Shadowing Practice: I Solved Every Board Game - Learn English Speaking with Video

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These are some of the world's most popular board games that we've all grown up playing.
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And I've spent the last six months
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meticulously collecting my own data and uncovering all the simple tricks
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and hacks that will guarantee you an average win rate of over 90%.
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How'd you do that?
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Next!
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Next!
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Next!
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And some of them are so simple.
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That really works.
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We'll change the way you look at these games forever.
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Is that even legal?
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In fact, I'm so confident in my new skills,
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I came to this public park to offer $100 to anyone who beats me in any of them.
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Is this for real?
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Yeah, pick a game.
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Jenga.
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Ooh, I was hoping you'd say that.
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Now the reason I'm so willing to put my money where my mouth is is
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because I have some experience using science to expose how to win games at the carnival, in the arcade, and even in the living room.
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Is your person Max?
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And this glorious defeat of my nephew, you, along with all the other tiers of defeat over the games of Guess Who that I dominated,
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were all courtesy of Mr. Malloy, my original high school statistics teacher, who I had approached 10 years ago in search of the perfect
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Guess Who strategy, and he gave me this one, which wins 96 % of the time.
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Basically, you want to cut the number of characters in half with each question you ask.
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For example, does your person's name start with the letter A to M?
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If their answer is yes, then your next question would be, does your person's name start with letter A through E,
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once again eliminating half the characters.
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And if you keep repeating this, you'll win on average in 5 .5 guesses.
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So if you play best of five, you'll win 96 % of your games and lose 100 % of your friends.
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So today, in honor of Mr. Malloy, I'm going to show you how to almost always win five more board games including
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Connect Four, Battleship, Tic -Tac -Toe, Jenga, and Monopoly.
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And you'll see how these strategies worked out in a
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head -to -head competition against one of the greatest board game players of all time.
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But first, we needed some data.
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So I gathered the four most accomplished researchers I could find in 10 minutes and assigned them four random locations.
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Oh, fun!
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Okay.
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It's been fun.
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It's been a fun ride.
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Go get some data.
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We wanted a true cross -section of the population.
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So we went to an elementary school.
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What's going on with your hands they're just covered in glue nice great a senior center hi how's it going with blues
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okay hey judy and a biker bar i see you have a skull ring did you study medicine
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and to pull my own weight i even went out and gathered some data of my own
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Let the games begin.
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You owe me $4.
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Pocket change ticket.
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F5.
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Oh, you sunk my battleship.
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You sunk my battleship, you rat.
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I won.
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How do I not see that?
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I can connect four here.
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I already won.
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Oh my God.
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I'm actually too good at Jenga.
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Whoops.
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Take it.
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You win.
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Oh.
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Does that mean I won?
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You lost, unless you're going to hurt me, in which case you won.
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Bro, how are you doing this?
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And I win.
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Yes!
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We're not sure about that.
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Cut.
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I'm going to jail.
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Oh, so sorry.
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Won't be the first time.
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Okay.
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After a few hours of playing, my team was starting to get a real sense of what strategies worked.
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Once we got back to Crunch Labs, the only remaining question was...
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Where's Bob?
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And don't forget to polish the carburetor.
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Things got a little crazy at the pool table.
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Wow!
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What happened?
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I got data.
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Alright, well, thank you for your service.
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I'll collect these and get to work.
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So I took all their data and video footage,
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then organized and compiled it to see if I could find some patterns across all the winning games.
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And sure enough, after analyzing hundreds of head -to -head matches, the winning strategies started to emerge.
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So after narrowing them down to the most effective two or three tricks per game, I took them to the streets.
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My master plan was simple.
