跟讀練習: Learn Figma Motion in 8 minutes - 通過影片學習英語口語

選擇練習模式

每種模式都會開啟全屏練習室。

63 句
如果句子過短或過長,請點選 Edit 進行調整。
1
Great motion shouldn't be an afterthought. It's what transforms a good digital experience into a memorable one.
2
With Figma Motion, you can create, refine, and ship animations without ever leaving your design file.
3
In this video, we'll walk through everything you need to get started.
4
The best way to learn motion design is to start animating, so open up a design file and follow along.
5
Start by adding a frame to the canvas with a basic rectangle inside. We'll have that moving before this video is over.
6
You can access Figma Motion in any design file by switching the toolbar toggle to Motion.
7
Once enabled, you'll see the same Figma editor you're used to with a few key changes.
8
Most notably is the timeline along the bottom of the screen. This is where you'll add, refine, and preview your animations.
9
To zoom in and out of the timeline, use this slider, pinch or spread two fingers on your track pad, or hold the modifier key while using your mouse wheel.
10
You can also click and drag the top of the timeline to resize it, or click Collapse timeline to minimize it.
11
Now that we're more familiar with the timeline, we can start adding animations.
12
Select the rectangle you created earlier.
13
With an object selected, you can now see an animation section in the right sidebar, along with new key frame controls next to each property. The animation section is where you can browse pre-built animations that let you quickly apply common motion effects like position, scale, or rotation without having to worry about adding individual key frames. We'll add an opacity animation to our rectangle so that it fades into view over the course of one thousand milliseconds or one second.
14
Once you add an animation, you'll also see it reflected on the timeline.
15
From here, you can click and drag the layer track to reposition it on the timeline or select the handles on either side of the track to change the animation's duration.
16
Now that we've added an animation, we can preview it by clicking play or pressing space bar.
17
Looks good. You can adjust the length of the timeline by clicking and dragging this handle or from the duration field in the timeline controls. Let's set the timeline duration to twelve hundred milliseconds.
18
The timeline controls also let you move the play head to a specific point in time, change the units displayed on the timeline, and toggle between different playback modes.
19
The playback is currently set to loop, so the animation will repeat until we press pause or hit space bar again.
20
For more granular control, you can manually add key frames to the timeline.
21
A key frame marks a point in time where you set a specific value for a layer property, such as opacity, position, or rotation.
22
When you set a second key frame for the same property, but with a different value, Figma Motion will animate the transition between them.
23
Let's try that out together.
24
Grab the play head and move it to the start of the timeline. This is where we'll add our first key frame. You'll notice that the rectangle layer is no longer visible.
25
That's because the fade in animation hasn't started at this point on the timeline.
26
But we can still select the layer even if it isn't currently visible. Click the diamond icon next to the rotation field in the right sidebar to add a new key frame to the start of the timeline.
27
We won't change the value here because we want it to rotate over the course of the animation.
28
Move the play head to the one thousand millisecond mark and click the diamond again to add another key frame. This will sync our rotation with the fade in animation we applied earlier.
29
This time, we'll change the rotation value to one eighty.
30
Then we'll press space bar to see how the rotation looks as the animation plays. If you want to preview an animation on its own, you can hide other animations on the timeline by clicking the eye icon next to the animation name.
31
For faster key frame creation, you can enable auto key frame.
32
While active, updating any property in the right sidebar or adjusting an object on the canvas will automatically add new key frames to the timeline.
33
Let's see that in action.
34
Move the play head to the one thousand millisecond mark. You can hold Shift to align it with the other key frame we added earlier. With auto key frame enabled, click and drag the rectangle to the right of the screen.
35
You'll notice that a new set of position key frames is automatically added to the timeline.
36
Go ahead and press space bar to preview the changes.
37
Great work.
38
Before moving on, click to disable auto key frame so it doesn't add any additional key frames.
39
Key frames define what changes and when. Easing defines how it gets there by controlling whether an animation accelerates, decelerates, or both.
40
It's what separates motion that looks correct from motion that feels correct. To see how much of a difference the correct easing can make, take a look at these two examples.
41
The first uses linear movement or motion that is the same from start to finish.
42
The second uses an ease in and out curve.
43
Notice how it starts slowly, builds speed through the middle, then settles into its final position. That subtle shift is what makes the motion feel grounded rather than mechanical.
44
Now that we know the principles behind easing, let's take a look at the easing controls in Figma Motion. To adjust easing, select an animation on the timeline and open the easing drop down menu or click the line in between two key frames.
45
From here, you can either select a default easing curve or use the curve editor to create a custom one.
46
Custom curves let you go beyond standard motion and create bespoke movement that matches your product's personality.
47
When used consistently, that character becomes part of your brand's motion language.
48
Custom curves can be saved as variables, making them reusable across your entire design system.
49
To learn more about variables and custom curves, check out our help center.
50
Let's adjust the easing on our position animation. Click the line between the two keyframes and select Ease in and out back from the menu. Now our rectangle moves with a bit more expressiveness before settling into its final position.
51
As your animations become more ambitious, the Figma agent can help handle the heavy lifting so you can focus on the craft.
52
Describe the motion you're after and let the agent add the initial keyframes.
53
Then fine-tune the details directly on the timeline or re-prompt the agent until the motion is just right. This can be a real time saver, especially for complex or repetitive animations.
54
For example, I can prompt the agent to create a number counter animation that uses an easing variable for my design system.
55
In just a few moments, it gives me a solid starting point that I can keep refining until I'm happy.
56
And because the animation is a component, I can reuse it across all of my designs.
57
Once you're happy with how everything moves, it's time to get it into the hands of your developers.
58
Dev Mode eliminates the guesswork and gives developers a complete picture of what you built so nothing gets lost in translation.
59
The read-only timeline lets developers scrub through and inspect the animation at full fidelity. From there, they can copy the underlying code in whatever format fits their workflow: CSS for standard animation code, React for framework-ready implementation, or JSON for raw timing values.
60
Figma Motion is also MCP compatible, so you can pass your full animation context, including keyframes, timing, and easing, directly to your coding agent using the Figma MCP server.
61
And if you want to share your animation with others or save a copy outside of Figma, you can also export it in a variety of different formats.
62
That's everything you need to get started with Figma Motion. Now you're ready to get your own projects moving.
63
To learn more about Figma Motion, check out the resources linked in the video's description, including the Motion Design Fundamentals collection, which covers the concepts behind effective motion design and includes hands-on projects to keep you moving forward.

