シャドーイング練習: Learn Figma Motion in 8 minutes - 動画で英語スピーキングを学ぶ

レッスンを作成中...
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Great motion shouldn't be an afterthought. It's what transforms a good digital experience into a memorable one.
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With Figma Motion, you can create, refine, and ship animations without ever leaving your design file.
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In this video, we'll walk through everything you need to get started.
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The best way to learn motion design is to start animating, so open up a design file and follow along.
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Start by adding a frame to the canvas with a basic rectangle inside. We'll have that moving before this video is over.
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You can access Figma Motion in any design file by switching the toolbar toggle to Motion.
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Once enabled, you'll see the same Figma editor you're used to with a few key changes.
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Most notably is the timeline along the bottom of the screen. This is where you'll add, refine, and preview your animations.
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To zoom in and out of the timeline, use this slider, pinch or spread two fingers on your track pad, or hold the modifier key while using your mouse wheel.
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You can also click and drag the top of the timeline to resize it, or click Collapse timeline to minimize it.
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Now that we're more familiar with the timeline, we can start adding animations.
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Select the rectangle you created earlier.
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With an object selected, you can now see an animation section in the right sidebar, along with new key frame controls next to each property. The animation section is where you can browse pre-built animations that let you quickly apply common motion effects like position, scale, or rotation without having to worry about adding individual key frames. We'll add an opacity animation to our rectangle so that it fades into view over the course of one thousand milliseconds or one second.
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Once you add an animation, you'll also see it reflected on the timeline.
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From here, you can click and drag the layer track to reposition it on the timeline or select the handles on either side of the track to change the animation's duration.
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Now that we've added an animation, we can preview it by clicking play or pressing space bar.
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Looks good. You can adjust the length of the timeline by clicking and dragging this handle or from the duration field in the timeline controls. Let's set the timeline duration to twelve hundred milliseconds.
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The timeline controls also let you move the play head to a specific point in time, change the units displayed on the timeline, and toggle between different playback modes.
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The playback is currently set to loop, so the animation will repeat until we press pause or hit space bar again.
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For more granular control, you can manually add key frames to the timeline.
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A key frame marks a point in time where you set a specific value for a layer property, such as opacity, position, or rotation.
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When you set a second key frame for the same property, but with a different value, Figma Motion will animate the transition between them.
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Let's try that out together.
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Grab the play head and move it to the start of the timeline. This is where we'll add our first key frame. You'll notice that the rectangle layer is no longer visible.
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That's because the fade in animation hasn't started at this point on the timeline.
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But we can still select the layer even if it isn't currently visible. Click the diamond icon next to the rotation field in the right sidebar to add a new key frame to the start of the timeline.
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We won't change the value here because we want it to rotate over the course of the animation.
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Move the play head to the one thousand millisecond mark and click the diamond again to add another key frame. This will sync our rotation with the fade in animation we applied earlier.
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This time, we'll change the rotation value to one eighty.
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Then we'll press space bar to see how the rotation looks as the animation plays. If you want to preview an animation on its own, you can hide other animations on the timeline by clicking the eye icon next to the animation name.
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For faster key frame creation, you can enable auto key frame.
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While active, updating any property in the right sidebar or adjusting an object on the canvas will automatically add new key frames to the timeline.
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Let's see that in action.
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Move the play head to the one thousand millisecond mark. You can hold Shift to align it with the other key frame we added earlier. With auto key frame enabled, click and drag the rectangle to the right of the screen.
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You'll notice that a new set of position key frames is automatically added to the timeline.
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Go ahead and press space bar to preview the changes.
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Great work.
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Before moving on, click to disable auto key frame so it doesn't add any additional key frames.
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Key frames define what changes and when. Easing defines how it gets there by controlling whether an animation accelerates, decelerates, or both.
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It's what separates motion that looks correct from motion that feels correct. To see how much of a difference the correct easing can make, take a look at these two examples.
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The first uses linear movement or motion that is the same from start to finish.
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The second uses an ease in and out curve.
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Notice how it starts slowly, builds speed through the middle, then settles into its final position. That subtle shift is what makes the motion feel grounded rather than mechanical.
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Now that we know the principles behind easing, let's take a look at the easing controls in Figma Motion. To adjust easing, select an animation on the timeline and open the easing drop down menu or click the line in between two key frames.
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From here, you can either select a default easing curve or use the curve editor to create a custom one.
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Custom curves let you go beyond standard motion and create bespoke movement that matches your product's personality.
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When used consistently, that character becomes part of your brand's motion language.
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Custom curves can be saved as variables, making them reusable across your entire design system.
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To learn more about variables and custom curves, check out our help center.
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Let's adjust the easing on our position animation. Click the line between the two keyframes and select Ease in and out back from the menu. Now our rectangle moves with a bit more expressiveness before settling into its final position.
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As your animations become more ambitious, the Figma agent can help handle the heavy lifting so you can focus on the craft.
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Describe the motion you're after and let the agent add the initial keyframes.
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Then fine-tune the details directly on the timeline or re-prompt the agent until the motion is just right. This can be a real time saver, especially for complex or repetitive animations.
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For example, I can prompt the agent to create a number counter animation that uses an easing variable for my design system.
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In just a few moments, it gives me a solid starting point that I can keep refining until I'm happy.
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And because the animation is a component, I can reuse it across all of my designs.
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Once you're happy with how everything moves, it's time to get it into the hands of your developers.
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Dev Mode eliminates the guesswork and gives developers a complete picture of what you built so nothing gets lost in translation.
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The read-only timeline lets developers scrub through and inspect the animation at full fidelity. From there, they can copy the underlying code in whatever format fits their workflow: CSS for standard animation code, React for framework-ready implementation, or JSON for raw timing values.
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Figma Motion is also MCP compatible, so you can pass your full animation context, including keyframes, timing, and easing, directly to your coding agent using the Figma MCP server.
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And if you want to share your animation with others or save a copy outside of Figma, you can also export it in a variety of different formats.
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That's everything you need to get started with Figma Motion. Now you're ready to get your own projects moving.
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To learn more about Figma Motion, check out the resources linked in the video's description, including the Motion Design Fundamentals collection, which covers the concepts behind effective motion design and includes hands-on projects to keep you moving forward.