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Test my strategies against random park players, share the tricks with you, then go head -to -head with the final boss of board games.
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Except there was just one problem.
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Up till now, these tricks only worked in theory.
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Hello.
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Hi.
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What would you like to play?
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Connect four.
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Connect four, okay.
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I was confident my strategies would work, but out of the gate, this kid was cracked.
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My confidence started to waver.
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You dirty, dirty dog.
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One wrong move, and we'll be back to square one on all our strategies.
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GG.
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Next! Is it connect two?
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Wait, is it?
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I won.
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I won.
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Oh, the game's over.
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I got four in a row.
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I feel like you owe me $100.
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Do you have $100?
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Next!
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Rock, paper, scissors, shoot.
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C3.
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Hit.
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D8.
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Hit.
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D6.
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Hit.
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B9.
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Hit.
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I8.
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Missed.
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A bad sandwich for lunch.
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My real guess is I3.
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Hit.
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The strategies were working well.
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You sunk my battleship.
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You sunk my battleship.
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You sunk my battleship.
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It's true.
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It really works.
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I'm so close.
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Next. Are you sure?
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No, Leo.
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That's the one move you don't.
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I feel like I'm going to lose.
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Oh!
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It cost Mom $100.
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Dang it!
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Undefeated!
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How'd you do that?
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Next!
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Rock, paper, scissors, shoot.
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Punk!
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Rock, paper, scissors, shoot.
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This truly works.
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We are not editing this out.
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Now you might have noticed I have yet to lose at rock, paper, scissors.
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That's for one of two reasons.
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The first is if you challenge your opponent and don't give them much time to think, We're gonna play rock, paper, scissors.
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Rock.
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Then just say, rock, paper, scissors, shoot.
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It will almost always throw scissors.
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Maybe because scissors is the last thing they heard and they panic.
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I don't know.
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But I swear this works like 90 % of the time.
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That really works.
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The second reason is for a less surprised opponent in a best of three situation
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because the data shows win or stay and lose or switch to the next in line between rock, paper, and scissors.
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So to exploit that tendency, all you need to remember is see what won, then beat that one, regardless of who lost.
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So for example, if you play paper and they throw a rock, you see what won and beat that one,
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so your next throw should be scissors to beat your previous paper.
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Now let's say in a different game, you throw paper and they throw scissors, so if you see what won and beat that one,
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you should throw a rock to beat the previous scissors they just won with.
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Of course, this won't guarantee a victory, but in a best of 20, you will statistically win 75 % of the time.
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Bonk.
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That was easy.
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Are you known for having a steady hand?
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That's a good one.
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Not listen to Mark.
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Getting wobbly.
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Careful.
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Look at that thing wobble.
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Let's go.
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Next.
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See who goes first?
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What do you want?
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Heads.
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Tails.
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I want heads.
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Why?
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I haven't lost a coin flip today.
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Now you also may have noticed I haven't lost a single coin flip.
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And I owe this to the third video I ever uploaded to YouTube back in 2011.
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Wassup, YouTube!
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Where I demonstrated how to never lose a coin toss.
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Basically, instead of a fair flip, where the coin will naturally rotate end over end,
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for the trick flip, you raise your arm and rotate your wrist 45 degrees in the last second,
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which sends the coin into more of a wobble,
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taking on this hourglass -like shape where you'll notice the side that was originally up stays facing up the whole time.
