Shadowing Practice: CAE TEST29 PART2 - Learn English Speaking with Video

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1
You'll hear part of a talk about working in the computer games industry.
2
For questions 7 to 14, complete the sentences.
3
You now have 45 seconds to look at part 2.
4
Thank you.
5
i'm here today to talk to you about working in computer gaming i'd certainly recommend it as a career not
6
because it's glamorous it has that reputation among some people i believe nor
7
because it's a well -paid job generally it isn't but rather
8
because it's creative and that's the factor
9
that all things being equal correlates most highly with job satisfaction
10
people get jobs in the computer games industry after degrees in all sorts of subjects.
11
Of course, if you've done a course in graphic design, that'll stand you in good stead, but it's certainly not essential.
12
I myself graduated in economics, and colleagues of mine did history, engineering, and English.
13
The degree itself is less important than the enthusiasm someone brings to the job.
14
It goes without saying that everyone who joins the industry has themselves enjoyed playing games.
15
My parents always told me I spent far too much time on them, so much so that they suggested I put it to good use and apply for work in the industry.
16
My uncle sent me the name of someone he knew at a major games company, so I decided to apply there first.
17
I was lucky enough to get taken on.
18
I didn't have the skills to become a technical programmer, of course, and started as a games tester.
19
That taught me a huge amount, and after six months, I was able to do something more demanding.
20
At first, I was assigned to one of the games the company was then in the process of developing.
21
You may well know it.
22
It's called Jungle.
23
It turned out to be a big seller.
24
Later, I worked on a game called Motor Show.
25
That's less widely known, but it has a devoted niche following.
26
Anyway, I learned a lot working on these two contrasting products.
27
After six months, I moved on.
28
I was given a position in the research department.
29
I had applied for something in the marketing department, but didn't get that.
30
I was disappointed at the time, but now feel it worked out for the best.
31
There are, of course, many different types of computer games.
32
The company I work for specialises in sports games, skateboarding, motor racing, that sort of thing.
33
However, it's also dabbled in old -fashioned arcade games, and it does some adventure games too.
34
Those are the ones I personally most enjoy working on, though each type of game has its own attractions, of course.
35
Anyway, I'd certainly recommend a career in computer games.
36
I'd say mine has been very satisfying.
37
not as financially rewarding as some of you might like but that's not the main thing is it
38
when preparing for this talk i asked some of my colleagues how they would sum up their careers
39
the most common word they used was challenging but i don't feel
40
that that puts a positive enough slant on a career in computer games anyway let me now take any questions
41
I'm here today to talk to you about working in computer gaming.
42
I'd certainly recommend it as a career.
43
Not because it's glamorous, it has that reputation among some people, I believe.
44
Nor because it's a well -paid job, generally it isn't.
45
But rather because it's creative.
46
And that's the fact that all things being equal correlates most highly with job satisfaction.
47
People get jobs in the computer games industry after degrees in all sorts of subjects.
48
Of course, if you've done a course in graphic design, that'll stand you in good stead, but it's certainly not essential.
49
I myself graduated in economics, and colleagues of mine did history, engineering, and English.
50
The degree itself is less important than the enthusiasm someone brings to the job.
51
It goes without saying that everyone who joins the industry has themselves enjoyed playing games.
52
My parents always told me I spent far too much time on them, so much so that they suggested I put it to good use and apply for work in the industry.
53
My uncle sent me the name of someone he knew at a major games company, so I decided to apply there first.
54
I was lucky enough to get taken on.
55
I didn't have the skills to become a technical programmer, of course, and started as a games tester.
56
That taught me a huge amount, and after six months, I was able to do something more demanding.
57
At first, I was assigned to one of the games the company was then in the process of developing.
58
You may well know it.
59
It's called Jungle.
60
It turned out to be a big seller.
61
Later, I worked on a game called Motor Show.
62
That's less widely known, but it has a devoted niche following.
63
Anyway, I learned a lot working on these two contrasting products.
64
After six months, I moved on.
65
I was given a position in the research department.
66
I had applied for something in the marketing department, but didn't get that.
67
I was disappointed at the time, but now feel it worked out for the best.
68
There are, of course, many different types of computer games.
69
The company I work for specialises in sports games, skateboarding, motor racing, that sort of thing.
70
However, it's also dabbled in old -fashioned arcade games, and it does some adventure games too.
71
Those are the ones I personally most enjoy working on, though each type of game has its own attractions of course
72
anyway i'd certainly recommend a career in computer games i'd say
73
mine has been very satisfying not as financially rewarding as some of you might like
74
but that's not the main thing is it
75
when preparing for this talk i asked some of my colleagues
76
how they would sum up their careers the most common word they used was challenging,
77
but I don't feel that that puts a positive enough slant on a career in computer games.
78
Anyway, let me now take any questions.
79
That's the end of part two.
80
Now turn to part three.