文脈と背景

この動画では、Figma Motionを使って効果的なアニメーションを作成する方法が説明されています。良いモーションデザインは、デジタル体験を記憶に残るものに変える重要な要素であり、このような技術を学ぶことは、特にクリエイティブな業界でのコミュニケーションに役立ちます。このような映像や教材を通じて、実際のデザインに役立つスキルを習得することは、英語学習にも応用できる良い方法です。特に、YouTubeで英語学習を進めている方々には有益な情報が豊富です。

日常会話のためのトップ5フレーズ

  • アニメーションを追加する: 「アニメーションを追加する」という表現は、プロジェクトに新しい要素を加える時に役立ちます。
  • プレビューを表示する: 何かを確認する際に「プレビューを表示する」と言えます。
  • タイムラインを調整する: タイムラインの操作は作業の進行状況を理解するために重要です。
  • キーフレームを追加する: 重要な変化を示す時に「キーフレームを追加する」ことが使われるフレーズです。
  • エディタの使い方を学ぶ: 新しいツールを学ぶ際には「エディタの使い方を学ぶ」と表現します。

ステップバイステップシャドーイングガイド

動画の内容を効果的にシャドーイングするためのステップバイステップガイドを以下に示します。まず、声に出して繰り返すことに焦点を当て、その結果、自然な英語のフローを学びます。特に「shadow speech」 を意識することで、自分の発音も改善できます。

  1. 動画を再生したら、最初の5秒間は何を言っているのかじっくり聞きます。
  2. 次に、発音やリズムに注意を払いながら、一文ずつ声に出して繰り返します。「YouTubeで英語学習」を通じた実践の時間です。
  3. さらに、聞こえたフレーズを自分の言葉で言い換えてみます。これにより、理解が深まり、IELTSスピーキング対策にも役立ちます。
  4. 進行に合わせて、必要に応じて動画を一時停止し、各フレーズを練習します。
  5. 最後に、自分の声を録音してみて、発音や流暢さを確認しましょう。

このガイドを利用して、Figma Motionの内容を通じて英語のスキルを強化し、効果的なシャドースピーキングを実践していきましょう。

シャドーイングとは?英語上達に効果的な理由

シャドーイング(Shadowing)は、もともとプロの通訳者養成プログラムで開発された言語学習法で、多言語習得者として知られるDr. Alexander Arguelles によって広く普及されました。方法はシンプルですが非常に効果的:ネイティブスピーカーの英語を聞きながら、1〜2秒の遅延で声に出してすぐに繰り返す——まるで「影(shadow)」のように話者を追いかけます。文法ドリルや受動的なリスニングと異なり、シャドーイングは脳と口の筋肉が同時にリアルタイムで英語を処理・再現することを強制します。研究により、発音精度、抑揚、リズム、連音、リスニング力、そして会話の流暢さが大幅に向上することが確認されています。IELTSスピーキング対策や自然な英語コミュニケーションを目指す方に特におすすめです。

シャドーイングのやり方: ステップ別の完全ガイドを読む →