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So if the person calls heads before the flip make sure you start your trick flip with heads facing down
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and you'll never lose
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Whoa next so do I owe you a hundred bucks sure thanks.
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I don't think I have enough such as life
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Next everything was going perfectly according to plan
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and the research was paying off tic -tac -toe I was winning 95 % of the time in a Jenga.
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I won 85 % of the time Scratch that.
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That was the wind.
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82 % of the time.
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Get out of here.
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Eventually, I started dominating games I hadn't even prepared for.
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Not on my watch, Garcia.
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Next.
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Three, two, one.
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Oh, this hurts so bad, Jade.
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I'm ready.
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That's crazy.
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And I literally just started making up strategies on the fly.
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You want to know my trick?
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I'm actually looking at the reflection of your eyes.
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Too late.
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Got it.
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Anyone else?
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Everything seemed to be working, but before I went up against a real gaming master,
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I wanted to do one last check -in with an old friend, the very man who helped me hack
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Guess Who, and who was so influential in my life that I made him the subject of my TED Talk.
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Hello, Mr. Malloy, for watching this.
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Friend, mentor, Dr. Evil, none other than my high school statistics teacher, Mr. Malloy!
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Hi!
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Eric, welcome to Crunch Labs.
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Goodness.
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Want a tour?
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Yes.
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So I gave this living legend the full
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Crunch Labs tour he deserved, including infinite sleekies, loud explosions, and of course, a light misting of fart spray.
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Oh.
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Which left us with only one more stop.
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And then this is the room where we shoot the tennis ball cannon.
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The lights are usually on.
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I hope so, for shooting the cannon.
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But there was a twist.
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Should I be afraid?
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Actually, yeah.
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Yes.
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I'm gonna be honest, Mr. Malloy.
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I didn't invite you out here today for a tour.
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This is an ambush.
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What kind of ambush?
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A board game ambush.
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Because 10 years ago, after he statistically solved
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Guess Who, Mr. Beloy became virtually unbeatable.
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And using a strategy against him, left us deadlocked in tie after tie after tie.
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So now, a decade later, I'm not just going for one win.
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I'm going for a clean sweep six.
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Behind us are six different board games.
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It's time for the student to become the teacher.
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A teacher's proudest moment.
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Prepare to get your butt kicked.
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Nice.
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Clearly, we'd have to work on leveling up his trash talk.
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For the first game, we have...
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Connect Four.
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I've played this a couple of times.
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To see who goes first, I'm gonna play
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Rock, Paper, Scissors.
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Ready?
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Here we go.
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Rock, Paper, Scissors, shoot.
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See what won.
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Go two out of three.
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Then beat that one.
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I go first.
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All right, here we go.
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This was the ultimate test to see if my Connect Four strategies were truly as unpredictable as I thought.
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I had an idea that was going to happen.
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I have prepared a lot for this moment.
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Artie defensive.
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Just how I like it.
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Which involved creating a pattern that we'd seen over and over in our data.
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No choice there.
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And over the course of the game, if you successfully create it, your four will connect.
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Your move, Mr. Malloy.
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You forced me into there.
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you don't teach that in ap statistics do they okay
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so here's what i did first thing to note is
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that the center column is the most important
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and you should try to maximize the number of pieces you put there
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and that's because every possible four in a row needs at least one piece in
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that center column it doesn't matter if you win horizontally
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or diagonally they all pass through the center column one exception is a vertical win
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but those are pretty rare because they're super easy for your opponent to spot.
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And for trick two, we noticed that a bunch of wins in our data included this shape, and it looks sort of like a bird's beak.
