쉐도잉 연습: Learn Figma Motion in 8 minutes - 영상으로 영어 말하기 배우기

레슨 만드는 중...
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Great motion shouldn't be an afterthought. It's what transforms a good digital experience into a memorable one.
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With Figma Motion, you can create, refine, and ship animations without ever leaving your design file.
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In this video, we'll walk through everything you need to get started.
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The best way to learn motion design is to start animating, so open up a design file and follow along.
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Start by adding a frame to the canvas with a basic rectangle inside. We'll have that moving before this video is over.
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You can access Figma Motion in any design file by switching the toolbar toggle to Motion.
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Once enabled, you'll see the same Figma editor you're used to with a few key changes.
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Most notably is the timeline along the bottom of the screen. This is where you'll add, refine, and preview your animations.
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To zoom in and out of the timeline, use this slider, pinch or spread two fingers on your track pad, or hold the modifier key while using your mouse wheel.
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You can also click and drag the top of the timeline to resize it, or click Collapse timeline to minimize it.
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Now that we're more familiar with the timeline, we can start adding animations.
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Select the rectangle you created earlier.
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With an object selected, you can now see an animation section in the right sidebar, along with new key frame controls next to each property. The animation section is where you can browse pre-built animations that let you quickly apply common motion effects like position, scale, or rotation without having to worry about adding individual key frames. We'll add an opacity animation to our rectangle so that it fades into view over the course of one thousand milliseconds or one second.
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Once you add an animation, you'll also see it reflected on the timeline.
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From here, you can click and drag the layer track to reposition it on the timeline or select the handles on either side of the track to change the animation's duration.
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Now that we've added an animation, we can preview it by clicking play or pressing space bar.
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Looks good. You can adjust the length of the timeline by clicking and dragging this handle or from the duration field in the timeline controls. Let's set the timeline duration to twelve hundred milliseconds.
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The timeline controls also let you move the play head to a specific point in time, change the units displayed on the timeline, and toggle between different playback modes.
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The playback is currently set to loop, so the animation will repeat until we press pause or hit space bar again.
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For more granular control, you can manually add key frames to the timeline.
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A key frame marks a point in time where you set a specific value for a layer property, such as opacity, position, or rotation.
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When you set a second key frame for the same property, but with a different value, Figma Motion will animate the transition between them.
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Let's try that out together.
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Grab the play head and move it to the start of the timeline. This is where we'll add our first key frame. You'll notice that the rectangle layer is no longer visible.
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That's because the fade in animation hasn't started at this point on the timeline.
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But we can still select the layer even if it isn't currently visible. Click the diamond icon next to the rotation field in the right sidebar to add a new key frame to the start of the timeline.
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We won't change the value here because we want it to rotate over the course of the animation.
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Move the play head to the one thousand millisecond mark and click the diamond again to add another key frame. This will sync our rotation with the fade in animation we applied earlier.
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This time, we'll change the rotation value to one eighty.
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Then we'll press space bar to see how the rotation looks as the animation plays. If you want to preview an animation on its own, you can hide other animations on the timeline by clicking the eye icon next to the animation name.
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For faster key frame creation, you can enable auto key frame.
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While active, updating any property in the right sidebar or adjusting an object on the canvas will automatically add new key frames to the timeline.
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Let's see that in action.
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Move the play head to the one thousand millisecond mark. You can hold Shift to align it with the other key frame we added earlier. With auto key frame enabled, click and drag the rectangle to the right of the screen.
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You'll notice that a new set of position key frames is automatically added to the timeline.
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Go ahead and press space bar to preview the changes.
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Great work.
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Before moving on, click to disable auto key frame so it doesn't add any additional key frames.
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Key frames define what changes and when. Easing defines how it gets there by controlling whether an animation accelerates, decelerates, or both.
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It's what separates motion that looks correct from motion that feels correct. To see how much of a difference the correct easing can make, take a look at these two examples.
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The first uses linear movement or motion that is the same from start to finish.
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The second uses an ease in and out curve.
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Notice how it starts slowly, builds speed through the middle, then settles into its final position. That subtle shift is what makes the motion feel grounded rather than mechanical.
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Now that we know the principles behind easing, let's take a look at the easing controls in Figma Motion. To adjust easing, select an animation on the timeline and open the easing drop down menu or click the line in between two key frames.
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From here, you can either select a default easing curve or use the curve editor to create a custom one.
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Custom curves let you go beyond standard motion and create bespoke movement that matches your product's personality.
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When used consistently, that character becomes part of your brand's motion language.
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Custom curves can be saved as variables, making them reusable across your entire design system.
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To learn more about variables and custom curves, check out our help center.
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Let's adjust the easing on our position animation. Click the line between the two keyframes and select Ease in and out back from the menu. Now our rectangle moves with a bit more expressiveness before settling into its final position.
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As your animations become more ambitious, the Figma agent can help handle the heavy lifting so you can focus on the craft.
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Describe the motion you're after and let the agent add the initial keyframes.
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Then fine-tune the details directly on the timeline or re-prompt the agent until the motion is just right. This can be a real time saver, especially for complex or repetitive animations.
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For example, I can prompt the agent to create a number counter animation that uses an easing variable for my design system.
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In just a few moments, it gives me a solid starting point that I can keep refining until I'm happy.
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And because the animation is a component, I can reuse it across all of my designs.
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Once you're happy with how everything moves, it's time to get it into the hands of your developers.
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Dev Mode eliminates the guesswork and gives developers a complete picture of what you built so nothing gets lost in translation.
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The read-only timeline lets developers scrub through and inspect the animation at full fidelity. From there, they can copy the underlying code in whatever format fits their workflow: CSS for standard animation code, React for framework-ready implementation, or JSON for raw timing values.
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Figma Motion is also MCP compatible, so you can pass your full animation context, including keyframes, timing, and easing, directly to your coding agent using the Figma MCP server.
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And if you want to share your animation with others or save a copy outside of Figma, you can also export it in a variety of different formats.
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That's everything you need to get started with Figma Motion. Now you're ready to get your own projects moving.
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To learn more about Figma Motion, check out the resources linked in the video's description, including the Motion Design Fundamentals collection, which covers the concepts behind effective motion design and includes hands-on projects to keep you moving forward.