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Woordenschat en spreektips bij deze les

Deze spreekles op niveau C1 is gebaseerd op de video “CAE TEST29 PART2”. Deze woorden komen het vaakst terug: computer, career, industry, anyway, certainly. Deze video bevat 80 zinnen en 1030 woorden om na te spreken. Het gesproken deel duurt 7:41. De spreker praat in een gelijkmatig tempo van ongeveer 134 woorden per minuut, prettig om te shadowen. 84% van de woorden hoort bij de 3.000 meest gebruikte Engelse woorden; de rest kun je beter vooraf bekijken.

Belangrijke woorden in deze video

De 13 moeilijkste woorden uit de video, met uitspraak en betekenis:

WoordUitspraakBetekenis
colleague zelfstandig naamwoord/ˈkɒliːɡ/collega, medewerker
correlate werkwoord/ˈkɔɹəleɪt/correleren, in wederkerige betrekking staan
dabble werkwoord/ˈdæb.əl/dompelen, spetteren
skateboard zelfstandig naamwoord/ˈskeɪt.bɔɹd/skateboard
glamorous bijvoeglijk naamwoord/ˈɡlæ.mə.ɹəs/glamoureus, glamourachtig
devote werkwoord/dɪˈvəʊt/wijden, toewijden
programmer zelfstandig naamwoord/ˈpɹoʊɡɹæmɚ/programmeur
cellar zelfstandig naamwoord/ˈsɛləɹ/kelder
assign werkwoord/əˈsaɪn/toewijzen
arcade zelfstandig naamwoord/ɑɹˈkeɪd/winkelpassage
niche zelfstandig naamwoord/nɪt͡ʃ/nis
satisfy werkwoord/ˈsætɪsfaɪ/voldoen, voldoende zijn
enthusiasm zelfstandig naamwoord/ɪnˈθuziæzəm/enthousiasme, geestdrift

Zinnen om te herhalen

Korte, volledige zinnen uit de video die je in alledaagse gesprekken kunt gebruiken:

  • Anyway, I'd certainly recommend a career in computer games.
  • I'd say mine has been very satisfying.
  • I'd certainly recommend it as a career.

Grammatica in deze video

De structuren die de spreker het meest gebruikt, met de exacte woorden uit de video:

StructuurIn de video
Present perfect have/has + voltooid deelwoord — iets uit het verleden dat nu nog teltyou've done · has been
Lijdende vorm be + voltooid deelwoord — het gaat om wat er gebeurt, niet om wie het doetwas assigned · was given
Betrekkelijke bijzinnen who / which + zin — extra informatie over een persoon of dingeveryone who joins

Uitspraak om op te letten

De spreker gebruikt 21 samentrekkingen en verkorte vormen, zoals I'd, didn't, don't. Spreek ze kort uit, zoals je ze hoort.

Klanken die Nederlandstaligen lastig vinden:

  • Stemhebbende eindmedeklinker — /b/, /d/, /g/, /z/, /v/ niet verscherpen: colleague /ˈkɒliːɡ/, skateboard /ˈskeɪt.bɔɹd/, arcade /ɑɹˈkeɪd/
  • /æ/ — opener dan de Nederlandse “e”: dabble /ˈdæb.əl/, slant /ˈslænt/, glamorous /ˈɡlæ.mə.ɹəs/, programmer /ˈpɹoʊɡɹæmɚ/, satisfy /ˈsætɪsfaɪ/
  • /g/ — een harde plofklank, geen Nederlandse “g”: colleague /ˈkɒliːɡ/, glamorous /ˈɡlæ.mə.ɹəs/, programmer /ˈpɹoʊɡɹæmɚ/

Zo oefen je met deze video

  1. Luister de hele video één keer zonder te spreken en noteer de woorden die je niet kent.
  2. Spreek zin voor zin na op normale snelheid en herhaal elke zin tot je ritme gelijk is aan dat van de spreker.
  3. Neem jezelf op en vergelijk met het origineel; let daarbij op woorden als colleague, correlate, dabble.

Wat is de Shadowing-techniek?

Shadowing is een wetenschappelijk onderbouwde taalleermethode die oorspronkelijk is ontwikkeld voor professionele tolkentraining en gepopulariseerd door polyglot Dr. Alexander Arguelles. De methode is eenvoudig maar krachtig: je luistert naar native Engelse audio en herhaalt het onmiddellijk hardop — als een schaduw die de spreker volgt met slechts 1–2 seconden vertraging. In tegenstelling tot passief luisteren of grammaticadrills, dwingt shadowing je hersenen en mondspieren om echte spraakpatronen tegelijkertijd te verwerken en te reproduceren. Onderzoek toont aan dat het de uitspraaknauwkeurigheid, intonatie, ritme, verbonden spraak, luisterbegrip en spreekvaardigheid aanzienlijk verbetert — waardoor het een van de meest effectieve methoden is voor IELTS Speaking-voorbereiding en echte Engelse communicatie.

Shadowing-techniek: lees de volledige stap-voor-stap-gids →