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And if you look closely, you can see why this configuration is so unstoppable.
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Because in the act of blocking your first four in a row, they set you up for a second.
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Now importantly, this beak shape can be upside down, right side up, point to the left, or to the right.
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These will all result in the win.
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And you'll find that once you know what to look for, it's not that hard to create it.
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So for Connect Four, here's what to remember stack the center column every connect four runs through it
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and second build that beak shape because their block sets up your win
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so after my dominant performance at connect four the good news
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is you have a chance to redeem yourself at battleship
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so we placed our ships
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and right out of the gate i was feeling pretty good about my chances
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i'm feeling generous you can go first oh wow thank you e5 that's a hit whoo
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that is a terrible start but i wasn't worried because I had a strategy we discovered called checkerboard hunting.
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Every ship is at least two squares long, so if you imagine a checkerboard pattern on the board,
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every ship must touch at least one square of the checkerboard pattern.
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Hunting only on black squares, for example, means you're guaranteed to eventually find all their ships,
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and yet you've cut the search space from 100 squares to 50.
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Then once the two -peg ship has sunk, you can stretch the pattern to every third square,
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since everything left now is at least three pegs long.
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Now of course, if you make a hit, you should immediately search the neighboring squares, up, down, left, and right,
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until you discover the orientation and you sink that ship.
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We even created a simulation, playing over 1 million games, to test the strategy, we discovered random guessing plus neighbor hunting once you get a hit,
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which is what most people do, will win in an average of 60 turns,
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whereas our checkerboard strategy plus neighbor hunting drops it down to 50 turns, giving you an average advantage of 10 turns,
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resulting in an almost certain victory.
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B2 Miss.
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What?
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At least in theory.
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C4.
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Miss.
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A1.
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Miss.
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D3.
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Miss.
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Really wasted a lot of shots.
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Mr. Moy's luck was bound to run out.
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H3.
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What the heck?
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Hit.
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Statistically speaking.
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E7.
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Hit.
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B4.
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Hit.
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H9.
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Hit!
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You sunk my aircraft carrier.
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Yikes.
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All that data for nothing.
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You're making a pretty pattern.
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Aw.
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And while my trick kept me somewhat competitive, You sunk my patrol boat.
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You sunk my cruiser!
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Mr. Malloy always seemed one step ahead.
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G9.
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You sunk my patrol boat.
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Ay!
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How did that happen?
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You literally hit more than you missed.
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It turns out Mr. Malloy used my same strategy with one more layer on top.
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Instead of just hunting from top to bottom in a checkerboard pattern, he was constantly looking at the available squares
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and aiming his shots in the center because those are the squares that have the highest probability of containing a ship.
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The extremities are least likely to hold prey.
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Towards the middle are squares that are more likely to be covered by ships.
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Basically, imagine aligning the remaining ship at every possible configuration left on the board
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and adding up the number of times every square was passed through.
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If you turn those numbers into a heat map, where darker squares are more probable squares, it becomes pretty obvious approximately where you should try next.
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And then of course, if you sink a ship, a new edge is formed.
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And if all that sounds too complicated, you basically just shoot towards the middle of the biggest patch of open water,
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while still just choosing the black checkerboard squares.
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So if you add this strategy on top like Mr. Maloy did, you will win an average of 45 turns,
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giving you an average advantage of five turns over my simple checkerboard strategy.
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So for Battleship, here's what you need to remember.
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Number one, huntin' checkerboard pattern.
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You'll find every ship in half the shots.
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Two, if you hit somethin', hunt the neighbors.
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Three, when you sink the small ship, stretch your checkerboard to every third square.
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And finally, aim for the biggest patch of open water, because it has the highest probability of containing a ship.
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Mr. Malloy?
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Good game.
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It's red, because you're a villain.
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Next game.
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Game number three.
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Tic -tac -toe.