맥락 및 배경

이번 비디오에서는 Figma Motion을 사용하여 애니메이션을 만드는 방법을 설명합니다. 효과적인 모션 디자인은 단순한 디자인을 넘어서 사용자 경험을 기억에 남는 것으로 변화시킵니다. 이 영상은 초보자도 쉽게 따라할 수 있도록 애니메이션 제작 과정의 기초를 다루고 있습니다. 영상에서 제공하는 단계별 지침을 통해 Figma를 통해 쉽게 애니메이션을 구현할 수 있습니다. 이러한 요소들은 유튜브 영어 공부의 좋은 예가 되며, 영어 쉐도잉 연습에도 많은 도움이 될 것입니다.

일상 커뮤니케이션을 위한 5가지 핵심 문구

  • 애니메이션을 추가하세요. - "Add an animation." - 애니메이션을 시작할 때 유용한 표현입니다.
  • 이 타임라인에서 미리보기 해보세요. - "Preview it on the timeline." - 작업 후 결과를 확인할 때 사용합니다.
  • 키프레임을 추가하세요. - "Add a key frame." - 애니메이션에서 중요한 변화를 추가하는 표현입니다.
  • 속도 조절을 해주세요. - "Adjust the easing." - 애니메이션의 속도를 조정할 때 쓰입니다.
  • 이제 변화가 일어났어요. - "Now that we've added an animation." - 결과에 대한 확인을 할 수 있는 문장입니다.

단계별 쉐도잉 가이드

이 비디오의 내용을 통해 영어 쉐도잉 기술을 연습하는 것은 언어 능력을 향상시키는 좋은 방법입니다. 다음 단계에 따라 연습해 보세요:

  1. 영상의 시작 부분에서 키워드를 듣고 따라 해 보세요. 각 문장이 끝날 때마다 잠시 멈추고 발음과 억양을 따라 합니다.
  2. 비디오를 일시 정지하고, 화면에 나타나는 문장을 읽어보세요. 이때 shadowspeak 기법을 활용하여 자신의 목소리로 반복합니다.
  3. 특히 애니메이션을 추가하는 부분에서 사용되는 문구들을 집중적으로 연습해 보세요. 이는 직장 또는 학업에서 유용한 표현이 될 것입니다.
  4. 직접 Figma 프로그램을 열어 보면서 비디오의 지침을 실습해 보세요. 이 과정을 통해 실제 상황에서 필요한 영어 스피킹 능력을 기를 수 있습니다.
  5. 마지막으로, 자신의 목소리를 녹음하여 들으며 발음과 억양을 점검해 보세요. shadow speak의 효과를 극대화할 수 있습니다.

이러한 과정을 통해 유튜브 영어 공부를 보다 효과적으로 할 수 있으며, 최종적으로는 영어 회화 능력을 한층 높일 수 있습니다. shadowing site의 리소스를 활용하여 다양한 콘텐츠와 함께 연습을 지속해 보세요.

쉐도잉이란? 영어 실력을 빠르게 키우는 과학적 방법

쉐도잉(Shadowing)은 원래 전문 통역사 훈련을 위해 개발된 언어 학습 기법으로, 다언어 학자인 Dr. Alexander Arguelles에 의해 대중화된 방법입니다. 핵심 원리는 간단하지만 매우 강력합니다: 원어민의 영어를 들으면서 1~2초의 짧은 지연으로 즉시 소리 내어 따라 말하는 것——마치 '그림자(shadow)'처럼 화자를 따라가는 것입니다. 문법 공부나 수동적인 청취와 달리, 쉐도잉은 뇌와 입 근육이 동시에 실시간으로 영어를 처리하고 재현하도록 훈련합니다. 연구에 따르면 이 방법은 발음 정확도, 억양, 리듬, 연음, 청취력, 말하기 유창성을 크게 향상시킵니다. IELTS 스피킹 준비와 자연스러운 영어 소통을 원하는 분들에게 특히 효과적입니다.

섀도잉 방법: 단계별 전체 가이드 읽기 →