跟读练习: Learn Figma Motion in 8 minutes - 通过视频学习英语口语

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Great motion shouldn't be an afterthought. It's what transforms a good digital experience into a memorable one.
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With Figma Motion, you can create, refine, and ship animations without ever leaving your design file.
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In this video, we'll walk through everything you need to get started.
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The best way to learn motion design is to start animating, so open up a design file and follow along.
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Start by adding a frame to the canvas with a basic rectangle inside. We'll have that moving before this video is over.
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You can access Figma Motion in any design file by switching the toolbar toggle to Motion.
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Once enabled, you'll see the same Figma editor you're used to with a few key changes.
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Most notably is the timeline along the bottom of the screen. This is where you'll add, refine, and preview your animations.
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To zoom in and out of the timeline, use this slider, pinch or spread two fingers on your track pad, or hold the modifier key while using your mouse wheel.
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You can also click and drag the top of the timeline to resize it, or click Collapse timeline to minimize it.
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Now that we're more familiar with the timeline, we can start adding animations.
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Select the rectangle you created earlier.
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With an object selected, you can now see an animation section in the right sidebar, along with new key frame controls next to each property. The animation section is where you can browse pre-built animations that let you quickly apply common motion effects like position, scale, or rotation without having to worry about adding individual key frames. We'll add an opacity animation to our rectangle so that it fades into view over the course of one thousand milliseconds or one second.
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Once you add an animation, you'll also see it reflected on the timeline.
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From here, you can click and drag the layer track to reposition it on the timeline or select the handles on either side of the track to change the animation's duration.
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Now that we've added an animation, we can preview it by clicking play or pressing space bar.
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Looks good. You can adjust the length of the timeline by clicking and dragging this handle or from the duration field in the timeline controls. Let's set the timeline duration to twelve hundred milliseconds.
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The timeline controls also let you move the play head to a specific point in time, change the units displayed on the timeline, and toggle between different playback modes.
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The playback is currently set to loop, so the animation will repeat until we press pause or hit space bar again.
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For more granular control, you can manually add key frames to the timeline.
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A key frame marks a point in time where you set a specific value for a layer property, such as opacity, position, or rotation.
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When you set a second key frame for the same property, but with a different value, Figma Motion will animate the transition between them.
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Let's try that out together.
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Grab the play head and move it to the start of the timeline. This is where we'll add our first key frame. You'll notice that the rectangle layer is no longer visible.
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That's because the fade in animation hasn't started at this point on the timeline.
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But we can still select the layer even if it isn't currently visible. Click the diamond icon next to the rotation field in the right sidebar to add a new key frame to the start of the timeline.
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We won't change the value here because we want it to rotate over the course of the animation.
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Move the play head to the one thousand millisecond mark and click the diamond again to add another key frame. This will sync our rotation with the fade in animation we applied earlier.
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This time, we'll change the rotation value to one eighty.
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Then we'll press space bar to see how the rotation looks as the animation plays. If you want to preview an animation on its own, you can hide other animations on the timeline by clicking the eye icon next to the animation name.
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For faster key frame creation, you can enable auto key frame.
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While active, updating any property in the right sidebar or adjusting an object on the canvas will automatically add new key frames to the timeline.
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Let's see that in action.
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Move the play head to the one thousand millisecond mark. You can hold Shift to align it with the other key frame we added earlier. With auto key frame enabled, click and drag the rectangle to the right of the screen.
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You'll notice that a new set of position key frames is automatically added to the timeline.
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Go ahead and press space bar to preview the changes.
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Great work.
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Before moving on, click to disable auto key frame so it doesn't add any additional key frames.
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Key frames define what changes and when. Easing defines how it gets there by controlling whether an animation accelerates, decelerates, or both.
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It's what separates motion that looks correct from motion that feels correct. To see how much of a difference the correct easing can make, take a look at these two examples.
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The first uses linear movement or motion that is the same from start to finish.
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The second uses an ease in and out curve.
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Notice how it starts slowly, builds speed through the middle, then settles into its final position. That subtle shift is what makes the motion feel grounded rather than mechanical.
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Now that we know the principles behind easing, let's take a look at the easing controls in Figma Motion. To adjust easing, select an animation on the timeline and open the easing drop down menu or click the line in between two key frames.
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From here, you can either select a default easing curve or use the curve editor to create a custom one.
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Custom curves let you go beyond standard motion and create bespoke movement that matches your product's personality.
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When used consistently, that character becomes part of your brand's motion language.
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Custom curves can be saved as variables, making them reusable across your entire design system.
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To learn more about variables and custom curves, check out our help center.
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Let's adjust the easing on our position animation. Click the line between the two keyframes and select Ease in and out back from the menu. Now our rectangle moves with a bit more expressiveness before settling into its final position.
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As your animations become more ambitious, the Figma agent can help handle the heavy lifting so you can focus on the craft.
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Describe the motion you're after and let the agent add the initial keyframes.
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Then fine-tune the details directly on the timeline or re-prompt the agent until the motion is just right. This can be a real time saver, especially for complex or repetitive animations.
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For example, I can prompt the agent to create a number counter animation that uses an easing variable for my design system.
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In just a few moments, it gives me a solid starting point that I can keep refining until I'm happy.
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And because the animation is a component, I can reuse it across all of my designs.
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Once you're happy with how everything moves, it's time to get it into the hands of your developers.
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Dev Mode eliminates the guesswork and gives developers a complete picture of what you built so nothing gets lost in translation.
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The read-only timeline lets developers scrub through and inspect the animation at full fidelity. From there, they can copy the underlying code in whatever format fits their workflow: CSS for standard animation code, React for framework-ready implementation, or JSON for raw timing values.
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Figma Motion is also MCP compatible, so you can pass your full animation context, including keyframes, timing, and easing, directly to your coding agent using the Figma MCP server.
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And if you want to share your animation with others or save a copy outside of Figma, you can also export it in a variety of different formats.
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That's everything you need to get started with Figma Motion. Now you're ready to get your own projects moving.
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To learn more about Figma Motion, check out the resources linked in the video's description, including the Motion Design Fundamentals collection, which covers the concepts behind effective motion design and includes hands-on projects to keep you moving forward.