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A classic.
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According to my data, if I could secure a corner with the first move, my odds of winning improved drastically.
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Why don't we do this fair?
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We'll flip to see who goes first.
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And as fate would have it.
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All right.
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Heads.
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I got incredibly lucky.
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Ish.
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And I was just getting started.
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Want to play again?
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Absolutely.
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Heads.
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Looks like it's tails.
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What?
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Tails.
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Heads.
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Tails.
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Four straight, wait a minute.
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What are the chances of that?
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One over two to the fourth.
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He's a stats teacher.
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Not unusual yet.
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I would say that's unusual.
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Remember stats?
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If something was less than 5%, then we call it unusual.
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Shoot, I forgot that.
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All right, then let's make it unusual.
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Tails.
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Now that's unusual.
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And if Mr. Malloy chose to play any square other than the center, no matter what, victory was mine.
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Yes!
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Wait a minute.
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And just like that, the game was over after the first move.
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Let's go!
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We're back in it, baby!
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What's happening here?
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My redemption arc!
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With Tic -Tac -Toe, if you start in any corner, you're guaranteed a win if your opponent goes here, here, here, here, here, here, or here.
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Anywhere but the middle.
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And if they do go in the middle, you can still win about half the time.
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The trick is you have to go first.
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But that's what coin tosses are for.
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Basic rule is to dominate the corners.
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Your first three moves must always be in the corners.
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So for example, if you go here, the closest non -diagonal corner that threatens a win is here.
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And once they block you, you go in the remaining corner that threatens two wins, setting a trap just like with Kinect 4,
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where your opponent can't block both and you take home the victory.
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So another example, if they go here, you go in the non -diagonal corner that threatens a win, and once they block you,
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you once again set up a trap they can't stop.
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This even works if they go in the opposite corners, because at that point, either non -diagonal corner will threaten a win.
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So the only square where you're not guaranteed a victory is if they go in the middle.
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But even then, if you choose the diagonal corner and they go here, you once again lock in the third corner and take home the victory.
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And honestly, that ends up working about half the time.
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So for tic -tac -toe, here's what you need to remember.
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Number one, go first, which is way easier if you've got a coin lying around, and then pick a corner.
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Two, pick a second corner that will threaten to win.
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And three, lay the trap by going in the remaining corner, setting up a double win.
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It was time to keep this win streak alive.
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To the next game!
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The most obvious strategy in Jenga is to poke the blocks until you find a loose block
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that moves really easily and then remove that one.
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By the way, the loose blocks in Jenga aren't a bug, that's a feature.
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I'd heard they'd purposefully manufacture them imprecisely to make gameplay more fun.
430
So Connor kindly volunteered to measure the heights of 540 different Jenga blocks, and when we graphed the data,
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we found the difference in height between them could be as much as 1mm, or the thickness of a credit card.
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On top of that, loose pieces regenerate.
433
As you move blocks, the tower's lean moves weight around.
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So a block that was unmovable three turns ago might easily slide out now.
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So as the game moves on, make sure you retest everything every turn.
436
All I'm left with is ones that won't wiggle.
437
I got nothing to lose.
438
I never saw that.
439
I've never seen that either.
440
That's wild because before, that one didn't move.
441
Forces change.
442
That means I gotta retest.
443
There are no more that easily wiggle.
444
There's nothing!
445
That is bad.
446
Pin me in a corner, Mr. Malloy.
447
Eventually you get to a point where you run out of pieces that easily slide out,
448
and you're left with blocks that move a little but then get stuck.
449
You're just slowly dragging it.
450
Oh no, it's gonna fall.
451
And from looking at all our data, this stage of the game is what separates the Jenga losers from the Jenga winners,
452
and it comes down to basic physics.
453
Oh, Jenga!
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If you've ever tried to move something really heavy like a couch, you might have noticed the hardest part is the first shove,
455
but once it gets moving, it slides pretty easily.
456
In other words, it takes more force to start something sliding than to keep it sliding.
457
We call that static friction versus kinetic friction.
458
So the faster you can get your block sliding, the less time the tower is feeling that initial strong nudge.
459
So our third and final trick is if a block gets stuck,
460
giving it a strong quick tap or flick is actually much safer than a slow one.
461
I can't believe that worked.
462
But as it turns out, knowing the science and executing the science are two very different things.
463
No!
464
You did this to me!
465
I had no options left. But how?
466
I try to make it so an even number of choices goes to you.
467