下載應用

流利口語所需的一切

AI 發音評分逐句打分
音標練習掌握每個音
詞彙學習建立你的詞庫
詞彙遊戲邊玩邊學

同頻道

FOR YOU

推薦影片

關於本課

在本堂課程中,學習者將會實踐如何使用Figma Motion進行動畫設計。通過動手操作,您將掌握基本的動畫步驟,包括如何新增關鍵幀、調整時間軸以及應用不同的動畫效果。在過程中,您將提高您的聽說能力,並加深對動畫設計的理解。

關鍵詞彙與短語

  • 動畫 (animation) - 一種用於建立運動效果的視覺表現。
  • 關鍵幀 (key frame) - 標記特定時間點的屬性值,用於控制動畫的變化。
  • 時間軸 (timeline) - 用於管理和預覽動畫效果的工具。
  • 透明度 (opacity) - 控制物體可見性的重要屬性。
  • 淡入 (fade in) - 一種使物體逐漸顯現的效果。
  • 插值 (easing) - 用於調整動畫速度變化的控制方式。
  • 精確控制 (granular control) - 對動畫細節進行細緻調整的能力。

練習技巧

在進行英語影子跟讀時,注意影片的語速和語調。首先,在觀看影片時,儘量跟隨主講的節奏,通過使用shadowspeak技巧來提高您的發音和語調。一開始可以慢速回放,確保您準確模仿其語調和表達方式。當您感到自信後,可逐漸提高播放速度,以適應原始語速。

結合shadow speech的方法,反覆聽取並模仿特定句子。您可以在暫停時嘗試複述剛剛聽到的內容。多加練習時,確保運用時間軸的概念,瞭解動畫中不同階段的變化,從而幫助您更好地理解語言的節奏和音調變化。

在此過程中,利用英語影子跟讀的優勢,不僅增強了您的聽說能力,還能更深入理解動畫設計的專業術語。訪問其他shadowing site以獲取更多練習資源,是提高您理解力和表達技巧的好方法。

影片中的語法

說話人最常用的結構,並附上影片中的原話:

結構影片中的用法
現在完成時 have/has + 過去分詞 — 過去發生但與現在仍有關聯的事we've added · hasn't started
被動語態 be + 過去分詞 — 強調發生了什麼,而不是誰做的is automatically added · can be saved

什麼是跟讀法?

跟讀法 (Shadowing) 是一種有科學依據的語言學習技巧,最初開發用於專業口譯員的培訓,並由多語言者Alexander Arguelles博士普及。這個方法簡單而強大:您在聽英語母語原聲的同時立即大聲重複——就像是一個延遲1-2秒緊跟說話者的影子。與被動聽力或語法練習不同,跟讀法強迫您的大腦和口腔肌肉同時處理並模模擬實的講話模式。研究表明它能顯著提高發音準確性,語調,節奏,連讀,聽力理解和口語流利度——使其成為雅思口語備考和真實英語交流最有效的方法之一。

影子跟讀法: 閱讀完整分步指南 →