关于本课

在本堂课程中,学习者将会实践如何使用Figma Motion进行动画设计。通过动手操作,您将掌握基本的动画步骤,包括如何添加关键帧、调整时间轴以及应用不同的动画效果。在过程中,您将提高您的听说能力,并加深对动画设计的理解。

关键词汇与短语

  • 动画 (animation) - 一种用于创建运动效果的视觉表现。
  • 关键帧 (key frame) - 标记特定时间点的属性值,用于控制动画的变化。
  • 时间轴 (timeline) - 用于管理和预览动画效果的工具。
  • 透明度 (opacity) - 控制物体可见性的重要属性。
  • 淡入 (fade in) - 一种使物体逐渐显现的效果。
  • 插值 (easing) - 用于调整动画速度变化的控制方式。
  • 精确控制 (granular control) - 对动画细节进行细致调整的能力。

练习技巧

在进行英语影子跟读时,注意视频的语速和语调。首先,在观看视频时,尽量跟随主讲的节奏,通过使用shadowspeak技巧来提高您的发音和语调。一开始可以慢速回放,确保您准确模仿其语调和表达方式。当您感到自信后,可逐渐提高播放速度,以适应原始语速。

结合shadow speech的方法,反复听取并模仿特定句子。您可以在暂停时尝试复述刚刚听到的内容。多加练习时,确保运用时间轴的概念,了解动画中不同阶段的变化,从而帮助您更好地理解语言的节奏和音调变化。

在此过程中,利用英语影子跟读的优势,不仅增强了您的听说能力,还能更深入理解动画设计的专业术语。访问其他shadowing site以获取更多练习资源,是提高您理解力和表达技巧的好方法。

什么是跟读法?

跟读法 (Shadowing) 是一种有科学依据的语言学习技巧,最初开发用于专业口译员的培训,并由多语言者Alexander Arguelles博士普及。这个方法简单而强大:您在听英语母语原声的同时立即大声重复——就像是一个延迟1-2秒紧跟说话者的影子。与被动听力或语法练习不同,跟读法强迫您的大脑和口腔肌肉同时处理并模仿真实的讲话模式。研究表明它能显着提高发音准确性,语调,节奏,连读,听力理解和口语流利度——使其成为雅思口语备考和真实英语交流最有效的方法之一。

影子跟读法: 阅读完整分步指南 →