There's only four good moves.
468
And then I have three, two, one, zero good moves.
469
Zero's an even number, so...
470
Wait, zero is an even number?
471
Yeah.
472
Did you teach me that?
473
I definitely taught you that.
474
Basically what he's saying is you should count the number of movable blocks remaining
475
and make sure all the good moves run out on your opponent's turn.
476
So for example, let's say it's your turn and there's four possible moves left in the stack.
477
You'd want to remove this one because that leaves your opponent now with an even number of options left.
478
And if you would have pulled the middle block, that would have left them with an odd number of options and you would have lost.
479
Now I know your trick.
480
New game!
481
Best two out of three.
482
But first, I would need to thermally undisregulate.
483
I'm a little chilly.
484
Just gonna go grab a sweatshirt.
485
Okay.
486
Much better.
487
You all cozy now?
488
Yeah.
489
And halfway through game two, Mr. Malloy had me backed into the very same corner.
490
Mr. Malloy, you've done it again.
491
None of these are wiggly.
492
You leave me no choice but to use my right hand.
493
Now, the rules specifically state you cannot touch these blocks with more than one hand.
494
This uses zero hands.
495
Really hoping that looked cooler.
496
That was almost amazing.
497
Here, you want one?
498
Here you go.
499
Whoa!
500
It was just supposed to roll the clip.
501
The plan was an 800 PSI pneumatic Jenga air cannon that cleanly snipes that impossible centerpiece, leaving the tower perfectly intact.
502
By the way, I am currently looking for the world's greatest editor.
503
We pay really well, plus you get tons of creative freedom.
504
Wow!
505
Not that much creative freedom.
506
So for Jenga, here's what you need to remember.
507
First, test every block and pull the loose ones.
508
2. Retest every turn because loose blocks regenerate.
509
3. If a block gets stuck, break it loose quickly, taking advantage of the lower friction.
510
And finally, count the remaining safe moves.
511
Just make sure on their turn, there are zero safe moves left.
512
I think there's no denying.
513
W for you.
514
Good game.
515
Thanks, Mark.
516
On to number five.
517
Okay.
518
Next up is a classic.
519
Oh, a favorite.
520
Do you know what my childhood memories of Monopoly are?
521
Playing for four hours and then rage quitting it.
522
Okay.
523
On that note, you should know the house rules people usually play by just extend the game unnecessarily.
524
If you play by the actual rules, a two -player
525
Monopoly game lasts a little more than 30 minutes.
526
This is for two reasons.
527
One, there's no free parking jackpot to make everyone flush with cash.
528
And two, as the rules state, if you don't buy a property you land on,
529
the bank immediately auctions it up to the highest bidder on your turn.
530
You are bankrupt.
531
The winners tended to buy everything they landed on.
532
I'm buying this.
533
I'll buy that.
534
I'll buy it.
535
Why not?
536
I'm not going to buy it.
537
Why not?
538
So that was my strategy.
539
Buy it, baby.
540
Kentucky, come to papa.
541
It's available.
542
I buy it.
543
Taking properties off the board, if for nothing else, to prevent my opponent from getting a monopoly.
544
Because if I'm ever strapped for cash, there's a way to leverage those properties for money.
545
Your cash is depleting.
546
I can mortgage these.
547
That would raise me $250.
548
This is where my strategy gets tested.
549
Do you really buy Baltic?
550
Yes, you do.
551
Come to Papa.
552
Turns out my strategy to buy everything wasn't wrong.
553
It was just very incomplete.
554
Nine.
555
What's the rank?
556
16 whole dollars.
557
Keep the change.
558
450. Uh -oh.
559
With three houses, 550.
560
550?
561
As long as I don't land on anything bad, I'm okay.
562
I just can't roll a two or a three.
563
What are the chances I get a two or a three?
564
Three out of 36.
565
That's fast math.
566
That's not unusual.
567
The dice showed zero mercy, officially ending my run and locking down the win for Mr. Malloy.
568
That sure feels unusual.
569
Clearly, he knew something I didn't.
570
All right, teach me all your tricks.
571
The trick is getting three houses is the best return on your investment.
572
Turns out Mr. Malloy had some S -tier monopoly strategies that we totally missed in our research,
573
and it was like I was right back in his classroom.
574
Build the three houses fast.
575
16 whole dollars, please.
576
Because three houses gives the biggest jump in rent for what you spend.
577
550. 550!
578
Additionally, every house you put down is one fewer in the bank's supply, so buying them up keeps your opponents from developing.
579
This is why world championship monopoly games rarely end with hotels on the board.
580
Next, go for the oranges.
581
Jail is the most landed on square, and the oranges sit six, eight, and nine spaces past it right around the most common role.
582
They're also cheaper to build on so you can get to three houses faster.
583
And when it comes to jail, pay to get out early in the game so you can keep grabbing properties,
584
but stay in late to avoid paying rent while still collecting it because that's actually what the rules allow for.
585
And finally, Monopoly is the property trading game.
586
It's right there in the name.
587
So don't be the table bully because it's impossible to win if no one wants to trade with you.
588
So for Monopoly, here's what to remember.
589
One, get to three houses fast.
590
That's where the rent jumps and create a housing shortage.
591
Two, buy orange because thanks to jail, they're the most frequently landed on properties.
592
Three, if you go to jail, get out early in the game, but stay in late in the game.
593
And four, trading is the only way to win.
594
And eventually, no one wants to trade with a bully.
595
I don't think there's much question here.
596
Well done.
597
Final game.
598
So now that Mr. Malloy was ahead, I absolutely needed a win.
599
It all comes down to this.
600
The final game.
601
I was really hoping I'd have more than two wins at this point, but if I know anything, it's how to finish strong.
602
What is this?
603
This is Squirrel Dash.
604
I never heard of it.
605
Well, you're about to.
606
I'll go first since after all this is my backyard.
607
Wait a minute.
608
Is this your squirrel?
609
These are my squirrels.
610
Mousetrap was one of my favorite games as a kid
611
and Squirrel Dash is my new board game inspired by my four favorite backyard squirrels.
612
You roll the dice to help the squirrels traverse my backyard obstacle course, collect the acorns as you go, but watch out.
613
A rat.
614
His fat tail might come along and steal all your nuts, setting off a chain reaction with disastrous consequences.
615
And although Mr. Boy picked up the game quick...
616
Hey, this is probability.
617
This is probability!
618
I still destroyed him.
619
Give me the green.
620
I said, give me the green.
621
At my own game.
622
Wow, that feels good.
623
What's the secret hack to this game?
624
Go figure it out yourself.
625
Unfortunately, that goes for everyone else, too.
626
You're just going to have to figure it out.
627
I see three green and three red.
628
That looks like a tie to me.
629
Once again, we were too evenly matched.
630
But 10 years of anticipation was not going to end in another time.
631
Time for a tiebreaker.
632
It would all come down to this.
633
Six months of grueling in -the -field, hands -on data -gathering analytics had brought me here to the final game.
634
I would have to reach in my back pocket for one final piece of strategy I had saved.
635
Bro, how are you doing this?
636
To dethrone the king himself.
637
So what's the strategy?
638
I hit the button.
639
That's actually true.
640
There's absolutely no strategy here.
641
You just button mash.
642
Yeah!
643
So it would all come down to one last marvel.
644
I had planned for everything.
645
Every hack, every trick, every tactic.
646
But in the end, perhaps after making a mockery of lady luck one too many times, Mr. Beloy had the hungrier Hungry Hippo.
647
which meant for all my years of preparation, I was still being taught by my incredible teacher.
648
Mr. Malloy, you're a legend.
649
Thank you, Mark.
650
I'm still learning a bunch from you.
651
This is what a good teacher looks like.
652
And now you two know how to beat anybody at any of these games, as long as that person isn't Mr. Malloy.
653
Or, I suppose, me or anyone who watched this video.

