) — 通過 /通過. To travel from one end of something to the other.
  • turn out (動詞) — 原來 /原來. To end up; to result.

需要注意的發音

說話人用了 8 次縮略和弱讀形式,例如 don't, I'm, I've。請按聽到的簡短形式來說。

  • “sh” 和 “zh” 音: capture /ˈkæp.(t)ʃɚ/, regulation /ˌɹɛɡjʊˈleɪʃən/, perception /pɚˈsɛpʃ(ə)n/, instruction /ɪnˈstɹʌkʃən/, precision /pɹɪˈsɪʒ.ən/
  • 長單詞——注意重音位置: regulation /ˌɹɛɡjʊˈleɪʃən/, diameter /daɪˈæmɪdɚ/, compatible /kəmˈpæt.ə.bəl/, solitary /ˈsɑlɪˌtɛɹi/, visually /ˈvɪzju.əli/

如何用這段影片練習

  1. 先完整聽一遍影片,不要開口,記下不認識的單詞。
  2. 先用 0.75 倍速逐句跟讀,熟練之後再回到正常速度。
  3. 錄下自己的聲音並與原聲對比,特別注意 predict, drag, capture 這類單詞。

什麼是跟讀法?

跟讀法 (Shadowing) 是一種有科學依據的語言學習技巧,最初開發用於專業口譯員的培訓,並由多語言者Alexander Arguelles博士普及。這個方法簡單而強大:您在聽英語母語原聲的同時立即大聲重複——就像是一個延遲1-2秒緊跟說話者的影子。與被動聽力或語法練習不同,跟讀法強迫您的大腦和口腔肌肉同時處理並模模擬實的講話模式。研究表明它能顯著提高發音準確性,語調,節奏,連讀,聽力理解和口語流利度——使其成為雅思口語備考和真實英語交流最有效的方法之一。

影子跟讀法: 閱讀完整分步指南 →