הורד אפליקציה

כל מה שאתה צריך כדי לדבר בשטף

הגיית AIציון לכל משפט
תרגול IPAשלוט בכל צליל
אוצר מיליםבנה את מאגר המילים שלך
משחק אוצר מיליםלמד תוך כדי משחק

אותו ערוץ

FOR YOU

המלץ על סרטון

אוצר מילים והערות הגייה לשיעור הזה

שיעור הדיבור הזה ברמה B2 מבוסס על הסרטון “I Solved Every Board Game”. בסרטון הזה יש 651 משפטים ו-5085 מילים לתרגול Shadowing. הדיבור נמשך 28:51. הדובר מדבר בקצב טבעי של כ-176 מילים בדקה, קרוב לשיחה יומיומית. 83% מהמילים נמצאות בין 3,000 המילים הנפוצות ביותר באנגלית; כדאי ללמוד את השאר לפני שמתחילים.

אוצר מילים מרכזי בסרטון הזה

15 המילים המתקדמות ביותר בסרטון, עם ההגייה והמשמעות שלהן:

מילההגייהמשמעות
scissors שם עצם/ˈsɪzəz/מִסְפָּרַיִם, מספריים
battleship שם עצם/ˈbætəlˌʃɪp/אֳנִיַּת מַעֲרָכָה
monopoly שם עצם/məˈnɑpəli/מוֹנוֹפּוֹל
coin שם עצם/ˈkoɪ̯n/מַטְבֵּעַ
squirrel שם עצם/ˈskwɪ.ɹ(ə)l/סנאי
threaten פועל/ˈθɹɛt.n̩/איים
diagonal שם תואר/daɪ̯ˈæɡ(ə)nəl/אלכסוני
beak שם עצם/biːk/מַקּוֹר
neighbour שם עצם/ˈneɪbɚ/שָׁכֵן, שְׁכֵנָה
bully שם עצם/ˈbʊli/בִּרְיוֹן
stack שם עצם/stæk/ערמה
patch שם עצם/pæt͡ʃ/טלאי
villain שם עצם/ˈvɪl.ən/נָבָל
leverage שם עצם/ˈlɛv.(ə.)ɹɪd͡ʒ/הנפה
emerge פועל/ɪˈmɝd͡ʒ/צץ, התגלה

Phrasal verbs שתשמעו

מילהמשמעות
go out פועליָצָא
grow up פועלגָּדַל
pick up פועלהרים, אסף

משפטים שכדאי לחזור עליהם

משפטים קצרים ושלמים מהסרטון שאפשר להשתמש בהם בשיחה יומיומית:

  • How'd you do that?
  • How do I not see that?
  • Does that mean I won?
  • Bro, how are you doing this?
  • Why don't we do this fair?

דקדוק בסרטון הזה

המבנים שהדובר משתמש בהם הכי הרבה, עם המילים המדויקות מהסרטון:

מבנהבסרטון
משפטי תנאי (Conditional sentences) if + clause, will/would + verb — תנאי ותוצאה שלוif you keep repeating this, you'll win · if you play best of five, you'll win
הווה מושלם (Present perfect) have/has + past participle — פעולה שקרתה בעבר ועדיין יש לה חשיבות או השפעה עכשיוI've spent · It's been · haven't lost
סביל (Passive voice) be + past participle — הדגש הוא על מה שקורה, לא על מי שעושה את הפעולהwas cracked · was bound · be covered
משפטי זיקה (Relative clauses) who / which + clause — מידע נוסף על אדם או דברanyone who beats · man who helped · first, which is

הגייה ששווה לשים לב אליה

הדובר משתמש ב-105 קיצורים וצורות מקוצרות, כמו I'm, don't, you're. אמרו אותם בצורה הקצרה, כפי שאתם שומעים אותם.

  • הצלילים של “th”: threaten /ˈθɹɛt.n̩/, mathematics /mæθ(.ə)ˈmæt.ɪks/
  • הצלילים של “sh” ו-“zh”: battleship /ˈbætəlˌʃɪp/, ambush /ˈæm.bʊʃ/, friction /ˈfɹɪkʃən/, configuration /kənˌfɪɡ.əˈɹeɪ̯.ʃən/, shortage /ˈʃɔː(ɹ)tɪd͡ʒ/
  • מילים ארוכות — שימו לב להטעמה: monopoly /məˈnɑpəli/, diagonal /daɪ̯ˈæɡ(ə)nəl/, probability /ˌpɹɑ.bəˈbɪl.ə.ti/, statistically /stəˈtɪs.tɪ.kə.li/, regenerate /ɹiːˈd͡ʒɛnəɹeɪt/

צלילים שדוברי עברית מתקשים בהם:

  • /w/ — שפתיים מעוגלות, לא /v/: squirrel /ˈskwɪ.ɹ(ə)l/, wiggle /ˈwɪɡəl/, wobble /ˈwɑbl̩/, whoa /woʊ/, sweep /swiːp/
  • /æ/ — פתוח יותר מה-“אֶ” העברית, לא כמו “a” ב-“cup”: battleship /ˈbætəlˌʃɪp/, diagonal /daɪ̯ˈæɡ(ə)nəl/, ambush /ˈæm.bʊʃ/, backyard /bækˈjɑːd/, cannon /ˈkæn.ən/
  • /r/ — הלשון לא נוגעת בשום מקום, לא ה-“ר” הגרונית: checkerboard /ˈt͡ʃɛkɚˌbɔɹd/, squirrel /ˈskwɪ.ɹ(ə)l/, threaten /ˈθɹɛt.n̩/, probability /ˌpɹɑ.bəˈbɪl.ə.ti/, retest /ˈɹiːtɛst/

איך לתרגל עם הסרטון הזה

  1. הקשיבו לכל הסרטון פעם אחת בלי לדבר, ורשמו את המילים שאתם לא מכירים.
  2. התחילו במהירות 0.75×, תרגלו Shadowing משפט אחר משפט, וחזרו למהירות רגילה כשזה מרגיש קל.
  3. הקליטו את עצמכם והשוו למקור, תוך תשומת לב למילים כמו scissors, battleship, monopoly.

מהי טכניקת השאדואינג?

שאדואינג היא טכניקת למידת שפה מבוססת מדע שפותחה במקור להכשרת מתורגמנים מקצועיים ופופולרית על ידי הפוליגלוט ד"ר אלכסנדר ארגואלס. השיטה פשוטה אך עוצמתית: אתה מקשיב לאודיו באנגלית ילידית וחוזר עליו בקול רם מיד — כמו צל העוקב אחרי הדובר עם עיכוב של 1–2 שניות בלבד. בניגוד להאזנה פסיבית או תרגילי דקדוק, שאדואינג מכריח את המוח והשרירים בפה לעבד ולשחזר דפוסי דיבור אמיתיים בו זמנית. מחקרים מראים שזה משפר משמעותית את דיוק ההגייה, האינטונציה, הקצב, הדיבור המחובר, הבנת השמיעה ושטף הדיבור — מה שהופך אותו לאחת השיטות היעילות ביותר להכנה לIELTS Speaking ולתקשורת באנגלית בעולם האמיתי.

טכניקת Shadowing: קרא את המדריך המלא שלב אחר שלב →